mandiller said:Downloading it now. Hope it's at least decent.
Rlan said:Free undertow is up!
Yep, I had already dl:ed Undertow so I called just now and got 800 PointsPsychotext said:800 point refund.
(I haven't done it, but that's what they're supposed to do)
The trick on the higher difficulties is to kill enough enemies so they lose all their points (or tickets), there is no point in trying to cap all the control points, the easiest way to beat a level is to find a good spot to sit and camp for enough easy kills until the enemy doesn't have any points (tickets) left.Kuroyume said:Undertow is awesome, but it's freaking hard.
Yeah... you can't do that.CitizenCope said:I'd rather have the 800 points so to screw MS I'm going to purchase Undertow now then call and get my 800 points.
Genius!!!!
SHOTEH FOCK OP said:What new downloadable content for Mutant Storm Empire?
Psychotext said:Yeah... you can't do that.
CitizenCope said:I could but I'd be an idiot. It was a joke post.
Is Rearmed strictly a remake? We know about new weapons and abilities, but what about levels? Will this be a strict level-by-level remake or will we see new areas?
The levels are about 95% accurate to their originals. However, we have added some "secret" areas which require the player to explore a bit (via the swing mechanic) in order to find them. Think a "2D Metroid with a swing mechanic".
We know that Master D and the Badds are coming back for Rearmed in North America, but what about Japan? Will the Japanese version feature Nazis and Hitler as enemies, as in the original Japanese Bionic Commando?
That's a good question. Rearmed has been titled "Master D's Resurrection Plan" in Japan. We've literally taken the English translation and re-translated that into Japanese to form the base of the game. We needed to make sure we had one unified story and since the current political climate and ratings standards would make releasing the original unedited version in Japan impossible, I think it's the best way to present the game. Trust me, I have pushed VERY VERY hard to keep the game as "pure" as possible but some things are truly out of my hands. It's a dangerous line to walk, but let's see how far we get.
What's the hardest part of bringing a 20-year-old game to the present? Do the original mechanics stand the test of time? What sort of adjustments have been made to reflect all the advances that have been made since 1988?
The fact is that you can't modernize a game without "ruining someone's memories." We all have our own interpretations on what makes something cool, memorable, and special. The longer you let a franchise sit, the more those feelings intensify and the more likely people are to be close-minded about new additions and changes. I'd say if I had it to do all over again, I would probably want to remake one of our titles that has only been off the grid for say 10 years since that's a little less time for nostalgia to set in. Let's say a new Street Fighter game . . . (hehe).
The original mechanics stand the test of time. The deeper we get into the design of Rearmed, I respect the original creators ingenuity even more. The design is extremely impressive. Some of the design changes you can look forward to are save points (amen), more complex AI patterns (enemies realize your presence if you hook onto the platform they are patrolling), and more complex arm abilities. There's plenty more things we can talk about but I think the most interesting thing is how we haven't
I didn't like it either. Only put 20 minutes into it, though.dralla said:oh my shit, undertow is terrible.
BobFromPikeCreek said:Yeah I'm not feeling Undertow.
Did you two play the single or the multiplayer? The campaign is merely acceptable when playing it in the co-op mode, so the multiplayer is where it's at.dralla said:oh my shit, undertow is terrible.
I think it's still free until Sunday.civilstrife said:Does Undertow stop being free at midnight tonight?
Sleeker said:Got myself a free game because a service that I haven't used in over a month was down.
Holding the left bumper (partially) eliminates that problem, by the way.Darunia said:Undertow is pretty rad. Haven't even touched the campaign yet, but the mp is fun. What I don't like however is that you sometimes can't make out who's hitting who when the screen is filled with fighters. Or sometimes a marine hits me out of the blue and I hadn't even seen him! those fuckers are small and hard to notice.
MicVlaD said:Holding the left trigger (partially) eliminates that problem, by the way.
And what happened to Lenny? :<
Yeah I did play MP. It just felt off. Like when a bunch of people were on screen I felt like the combat was like flipping a coin. It was near impossible to keep track of what was going on and eventually one of us would just emerge victorious.MicVlaD said:Did you two play the single or the multiplayer? The campaign is merely acceptable when playing it in the co-op mode, so the multiplayer is where it's at.
And here are some tips if you're not that familiar with the gameplay yet.
harSon said:When is Poker Smash coming out![]()
MicVlaD said:Holding the left bumper (partially) eliminates that problem, by the way.
And what happened to Lenny? :<
Yeah, the action is kind of overwhelming in the beginning, because the game doesn't really tell you what's what in the multiplayer and you start out with the tiniest unit available. Get to know the maps, select a bigger character (or zoom in a little in the Options menu), use the left bumper to see the names of whoever is near you and it becomes much easier to see what's actually happening.BobFromPikeCreek said:Yeah I did play MP. It just felt off. Like when a bunch of people were on screen I felt like the combat was like flipping a coin. It was near impossible to keep track of what was going on and eventually one of us would just emerge victorious.
Did they actually check if you purchased it?Illuminati said:w00t, redeemed the 800 points. BTW if you are calling them make sure to go to the "Billing" department. I went to the Live department and they gave me the run around for like 10 minutes.
Now too bad my console had to RROD last night.
This is my most anticipated XBLA release right now, since I've already played N and Rez.harSon said:When is Poker Smash coming out![]()
BirdFlu said:Jesus christ, when is Castle Crashers coming out already
These guys literally worked out of a garage and I have nothing but respect for them.Castle Crashers Update Tuesday, January 8th, 2007
Castle Crashers has been consuming our lives for quite some time now, and although we've been relatively quiet with updates and news, we want everyone to know that it's looking amazing and it's coming this year. Sometime soon I will be able to jump on here and tell everyone a release date, but for now, 2008 is the official release date for Castle Crashers. Below is a little sneak peak of a VERY small portion of the world map. We're creating an entire world for everyone to experience, and hopefully enjoy. We appreciate your patience, as well as support, these past years as we work hard on releasing this title.
As we head into February we plan to attend the annual Wonder-Con, held in San Francisco, CA. We will be showing our latest Castle Crashers build there, that may or may not contain some surprises for those who can make it out.
Thanks and we love you all (not the weird kind of love either) !
I wouldn't expect to see it before April at the earliest, according to my own speculation.SapientWolf said:These guys literally worked out of a garage and I have nothing but respect for them.
X26 said:...yea...Undertow sucks (imo), bah why not just give us 800pts
BirdFlu said:Jesus christ, when is Castle Crashers coming out already
Shard said:
Rlan said:SEGA essentially has zero to do with Rez HD. Game|Life's chat with him said that the only SEGA dude was one of the music guys. They 'licensed' Rez and MGS are publishing, much like Ninja Gaiden II.
Basically SEGA couldn't give a shit about something that'll sell. Surprise surprise?![]()