Official Xbox Live Arcade Thread

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According to a "Coming soon!" info box on Xbox Live Dashboard, We can expect Wallace and Gromit 2, 3, 4, and Gyromancer, to be coming soon.

The last time they displayed these things, they indicated Sam and Max, Panzer General, Axel and Pixel, and (whatever else came out during those times XD) releasing. So I think it's safe to say we'll see some of this next week.

Nice, I have to say, suprised Gyromancer is popping up so soon.
 
SAB CA said:
According to a "Coming soon!" info box on Xbox Live Dashboard, We can expect Wallace and Gromit 2, 3, 4, and Gyromancer, to be coming soon

So, does anyone reckon we'll see W&G 2-4 come as a single pack? Because that would be quite cool, loved the first one!
 
Wallace & Gromit's Grand Adventures Episodes on Xbox LIVE Arcade in November
http://www.gamershell.com/news_86332.html?gr_i_ni

On November 4th all Wallace & Gromit episodic games available on Xbox LIVE Arcade, Telltale takes orders for full season DVD
Telltale Games has announced that all Wallace & Gromit’s Grand Adventures episodes will be available on Xbox LIVE Arcade Wednesday, November 4th. The release coincides day and date with the 20th anniversary of the release of A Grand Day Out, Wallace & Gromit's first animated short. Telltale will begin taking orders November 4th for the Wallace & Gromit’s Grand Adventures full season DVD. In addition to all four fun-filled episodes, the DVD will include exclusive image galleries, a "making of" video, and Aardman Animations' hilarious Cracking Contraption shorts, which profile some of Wallace's more eccentric inventions.
 
Darwinia+ out "next side of Christmas"

http://www.eurogamer.net/articles/darwinia-out-next-side-of-christmas

Introversion's Mark Morris and Chris Delay told the Eurogamer Expo this week that Darwinia+ will be submitted to Xbox Live Arcade certification in "the next few weeks", with a likely release "the next side of Christmas".

The pair, speaking yesterday afternoon, told a tale of adaptation and frustration, and specifically the stark contrast between Introversion in 2009 and Introversion on stage at the Independent Games Festival in 2006, when they took the star prize for the original Darwinia.

Confident IGF outbursts like, "We didn't want any publishers f***ing up our game", have turned into admissions like, "At the end of the day we're a business and we need to sell as many copies as we can." Not to mention: "We're sick to f***ing death of Darwinia+". But there's a good reason for that. "We first started talking about it in 2006, and it's 2009 now and it hasn't come out yet," said Morris. Worse, Introversion had to answer to someone else: Microsoft.

Microsoft asked for better graphics and multiplayer. The former was easy, the latter excruciatingly hard. "We had a lot of difficulty injecting any excitement into the game," said Chris Delay of the early multiplayer prototypes. "We were trying to satisfy Microsoft. That's the most awful motivation in the world for making a videogame."

Eventually, Introversion decided to separate the single-player and multiplayer and create Multiwinia. This took two years, and the game - released last September - scored well, earning 8/10 on Eurogamer. "Multiwinia for us was the best game with the highest production values we'd put out," explained Mark Morris. "That's what we believed." By this time, Introversion was done with Darwinia - it was an old game.

"We were trying to convince Microsoft to kill the Darwinia idea and launch Multiwinia instead. All the time, Microsoft were saying to us, no no guys, we want Darwinia - we signed Darwinia," said Morris. "Alright, Microsoft, you're idiots, but we'll go with you."

The result was a redesign for Darwinia, hence the 'plus'. New menus, tutorials, controls and visuals were introduced, to make Darwinia+ understandable and accessible. Morris quipped that there was a "contrite modern expression" that summed up how unfriendly the original Darwinia was: "WTF".

Iterating on usability took ages: a "thankless task", said Chris, "because not a single sod notices". "It just works - the moment when you've got it right, people stop complaining and they just play the game," he added. Morris and Delay showed discarded designs on slides during the presentation. Some, they admitted, were "cringeworthy".

Introversion's desire to get a profitable version of Darwinia on the market persisted and features like trials, upsell screens, Avatar items, Achievements, leaderboards and gamer pictures were all integrated. Darwinia+ even has two sets of menus; one each for the Darwinia+ and Multiwinia sides of the game.

As a package, Darwinia+ looks impressive. Delay walked the Eurogamer Expo Leeds audience through an on-stage demonstration of the Darwinia+ tutorial level while Morris talked. Graphics were crisp, goals clear and controls obvious.

