Official Xbox Live Arcade Thread

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Stantron said:
All of the Ticket to Ride DLC should have been in the original game.

Well, if you buy all the corresponding board games, you'll be out of more than $100 (and you'll only get local mp). At least this is somewhat cheaper ($22.50).
 
http://www.gamerbytes.com/2008/09/war_world_finally_coming_out_n.php

We were told some time ago that Ubisoft's War World was still coming to the Xbox Live Arcade - a game which was shown back in the E3 2007 Montage, and was supposedly coming out on August of the same year, but never materialized.

Now over a year since it was meant to be released, IGN have a brand new preview of the title, as well as a date - next week, right along with Capcom's Mega Man 9. The Xbox.com splash page has also updated, originally sporting a very old template.

There is a chance it still may not be out though - Zombie Wrangler's release date was announced by IGN, and said it was meant to be out last week, but it never showed up.
 
From this week's Famitsu:

シャドウアサルトテンチュウ (Shadow Assault Tenchu) [XBox 360]
Release: 10/08, 800 MS Points, XBLA.

Judging from the scans, this really does not look like your typical Tenchu game. More like some sort of Multiplayer-Party-Action game....
 
PEGGLE XBLA NEWS!

http://www.xbox360fanboy.com/2008/0...ed-at-800ms-points-adds-4-player-multiplayer/

One of the most addictive and deceptively simple titles in the PopCap catalog is Peggle. The concept is simple. Destroy all orange orbs by shooting a ball into an open area. Think Plinko with orbs. Once you make the shot the ball bounces around the environment raking up points and combos for hitting -- and thus destroying -- all of the colored spheres in the environment. Sounds enthralling, doesn't it? Well, it is and soon Xbox 360 users are about to join in the fun.

In an interview with Uncle Gamer Radio, vice president of PopCap Games Greg Canessa announced the upcoming XBLA release of Peggle will hit the service for 800MS points ($10 USD). Need some perspective? When it originally launched on PC the title sold for $19.99. Additionally, Canessa finally revealed up to 4-players will be able to compete both locally and over Xbox Live. Peggle has yet to land a firm release date but Canessa did confirm the previously announced level packs will not be ready when the title ships unlike some other DLC. As long as they don't go all Lumines Live! on us, we're willing to listen.
 
The Maw Wins PAX 10 Audience Choice Award

http://www.360sync.com/2008/09/23/the-maw-wins-pax-10-audience-choice-award

The votes are in! The organizers of The PAX 10 today announced Twisted Pixel’s The Maw as winner of the 2008 Audience Choice award. The PAX 10, a showcase of ten independently developed games, were selected by a panel of 50 industry experts out of over 80 submissions as the best in terms of gameplay and “fun factor.”

The PAX 10 winners displayed their games at the 2008 Penny Arcade Expo (PAX), allowing attendees the opportunity to view each of the titles and cast their secret ballots, earning The Maw top honors for the inaugural year of the showcase event.

“The PAX 10 winners were great to work with and were as busy as any other booth on the Expo Hall floor,” said Penny Arcade’s Robert Khoo. “We’re happy that we could support these amazingly talented developers and want to thank everyone who voted for their participation.”

“The intense sense of purpose and camaraderie amongst The PAX 10 was astonishing,” commented Michael Wilford of Twisted Pixel. “We feel extremely lucky to have been chosen from such an august group and grateful to have been a part of the PAX experience.”

The Maw is a 3D action-adventure game in which players take control of Frank, a simple alien that must partner up with The Maw, a cute little blob with an insatiable hunger. Players will need to harness The Maw’s unstoppable growth and incredible powers in order to help Frank find his way home. The game is expected to debut on Xbox LIVE Arcade in early Q1 2009 and has been rated “E10+” for Everyone 10 and older by the Entertainment Software Rating Board for this platform.
 
Banjo-Tooie on XBLA next year and Banjo-Kazooie dated for Nov 26

http://www.computerandvideogames.com/article.php?id=197859#comments


The Xbox Live Arcade re-release of N64 classic Banjo-Kazooie will be up for download from November 26, Microsoft has confirmed.

