Chiaroscuro
Member
About the weird Australian rating for Outrun: is THQ the exclusive owner of the Ferrari license over there? If so it can explain things a little bit.
xbhaskarx said:Is Kelflings the only game this week?
Just one new game in two weeks would be rather disappointing...
Rlan said:+ the 30 new community games. We're not short on content this week![]()
Capcom has just announced that a "branded experience" for Super Street Fighter II Turbo HD Remix will launch tomorrow on the New Xbox Experience and, in doing so, may have given away the release date of the much-awaited game. An official screenshot of the themed Marketplace section prominently lists Wednesday, Nov. 26 as the day the game will launch.
It's already known that the game has been submitted to both Microsoft and Sony for final approval. The SSFIITHDR section of the XBLM will contain downloads related to the game, including the recent SSFIIT theme for Pinball FX and both free and premium NXE themes, the latter featuring "extensive high-definition graphical layers that take over your Dashboard."
Capcom recently launced a branded storefront on PSN's PlayStation Store, which is where should its release fall in step with the 360's the PS3 version of SSFIITHDR could go live on Nov. 27. We've contacted Capcom for comment.
There are 12 achievements with a total of 200 points.
Vanquish the Computer 20
Beat Arcade Mode.
Sheng Long is in Another Castle 25
Beat Akuma in Arcade Mode.
Here Comes A New Challenger 10
Play 5 Ranked Matches online.
SF 20th Anniversary! 20
Win 20 Ranked Matches Online.
Playing To Win 30
Win 100 Ranked Matches Online.
Master of All Things 30
Win With Every Character in an Online Ranked Match.
Training for Perfection 10
5 Perfect Rounds in Arcade Mode (Any Difficulty Level, no challengers)
Throwing is Cheap 5
Throw your Opponent ten times in a single game.
Super Finisher 10
Get one Super Finish in Arcade Mode.
Blinding Speed 15
Defeat an opponent in under 15 seconds in single player arcade mode.
Combomaniac 15
Perform a combo of 7 hits or more.
Sagat's Scar 10
Defeat Sagat with Ryu's fierce shoryuken.
Rlan said:+ the 30 new community games. We're not short on content this week![]()
pilonv1 said:EXCEPT FOR THOSE OF US OUTSIDE NORTH AMERICA!
Not so easy solution considering you'll also have to buy and play all the games on that account.UltimaPooh said:GET A US ACCOUNT?
Sectus said:Not so easy solution considering you'll also have to buy and play all the games on that account.
PepsimanVsJoe said:Weapon of Choice is pretty fucking sweet.
What other Community games should I be checking out?
How do I earn money with my game?
All royalty calculations are calculated by taking the Points value for the game and multiplying it by the number of units sold. A percentage split is applied to that based, and any promotional adjustments are made. At that point the points are converted to U.S. Dollars (USD).
Once a creator reaches the minimum payout limit then a currency conversion occurs to the Creators local currency.
UltimaPooh said:Perhaps that way is only for the UKers.
xbhaskarx said:Is anyone playing A Kingdom for Keflings?
-Where can I find sheep shears? I assume it's on the ground like the gem thing, but I have looked all over the map and can't find it.
-how do I get more hearts to produce more villagers?
-I found a few books, what do I do with them?
xbhaskarx said:Is anyone playing A Kingdom for Keflings?
-Where can I find sheep shears? I assume it's on the ground like the gem thing, but I have looked all over the map and can't find it.
-how do I get more hearts to produce more villagers?
-I found a few books, what do I do with them?
Shard said:Super Street Fighter II Turbo HD Remix Achievements Revealed
http://www.xbox360achievements.org/game/super-puzzle-fighter-2-turbo-hd-remix/achievements/
Playing To Win 30
Win 100 Ranked Matches Online.
PhlivoSong said:I'm not going to be able able to answer your question, but I have one for you. What are your impressions of the game? I really enjoyed the trial, but I can't decide whether to buy it or not. Is there a reason to play this game more than once? Most of the people on the leaderboard seem to have beaten it in about 4 hours.
Mar_ said:God damn it. The SF2T achievement of 50 ranked wins was bad enough. Now they've doubled it. Annoying to say the least.
Edit: I just checked. The SF2T achievement was 30 wins! And that took aaaages. Jesus tap dancing Christ.
Chi-Town said:Tried the trial version of Keflings a week early via the OXM disc and was very interested. Told someone on my friend's list about it and she bought the full version. We played some co-op while in a party with some of our other friends. They got interested by listening to us play and went out and bought points to buy it. 4 of us spent around 4 hours straight while other friends begged us to come play Gears 2 with them. It really is very addictive.