Nearly five years after its original launch, however, the question of whether it's too late for Darwinia remains to be answered. We shall find out for sure the other side of Christmas, by the sound of it!
 
Team17 reveals Alien Breed structure

http://www.eurogamer.net/articles/team17-reveals-alien-breed-structure

Team17's John Dennis has revealed what we can expect from the new Alien Breed game for PS3 and Xbox 360.

Speaking at the Eurogamer Expo in Leeds yesterday, Dennis confirmed that Alien Breed Evolution will be released in the form of three episodes. "In each episode there's a prologue level, then there are five single-player levels and they're really large... Much larger than they should have been," he said.

"There are also two set pieces in each episode. For example there's one where the ship goes through an asteroid field, there's debris coming up through the floor and the air's running out... There are also two boss battles in each episode, then on top of that there are three multiplayer levels."

According to Dennis, each episode will take "five to eight hours" to complete. You'll be able to try out each one by downloading the prologue for free. There's no word yet on when the first episode will be released or how much it will cost. You can check out all the gubbins we've got on it via the gamepage, though.
 
Possible Deals Of The Week for November - 3 on 3 NHL Arcade (Nov 16th), Peggle (Nov 23rd), Death Tank (Nov 23rd). Other deals may include COD4 DLC, Saints Row 2 DLC, and Fable II DLC.

This is based off of the Japanese blog, and may change in North America - their DLC might only be because they don't have a game or two in their region.

As for 0D Beat Drop.. man, I don't see how that game is going to sell at all. I understand their differentiation on mechanics, but to the regular consumer it'll look like nothing but a ugly block dropping puzzle game.
 
cjelly said:
Fingers crossed the Peggle DotW is a one-two punch, with Nights out the same week. :D

Oh man - that would be fantastic!!

Do we know whether Nights is DLC or stand alone?

Oh and Rainbow Islands TA is hard, but great arcade fun.
 
Rlan said:
Possible Deals Of The Week for November - 3 on 3 NHL Arcade (Nov 16th), Peggle (Nov 23rd), Death Tank (Nov 23rd). Other deals may include COD4 DLC, Saints Row 2 DLC, and Fable II DLC.

This is based off of the Japanese blog, and may change in North America - their DLC might only be because they don't have a game or two in their region.

As for 0D Beat Drop.. man, I don't see how that game is going to sell at all. I understand their differentiation on mechanics, but to the regular consumer it'll look like nothing but a ugly block dropping puzzle game.
Death Tank needs a price drop and a marketing push badly. I liked it even more than Worms, although that's mostly because Worms Armageddon on the PC is still better than all the console releases.
 
Achievements: Puzzlegeddon

http://www.xbox360achievements.org/game/puzzlegeddon/achievements/

[Printable Version ]
There are 12 achievements with a total of 200 points.

Hard To Crack 10
Finish first in a round of Battle Royale with the shield still intact

Too Cool For School 10
Give Ralph a big owie

King Of Comedy 10
Respawn into a missile and die

Brawny 10
Finish first in a complete Multiplayer match of at least 3 rounds of Battle Royale

Geddowned! 10
Use a Wormhole Disrupt to block a foe’s Monster Attack within a second of it launching at you

Wait For It 10
Use a Missile Boost on an attack less than one second before it’s hit by an Anti-Missile

Try Anything Twice 10
Reflect the same missile twice

Duelist 20
Defeat a total of 100 foes in Multiplayer

Meet Your Maker 20
Defeat a total of 50 Hard Bots when playing as the Robot Factory

Even-Steven 20
Defeat a total of 50 opponents after you have been killed

Rest In Pieces 20
Accumulate 150 Dead Puzzler’s points ten times, in Multiplayer Battle Royales

Puritan 50
Clear the final level of Poison Peril

Achievements: Matt Hazard: Blood, Bath and Beyond

http://www.xbox360achievements.org/game/matt-hazard-blood-bath-and-beyond/achievements/

There are 12 achievements with a total of 200 points.

Your Life For Mine 5
Steal a life from a buddy, he doesn't need it.

Stick That In Your Archive 30
Complete the game in single player mode.

Master Collector 25
Collect all the Matt Hazard Game Boxes throughout the game.

My Buddy and Me 15
Complete the game in Co-op mode.

Half Way There 10
Complete half the game.

Score! 25
Reach 500,000 points.

