IGN is one of the more conservative XBLA reviewers. That score makes Undertow the third best XBLA game at IGN.Shard said:Well, we got another review in for Undertow, from IGN XBOX 360.
http://xbox360.ign.com/atricles/836/836872p1.html
It has charted an 8.7 (Great) and garnered an Editor's Choice Award.
From the time it was announced, it has always been an early 2008 game. I'm not sure why you've been expecting otherwise.Diablohead said:Every time I see this thread get bumped I hope for castle crashers...![]()
Aaron said:From the time it was announced, it has always been an early 2008 game. I'm not sure why you've been expecting otherwise.
Shard said:Well, we got another review in for Undertow, from IGN XBOX 360.
http://xbox360.ign.com/articles/836/836872p1.html
It has charted an 8.7 (Great) and garnered an Editor's Choice Award.
Gowans007 said:WOW and then Aku hates it, hmm will give the demo a good play in a couple of hours on my work break, no Undertow thread Shard?
Rlan said:The OFLC has had another new, unannounced board game rated:
WITS & WAGERS by HIDDEN PATH ENTERTAINMENT
http://www.criticalgamers.com/archives/party-games/wits_wagers_review.php
It's a trivia game where the answers are all numbers, could be something like "How many kills has Jack Bauer made in 24?" or What year did Ben Franklin perform his famous kit experiment?. You bet poker chips and get returns based on who is closest.
Sounds interesting. Not officially announced but considering Microsoft applied for it, and Hidden Path Entertainment has been working on XNA tests as well as some panels at Microsoft Gamefest.. it's a very fair bet.
You know, maybe they shoudl start announcing and showing off this shit before it's rated, maybe? :lol
Meier said:Boy how awesome is Carcassonne (sp?)? I had my first Live experience so to speak in playing it with Dormer and StrikerObi online.. felt like old times (not that I ever played the dorky boardgames that they did -- maybe I should have!). We bought the King and the Baron expansion which definitely makes things interesting. The Rivers II expansion seems so pointless though -- seriously, who's going to spend money on that?
I wouldn't mind giving a Catan a shot next.
Gowans007 said:Catan is also AWESOME, I prefer it over Cacassonne. Let me know if you ever need someone to join in a game![]()
Meier said:Boy how awesome is Carcassonne (sp?)? I had my first Live experience so to speak in playing it with Dormer and StrikerObi online.. felt like old times (not that I ever played the dorky boardgames that they did -- maybe I should have!). We bought the King and the Baron expansion which definitely makes things interesting. The Rivers II expansion seems so pointless though -- seriously, who's going to spend money on that?
I wouldn't mind giving a Catan a shot next.
xbhaskarx said:Catan is much better than Carcassone when playing online against other people
LakeEarth said:Is anyone gonna give Undertow impressions? I'm suprised, a new release today and everyone's talking about Catan and Carcossonne :lol
It offers deeper gameplay, but after playing the demo I don't see how you could just play Catan with strangers. Most people barely have the patience to play a 2 minute Bomberman match. You practically have to plan your afternoon around Catan.xbhaskarx said:Catan is much better than Carcassone.
Was an updated port a good idea in the first place? Why do people play old games, especially old games they have never played before? Some do it for nostalgia, to reinforce their memories of when the game was brand new. Some do it to satisfy their curiosity about an experience that others feel is worth remembering even after countless other games were released. Some do it to witness the evolution of modern games, and see brand new concepts in their unrefined states. Fundamentally, the goal is the same regardless -- to go back and experience the game as it once was, to see for oneself the greatness that was once discovered in it without preconceptions or the relaxed standards of hindsight.
We had decided to go in a different direction. We felt the core of what made the game great -- the level design, the feel of working the games controls and weapons, the story, deserved a stronger technological foundation. Some of the games limitations added nothing to it and could be discarded, and additions could be made that enhanced the parts of the experience we felt were lacking. In hindsight, this was a fundamental mistake. Fidelity to the original should have been absolutely paramount, and it could have been done while playing to the 360s strengths all along. Our long experience with the game and its tightly-knit original community led us to fail to consider what a player approaching it for the very first time was expecting to find.
