Shotgun Kiss
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Rare's website states that Perfect Dark is still on track for a winter release, regardless of media silence. Though of course, that could mean early next year.
Yeah, winter usually means January-March (since the season starts only around a week before year-end). The sooner the better, though.Ben2749 said:Rare's website states that Perfect Dark is still on track for a winter release, regardless of media silence. Though of course, that could mean early next year.
There are 12 achievements with a total of 200 points.
Enlistment 5
Enter the Main Menu
Crucible 5
Clear the game on Normal in single player mode
Onslaught 5
Clear the game on Hard in single player mode
Wings of Friendship 5
Play a CO-OP Mode game
Sandwich Man 10
Kill 10 Sandwich enemies
Snake Killer 10
Kill 10 Snake enemies
Mosquito Killer 10
Kill 10 Mosquito enemies
Valiant Warrior 20
Kill 100 targets in CO-OP Mode
Secret Achievements
Secret Achievement 20
Continue playing to unlock this secret achievement.
Secret Achievement 30
Continue playing to unlock this secret achievement.
Secret Achievement 30
Continue playing to unlock this secret achievement.
Secret Achievement 50
Continue playing to unlock this secret achievement.
Talon- said:So...what happened to Perfect Dark XBLA?
CitizenCope said:Really enjoyed the demo of Call of Duty Classic. I have never played it before. Looks a lot better than what I was thinking going in. Great music also. Watched the credits also and damn that was cool.
BUT I CAN'T BUY IT. It's just too damn dark on my TV. I can't find a brightness option in the game so I put my brightness up all the way on my TV but it didn't help much at all.
=(
Shig said:They put a few trailers for the upcoming Polar Panic up on the XBLM, checked one out on a lark... Game looks much better than the shovelware-looking boxart lets on.
http://www.youtube.com/watch?v=hGc8QlSVZmg
If most are during the day maybe I'll pick it up. It could be that my front projector has nearly 3,000 hours on it but it seemed much darker than other games. I mean I could be 3 feet from a nazi some times but I wouldn't realize it until I was shot.Brakara said:Hmmm, it was dark but not that dark. At least I had no problem playing it (have done the US missions), and I didn't even tune my TV (as I don't want to fuck with the settings since I've calibrated it). And most missions are during the day anyway.
Stumpokapow said:I think it looks pretty good too, honestly.
Shard said:For those who tweet...
"Team17 release retro-modern remake, Alien Breed Evolution. Action-packed sci-fi saga for 1 or 2 players co-op. Out Dec 16th on XBLA, 800pts!"
McBacon said:140 character (exact!) press releases - the future!
I say 143 should be max so they can say Allards.McBacon said:140 character (exact!) press releases - the future!
Yup, it still has an active playerbase. It's not hard to jump into a ranked game. It also got a patch 1-2 weeks ago, and some really major bugs were finally fixed.Nelo Ice said:anyone still play worms 2?
its 50% off on amazon right now
You should buy a Sonic Collection for PS2, GC or Xbox. You can get a cheap used copy and have all important Sonic games on one disc.LosDaddie said:Thanks but nah, I'm only interested in Sonic. I only ever played the series (on Genesis) at a friend's house and even then, just briefly. So, is the game worth 240pts or no?
EDIT: And how long is the game?
CitizenCope said:If most are during the day maybe I'll pick it up. It could be that my front projector has nearly 3,000 hours on it but it seemed much darker than other games. I mean I could be 3 feet from a nazi some times but I wouldn't realize it until I was shot.
Which was criminal. Gel was a very unique puzzler with tons of content and great presentation.toythatkills said:Looks no better or worse than another game that was released on XBLA called 'Gel' or something. That one was completely ignored so I'd expect much the same fate here.
Surely that should depend how much content is in each pack?cjelly said:800 x 3 = 2400 pts for Alien Breed.
No, thanks.
OneBigGame, a non-profit publisher of videogames, has confirmed the final music artist line-up for its recently announced puzzle music game Chime on Xbox LIVE Arcade.
Tracks from Moby, Paul Hartnoll of Orbital, Fred Deakin of Lemon Jelly, Philip Glass and Markus Schulz are confirmed for the unique block puzzle game that sees players re-construct existing songs from these famous artists by placing irregular shaped blocks on a sequencer-style playing field.
A creative twist on both music and block puzzle games, Chime tasks players with covering the playing field with irregular shapes, each connected to a sound effect from the background music track, to form rectangular blocks, called quads. Chimes innovative game mechanics enables players to create a unique remix of each song every time they play a level as the building of larger quads unlock more elements of the underlying song. Working their way to 100 percent coverage of the grid, players will unlock the song in full.
All artists have donated their tracks pro bono to the game, which sees all net proceeds go to charity.
We are very excited to work with such a diverse line-up of musicians and tracks and are extremely grateful to these artists for their pro bono contributions, said Martin de Ronde, director, OneBigGame. Having world-class acts linked to Chime raises its profile even further, and is a great example of the collaborative nature of the entire OneBigGame charity initiative.
