Official Xbox Live Arcade Thread

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Rlan said:
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Wossat?
 
For Monopoly or scrabble to work (or any board game for that matter) I think you should be able to play by mail or, like scrabulous on facebook, be able to access the game in a frozen state through the dashboard (that was a crap description but I think you know what I mean).

That would also open the game up to silver live users as they wouldn't need online play. I suspect that board games may have been struggling as their target market are less likely to be gold subscribers.

Or have I got it wrong & can you already do that with Catan & Carcassone?

Also, it would be good if, as the owner of the game, you got a limited number of challenges to other players . I.e. you could have 5 full games with somebody who only had the demo. Would do a lot to encourage the uptake of a title.
 
pswii60 said:
They're both third party games, you should blame their respective publishers/developers.
Well, Sierra seems to be fine with publishing gamer icons and themes in Japan but not the games themselves, so I think they deserve a clip around the ear for one of these acts at least.
 
I was looking over unseen64 earlier on beta and proto game stuff and noticed that there was going to be a flashback game on the gba, I use to play flashback so much when the Megadrive was my main console and would rent the game so much but never own it, probably would have been cheaper on my parents to just buy it :lol

Anyway, it made me think how awesome a HD version of Flashback would be even if it was just the rom with overlaying vectors or something.
 
LIVE Activity for week of 2/4

Top Arcade Titles (Full Versions)
1 Poker Smash (debut)
2 Rez HD (-1)
3 Chessmaster Live (-1)
4 Metal Slug 3 (-1)
5 UNO (-1)
6 Bomberman LIVE (-1)
7 Sonic The Hedgehog 2 (-1)
8 TMNT 1989 Arcade (-1)
9 Worms (-1)
10 Marble Blast Ultra (-1)
The above arcade list is based on full versions purchased.

----

Pretty much the exact same as last weeks chart, only everything is down 1 position because of Poker Smash debuting at #1.
 
gkrykewy said:
::shrug:: I've been happy with it.
I had fun with it too (never played Metal Slug 3 before), but the lag is awful in co-op and the slowdown is pretty extreme. There were much less framerate drops on the Xbox and even on the PS2 for crying out loud.

dreammastah said:
Apparently there is a 350 point DLC pack for Gripshift up on the marketplace now with more tracks, minigames, and music. Can anyone confirm?
Confirmed.

The Gripshift Turbo Boost Expansion Pack (quite a mouthful) includes:

- 8 new race tracks
- 8 new Death Match arena's
- Multiplayer Reverse Tag
- 3 wacky mini-games (Penguin Bowling, Snaker, Playground)
- 18 different music tracks

That's a damn good DLC pack for an XBLA game if you ask me, especially due to its relatively low price.

EDIT: press release from the official website.
 
Holy shit. I just downloaded the Rez:HD demo. I've read tons of hype about this game on gaf. I figured lets see whats up. I had zero expectations.

< 1:00 minute my thoughts were
"oh cool when you shoot it makes music"

> 1:00 minute I was thinking
"are you fucking kidding me? This is the shit that everyone is splooging their pants over?"

How that keeps someone interested for more than 10 minutes blows my mind... WTF
 
vumpler said:
Holy shit. I just downloaded the Rez:HD demo. I've read tons of hype about this game on gaf. I figured lets see whats up. I had zero expectations.

< 1:00 minute my thoughts were
"oh cool when you shoot it makes music"

> 1:00 minute I was thinking
"are you fucking kidding me? This is the shit that everyone is splooging their pants over?"

How that keeps someone interested for more than 10 minutes blows my mind... WTF

Wrongedy Wrong!
 
Keyser Soze said:
Wrongedy Wrong!
The front lines of the Rez Defense Force are looking pretty weak :lol

Honestly this is the first time I've been completely out of sync with the major opinion of Gaf of titles. I've seen Rez praise in almost every topic I've looked in over the last few days and its truly something that's probably going to keep me up tonight wonder what the infatuation is. :/
 
Puzzle Quest for XBLA Wins Best Downloadable Game at the Interactive Achievement Awards
D3Publisher's puzzle RPG is honored at the 11th annual awards.

February 13, 2008 - D3Publisher of America, Inc. (D3PA), a publisher and developer of interactive entertainment software, is honored to announce that 2007's critically acclaimed Puzzle Quest: Challenge of the Warlords for Xbox LIVE Arcade for the Xbox 360 video game and entertainment system from Microsoft was awarded Best Downloadable Game at the 11th annual Interactive Achievement Awards. The award, voted on by industry peers, was presented February 7 at the D.I.C.E. (Design Innovate Communicate Entertain) Summit organized by the Academy of Interactive Arts & Sciences (AIAS) in Las Vegas February 6-8.

"Earning an Interactive Achievement Award is a great success for D3PA and Infinite Interactive; to be recognized as a leader in technical innovation and gameplay experience with a game like Puzzle Quest is an honor," said Peter Andrew, vice president, product development, D3PA. "We took a risk offering such a genre-bending title, but Puzzle Quest has now paved the way for more compelling puzzlers to come. We're thrilled with the praise it's received over the last year and hope Puzzle Quest continues to capture the affection of casual and hardcore gamers alike."

Set in the Warlords universe, Puzzle Quest: Challenge of the Warlords tasks players to save the land of Etheria from evil Lord Bane. Gamers engage in battles fought by means of competitive, head-to-head and "match-three" style puzzle games in one of three gameplay modes: Single-player, Instant Action or Multiplayer. Victory will advance a player's customizable hero, magical arsenal, creature companions and more - ultimately rewarding gamers at nearly every turn and deepening their immersion into the richly diverse world.

