Official Xbox Live Arcade Thread

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About the weird Australian rating for Outrun: is THQ the exclusive owner of the Ferrari license over there? If so it can explain things a little bit.
 
Rlan said:
+ the 30 new community games. We're not short on content this week :)

Yeah, I'm so looking forward to giving the trials a go - I don't particularly care if a lot of them turn out to be a bit shit if there's a chance of a gem or two at some point. I find the whole XNA Community Games thing very exciting, can't wait to see how it evolves in the future.
 
XNA Community Games - What You'll Be Playing On Day 1, Part 1

http://www.gamerbytes.com/2008/11/xna_preview_what_youll_be_play.php

XNA Community Games - What You'll Be Playing On Day 1, Part 2

http://www.gamerbytes.com/2008/11/_poker_ball_creator_markcusd.php

How To Play Community Games When They're Not In Your Region

http://www.gamerbytes.com/2008/11/how_to_play_community_games_wh.php

5 Things You Didn't Know About Community Games

http://www.gamerbytes.com/2008/11/things_you_dont_know_about_xna.php
 
RUmor Patrol from the Stick of Joy: Super Street Fighter II Turbo HD Remix coming next week

Capcom has just announced that a "branded experience" for Super Street Fighter II Turbo HD Remix will launch tomorrow on the New Xbox Experience and, in doing so, may have given away the release date of the much-awaited game. An official screenshot of the themed Marketplace section prominently lists Wednesday, Nov. 26 as the day the game will launch.

It's already known that the game has been submitted to both Microsoft and Sony for final approval. The SSFIITHDR section of the XBLM will contain downloads related to the game, including the recent SSFIIT theme for Pinball FX and both free and premium NXE themes, the latter featuring "extensive high-definition graphical layers that take over your Dashboard."

Capcom recently launced a branded storefront on PSN's PlayStation Store, which is where – should its release fall in step with the 360's – the PS3 version of SSFIITHDR could go live on Nov. 27. We've contacted Capcom for comment.
 
Super Street Fighter II Turbo HD Remix Achievements Revealed

http://www.xbox360achievements.org/game/super-puzzle-fighter-2-turbo-hd-remix/achievements/

There are 12 achievements with a total of 200 points.



Vanquish the Computer 20
Beat Arcade Mode.

Sheng Long is in Another Castle 25
Beat Akuma in Arcade Mode.

Here Comes A New Challenger 10
Play 5 Ranked Matches online.

SF 20th Anniversary! 20
Win 20 Ranked Matches Online.

Playing To Win 30
Win 100 Ranked Matches Online.

Master of All Things 30
Win With Every Character in an Online Ranked Match.

Training for Perfection 10
5 Perfect Rounds in Arcade Mode (Any Difficulty Level, no challengers)

Throwing is Cheap 5
Throw your Opponent ten times in a single game.

Super Finisher 10
Get one Super Finish in Arcade Mode.

Blinding Speed 15
Defeat an opponent in under 15 seconds in single player arcade mode.

Combomaniac 15
Perform a combo of 7 hits or more.

Sagat's Scar 10
Defeat Sagat with Ryu's fierce shoryuken.
 
UltimaPooh said:
GET A US ACCOUNT?
Not so easy solution considering you'll also have to buy and play all the games on that account.

By the way, does anyone know how the payment works for community games. How much does Microsoft take of each sale and how much goes to the developer? And does Microsoft give detailed sale info to the developers?
 
Sectus said:
Not so easy solution considering you'll also have to buy and play all the games on that account.

Buy them yes, but you can play them on any account also on that system afterwards.

Since there are no achievements it works out too :)
 
Checked the official XNA community site trying to figure out how payment works. Found only this which is very vague:
How do I earn money with my game?
All royalty calculations are calculated by taking the Points value for the game and multiplying it by the number of units sold. A percentage split is applied to that based, and any promotional adjustments are made. At that point the points are converted to U.S. Dollars (USD).

Once a creator reaches the minimum payout limit then a currency conversion occurs to the Creators local currency.