The original N64 game arrives on XBLA two weeks after 360 entry Nuts & Bolts hits the shops, sharing links to the old game through the revamped "Stop 'n' Swop mode", which unlocks new goodies in Nuts & Bolts.

It's also been revealed that -as rumoured - the massively overlooked sequel Banjo-Tooie will also be hitting Xbox Live early next year, so there's a chance for those of you who missed it to have a go.

Both games will be yours for 1200 Microsoft points (about £9). And if you don't want to pay that, the pre-order campaign - which gives you a code to download Banjo for free before Nuts & Bolts' release - is still open for business.
 
Okay, that's two classic Rare titles.

Killer Instinct please...

Every other fighter on XBLA has performed well. Unless there's a hold up with Midway (arcade publisher) I don't see what the delay is.
 
DrDogg said:
Okay, that's two classic Rare titles.

Killer Instinct please...

Every other fighter on XBLA has performed well. Unless there's a hold up with Midway (arcade publisher) I don't see what the delay is.

Rare has only released one xbla project so far, we don't know what kind of enhancements will be done on the banjo games, but if goldeneye was an indicator (it probably isn't) it might mean rare is trying to beef up the xbla games (in house or not)
 
Honestly, not all that much is known about the twp Banjo-XBLA Ports, oh sure, there has been some information released but for a game coming out next month I for one have seen no previews, screenshots or videos yet.
 
goldenpp72 said:
rendering an n64 game in 1080p isn't exciting if the graphics aren't boosted to go along with it :p
That's completely false. Even the difference in rendering for N64 games on the Wii to 480p is amazing compared to their original low-resolution 3D. Plus, being rendered in your TV's native resolution will give it a crisp, clean look rather than a blurry look from upscaling.
 
XBLA - Want More? Got More!

http://gamerscoreblog.com/team/archive/2008/09/24/561209.aspx

Sure, we have Monday morning Arcade announcements and Pick Up & Play that often features great Arcade games but now we're going one better. The XBLA team has decided to join our little dysfunctional family and will offer insights into their corner of the world. Seeing as most of them are just as crazy as us, I'm sure they'll fit in just fine.

Jason Ing: A Toronto, Canada native, Jason oversees XBLA Global Marketing. Previously, Jason worked in MGS Marketing.
Scott Berfield: XBLA Lead Producer and official team old guy.
Scott Austin: Biz guy for arcade. Happy to have such a sweet job.
Ted Woolsey: Veteran of Squaresoft and RealNetworks; now Director of 1st Party Publishing for XBLA.
David Edery: David is the Worldwide Games Portfolio Planner for XBLA. Previously, he was a bunch of other things.
 
need some help with my xbla games after i had my console repaired.

when i got the system back, my copy of braid doesn't seem to want to save any progress that i make. i thought perhaps it was something that could be fixed by deleting and redownloading, but no luck. i'm frustrated as hell.

someone who's very tech savvy, please save me
 
goldenpp72 said:
Rare has only released one xbla project so far, we don't know what kind of enhancements will be done on the banjo games, but if goldeneye was an indicator (it probably isn't) it might mean rare is trying to beef up the xbla games (in house or not)

Totally forgot about their treatment of GE...you could be right here!
 
Wow at Banjo. I love the game but unless it has major graphical improvements it's 400 points overpriced. Guess I'll leave it then.

Is the pre-order freebie available in the UK? I didn't think so but the website then mentions the game seems to imply that it is.
 
Dizzy said:
Wow at Banjo. I love the game but unless it has major graphical improvements it's 400 points overpriced. Guess I'll leave it then.

Is the pre-order freebie available in the UK? I didn't think so but the website then mentions the game seems to imply that it is.
You mad? It's like, £1.50 more expensive than a Virtual Console ROM dump would be.
 
goldenpp72 said:
Rare has only released one xbla project so far, we don't know what kind of enhancements will be done on the banjo games, but if goldeneye was an indicator (it probably isn't) it might mean rare is trying to beef up the xbla games (in house or not)

What does Rare's single XBLA release have to do with wanting KI on XBLA?

With Banjo 1 and 2 coming, that makes three classic Rare titles coming to XBLA. I just want KI to come since we've already got three others. I don't care if it's upgraded or enhanced beyond the addition of online play.