Practically every other port on Xbox Live, and older games running under emulators or virtual machines on PCs, can be made to look so similar to the original that its practically impossible to distinguish screenshots of the two. Ours cannot. Texture filtering is always used; the blocky nearest-neighbor look of software texturing is gone. Vertical foreshortening always occurs in the truly 3D renderer. The new HUD, while unavoidable for reasons stated above, is nevertheless new. The ports 60 fps performance makes some effects carefully tweaked for half that rate look strange, such as the flamethrower or the rockets contrail.
The high-quality mode is not simply a tweaked version of the standard, but a completely new look that warps the aesthetics of some areas in unexpected ways. These changes may be superficial to the gameplay, but they are pervasive and unavoidable and they make the game a unique experience to old and new players alike; an experience that cant decide whether it wants to be judged as a modern game weighed down by gameplay and rough edges a decade old, or a relic of the past that tries to deny its players the very reason they sought it out. Lost in the gap between contemporary expectations of polish and the implicit forgiveness in gaming archaeology, the experience is not exactly what we had intended for any one player.
Project Stats
Developer: Freeverse
Publisher: Microsoft Game Studios
Platform: Xbox 360 (Xbox Live Arcade)
Release date: August 1, 2007
Development time: 10 months
Number of developers: 5
Hardware: Mac minis running Windows XP under Boot Camp
Development software: Visual Studio 2005, Adobe CS 2.0, Xcode
Technologies: DirectX
Lines of code: 42,000
Budget: $300,000
Codies cagey on SWOS date(News)
by Rob Purchese
23/11/07 15:26
Codemasters Online Gaming remains cagey about the release date of Sensible World of Soccer.
Earlier this month producer Jim Brown told us the revamped retro classic would be out before the end of November. But when pushed today about whether this was still true, Codemasters Online could only offer than an announcement would be made in the coming days.
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This could all be good news, of course, with the publisher keen to unveil its imminent release date to everyone at once. But we cannot help fearing the worst, like having an elephant trunk sloppily attached to our shoulder as we sleep.
Jim Brown told us everything was currently in Microsoft's hands, and SWOS simply had to clear the certification process before it could go on Live Arcade. However, we have seen this take a long time in the past - Jeff Minter and his troubled masterpiece Space Giraffe took weeks to clear.
Speaking of Omega Five, I've been meaning to post but have been forgetful. They changed the controls in the latest build I played; it's not a Forgotten Worlds-alike anymore, but is now a double-stick shooter. Still great, though. (And maybe you can change that in the options.)womp said:Wasn't Omega Five supposed to drop in November?
Denmark's Digital Cowboys picking up DKK 500,000 (EUR 67,000) for Xbox Live Arcade game Asteroid Cowboys.
It better fucking be because they're adding online co-op!duckroll said:I'm pretty sure I read a JP press release that said Omega Five was delayed to early 2008.
duckroll said:I'm pretty sure I read a JP press release that said Omega Five was delayed to early 2008.
Shard said:Yea, gonna need some proof there.
SapientWolf said:It offers deeper gameplay, but after playing the demo I don't see how you could just play Catan with strangers. Most people barely have the patience to play a 2 minute Bomberman match. You practically have to plan your afternoon around Catan.
Carcassone, on the other hand, is more like Uno. It's great for a quick round or two before you move on to something else.
xabre said:Anyone ever play Spyglass Board Games online?
I've played a few matches of Chess and just as I was about to checkmate my opponent they quit on me. Happened a few times.
This wouldn't matter if there were penalities for quitting mid-match but of course, there aren't. So when the hell are developers going to get the fucking hint that sitting there and playing online, putting all this effort in to get a near victory only to see my opponent quit and myself get no recognition for my efforts is just completely fucked up?