Come On Down! 30
Collect all the pachinko coins in the game.

Houston, we have Perfection 20
Take no damage to the Landing Pod and land perfectly on the landing pad.

Its Aboot Time 10
Complete "Oh. Canada." in 12 minutes.

Lights Out 10
Defeat "Old Berney" without losing a life.
Smooth Sailing 10
Com
plete "The Hate Boat" without using a continue.

With Honor 10
Melee 10 Samurai in "Well FU too"

Achievements: QIX++

http://www.xbox360achievements.org/game/qix/achievements/

Fledgling Marker 5
Defeat a total of 5 QIX.

Expert Marker 10
Defeat a total of 30 QIX.

Master Marker 15
Defeat a total of 100 QIX.

Understated Marker 15
Defeat a total of 100 Sparx and Pawns.

Combat Rookie 15
Obtain 30 points in Ranked Match.

Combat Specialist 25
Obtain 300 points in Ranked Match.

Precision Instrument 20
Reach a Cleared % of 95% or higher on eight separate stages.

Golden Marker 15
Upgrade every Customize Screen parameter to the maximum level.

Section 1 Champion 15
Clear Section 1.

Section 2 Champion 15
Clear Section 2.

Top Notch Success 20
Gain 2,000,000 points in any Section.

Truly Magnificent Deed 30
Gain 3,000,000 points in any Section.
 
Serious Sam HD: Achievements

http://www.generalgames.ca/?p=1426

* Serious Beginner – 10(G)
Complete any level in single player.

* Game Master – 20(G)
Complete the game.

* Serious Sam – 30(G)
Complete the game in single player on serious difficulty.

* I am Invincible – 10(G)
Complete the game in single player without firing a single bullet or shell.

* Serious Run – 15(G)
Complete the game in single player by beating estimated time on each level.

* Metropolis King – 20(G)
Complete Metropolis level in single player on serious difficulty without loading.

* Cannon Expert – 5(G)
Pierce at least 10 enemies with a single cannonball.

* Perfect Kill – 10(G)
Kill all enemies in Karnak in single player.

* Look, It’s a Secret – 30(G)
Find at least 50 secrets in single player.

* Co-op Beginner – 5(G)
Complete any level in co-op.

* Co-op Hippy – 10(G)
Complete The Great Pyramid in co-op with blood option set to hippy.

* Serious Co-op – 35(G)
Complete a co-op game on serious difficulty and extra enemy strength on 400%
 
http://www.gamerbytes.com/2009/11/synaesthete_devs_transcend_on.php

The DigiPen students behind Synaesthete, the winner of the Independant Games Festival Student Award in 2008, have now revealed Transcend - a music-driven arcade shooter with a psychedelic aesthetic.

Now going by Fishbeat, this independent developer have got their contract with Microsoft and are working hard to bring Transcend to the Xbox Live Arcade. Fishbeat president Zach Aikman at Tokyo Game Show's Sense Of Wonder Night exhibition where he showed the first footage of the game in action:

Transcend sports a psychedelic artstyle, different to the cyberspace look of Synaesthete, but you are still tapping to the beat while avoiding enemies. Even at this early stage it looks great, we'll keep out eyes open on this development throughout 2010. In the meantime check out their website and follow their twitter account for the latest news.
 
Achievements: Diner Dash

http://www.xbox360achievements.org/game/diner-dash/achievements/

[Printable Version ]
There are 12 achievements with a total of 200 points.

“I ate the whole thing!” 25
Complete all four restaurants in Flo's career

"I really ate the whole thing!” 55
Complete all four restaurants in Flo's career with all expert scores

Endless, Schmendless 10
Last 10 minutes in single player Endless Mode on any difficulty

There’s always tomorrow Flo 3
Lose all your stars in Endless Mode on any difficulty

Now we’re cookin’! 7
Earn Five Stars over the course of Flo’s career

That’s what I call an upgrade! 5
Unlock the full version of Diner Dash®

That’s what I call team work! 15
Win 10 online Team Dash games!

There’s no time like the present 15
Win 10 online Time Wars games!

Here’s a tip for you… 15
Win 10 online Tip Wars games!

Will Flo please stand up?! 15
Win 10 1v1 Head to Head Games!