I'd love a new KI (assuming it was a good game), but I figure an XBLA port of the original is more likely to happen.
 
Achievement List: Banjo-Kazooie

http://xboxlive.ign.com/articles/911/911501p1.html

Get Jiggy Collect 2 Jiggies 10

Mumbo Jumbo Transformed by Mumbo for the first time. 10

Knock out Nipper Come out on top in a dust-up with Nipper the crab. Watch out, he's called Nipper for a reason. 15

Free Clanker Liberate Clanker, Gruntilda's rusty and recalcitrant garbage grinder. 15

Chomp Chomp! They're red and no less than 30 of them need chomping. Nuff said. 15

Move Master Discover and master all Banjo's moves… and Kazooie's… but nobody else's. Unless you insist. 15

Show me the honey! Collect all 24 of the extra honeycomb pieces. Yes! Every single one! It's character-building. 15

The Quiz Master Complete Grunty's Furnace Fun quiz show and win the Star Prize. Been paying attention? 20

Jinjonatored Fear the Jinjonator. If you're a witch, that is. The Jinjonator lays the smack down on witches. 20

Jigsaw maker Bet you thought jigsaws were boring! Bottles disagrees, and has seven of them to be solved. 20

Cheating Cheato Bump into Grunty's disowned spellbook three times as it hops around the place dishing out cheats. 20

Music Maestro There are 900 musical notes out there in the world of Banjo-Kazooie. Real gamers collect them all… 25
 
Banjo-Kazooie Dated, Banjo-Tooie also coming to the XBLA

http://news.teamxbox.com/xbox/17657/BanjoKazooie-for-Xbox-Live-Arcade-Dated/

Banjo-Kazooie for Xbox Live Arcade Dated
By: César A. Berardini - "Cesar"
Share This Article
Sep. 24th, 2008 7:51 am
Banjo-Kazooie (Xbox 360)
REVIEWS
PREVIEWS
MOVIES
SCREENSHOTS
INTERVIEWS
CHEATS
NEWS
Microsoft announced today that the N64 classic “Banjo-Kazooie” will be released exclusively on Xbox Live Arcade on November 26 , 2008.

“Banjo-Kazooie” for Xbox LIVE Arcade will retail for 1200 Microsoft points, or $15 when it launches this November . However, there is still time to take advantage of the “Banjo-Kazooie: Nuts & Bolts” pre-order offer. Those who pre-order Banjo’s latest adventure at participating retailers not only get Banjo-Kazooie Nuts & Bolts but also receive, a complimentary code to redeem “Banjo-Kazooie,” from Xbox LIVE Arcade nearly 2 weeks before it’s global release. Consumers who participate in this pre-order program receive the added benefit of getting their hands on the goodies that await to be unlocked in “Stop N’ Swop” Before anyone else.

Initially conceived for the original Nintendo 64 version of “Banjo-Kazooie” ten years ago, “Stop N’ Swop” will finally come to fruition on the Xbox 360. “Stop N’ Swop” is a feature that rewards players’ accomplishments in the Xbox LIVE Arcade game by unlocking extra content and features in “Banjo-Kazooie: Nuts & Bolts.”

As if “Banjo-Kazooie: Nuts & Bolts” and “Banjo-Kazooie” weren’t enough, “Banjo-Tooie” is also heading to Xbox LIVE Arcade in early 2009, making Xbox 360 the new home of the beloved “Banjo-Kazooie” franchise.
 
The Numbers are in: August was a Scorcher for Xbox LIVE Arcade

Sure, we are coming off a long, hot summer, but it was Xbox LIVE Arcade that really made things sizzle. Critics agree: With the season’s best games released over the span of five weeks, the Summer of Arcade brought new players to the Xbox LIVE Arcade service in record pace. “Castle Crashers” “Geometry Wars: Retro Evolved 2,” “Bionic Commando: Rearmed,” “Galaga Legions,” and “Braid” delighted gamers of all pedigrees and drove the most successful season on record for the downloadable games service.