Anyone know how it works in detail?
 
Is anyone playing A Kingdom for Keflings?

-Where can I find sheep shears? I assume it's on the ground like the gem thing, but I have looked all over the map and can't find it.
-how do I get more hearts to produce more villagers?
-I found a few books, what do I do with them?
 
xbhaskarx said:
Is anyone playing A Kingdom for Keflings?

-Where can I find sheep shears? I assume it's on the ground like the gem thing, but I have looked all over the map and can't find it.
-how do I get more hearts to produce more villagers?
-I found a few books, what do I do with them?

I picked this one up after greatly enjoying the trial, definitely worth the 800. Yea, the shears are just lying around somewhere on the map, just keep harvesting resources and you'll run into them eventually. I still haven't found the gem thing. The books are used to activate a few of the buildings; I know the guild hall requires 3, and the primary school 1.
 
Well, I tried all the community game trials for the heck of it, and here's my impressions. Bolded games are games I were impressed by. If anyone else is gonna go try a bunch of different games, I'd stay clear of those game I didn't bold, they aren't interesting one bit.

-Abstacked-
Very plain Puzzle Fighter-esque. Not interested at all.

-Alien Ambush-
Space Invaders with enemy projectiles being very hard to see. Meh.

-Artoon-
Very nice and impressive visual styles (although the main menu will probably give anyone a seizure with all the flashing colours). Light puzzle game where you have to colour tiles. Reminds me a lot of an old puzzle game I played on the C64 where you had to place bombs on tiles and you couldn't move over them again. Too bad the trial was so short, I wouldn't mind playing it some more.

-Bat Atom-
Having a trial end during a tutorial isn't a good sign. Game seemed like a rather plain 3D shooter anyway.

-Beat It-
A frantic game which feels like a ton of QTEs chained together. It's designed for multiplayer but I can't imagine it being very fun with multiple people for more than 5 minutes. Having to quickly pass the controller around seems a big hassle as well.

-Being-
Fun little platformer. Graphics style reminds me a lot of games you'd see on the Amiga or SNES. Seems like it could be a bit too simplistic though, and hard at times to see the difference between foreground and background. Really really great music. Got the impression this is a Braid wannabe or parody. First game so far I'm really tempted to buy.

-Biology Battle-
Noticed the game advertised for achievements and global leaderboards in the full version... aren't both impossible for any community game? Geometry Wars-style dual-stick shooter. Seems like it could be a lot of fun for multiplayer.

-Bloc-
Dual-stick shooter just with, erm, the second stick being controlled with face buttons. Got a rather unique twist since you've got 4 kinds of shots which can only go in specific directions, and specific shots can only be used for specific enemies. But that mechanic just slows the game down and makes it much less exciting. Colour blind people would be left very confused as well. Bleh!

-Blow-
Very charming puzzler. Plays kinda like The Incredible Machine meets Bubble Ghost. Nice graphics style with some really good music. And holy motherfucker why does the trial have to end during the tutorial?

-Brain Party-
A collection of a ton of different light puzzle games. The few I tried were surprisingly simple and fun. If it's implemented correctly, multiplayer could be a lot of fun with this game. Compared to something like the Brain Academy series I actually think this seems a lot more fun than that.

-Colosseum-
Yikes! Considering the presentation, graphics and animation this game would easily kick the ass of most XBLA games. Scrolling beat'em'up in 3D. Didn't play much, but it seemed very interesting. Just add coop, and this would be a much better spiritual successor to Golden Axe than that awful Beast Rider game.

-Cubage-
This is literally just a digital version of rubiks cube. And I'm still getting nightmare of all those cubes I weren't able to solve as a kid.

-Drift-
Screensaver with some bleepy and bloopy ambient music. Would have been a lot more impressive if the graphics were more dynamic. Looks like just random sprites slowly rotating and changing size.

-Duotrix-
If there's one thing I'm super tired of in gaming it's the "falling bricks to match 3" puzzle genre. This is basically that just with a rather clever twist, you have 2 screens which share controls but certain blocks will be different for each screen. But still, not enough for me to get interested in this type of game. Nice simplistic graphical style though.

