krypt0nian
Banned
New interview with Alexander L. Fernández of Streamline Studios on their new Unreal 3 powered LIVE ARCADE title.
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Any playtime on this one, Jesiatha?
LINK
While Microsoft gets ready to launch its Xbox 360 console, there will be more new games launching for the machine than the ones shipping to stores. Xbox 360 Live Arcade will also be launching a number of games via download and one of them is Hoopworld, an Unreal Engine based sports-action game from developer Streamline Studios. Gamecloud got a chance to chat with Streamline's CEO Alexander L. Fernández to find out more about their plans for Hoopworld.
Gamecloud - First, how did the idea for Hoopworld come about?
Alexander L. Fernández - Our Chief Creative Officer, Hector Fernandez wanted to make a game that was easy and fun to play. Nothing complicated, just something that felt like an old school arcade game with a modern twist. HoopWorld evolved over the course of three years and there were several iterations and styles. The more memorable ones would be the gangster-Maxpaynish version that felt more like a bad time in South Central LA than an over-the-top trick game.
Things really came together when Aubrey Hesselgren, the studios Game Designer, came on board. Hector and Aubrey really synergized and HoopWorld came together almost like second nature.
Gamecloud - What can you tell us about the basic gameplay of Hoopworld?
Alexander L. Fernández - HoopWorld is a multi-player trick game based on the concept of TEAM (together everyone achieves more). Players play together and perform tricks which build up their trick point score. To bank their points they need to score the ball in one of the hoops in the game. Each hoop has its own unique attribute that can work for the player or against their opponent.
Everyone plays, no matter if they have the ball or not. As the team works together they win together. Just because you dont have the ball doesnt mean you cant get the ball. Hence the Basket Brawl, which comes down to kicking or throwing balls at your opponents, or dragon punching the opposing team players to setup a trick dunk. HoopWorld gives the player access to combinations that are not only visual rewarding, but also fun as they are the ones that work together to make it happen.
Gamecloud - What are some of the more unique elements of the game?
Alexander L. Fernández - Beating the crap out of each other and being able to say, Its not fair, my controller is broken. Seriously though, its how HoopWorld takes the concept of tricking to the next level by introducing team tricking. Basically take Tricky or Tony Hawk and add more people playing at the same time. Add a ball and an opportunity to bust some ass, you get HoopWorld.
Gamecloud - How did the idea come about to make the game for Xbox 360 Live Arcade?
Alexander L. Fernández - Originally HoopWorld was built for Xbox Live. However, we never received much traction from Publishers because the concept as fun as it was, didnt make business sense. In other words, it didnt fit in a category that could be marketed. Hector and the team wouldnt give up on it and we began to push forward with the concept of brining it to the gamers ourselves.
Last year at IGC we had a chance encounter with Ross Erickson from MS. He loved the product and six months later he emailed asking if wed like to be a part of Xbox 360 Live Arcade. It made sense for HoopWorld to be a part of the Arcade as the entire concept revolves around arcadish fun and the rest as they say is history.
Gamecloud - What was it like to work with Microsoft to make the game for the console?
Alexander L. Fernández - Working with MS has been great. I can remember Ross and Cherie, telling us that wed probably hate them after launch because of the stress they would cause us, but thats never been the case. MS understands HoopWorld and weve been lucky to work with a team of people that see the potential it has.
Gamecloud - Will the team be updating Hoopworld with new content after it launches on Xbox 360?
Alexander L. Fernández - CONTENT is the name of the game and Live Arcade offers some unique opportunities that are impossible to do in retail. I cant get into all the details, but this is only the beginning.
Gamecloud - Are there any plans to bring the game to the PC at some point?
Alexander L. Fernández - Were focused right now on making HoopWorld the best Xbox 360 Live Arcade experience possible. However, the product was built on Unreal Technology.
Gamecloud - What do you think of the Xbox 360 Live Arcade as a whole? Do you think this service will be popular?
Alexander L. Fernández - I believe so. It gives people a chance to try products that may have never seen the light of day. Or to relive the magic (as they say in movies) of games that they used to play and in the end its all about fun. Arcade gives gamers access to a variety of content and gamers love choice.
Gamecloud - What other projects is Streamline Studios working on at the moment?
Alexander L. Fernández - The core business of our studio is providing creative and engineering services. We will continue to do so, but its safe to say that we have other projects in the works. With HooWorld we have shown to our clients that Streamline is able to develop a project from concept to completion and that we can help them with any stage of their projects.
Gamecloud - Finally is there anything else you wish to say about Hoopworld and Streamline in general?
Alexander L. Fernández - We hope that HoopWorld will inspire modders and aspiring gamers to see that its still possible to get a game made. Things have gotten a bit more complicated, but if weve learned one thing since our Gunman days and throughout the creation of Streamline, is that dreams are only as crazy as you want them to be. In the end determination to see it through is what brings dreams into reality. Its taken almost 4 years to get here with HoopWorld. Wed gladly put another 4 down to see our other projects through..
Any playtime on this one, Jesiatha?