Workin’ nine to five… 20
Win 20 Team Dash Games with at least three other teams

Secret Achievements

Secret Achievement 15
Continue playing to unlock this secret achievement.
 
http://worthplaying.com/article/2009/11/2/news/69879/

Diner Dash will let players take direct control of Flo as she runs around to seat patrons to take orders, deliver food, take payment and bus tables as efficiently as possible within the time limit allowed. Servers looking to play with co-workers can join with up to seven other players in multiplayer across four diners in Team Dash or go 1 on 1 in head-to-head mode and will be released on Nov. 18, 2009.

As in the classic action-strategy game, players will take control of Flo, a waitress building a run-down diner into a success, one customer at a time.

“Diner Dash will feature the classic gameplay that fans have come to adore along with updated HD graphics,” said Sabine Duvall, vice president of product development at Hudson Entertainment. “With a brand-new 8-person multiplayer mode, a whole new group of players are going to enjoy Diner Dash.”

Diner Dash will come to life in 3D on new generation consoles when players have the option to take direct control of Flo as she runs around to seat patrons, take orders, deliver food, take payment and bus tables as efficiently as possible within the time limit allowed. Players fond of the traditional control schemes may also use a point-and-click style with hotkeys to aid Flo in her quest for customer satisfaction, which is reflected in a heart meter that empties as customers lose patience. If the meter empties completely, then the customer will leave the restaurant. Servers looking to play with co-workers can join with up to seven other players in multiplayer across four diners in Team Dash or go 1 on 1 in Head to Head mode.
 
Encleverment Experiment Finally Announced, Out Soon

http://www.gamerbytes.com/2009/11/encleverment_experiment_finall.php

We've been discussing the games existence for years now, but it appears that Encleverment Experiment is finally on its way to the Xbox Live Arcade, now self published by Blitz Arcade themselves.

Encleverment Experiment follows Professor Ivor Question as he throws out a variety of fast paced challenges for you to complete - 16 in all. This can range from memory games, word searches, jigsaw puzzles and the like. You'll play to earn Noodles which allows you to buy new objects and avatar creatures to buy, or you can play against 2 to 4 of your friends in a battle of brain power.

The game is set to be released in the next few weeks, and will retail for 800 Microsoft Points. In the meantime, check out the official website.
 
OneBigGame`s First Title Will Be Available This Winter on Xbox Live Arcade for
Xbox 360
SAN FRANCISCO--(Business Wire)--
OneBigGame, the non-profit publisher of videogames formed in 2007, is proud to
introduce the first game to be published under its label.

Chime, created pro bono by music game specialists Zoë Mode, is a unique block
puzzle game fused with music creation elements and contributions from a number
of famous musicians. Chime will be released this winter on Xbox LIVE Arcade.

Chime introduces a creative twist on both music and block puzzle games. The game
will task players with covering a number of different grids with irregular
shapes, each connected to a sound effect from the different music tracks, to
form rectangular blocks, called quads. As gamers slowly cover the grid, they
will be building up the song playing in the background in a unique way. Working
their way to 100 percent coverage, players will unlock the song in full. Easy to
get into but hard to master, Chime will hook fans with its addictive game
mechanics and cool music tracks by Moby and Paul Hartnoll (Orbital), among other
yet unannounced artists.

Zoë Mode is the first in a series of developers and designers who have been
working on games for the charity publisher. OneBigGame has more than 15 games
currently in development from various established developers to raise funds for
its children`s charities.

Notable other developers include Shiny founder David Perry who will remake one
of his favorite ZX Spectrum games, adventure games guru Charles Cecil who is
creating an adventure version of one of the most played casual games in the
world and the father of music rhythm action games Masaya Matsuura, working on a
reinvention of the genre for the iPhone, WINtA. All these games will be released
in the course of 2010, following the launch of Chime this winter.

All participating non-profit games will be published and distributed by
OneBigGame both through its own dedicated games portal and a number of digital
download platforms on both console and PC. Games will be available for a limited
exclusivity period, ranging from 4-12 months, during which all net proceeds will
be going to charity.
 
Duke Nukem: Manhattan Project Coming To XBLA?

http://www.gamerbytes.com/2009/11/duke_nukem_manhattan_project_c.php

Not even game cancellation can get the Duke down, as we've learned that his 2002 sidescroller may be on its way to the Xbox Live Arcade.

This news comes courtesy of the Linkedin profile of Rebecca Heineman, one of the founding members of Interplay back in 1983 and programmer of such classics as The Bards Tale III. Rebecca currently resides as Lead Software Development Engineer at Microsoft.