-Endless Swarm-
Tower defense-style game with a really cool twist. You've got a row of towers at the bottom of the screen, and enemies appearing along the top part of the screen. You move between towers to build new ones, heal them or to adjust their aiming. Gives the game a much more action feel than other tower defense games. Seems to support coop too.

-Fruit Attack-
Generic "falling bricks to match 3" puzzle game argh!

-Fuel Depot 360-
Dull 3D space shooter on a flat plane. Meh!

-Funky Punch XL-
Relatively impressive graphics for a rather dull beat'em'up. Incredibly awful animation.

-Galax-e-mail-
Action email delivery game? Plays like a dual-stick shooter but gameplay is still very very different. Great simplistic graphics. I honestly didn't understand too much, but seemed like a fun game.

-Into the Pit-
Really bizarre game. You control a monster eating people who end up in some dark pit. You move around with the left analog stick to get close to victims, but there's absolutely no visuals so you need to listen to sounds to figure out where victims are. Headphones or a good sound setup is very important. The game has some great dialogue and voicework. I get the impression the game would have a rather short lasting appeal, but definitely worth a try.

-Lines-
"Falling bricks" mixed with pipe mania. Great idea but rather bad execution. It's wayyy too easy to get stuck with tiles you can never remove from the screen.

-Loot, Steal'n Destroy-
Multiplayer-only game, so I can't test it right now. Nice title screen at least!

-Organon-
3D space shooter. Nice graphics but gameplay is rather dull.

-Poker Ball-
Arkanoid clone. Ball kept going up and down, but never side ways. Me became bored.

-Rift-
Dual-stick shooter with the most awful graphics and sound you can imagine. Gameplay doesn't fare much better.

-Smashell-
Roll a ball around on a small arena and jump on stuff. Very nice graphics. Meh gameplay.

-SpaceCombat-
3D space shooter. Interesting graphics style, gameplay is meh meh.

-Tail Gun Charlie-
Space Invaders kinda in 3D. I may be getting a bit tired, but I'm pretty sure I saw flying space hot dogs. Either way, game wasn't that terribly interesting.

-Totem-
Match 2 falling totems! Pretty graphics, gameplay does have a few twists... but still, having to match falling objects is starting to make my brain hurt.

-UAV Wars-
Weird 3D shooter with ugly graphics where UAVs has gone mad and started shooting stuff instead of scouting. For some reason I kept hearing "OUR RECON PLANE WILL FIND THEM!" in my head while playing this.

-Weapon of Choice-
Holy eek! Very impressive presentation and graphics. Contra-esque/Turrican-esque gameplay. Seems like fun.

-Word Soup-
Nice presentation. Go find words all mixed together. I'm fairly sure I saw the words "doze off", "go sleep" and "meh" so I'll take that as a hint.
 
xbhaskarx said:
Is anyone playing A Kingdom for Keflings?

-Where can I find sheep shears? I assume it's on the ground like the gem thing, but I have looked all over the map and can't find it.
-how do I get more hearts to produce more villagers?
-I found a few books, what do I do with them?

I'm not going to be able able to answer your question, but I have one for you. What are your impressions of the game? I really enjoyed the trial, but I can't decide whether to buy it or not. Is there a reason to play this game more than once? Most of the people on the leaderboard seem to have beaten it in about 4 hours.
 
PhlivoSong said:
I'm not going to be able able to answer your question, but I have one for you. What are your impressions of the game? I really enjoyed the trial, but I can't decide whether to buy it or not. Is there a reason to play this game more than once? Most of the people on the leaderboard seem to have beaten it in about 4 hours.

I suppose if you feel like going back in and trying the town a different way. I have yet to actually try it out, but the co-op sounds really interesting, and could probably extend the replay value a bit depending on what sorts of things are integrated there. Haven't made it too far in the game myself, but I have noticed what appear to be hidden construction trees in the upper right that I assume you have to unlock somehow. In any case, I can't imagine NinjaBee leaving this game dead in the water; it seems rather ripe for DLC.
 
