Official Xbox Live Arcade Thread

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Capcom needs to get in Game Room period, at least with their early to mid 80's stuff.

10$ is a little steep for Magic Sword + Final Fight. But I'm down because I'm a sucker for classy presentation.

In all honesty, I'm probably not down for any more of these compilations from Capcom. The only reason I'm buying Final Fight is because I never really played a proper port of the game (missed all the PS2 era discs) and the Switcher has just got me pumped for the game. Can't pass it up.

But honestly on the CPS1 and 2 board there are tons of gems, but they belong in game room. Talking about Strider, Ghouls and Ghosts, Captain Commando, Street Fighter Alpha series, Darkstalker series, and a slew of licensed amazingness (Punisher, Alien vs. Predator, Dungeons and Dragons).

Thing is, none of these games are strong enough IMO to be worth 10$, outside of AvP, but it's liscenced. Ok I would probably pay 10$ for an SFAlpha or Darkstalkers pack with GGPO, but that's it. The rest of Capcoms library should be in Gameroom for 3$ a pop.
 
PepsimanVsJoe said:
Huh. I think Magic Sword is great.

Well whatevs.

I also love Magic Sword.

It's a nice bonus, but IIRC it's 1 player (or 2 player switch off), so what's the point of GGPO support? Captain Commando would have been a better choice to bundle it with.
 
Wow, Raystorm HD! I have fond memories of RS on the PSone. We need more shmups on XBLA.

Arpharmd B said:
I also love Magic Sword.

It's a nice bonus, but IIRC it's 1 player (or 2 player switch off), so what's the point of GGPO support? Captain Commando would have been a better choice to bundle it with.

No, it's definitely simultaneous 2-player. 2P is an axe-wielding.. axe.. guy..

As much as I love Magic Sword, I'd much rather have a 3-player online Knights of the Round while we're on the topic of non-licensed Capcom beat 'em ups.
 
I've been waiting for RayStorm for a long time now. It was announced early last year.

RayForce/Galactic Attack/GunLock/Layer Section 1 is still my favorite, but the Sega Saturn version is perfect, I DO NOT WANT a 3d remake.

RayStorm, on the other hand, is PS1 era 3d so a cleaned up remake is completely welcomed.
 
Final Fight: Double Impact almost included Black Tiger or Forgotten Worlds

http://www.joystiq.com/2010/04/12/final-fight-double-impact-almost-included-black-tiger-or-forgot/

Final Fight: Double Impact hits download services this week, with the side-scrolling fantasy action game Magic Sword as the delicious second course in the Final Fight meal. Lest you be satisfied with those two games, Capcom design director Kraig Kujawa revealed two more games that were considered for the pack: the 1987 action game Black Tiger, and the horizontal shmup Forgotten Worlds.

In the tweet, Kujawa said these two were the "other games ... considered for Final Fight: Double Impact second billing," suggesting that the plan was for two total games all along. That means that we don't have to cry as we imagine the four-game pack Double Impact that almost was, and instead we can concentrate on our delight with Magic Sword.
 
Unbound Saga coming to XBLA this summer

Unbound Saga, previously known to PSP gamers, is on its way to Xbox Live Arcade for this summer’s entertainment.

The brawler game satirizes both the video game and graphic novel industries through self-aware comic characters Rick Ajax and Lori Machete. The Maker, also known as the artist/author of Unbound Saga, pits the two fighters against waves of enemies and bosses for the reader’s (or gamer’s, for that matter) enjoyment.

The XBLA version has been revamped to suit the online capabilities, namely co-op. Read on for character details and the game’s comic credentials.


Vogster Entertainment, an indie innovator in video game design and content, has announced the upcoming release of the satirical Comic Book-themed Brawler, Unbound Saga, storming the Xbox Live Arcade (XBLA) this summer.

The game features self-aware comic book tough guy Rick Ajax and his saucy vixen partner, Lori Machete, in an epic journey to escape the confines of their 2-dimensional existence. Along the way, they battle a huge variety of madcap bad-guys and diabolical bosses thrown in their path by The Maker, the mysterious giant hand that created the world of Toxopolis for his own entertainment.