You'd think it would be common sense to punish quiters. You'd think.
Aaron Fothergill said:We're working on a title update for it (we didn't expect so many people to be such bad sports and quit before losing so often)..
If someone *does* quit early. remember to use the dash to provide feedback on them. That will penalise them in game searches (in all their games) however there is one case of confusion where your opponent might not be quitting early...
in ranked matches, the match ends once either player wins. In that case you'll often get a message saying your opponent left (because they saw the game win/loss screen and continued before you did). That's normal and doesn't mean your opponent quit early.
The title update is taking a while (one programmer, more than one project and the title update will have to go through the full certification process) but will have fixes for a few other issues too.
xabre said:You'd think it would be common sense to punish quiters. You'd think.
AstroLad said:It's cool that they're patching it, but every online ranked game needs to have this out of the box. It's insane to think that not penalizing someone for quitting (other than feedback, har) is somehow tenable. I've seen people do much crazier things to uphold their pristine records--no reason to make it easier. I'd wager that in online ranked games where you can quit to avoid getting a loss on your record, more than half the people do on a regular basis.
Remy said:I don't disagree, but I don't (personally) know what difference penalizing someone in one game for quitting actually makes. I mean, great, they've quit a bunch in Spyglass and so they're penalized and can't find games - so now they'll skip over to Uno and do the same shit all over again. It's not applied across multiple games.
Remy said:I don't disagree, but I don't (personally) know what difference penalizing someone in one game for quitting actually makes. I mean, great, they've quit a bunch in Spyglass and so they're penalized and can't find games - so now they'll skip over to Uno and do the same shit all over again. It's not applied across multiple games.
aku:jiki said:Speaking of Omega Five, I've been meaning to post but have been forgetful. They changed the controls in the latest build I played; it's not a Forgotten Worlds-alike anymore, but is now a double-stick shooter. Still great, though. (And maybe you can change that in the options.)
I actually prefer it. I dig FW but have always thought it was unnecessarily hard to control.
Tell us, then!Shard said:Well, I got a fixture on one or should I say two of the games being released this week, most unexpected, though not sure how it or they are going to be received.
cjelly said:Tell us, then!
Man, Tempest would at least be preferable...cjelly said:Asteroids and Asteroids Deluxe?
WTF?
cjelly said:Asteroids and Asteroids Deluxe?
WTF?
... and how are you going to conrol this? The original version used buttons to move and all that. And will the hi-def mode simulate the old-school vector graphics? I want to know!Shard said:Like I said, a most unexpected release.
Ataris Asteroids and Asteroids Deluxe Blast Onto Xbox LIVE Arcade this Wednesday!
Hello!
Get ready for classic space shooting action with the release of Asteroids and Asteroids Deluxe which will be available jointly for download on Xbox LIVE Arcade for Xbox 360 this Wednesday, November 28 at 9:00 a.m. GMT (2:00 a.m. PST).
Save the earth from a deadly deluge of asteroids and re-experience the beloved arcade classics Asteroids and Asteroids Deluxe on Xbox LIVE Arcade. Players control a spaceship in an asteroid field and shoot to destroy asteroids and saucers, all while trying to avoid a costly collision. Complete with re-mastered HD visuals and the whiplash inducing high-speed throttle monkey mode, players will be hooked for hours! Asteroids and Asteroids Deluxe will be available worldwide as a joint download for 400 Microsoft Points and are rated E for Everyone by the ESRB.
For more details on Asteroids and Asteroids Deluxe please visit: http://www.xbox.com/en-US/games/a/asteroidsxboxlivearcade
Also, dont miss out the new downloadable content for Bomberman Live. For more details please visit www.xbox.com/livearcade.
Filed Under: Media Alerts, Press Releases and Media Alerts, Xbox Live Arcade