Tried the trial version of Keflings a week early via the OXM disc and was very interested. Told someone on my friend's list about it and she bought the full version. We played some co-op while in a party with some of our other friends. They got interested by listening to us play and went out and bought points to buy it. 4 of us spent around 4 hours straight while other friends begged us to come play Gears 2 with them. It really is very addictive.
 
Mar_ said:
God damn it. The SF2T achievement of 50 ranked wins was bad enough. Now they've doubled it. Annoying to say the least.

Edit: I just checked. The SF2T achievement was 30 wins! And that took aaaages. Jesus tap dancing Christ.

Noone is forcing you to do it.
 
Chi-Town said:
Tried the trial version of Keflings a week early via the OXM disc and was very interested. Told someone on my friend's list about it and she bought the full version. We played some co-op while in a party with some of our other friends. They got interested by listening to us play and went out and bought points to buy it. 4 of us spent around 4 hours straight while other friends begged us to come play Gears 2 with them. It really is very addictive.


The party system is going to sell many games. Beyond that as a side note... seeing your friends in parties with people you dont know will do more for expanding peoples friends list than anything they have ever done before. Great feature and it works like a charm.
 
Speaking of Keflings and Avatars, I just noticed this in a recent press release of said game:

PR said:
Players can use the new, customizable Avatar system to create a unique Avatar that looks the way they want and reflects their individual personality. These custom characters can instantly be put to work in the game interacting with Keflings, building buildings, collecting resources and even doing some custom animations like scaring the Keflings away, dancing, posing, and pointing and laughing. Xbox LIVE Avatars can be personalized through a wide variety of apparel and accessories that will be updated every two weeks and available for free. Your custom Avatar can be shared with friends, used to chat with people in LIVE Party, and can even star as the main character in certain games, such as A Kingdom for Keflings.
I wonder if they mean general accessories (as in: also selectable in the dashboard) or if those'll be exclusive to A Kingdom of Keflings.
 
MicVlaD said:
I wonder if they mean general accessories (as in: also selectable in the dashboard) or if those'll be exclusive to A Kingdom of Keflings.

General. The introduction channel on the Xbox also mentions the "clothing / accessories update every two weeks" thing.
 
That's a pretty big find MicVlaD, good work on that. That makes me happy.

Oh, and Kingdom for Keflings is an awesome game. It's just relaxing and there is really no end. My kind of game.

Ninja Bee: 4 for 4
 
Street Fighter II Uno Pack In-Depth

http://www.capcom-unity.com/jimmyre..._fighter_unomore_devious_than_you_can_imagine

Devious you say? From a classic family fun game like Uno? Well, let me explain. Available sometime next month will be a Super Street Fighter II Turbo HD Remix themed card deck for the already top selling Uno for XBLA. This deck will feature:

- HD background of Sagat's stage from HD Remix

- Sagat's classic level music.

- Portrait art of characters on all the cards.

- Animation of Street Fighter moves on special cards.

But let me get to the devious part now. The game will play just like the normal Uno you know any love; there's blocks, jumps, wilds, and reverses. Added to the game is a new command card, the Hadoken. Here's how it works, when a someone plays the Hadoken card, they can pick whoever it's played against, and that player must draw cards until they pick up a block or jump card.

Doesn't sound too bad, but check out what happened to me. I'm sitting here, playing a friendly game against the AI and BAM! Mr. Orange player here plays a Hadoken card on me:

10.226.4.125-image66.jpg


10.226.4.125-image67.jpg
 
Banjo Kazooie XBLA General Release Delayed, Bonus Cards Troubles

http://www.gamerbytes.com/2008/11/banjo_kazooie_xbla_delayed_bon.php

Microsoft have revealed to 1UP.com that the Xbox Live Arcade version of Banjo Kazooie has now been delayed on Xbox Live Arcade. The game will now be released on December 3rd.