Over the course of the five-week Summer of Arcade program there was a 58 percent increase in unique members purchasing titles, and August broke the monthly revenue high by 67 percent. August was also the first time that an Xbox LIVE Arcade game landed in the top 3 most-viewed pages on Xbox.com. The reason for all of this success? The games were really good.

“Castle Crashers,” an adventure title that came to the service on Aug. 27, currently sits at the No. 1 spot for the Top 10 Xbox LIVE Arcade games being played on the service today. In fact, it is being called a stand-out title for all of Xbox LIVE Arcade. “Braid,” a puzzle-platformer released on Aug. 6 quickly climbed the charts to become the No. 1 highest-rated game of all time on Xbox LIVE Arcade. “Geometry Wars: Retro Evolved 2” and “Bionic Commando: Rearmed” also have spots in the Top 10!

“At E3, we committed to re-focusing the Xbox LIVE Arcade business, vowing to release bigger and better games while focusing on quality and not quantity,” said Marc Whitten, general manager of Xbox LIVE. “The debut of the new strategy proved to be a huge success, with the Summer of Arcade making August the highest grossing month to date. But the focus on quality games doesn’t stop with the Summer of Arcade. We have plenty more great titles coming out in the next few months and beyond that we think will continue to fuel this incredible momentum.”

The service is geared up to continue on the record-breaking path with even more blockbuster titles, like “Portal: Still Alive,” “South Park” and “R-Type Dimensions,” slated to hit Xbox LIVE Arcade in the coming months.
 
Shard said:
The service is geared up to continue on the record-breaking path with even more blockbuster titles, like “Portal: Still Alive,” “South Park” and “R-Type Dimensions,” slated to hit Xbox LIVE Arcade in the coming months.

Can't wait to see what this is.
 
First Screenshot of Tenchu: Shadow War: What the hell is this shit?

tenchuxbla.jpg


http://www.xbox360fanboy.com/2008/09/26/tenchu-shadow-assault-revealed-for-xbla/
 
Shard said:
The service is geared up to continue on the record-breaking path with even more blockbuster titles, like “Portal: Still Alive,” “South Park” and “R-Type Dimensions,” slated to hit Xbox LIVE Arcade in the coming months.

Fuck yeah, I love me some R-type.
 
PhatSaqs said:
Jack Cafferty just roasted the hell out of Palin. :lol

Said part of the Couric interview (where she talks about $700 billion bailout) was one of the most pathetic pieces of tape he's ever seen for someone vying for President or VP.

Little OT there.
 
http://xboxlive.ign.com/articles/913/913942p1.html

Tenchu Coming to Live Arcade
Shadow Assault on the way.
by Erik Brudvig

September 26, 2008 - A page has been created on the official Tenchu site that reveals a new Tenchu game. Subtitled Shadow Assault, the Xbox Live Arcade game will support 1-4 players, cost 800 Microsoft points, and looks to have a Japan release date of October 8. If it indeed is just a few weeks away from releasing, we should be hearing much more about the game shortly.
 
I'm playing the final episodes of N+ now (never thought I'd get to 40+ levels completed but here i am) and thank god that game has leaderboard vid functionality. Hexactly is a hellish level so I decided to take a look at the top player, who points out a neat way to activate the switch despite the locked door. fucking awesome
 
Poker Smash developers are beginning to tease their new XBLA game...

New XBLA developement
12 September 2008
Written by: Nebs Posted under Game Developement

I can’t say much at all but Drew and I are working on some really sweet stuff right now. Our next project is very different from Poker Smash. Our engine has seen some massive upgrades and the things we can do now are much more advanced than what we could do before. When I can actually talk about the project I will post some more details.

Treasure Hunting
26 September 2008
Written by: Nebs Posted under Game Developement

Both Drew and I are big into getting aspects of a treasure hunt into our next game… Crackdown did a fantastic job of giving you that sense of seeing a goal but not allowing you to get there untill your character can jump just a little bit higher. There is nothing quite like that feeling of unlocking a skill and using it to get a treasure that you saw ages ago but could not get. The longer you have to wait to get a treasure the more exciting it is when you finally get to have it. There is a point of course where it takes too long and you forget about it. But finding just the right balance is key to making the system work.
 
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