Unbound Saga, has been built from the ground up to take advantage of the power and online play capabilities of the Xbox360 and XBLA. Players can take up the fight alone or battle it out in two player co-op, controlling either Rick or Lori, each with their own fighting style and special, upgradable abilities. Players can unlock new moves and skills to fit their own gaming style: build Rick into a powerful, destructive tank who can destroy objects and use the pieces to pummel his enemies into oblivion, or train Lori in her mystical "Shadow Arts" and stealthy martial skills. With over 100 fully destructible environments and 10 'issues' of adventure, they have their job cut out for them.

Unbound Saga was created and produced by veteran comic book writer Mike Kennedy (Star Wars, Superman, Alien vs Predator), who also wrote the original comic book published by Dark Horse Comics. Kennedy will be debuting the game at the Chicago Comic and Entertainment Expo (www.c2e2.com) April 16-18, offering fans a chance to play the full title for themselves.

"Unbound Saga is that perfect marriage of two awesome entertainment mediums: comic books and video games,” said Kennedy. “We made this thing out of our lifelong admiration of both, lovingly poking fun of each industry at the same time. Insiders might get a kick out of the subtle jokes, but we made sure to keep it super-accessible to anyone who picked up a controller. It's just pure, simple fun!"

For additional information, please visit www.unboundsaga.com/xbla.

ABOUT UNBOUND SAGA

UNBOUND SAGA is based on the comic book originally published by Dark Horse Comics. It follows the adventures of self-aware comic book tough guy Rick Ajax, as he battles the constant and cataclysmic threats that are put in his path by a mysterious entity known as ‘The Maker.’ With art by comic book favorites Leinil Yu (Secret Invasion, New Avengers), Cliff Richards (Buffy the Vampire Slayer, Wonder Woman), Steve Pugh (Hardwired, Hellgate: London), and Joe Linsner (Cry for Dawn, Dark Ivory), UNBOUND SAGA combines comic book action with button throttling game play that leads players through level after level of imaginative landscapes and bizarre foes.
 
I just watched the Zeno Clash quicklook on Giantbomb, and it looks fantastic. I knew nothing about the game before watching that video, and now I need to go out and buy some more MS points for it. I wish we had a release date! The most recent is still "early april" right? Though that's obviously passed.
 
Pandoracell said:
I just watched the Zeno Clash quicklook on Giantbomb, and it looks fantastic. I knew nothing about the game before watching that video, and now I need to go out and buy some more MS points for it. I wish we had a release date! The most recent is still "early april" right? Though that's obviously passed.

"Spring 2010"
 
Shard said:
http://digiex.net/digiex/front-page...nannounced-xbox-live-arcade-games-leaked.html

Right, I was doing some searching for XBLA news when I stumbled upon this place and it seems somebody hasn't been keeping their secrets proper as the alleged photo some partnernet screenshots of some upcomign games including the never even hinted about Crazy Taxi XBLA. Honestly, the screens look pretty legitimate.

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pics are down :(
 
Guys I have a brilliant plan, everyone buy Afterburner Climax next week because it is awesome and if sega make enough money maybe they will port Sega Racing Classic! aka Daytooooooooooooona

16 players on live, believe!
 
Diablohead said:
Guys I have a brilliant plan, everyone buy Afterburner Climax next week because it is awesome and if sega make enough money maybe they will port Sega Racing Classic! aka Daytooooooooooooona

16 players on live, believe!

I'm triple dipping on After Burner Climax, so I'm doing my part.

PS3 version
NA Xbox 360 version
PAL Xbox 360 version
 
About earth worm jim, the iPhone version has a lot of rough edged bugs and a few animation mistakes, hopefully gameloft fixed those problems for xbla...
 
Might and Magic: Clash of Heroes Interview:

http://gamerant.com/clash-of-heroes-exclusive-interview-phil-17812/

When Might and Magic: Clash of Heroes arrived last year on the Nintendo DS, it was a revelation. Achieving high ratings across the board, it was a game that proved that new ideas and brilliant execution were the key to a great RPG on the DS — not merely touch based gimmicks. With its 30 hour long campaign, as well as an engrossing story and head-scratching puzzle-based gameplay mechanics, it’s a game that would definitely qualify as one of my favorites on the platform.

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So when the Xbox Live Arcade/ PlayStation Network version was announced, I have to admit I was a little skeptical. Clash of Heroes was perfectly suited to the dual screen setup and although the idea of a redesigned game in glorious HD sounded enticing, I was worried that the guys at Capybara Games were simply in it to make a quick buck.