I wonder if they mean general accessories (as in: also selectable in the dashboard) or if those'll be exclusive to A Kingdom of Keflings.PR said:Players can use the new, customizable Avatar system to create a unique Avatar that looks the way they want and reflects their individual personality. These custom characters can instantly be put to work in the game interacting with Keflings, building buildings, collecting resources and even doing some custom animations like scaring the Keflings away, dancing, posing, and pointing and laughing. Xbox LIVE Avatars can be personalized through a wide variety of apparel and accessories that will be updated every two weeks and available for free. Your custom Avatar can be shared with friends, used to chat with people in LIVE Party, and can even star as the main character in certain games, such as A Kingdom for Keflings.
MicVlaD said:I wonder if they mean general accessories (as in: also selectable in the dashboard) or if those'll be exclusive to A Kingdom of Keflings.
Really? Good that you mentioned that, didn't see it myself yesterday.Stumpokapow said:General. The introduction channel on the Xbox also mentions the "clothing / accessories update every two weeks" thing.
Devious you say? From a classic family fun game like Uno? Well, let me explain. Available sometime next month will be a Super Street Fighter II Turbo HD Remix themed card deck for the already top selling Uno for XBLA. This deck will feature:
- HD background of Sagat's stage from HD Remix
- Sagat's classic level music.
- Portrait art of characters on all the cards.
- Animation of Street Fighter moves on special cards.
But let me get to the devious part now. The game will play just like the normal Uno you know any love; there's blocks, jumps, wilds, and reverses. Added to the game is a new command card, the Hadoken. Here's how it works, when a someone plays the Hadoken card, they can pick whoever it's played against, and that player must draw cards until they pick up a block or jump card.
Doesn't sound too bad, but check out what happened to me. I'm sitting here, playing a friendly game against the AI and BAM! Mr. Orange player here plays a Hadoken card on me:
Microsoft have revealed to 1UP.com that the Xbox Live Arcade version of Banjo Kazooie has now been delayed on Xbox Live Arcade. The game will now be released on December 3rd.
The delay has been attributed to the problems some retailers have been having with preorder cards. Some stores in North America have not been able to get any of their cards, or not enough to fill their pre-orders. MIcrosoft hope to rectify the situation as soon as possible. To give those who have yet to receive the code their two weeks of playtime before release, the game has been delayed an extra week.
Which is fine by me. Most other players will be picking up Street Fighter II HD Remix anyhow.
A Kingdom for Keflings: NXE, Avatars, And The Future of NinjaBee
Wed, 2008-11-19 22:56 LunarDuality
YoungFemaleAvatar_Concept_XBLArcade This marks the third and final part of our A Kingdom for Keflings interviews. Today, Steve Taylor is back on the hot seat to answer some more questions about how the decision to include Avatars affected Keflings and also what might be next for NinjaBee. And I even snagged a shot of NinjaBee's Valerie Cope standing alongside her Avatar in a world of Keflings and also a shot of the premium theme for A Kingdom for Keflings. Good stuff.
Hit the jump for the full interview and when you're done make sure you go get the AKFK demo (if you haven't already) and see what all the fuss is about.
LunarDuality: It seems as if NinjaBee has conspired with Microsoft to always have a game concept to push some new innovative technological idea on the Xbox platform. Of course, Outpost Kaloki X was a launch title, Band of Bugs brought user generated content to XBLA, and now A Kingdom for Keflings shows up with a surprise of its own: playable Avatars. Is this emphasis on new features a NinjaBee technology-fetish, a push from Microsoft, some combination of the two, or something else entirely?
Steve Taylor: I suppose it's a combination of those things and luck. It was partly luck that put us in the right place at the right time for a launch title, and partly luck that the same thing happened for Avatars. But of course it still wouldn't happen if both NinjaBee and Microsoft weren't pushing for it. We like to play with new technology and try out new game ideas, and Microsoft likes to let us.I have to give a lot of credit to our programming team, in particular Kevin Heap, for being happy to take on new challenges and being capable of making it all happen.
AvatarVal2 LD: How development-friendly was the choice to include Avatars? Did it add significant cost and time to the project or was it more plug-and-play?
ST: There are some plug-and-play ways that games can include Avatars, and I'm personally quite impressed with how easy they've made it to pop basic Avatar support into a game. But A Kingdom for Keflings supports Avatars in a deep way, with fully playable Avatars in the game world, interacting with objects, reacting to player control, playing custom animations, etc. That wasn't easy, especially when we were working with pre-release technology. But the team is awesome and worked very hard to pull it off. We also got a lot of support from various groups at Microsoft who wanted to see this happen as much as we did, and who were as excited as we were to see how well it fit! We had great opportunities to talk to some technical and artistic people who were part of the initial creation of the Avatar system, and Avatar support in A Kingdom for Keflings is a lot better as a result.