In her LinkedIn profile, as well as a cached versionof a forum post, she suggests that she's been working on bringing Duke Nukem: Manhattan Project to the Xbox Live Arcade.

Quick history lesson - Manhatten Project was a 3D side scrolling Duke Nukem adventure developed by 3D Realms and the now defunct Sunstorm Interactive back in 2002, and was well received by critics. It was used to keep Duke Nukem in the limelight after Duke Nukem Forever's release date continued to slip.

Looking back it would have fit perfectly in the age of digital downloads, so it's no surprise that Duke is making a return trip to the Xbox Live Arcade. Just watching this video will show you how surprisingly similar Shadow Complex is to Manhattan Project's mechanics and level design.

The game hasn't ages all that well graphically though, especially compared to Shadow Complex, so if truly is in the works I would hope they find a way to cram in some of those Duke Nukem Forever models and textures into this game.

There is no official word on this game at this time, but what we've found seems to confirm it. Are you ready to kick ass and chew bubblegum?
 
'Auditorium' (PSP/PS3/X360) Announced

http://worthplaying.com/article/2009/11/4/news/69950/


William Stallwood and Dain Saint, the creatives behind Auditorium, won the first 2BeeGames.com Indie Game Competition in July, winning the grand prize of $10,000 and a newly signed worldwide multi-platform publishing contract. Early next year Auditorium will be available on Xbox Live Arcade, PlayStation Network, and PSPGo.

"Playing Auditorium is an experience anyone can enjoy, so we wanted this truly independent and homegrown game to be available on multiple platforms, reaching a wide range of gamers,"� said Mark Seremet, CEO, Zoo Games. "A game with the creativity and ingenuity of Auditorium doesn't come around very often and we're proud to have signed this project through our 2BeeGames Indie Game Competition."

Auditorium is really all about the experience, both visually and aurally. There are no instructions to teach you how to play. The game is about exploration and discovery. Each level is a unique puzzle with several possible solutions. You play the game by manipulating "the Flow,"� a constant stream of moving particles of light and sound. The goal is to manipulate various controls in order to guide the Flow into Audio Containers. As you fill the containers, light transforms into sound. Given enough light, the containers will begin to sing together in a symphony, providing the ultimate Harmony of Flow.

"We always knew we wanted to create games professionally, but we never expected our first game to take off like this,"� said Dain Saint, half of the two-man team at Cipher Prime. " �For us to be in a position to publish our first title on all these platforms is like a dream come true."

"Auditorium is our baby and we're so happy to see it growing up,"� says Will Stallwood, the other half of Cipher Prime. "Auditorium in HD will be a beautiful and breathtaking experience."�
 
What is out today?
I may have to pick up Dinner Dash just to get that 3 point achievement. My gamerscoe always ending in 2 or 7 is really getting to me.
Kidding of course.
 
CitizenCope said:
What is out today?
I may have to pick up Dinner Dash just to get that 3 point achievement. My gamerscoe always ending in 2 or 7 is really getting to me.
Kidding of course.

Think it's the three remaining Wallace & Gromit episodes.
 
Achievements: Madden NFL Arcade

http://www.xbox360achievements.org/game/madden-nfl-arcade/achievements/

[Printable Version ]
There are 12 achievements with a total of 200 points.

Like A Boss 25
Win 5 online ranked games in a row

Welcome To The Jungle 10
Play an online ranked game

Time For A Montage 25
Play 15 online ranked games

Don't Stop Believing 25
Beat an online ranked opponent with a skill level of at least 5 above yours

2 Points 1 Win 10
Convert all 2 point attempts and win, Points To Win 30, Number of Downs 4, Start On Own 20

Learn To Share 10
Commit no turnovers in a game, Points To Win 30, Number of Downs 4, Start On Own 20

It's All Downhill From Here 20
Score on the first play of the game, Points To Win 30, Number of Downs 4, Start On Own 20

You Can Dance If You Want To 10
Force a safety, Points To Win 30, Number of Downs 4, Start On Own 20

Play Them Out Keyboard Cat 25
Hold your opponent to 0 points, Points To Win 30, Number of Downs 4, Start On Own 20

Buzz The Tower 10
Win the game with only passing plays, Points To Win 30, Number of Downs 4, Start On Own 20

Return To Sender 20
Score a defensive touchdown, Points To Win 30, Number of Downs 4, Start On Own 20

Secret Achievements


Secret Achievement 10
Continue playing to unlock this secret achievement.