Fortunately however, Game Rant’s very own Rob Frappier was able to get an interview with Dan Vader, writer of Might and Magic: Clash of Heroes, at the C2E2 in Chicago, and all those fears can be put to rest.

Game Rant: What changes were made to the game as it heads to PSN and XBLA?

Dan Vader: We started from scratch. This is in no way a port of the DS game. We took the things that work about the original game and we kept the story, we kept the characters, we kept the mechanics and then we just completely redid the art from scratch. The original game was a very cute, very beautiful pixel game and as a company, we’re very passionate about pixel art and that ‘retro look’, and we’re big old-school gamers so it was a thrill to make that kind of a game. And now, for the HD crowd, for [XBLA/PSN], we knew we had to bring it to that next level.

We had a similar experience making another game of ours — Critter Crunch -- where we made [the game] for iPhone, mobile… [It was] a really beautiful game, we brought it to PSN and completely rethought the art from scratch and the whole game was hand-animated. We did the same thing with [Might and Magic: Clash of Heroes] — the same animator that worked on Critter Crunch, Kiko — the lead animator from Critter Crunch — is also the lead animator for Clash of Heroes, except this time, he’s got the whole art team working together to really bring this beautiful, high quality, hand animated artwork. So you have animations that are incredibly detailed and minute, all hand animated by the artists. Some attacks have a hundred frames of animation, so it’s sort of blurring the lines between game and animated movie. That’s what we tried to do with Critter Crunch (and I think we did a fantastic job with it, we got a lot of great response on that) and we’re doing the same thing with Might and Magic: Clash of Heroes. It’s just making it this beautiful, lush, sumptuous visual experience.

GR: What is the future of mobile gaming?

DV: Well, I know we’re very excited about downloadable platforms. We think it’s a really cool way to deliver the games to the audience. We’re definitely committed to doing things — we’ve already done things on downloadable platforms (Critter Crunch for PSN) — and we have some upcoming things we’re working on. So, we love the downloadable marketplace. As far as mobile; we started in mobile development and, I mean, look at the way the iPhone is going — there’s a lot of cool things happening on there. We’re developing a really cool iPhone game right now and so, I think ideally, we like to try to do both — have the freedom to do both. They’re both really exciting and they’re both going to morph and change — they already have changed so much since their inception that I think they’re both really exciting.

GR: Do you have any advice on getting into the industry as a game developer?

DV: We’re a small, independent company made up of game lovers who wanted to work in the industry and didn’t know how. The way that the company started was just a bunch of people on a forum saying “Let’s start a game company” and that’s what happened! It was sort of a collective, and little by little, people left and it focused down onto the most committed and those people are still there today, and it’s a true indie spirit within the company. I guess my advice would be to just… try to make a game! You know, make a small, focused game and hopefully someone will take notice.

And that’s the cool thing about the downloadable platforms and the new surge in attention towards indie games — you don’t have to be a juggernaut to make a game. You can be one guy in your apartment — look at Braid. You can be a really small team making a really focused thing and it can be a hit! It can really strike a chord and connect with people, so I’d say now is the best time ever to get into games. You just have to believe that there isn’t this giant wall in front of you.

GR: When will Might and Magic: Clash of Heroes launch?

DV: We don’t have a launch date, but it’s coming sometime this Summer.

GR: Great! Thank you very much for your time.

Might and Magic: Clash of Heroes HD is coming to the Xbox Live Arcade and PlayStation Network sometime this Summer, but until then, you can find the original title out now on Nintendo DS.
 
Diablohead said:
Guys I have a brilliant plan, everyone buy Afterburner Climax next week because it is awesome and if sega make enough money maybe they will port Sega Racing Classic! aka Daytooooooooooooona

16 players on live, believe!
I have my 800 points ready to go for After Burner Climax. Sonic Adventure, Crazy Taxi, Sega Racing Classic, they're all icing on the cake from here on out. :D
 
Risk: Factions Hands-on

http://xboxlive.ign.com/articles/108/1084422p1.html

We've been wanting Risk on Xbox Live Arcade for a while, and this summer Electronic Arts will finally deliver. EA wanted to do more than just digitize the classic board game, though. Sure, Risk has a lot of fans out there, but as any fan knows games can drag on for quite a while. It might not always make for the best XBLA experience. For Risk: Factions, EA borrowed some of the streamlined rules from Hasbro's 2008 update and added some story and humor to the game. The 2008 rules are more objective based and make the game go by faster. To win, players must meet three objectives. In a two person game there will be five possible goals, but as you add players more objectives become available, and everyone scrambles to meet them first. Examples include controlling four barracks, controlling three connected cities, or taking control of seven territories in one turn. You start each game by placing your capital, and even if you've achieved three objectives you can't win if you've lost control of that capital city.