The delay has been attributed to the problems some retailers have been having with preorder cards. Some stores in North America have not been able to get any of their cards, or not enough to fill their pre-orders. MIcrosoft hope to rectify the situation as soon as possible. To give those who have yet to receive the code their two weeks of playtime before release, the game has been delayed an extra week.

Which is fine by me. Most other players will be picking up Street Fighter II HD Remix anyhow.
 
New Kingdom for Kelflings Interview

http://www.xblarcade.com/node/2108

A Kingdom for Keflings: NXE, Avatars, And The Future of NinjaBee
Wed, 2008-11-19 22:56 — LunarDuality

YoungFemaleAvatar_Concept_XBLArcade This marks the third and final part of our A Kingdom for Keflings interviews. Today, Steve Taylor is back on the hot seat to answer some more questions about how the decision to include Avatars affected Keflings and also what might be next for NinjaBee. And I even snagged a shot of NinjaBee's Valerie Cope standing alongside her Avatar in a world of Keflings and also a shot of the premium theme for A Kingdom for Keflings. Good stuff.

Hit the jump for the full interview and when you're done make sure you go get the AKFK demo (if you haven't already) and see what all the fuss is about.

LunarDuality: It seems as if NinjaBee has conspired with Microsoft to always have a game concept to push some new innovative technological idea on the Xbox platform. Of course, Outpost Kaloki X was a launch title, Band of Bugs brought user generated content to XBLA, and now A Kingdom for Keflings shows up with a surprise of its own: playable Avatars. Is this emphasis on new features a NinjaBee technology-fetish, a push from Microsoft, some combination of the two, or something else entirely?

Steve Taylor: I suppose it's a combination of those things and luck. It was partly luck that put us in the right place at the right time for a launch title, and partly luck that the same thing happened for Avatars. But of course it still wouldn't happen if both NinjaBee and Microsoft weren't pushing for it. We like to play with new technology and try out new game ideas, and Microsoft likes to let us. :) I have to give a lot of credit to our programming team, in particular Kevin Heap, for being happy to take on new challenges and being capable of making it all happen.

AvatarVal2 LD: How development-friendly was the choice to include Avatars? Did it add significant cost and time to the project or was it more plug-and-play?

ST: There are some plug-and-play ways that games can include Avatars, and I'm personally quite impressed with how easy they've made it to pop basic Avatar support into a game. But A Kingdom for Keflings supports Avatars in a deep way, with fully playable Avatars in the game world, interacting with objects, reacting to player control, playing custom animations, etc. That wasn't easy, especially when we were working with pre-release technology. But the team is awesome and worked very hard to pull it off. We also got a lot of support from various groups at Microsoft who wanted to see this happen as much as we did, and who were as excited as we were to see how well it fit! We had great opportunities to talk to some technical and artistic people who were part of the initial creation of the Avatar system, and Avatar support in A Kingdom for Keflings is a lot better as a result.

LD: Did NinjaBee have any impact on or dialog with the people responsible for the platform-wide development of Avatars? Were there lessons learned during your project that will likely affect every Avatar game in the future, or was the Avatar technology totally buttoned up before you even saw it?

ST: Definitely not buttoned up, but close. We’ve got an opportunity to give feedback on how the implementation process went, and improve the technical experience for future developers, but I don't think we've had any huge impact over the policies and high-level design of Avatars at this point. On the other hand, a lot of people were looking at the game as it progressed, since we were one of the earliest and farthest-along teams working on Avatar integration, so maybe we helped as a final test case in some ways.

NXE_Friends LD: Now for some more general NinjaBee questions. How do you guys keep it up day after day and year after year amidst the increasingly large and conglomerated gaming corporations? What's the fire that burns inside the mystical NinjaBee?

ST: This question scares me. Thanks a lot. I need to go take a nap now.

I'm not sure if I can point at any thing in particular. We're having fun and doing what we want to do. We try to hire smart people who care about what they're making. One thing I can tell you for sure, we are definitely not dependent on experimental drugs and brain implants from fringe science research labs in Kuala Lumpur. Really. I swear.