LD: Did NinjaBee have any impact on or dialog with the people responsible for the platform-wide development of Avatars? Were there lessons learned during your project that will likely affect every Avatar game in the future, or was the Avatar technology totally buttoned up before you even saw it?
ST: Definitely not buttoned up, but close. Weve got an opportunity to give feedback on how the implementation process went, and improve the technical experience for future developers, but I don't think we've had any huge impact over the policies and high-level design of Avatars at this point. On the other hand, a lot of people were looking at the game as it progressed, since we were one of the earliest and farthest-along teams working on Avatar integration, so maybe we helped as a final test case in some ways.
NXE_Friends LD: Now for some more general NinjaBee questions. How do you guys keep it up day after day and year after year amidst the increasingly large and conglomerated gaming corporations? What's the fire that burns inside the mystical NinjaBee?
ST: This question scares me. Thanks a lot. I need to go take a nap now.
I'm not sure if I can point at any thing in particular. We're having fun and doing what we want to do. We try to hire smart people who care about what they're making. One thing I can tell you for sure, we are definitely not dependent on experimental drugs and brain implants from fringe science research labs in Kuala Lumpur. Really. I swear.
LD: What lessons have been learned during previous product launches and applied to AKFK regarding the certification process (and the test cycle in general) that will (fingers crossed) help you avoid a launch marred by technical difficulties?
ST: Well, I think we've learned a few things. For example, we ran into problems with previous titles because we were too dependent on testing with cheats. For this game, we were a lot more careful about testing from scratch all the way through with no cheats. We did a lot more internal testing during development this time, starting earlier and involving more people. And our technology has gotten more solid with each game release. Let's hope these things help...At the same time, the system and service are growing and improving - they get a little more complicated every month. Each project we've done has run into new problems that didn't even exist in our previous games. This time, obviously, Avatars are a big example of that. I hope it turns out as smooth in the real world as it has in our tests.
LD: I think I always ask you guys this but why are you all attracted to the process of "reinventing the wheel", as it were, for each new project? Why no sequels?
ST: I think my answer in the past has been that the new stuff simply appeals to us more. Exploring, inventing, making new stuff - that's what we got into game development for. I still feel that way, but we're absolutely open to doing sequels, and we're exploring more in that direction now than we have in the past. Nothing to announce, yet.
A tease answer for my final question, how appropriate. Well, that wraps up the interviews but I just want to extend a huge thank you to Steve Taylor, Brent Fox, Valerie Cope (for setting all this up), and of course the team at NinjaBee for giving me something fun to talk about.
Cletus Clay Announced for XBLA
The claymation wait is finally over.
by Ryan Geddes
November 21, 2008 - Independent UK developer Tuna Technologies is working on a side-scrolling brawler for Xbox Live Arcade that's been created entirely from clay and then transformed into a videogame, probably by magic.
Here's how Tuna Tech describes the process:
"The world of Cletus Clay is a fusion of traditional model making, stop-motion animation and modern digital technology. Virtually every object in the game has been modeled, photographed and animated using similar techniques to those used on productions such as Wallace and Gromit (Aardman Studios)."
Although the animation technique is old-school, that doesn't mean the look will suffer. According to the developers,Cletus Clay will run in HD and will be so detailed "you can even see the thumb prints on the models."
The story follows the adventures of Cletus, "a bad-tempered, wise-cracking, gun-totin' hick," as he attempts to fend off an alien invasion of his precious farmland. In a news release announcing the game, Tuna Tech promises 12 levels, a collection of mini-games and two-player co-op.
The title is set for release on PC and XBLA in 2009.
2DMention said:When is Metal Slug 7 going up? Or will I be forced to pick it up for DS?
Speevy said:I've got 1,600 MS points. Any recommendations?
Speevy said:I've got 1,600 MS points. Any recommendations?
Eyeing one or more of the following:
-Portal: Still Alive
-Rez HD
-Sonic or Sonic 2
-Pinball FX
-Golden Axe
-Xbox Original Dreamfall: The Longest Journey
Speevy said:I've got 1,600 MS points. Any recommendations?
Eyeing one or more of the following:
-Portal: Still Alive
-Rez HD
-Sonic or Sonic 2
-Pinball FX
-Golden Axe
-Xbox Original Dreamfall: The Longest Journey
Speevy said:I've got 1,600 MS points. Any recommendations?
Eyeing one or more of the following:
-Portal: Still Alive
-Rez HD
-Sonic or Sonic 2
-Pinball FX
-Golden Axe
-Xbox Original Dreamfall: The Longest Journey