But, of course, if all you want to do is play some classic Risk, you can do that, too.

Traditionally, you only have one Risk map to work with. EA has added multiple maps and dynamic terrain for Risk: Factions. For instance, you might find a dam on a map -- take control of it, and you can flood several territories, wiping out any armies stationed there. Other maps will include volcanoes that can cause a lot of destruction.

Click here to watch the latest Risk: Factions trailer.
There are five playable factions in all, and you'll unlock a new one in each chapter. The factions don't have different abilities, so games will be balanced. They do all have their own comical attack animations, but you can also turn on "fast battle" and skip them if you want to speed up the game. EA has only unveiled three of the factions, so far: humans, cats, and robots. You'll start playing as the humans, switch to the cats, and then call in the robots to help out the humans.

Risk: Factions supports up to five players, both locally and online. When setting up a game, the available maps will be filtered depending on how many players are participating (not all maps work well for five players, for example). The maps are all part of one world, and as you spend time with the game you'll get to know the lay of the land.

We're excited for Risk: Factions. The focus is definitely on the new rules, but purists will still find reliable old Risk here, too.
 
Tecmo Bowl Throwback Hands-on
http://xboxlive.ign.com/articles/108/1084622p1.html

The original Tecmo Bowl was one of my favorite games as a child. I'll never forget the hours I spent playing as some of my favorite pro teams for the first time. Fast-forward more than twenty years and Tecmo is treating gamers to a remake of the SNES classic Tecmo Super Bowl, a football experience that isn't all that different from the original NES game. The remake, Tecmo Bowl Throwback, is the latest entry in the hallowed series that blends HD graphics seamlessly with the old school 2D look, while the gameplay retains its simplicity -- regardless of visual style. Tecmo Bowl Throwback is scheduled to launch in the next few weeks on PlayStation 3 ($9.99) and Xbox Live (800 Microsoft Points).

The coolest thing about Tecmo Bowl Throwback is the fact that you have the ability to switch between picture-perfect 2D visuals and new-school graphics with that coveted third dimension and an expanded color palette. It's a great feeling to break off a huge run and switch between the 3D view and the old school visuals as you sprint downfield. What's even more impressive is that Tecmo has been able to keep the animations and feel of the movements on the field consistent, regardless of the graphics. That means that switching between the two different looks won't provide a strategic advantage to either player.

While being able to scrub between the new HD visuals and the old, pixely sprites is undoubtedly cool, I can't help but think that users would be able to get more bang for their buck if the developers had separated the two presentation styles into different modes. As it stands, the array of moves are limited to two buttons, no matter the visuals on-screen. You pass with one button, you switch your targeted receivers and players on defense (though never during a play) with another and you run with the left analog stick with the ability to break out of tackles by frantically tapping on a button. There's no speed burst, no hurdle, and no dive button. Yes, Tecmo Bowl Throwback is football at its simplest, so don't expect to find a replacement for Madden.

From my relatively limited experience with Tecmo Bowl Throwback, I can say that there's a lot of nostalgic fun to be had, though it's not quite the same feeling as it was back in the good old days, due to the lack of the NFL license. It also doesn't help that you can't create your own team, at least not in my preview version. Tecmo claims "customizable teams" as being included, but that only allows you to edit current squads. Thankfully every pro NFL city is represented, so it shouldn't take you all that long to get the proper rosters locked in.

For ten bucks, you get a few modes including season, quick play and a few multiplayer options. There's tournament play online, along with standard quick games. At five dollars, this package would've been loved by gamers the world over, but at ten bucks I'm a little concerned that some will be too intimidated to take the plunge into what could (at least for younger players) appear to be an unproven football title.