LD: What lessons have been learned during previous product launches and applied to AKFK regarding the certification process (and the test cycle in general) that will (fingers crossed) help you avoid a launch marred by technical difficulties?

ST: Well, I think we've learned a few things. For example, we ran into problems with previous titles because we were too dependent on testing with cheats. For this game, we were a lot more careful about testing from scratch all the way through with no cheats. We did a lot more internal testing during development this time, starting earlier and involving more people. And our technology has gotten more solid with each game release. Let's hope these things help... :) At the same time, the system and service are growing and improving - they get a little more complicated every month. Each project we've done has run into new problems that didn't even exist in our previous games. This time, obviously, Avatars are a big example of that. I hope it turns out as smooth in the real world as it has in our tests.

LD: I think I always ask you guys this but why are you all attracted to the process of "reinventing the wheel", as it were, for each new project? Why no sequels?

ST: I think my answer in the past has been that the new stuff simply appeals to us more. Exploring, inventing, making new stuff - that's what we got into game development for. I still feel that way, but we're absolutely open to doing sequels, and we're exploring more in that direction now than we have in the past. Nothing to announce, yet.

A tease answer for my final question, how appropriate. Well, that wraps up the interviews but I just want to extend a huge thank you to Steve Taylor, Brent Fox, Valerie Cope (for setting all this up), and of course the team at NinjaBee for giving me something fun to talk about.
 
http://xboxlive.ign.com/articles/932/932624p1.html

Cletus Clay Announced for XBLA
The claymation wait is finally over.
by Ryan Geddes

November 21, 2008 - Independent UK developer Tuna Technologies is working on a side-scrolling brawler for Xbox Live Arcade that's been created entirely from clay and then transformed into a videogame, probably by magic.

Here's how Tuna Tech describes the process:

"The world of Cletus Clay is a fusion of traditional model making, stop-motion animation and modern digital technology. Virtually every object in the game has been modeled, photographed and animated using similar techniques to those used on productions such as Wallace and Gromit (Aardman Studios)."

Although the animation technique is old-school, that doesn't mean the look will suffer. According to the developers,Cletus Clay will run in HD and will be so detailed "you can even see the thumb prints on the models."

The story follows the adventures of Cletus, "a bad-tempered, wise-cracking, gun-totin' hick," as he attempts to fend off an alien invasion of his precious farmland. In a news release announcing the game, Tuna Tech promises 12 levels, a collection of mini-games and two-player co-op.

The title is set for release on PC and XBLA in 2009.
 
I've got 1,600 MS points. Any recommendations?

Eyeing one or more of the following:

-Portal: Still Alive
-Rez HD
-Sonic or Sonic 2
-Pinball FX
-Golden Axe
-Xbox Original Dreamfall: The Longest Journey
 
Speevy said:
I've got 1,600 MS points. Any recommendations?

Eyeing one or more of the following:

-Portal: Still Alive
-Rez HD
-Sonic or Sonic 2
-Pinball FX
-Golden Axe
-Xbox Original Dreamfall: The Longest Journey

Portal is great.

You may want to consider UMK3 for 400 points. Its a steal.
 
Speevy said:
I've got 1,600 MS points. Any recommendations?

Eyeing one or more of the following:

-Portal: Still Alive
-Rez HD
-Sonic or Sonic 2
-Pinball FX
-Golden Axe
-Xbox Original Dreamfall: The Longest Journey

If you haven't played Portal yet then grab it. If you haven't played Rez, but have played Portal, then grab that. If you've played both then buy SSF2THDR tomorrow! :D
 
I'm getting SSF2 on the PSN.

I wish Portal was 800, it would make this a lot easier, because I really want to play it (haven't done so yet).
 
Speevy said:
I've got 1,600 MS points. Any recommendations?

Eyeing one or more of the following:

-Portal: Still Alive
-Rez HD
-Sonic or Sonic 2
-Pinball FX
-Golden Axe
-Xbox Original Dreamfall: The Longest Journey

Pinball FX plus the DLC tables would be my first choice out of those.

edit - I see I'm too late.
 
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