Contributions from the artists were also largely made possible thanks to the effort of Nimrod Productions music supervisor and composer Marc Canham and his associate Artie Fufkin, who reached out in their network of music labels, publishers and artists to sign up artists for the game.
OneBigGame has more than 15 games currently in development from various established developers to raise funds for its childrens charities. Zoë Mode is the first in a series of developers and designers who have been working on games for the charity publisher.
Were thrilled that these great artists have donated their music to Chime and shown such enthusiasm for the game and the OneBigGame project said Ciaran Walsh, Audio Director at Zoë Mode. Weve worked hard to do justice to their music, turning each track into a unique level with musical depth and great gameplay.
Chime will be available this winter on Xbox LIVE Arcade for Xbox 360.
Chimes full artist line-up and track list:
Philip Glass - Brazil
Markus Schulz Spilled Cranberries
Moby Ooh Yeah
Paul Hartnoll (Orbital) For Silence
Fred Deakin (Lemon Jelly) Disco Ghosts
For more information about the game, the artists and to find out how Zoe Mode approached the development of this unique project visit www.chimegame.com
I did enjoy the trial of Gel to a point, it felt a bit too cumbersome to play though which prevented a purchase. The idea was greatShig said:Which was criminal. Gel was a very unique puzzler with tons of content and great presentation.
Nasreddin said:
toythatkills said:I did enjoy the trial of Gel to a point, it felt a bit too cumbersome to play though which prevented a purchase. The idea was great
Shard said:
SNK is fueling Xbox Live Arcade with actual arcade games. Next year, NeoGeo Battle Coliseum, The King of Fighters 2002: Ultimate Match, KOF Sky Stage, and Metal Slug XX will be available as downloads.
OK, Metal Slug XX isnt an arcade game. Its a port of Metal Slug 7, which hits PSPs in Japan this December and Xbox Live Arcade next spring. Online enabled versions of KOF Sky Stage and a graphically enhanced version of NeoGeo Battle Coliseum are targeted for spring 2010 as well.
After those games, SNK will finish The King of Fighters 2002: Unlimited Match for Xbox Live. The revised and rebalanced version of The King of Fighters 2002 is slated for summer 2010. While these timelines have only been announced in Japan, SNKs XBLA games arrive in North America and Europe simultaneously even if theyre not fully translated.
Rlan said:Anyone who has Call Of Duty Classic on Xbox Live Arcade mind helping me a bit?
I need to get a look at the Leaderboards for the game, but have download limits in place. Can someone please tell me what the CODC Leaderboards are based on (multiplayed only? single player?) and if it shows you a "total players" somewhere in them, and what that number shows.
Any help would be greatly appreciated![]()
Nasreddin said:
Shard said:More Metal Slug And King of Fighters For Xbox Live Arcade
Nasreddin said:
Pretty sure it is 800pts but split up into 3 episodes with the other 2 coming out later.Jtyettis said:This looks awesome. Heck of a good looking XBLA game. What is the price on this one? May have to get some points for it.
Shard said:More Metal Slug And King of Fighters For Xbox Live Arcade
BMX Bandit said:Pretty sure it is 800pts but split up into 3 episodes with the other 2 coming out later.
GDJustin said:Man... I REALLY liked Perfect Dark back in the day. Like... really. I'd kinda forgotten how much I dug it until the XBLA shots and info turned up.
I spent much, much more time with Perfect Dark than I did with Goldeneye, and I played a LOT of Goldeneye.
The thing that stands out to me most is that to this day, 9.5 years later, almost NO games are as full-featured in their Single Player campaigns, or their multiplayer:
Single Player:
- Carrington Institute hub zone
- Full-featured firing range mode (HOURS spent setting high scores down there)
- The three story-mode difficulties vary significantly from one another. Additional objectives, less auto-aim, less ammunition, less protective shields, etc. It isn't just enemies becoming more accurate and doing more damage.
- Bonus side-stages.
- "Perfect Dark" mode allows gamers to tweak settings like health, accuracy, etc.
Multiplayer:
...I don't have enough time atm to itemize it all. Co-op, counter-op, standard MP, and fucking multiplayer BOTS. Smart, human-like bots. Probably the best bots I've ever played against.
The bots alone gave Perfect Dark so much longevity. My friends and I would really mix it up. Us vs. tons of lowest-level fist-only bots to see who can wrack up 100 kills first (basically a shooting range). Humans on one team, Dark bots on another... it was as terrifying as L4D is today. Plus it had a challenge mode with 30 challenges, post-game medals, etc etc.
Truly, a game so ahead of it's time that besides the obvious advancements in storytelling and graphics and control, the rest of the genre is still catching up...
Shard said:Zeno Clash XBLA Trailers Show Off the Weird
http://www.escapistmagazine.com/news/view/96563-Zeno-Clash-XBLA-Trailers-Show-Off-the-Weird