Tecmo Bowl Throwback certainly lives up to the "Throwback" portion of its title. Even with the new 3D graphics flipped on, the movement is identical to the old style which enables players to switch between 2D and 3D at will. It seems like this handcuffs the play experience slightly, as moves are still constrained to the old two-button setup. Tecmo Bowl Throwback seems like it will provide players with a nice trip down memory lane when it launches on Xbox Live and PlayStation Network in the next few weeks. Keep an eye out for IGN's full review.
 
Blacklight: Tango Down Adds Four Player Co-Op

http://www.co-optimus.com/article/3788/blacklight-tango-down-adds-four-player-co-op.html

Have you heard of Blacklight: Tango Down? It's a multiplayer shooter being developed by Zombie for the Xbox Live Arcade, PlayStation Network and PC. Until now it only featured multiplayer versus modes of play across a variety of game types, but sadly nothing was sad on co-op. Today the team has announced a new mode called "Black Ops" which pits four players against the computer in co-op action.

Your team of Blacklight will face off against a group of enemies called The Order, through a variety of co-op based missions. These missions offer a high replay value by allowing players to upgrade and grow their character through an experience system. Along side of that there's a scoring mechanism and leaderboards for some friendly competition between co-op teams.

Currently Blacklight: Tango Down is slated for a summer release and will be priced at $15.
 
Princess Skittles said:
Why is everything always labeled as "leaked" nowadays?

It's not leaked. It's a video of a video game. It's not even important enough to "leak." :lol
I agree with the leaks being silly (besides the whole Sonic 4 game), but how is it not important?
 
http://www.pastapadre.com/2010/04/20/tecmo-bowl-throwback-out-next-week

A release date for Tecmo Bowl Throwback has finally been set with the game arriving on XBLA and PSN next Thursday April 29th. It will sell for 800 MS points on the 360 and the equivalent $10 on the PS3.

Tecmo Bowl Throwback is a remake of Tecmo Super Bowl and contains the same rosters from 1993. The team and player names will be changed, due to the lack of NFL license, but the rosters will be identical in terms of player makeup. The game features the ability to play in updated “3D” or the retro “2D” modes and includes online multiplayer.
 
I don't know when it happened, but there has been a great patch for Ticket to Ride. It actually makes the game playable. The camera no longer needs to zoom, and you get a full view of the board by default. When I originally bought it, I did not want to finish my first game because the presentation was so bad. It is now a great representation of the actual board game and worth a pick up.
 
Najaf said:
I don't know when it happened, but there has been a great patch for Ticket to Ride. It actually makes the game playable. The camera no longer needs to zoom, and you get a full view of the board by default. When I originally bought it, I did not want to finish my first game because the presentation was so bad. It is now a great representation of the actual board game and worth a pick up.

I got this game (and its expansion) since it came out and I though you could always see the whole board, so I am not sure what you mean by that. I never had problem playing it. My only gripe is the lack of people to play against.
 
Ifrit said:
Am I the only one looking forward to Earthworm Jim HD?

I actually think this deserves its own thread
It's by gameloft, while they make rather good games they are riddled with sloppy corners and bugs a lot of the times, their iphone port looks good and plays like ewj but they cut a lot of corners, also has animation and frame problems which ruin the experience a bit.

Doubt MS would allow them to release a sloppy version on live but be alert.
 
antiquegamer said:
I got this game (and its expansion) since it came out and I though you could always see the whole board, so I am not sure what you mean by that. I never had problem playing it. My only gripe is the lack of people to play against.

It is entirely possible that I remembered incorrectly. All I know is that I loaded it up, got the patch, and now have been enjoying it immensely. I just remember initially having to zoom in on bits of the board for some reason.

I wish that they would discount the two expansions. I own the actual Ticket to Ride Europe, as well as the Switzerland expansion board. I hope they bring the Germany board to DLC as well.
 
FlyinJ said:
Puzzle Chronicles by the Puzzle Quest developers is out today. Anyone give it a try?
Never the one to complain about art, but there's a 1st time for everything, when even I can draw better than what they have in the game.
 
besiktas1 said:
Never the one to complain about art, but there's a 1st time for everything, when even I can draw better than what they have in the game.


Meh, the game is a bit of a turd sandwich anyway. Maybe you can judge this one by its cover.
 
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