Achievements: Polar Panic

http://www.xbox360achievements.org/game/polar-panic/achievements/

[Printable Version ]
There are 12 achievements with a total of 200 points.

Bear Necessities 30
Complete the Story Mode

Bear Faced Cheek 10
Achieve a 10x Combo bonus (not achievable in Multiplayer)

Teddy Bear 10
Get an A grade for a Story Mode Chapter

Brainy Bear 10
Get an AA grade in 10 Puzzle Mode levels

Never Leave A Bear Behind 30
Collect all the snowmen and break the cages in Story Mode

Housing Slump 10
Destroy 50 trapper generators

No Bears Were Harmed 10
Complete a Chapter in Story Mode without losing a life

The Right To Bear Arms 10
Kill a trapper of each type (not achievable in Multiplayer)

Trophy Bear 20
Collect all 10 extra life pick-ups

Smarter Than The Average Bear 30
Complete the Puzzle Mode

Secret Achievements


Secret Achievement 15
Continue playing to unlock this secret achievement.

Secret Achievement 15
Continue playing to unlock this secret achievement.

Achievements: Encleverment Experiment

http://www.xbox360achievements.org/game/enclevermentexperiment/achievements/

[Printable Version ]
There are 12 achievements with a total of 200 points.

Star of the Show 10
Win a Multiplayer Game

Test Taker 10
Complete a Single Player Test

Show Maker 10
Host a Home-Made game online

Master Round 10
Get first place for every question in a round.

Host with the Most 20
Host an Xbox LIVE game

High Marks 20
Master all Brain quadrants in Take-A-Test Mode

Brain Box 20
Score over 2500 in one Game Show

Genuine Genius 15
Beat all Marathon difficulties

Mad About Mascots 20
Purchase all Mascots

Quiz Master 20
Beat all single player opponents

Working Week 20
Take-A-Test 5 days in a row

Noodlaire 25
Earn 1,000,000 Noodles
 
Kafel said:
It could be a good Indie game but I really don't see this game at its right place on XBLA.

I do - to be able to enjoy this game from my bed / couch... Playing a few relaxing rounds before drifting to sleep... Personally, I can't wait. :)
 
Lé Blade Runner said:
I do - to be able to enjoy this game from my bed / couch... Playing a few relaxing rounds before drifting to sleep... Personally, I can't wait. :)

You can do this with Indie Games. You can already do it with Blow actually.
 
Any word on Peggle Nights' release? The only info I could find was "sometime this fall for an undisclosed price." I would punch myself in the face to get it sometime soon.
Need more peggles, please.
 
Snuggler said:
Any word on Peggle Nights' release? The only info I could find was "sometime this fall for an undisclosed price." I would punch myself in the face to get it sometime soon.
Need more peggles, please.

I'm waiting desperately for Peggle Nights as well! I even have that game for DS and beat it but just want to double dip to play on the big screen! :D
 
Snuggler said:
Any word on Peggle Nights' release? The only info I could find was "sometime this fall for an undisclosed price." I would punch myself in the face to get it sometime soon.
Need more peggles, please.
Apparently it's reviewed in the latest OXM, which also says it's 400pts.

Hopefully a review means it's very close.
 
http://www.gamershell.com/news_86674.html?gr_i_ni

How clever are you?

Blitz Arcade has announced that Encleverment Experiment, a clever game for gamers who think they are clever, will be available via Xbox LIVE Arcade on November 11. Gamers enjoy a variety of fun and fast-paced challenges testing memory, reflexes, and dexterity. Response time and accuracy are rewarded with Noodles, the in-game currency. The game's challenge is to accumulate Noodles. A trailer has been added in our download section.
 
Possible Dishwasher: Dead Samurai 2 Images Leaked

http://www.1up.com/do/newsStory?cId=3176792

921.jpg


934.jpg


935.jpg


936.jpg


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938.jpg
 
twinturbo2 said:
I got my 800 points today from the Summer of Arcade promotion and used 'em to get Tempest and Cyberball 2072.

Hey, I like my arcade classics. :D


Anyone else not receive their points from the promotion? I bought all the games within the time period and still haven't received anything, does it come as a code in a email or is it just automatically added to your account?
 
Dural said:
Anyone else not receive their points from the promotion? I bought all the games within the time period and still haven't received anything, does it come as a code in a email or is it just automatically added to your account?
It's autmatically added.
 
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