Puzzle Quest: Challenge of the Warlords is also available for Wii, Nintendo DS, PSP (PlayStationPortable) system, the PlayStation2 computer entertainment system and Windows PC. A mobile version is due in early 2008. Puzzle Quest: Challenge of the Warlords is rated "E 10+" (Everyone 10 and older--suggestive themes) for all platforms by the ESRB.

Puzzle Quest: Challenge of the Warlords for Windows PC and Xbox LIVE Arcade are developed by Infinite Interactive Pty. Ltd. The Wii, PlayStation 2 system and PSP system versions are co-developed by Infinite Interactive Pty. Ltd. and Vicious Cycle Software, Inc. The DS version is co-developed by Infinite Interactive Pty. Ltd. and 1st Playable Productions, LLC. The mobile version is co-developed by Infinite Interactive Pty. Ltd. and THQ's Universomo Ltd. mobile game development studio. The Windows PC and mobile versions are distributed by THQ Inc.'s ValuSoft division and THQ Wireless Inc., respectively. All other versions are distributed by D3Publisher of America, Inc.

About the Academy of Interactive Arts & Sciences

The Academy of Interactive Arts & Sciences (AIAS) was founded in 1996 as a not-for-profit organization dedicated to the advancement and recognition of the interactive arts. The Academy's mission is to promote and advance common interests in the worldwide interactive entertainment community; recognize outstanding achievements in the interactive arts and sciences; and conduct an annual awards show (Interactive Achievement Awards) to enhance awareness of the interactive art form. The Academy also strives to provide a voice for individuals in the interactive entertainment community. In 2002 the Academy created the D.I.C.E. (Design, Innovate, Communicate, Entertain) Summit, a once yearly conference dedicated to exploring approaches to the creative process and artistic expression as they uniquely apply to the development of interactive entertainment. The Academy has over 12,000 members, with the board comprised of senior executives from the major videogame companies including BioWare/Pandemic, Electronic Arts, Epic Games, Insomniac Games, Microsoft, Nintendo of America, Sony, THQ and Ubisoft. More information on the AIAS, the Interactive Achievement Awards and the nominees can be found at .

About D3Publisher of America, Inc.

D3Publisher of America, Inc. is a subsidiary of D3, Inc. with headquarters in Tokyo, Japan. D3Publisher of America's strategic focus is on licensed and original titles from leading third-party developers that appeal to mass-market consumers or gaming enthusiasts. Based in Los Angeles, D3Publisher of America distributes and publishes software for personal computers, major console platforms and handheld systems including Wii, Nintendo DS, Nintendo GameCube, Game Boy Advance, PlayStation game console, PlayStation2 computer entertainment system, PLAYSTATION3 computer entertainment system, PSP (PlayStationPortable) system, the Xbox video game and entertainment system from Microsoft and the Xbox 360 video game and entertainment system from Microsoft. For additional information on D3Publisher of America and its products, visit the website at .
 
vumpler said:
The front lines of the Rez Defense Force are looking pretty weak :lol

Honestly this is the first time I've been completely out of sync with the major opinion of Gaf of titles. I've seen Rez praise in almost every topic I've looked in over the last few days and its truly something that's probably going to keep me up tonight wonder what the infatuation is. :/
You can't look at it as a game, but more of an experience (though the score attack modes and trying to figure out the best way to defeat bosses are gamey if thats what you're into). Turn on the rumble as Rlan suggested, and remember that the game goes from cool trippy experimental game to an ungodly experience around the time you hit the 4th boss.
 
omg rite said:
Abysmal port?

wtf.

Not so much port, but it's missing a lot of things that would have made it a lot more friendly to the XBLA - like the ability to choose your missions, time attacks / score attacks etc. You can't do any of that - you play from start to finish, just like the Arcade game, and not like the Xbox 1 ports.
 
vumpler said:
The front lines of the Rez Defense Force are looking pretty weak :lol

Honestly this is the first time I've been completely out of sync with the major opinion of Gaf of titles. I've seen Rez praise in almost every topic I've looked in over the last few days and its truly something that's probably going to keep me up tonight wonder what the infatuation is. :/

Its a great game to show off during a date
 
vumpler said:
Holy shit. I just downloaded the Rez:HD demo. I've read tons of hype about this game on gaf. I figured lets see whats up. I had zero expectations.

< 1:00 minute my thoughts were
"oh cool when you shoot it makes music"

> 1:00 minute I was thinking
"are you fucking kidding me? This is the shit that everyone is splooging their pants over?"

How that keeps someone interested for more than 10 minutes blows my mind... WTF

Rez can be underwhelming on a smaller TV with an average sound system. If thats what you have, then I can see where you might be coming from.

When I first played it, it was on the projector at work with full surround and large base. When I got it home to my crappy TV and audio setup, I was disappointed (despite it being in my top 3 games of all time by that point).

In any case, next time you play crank the volume as the above advice suggests. And maybe turn down the lights too. Hopefully that helps.
 
vumpler said:
Holy shit. I just downloaded the Rez:HD demo. I've read tons of hype about this game on gaf. I figured lets see whats up. I had zero expectations.

< 1:00 minute my thoughts were
"oh cool when you shoot it makes music"

> 1:00 minute I was thinking
"are you fucking kidding me? This is the shit that everyone is splooging their pants over?"

How that keeps someone interested for more than 10 minutes blows my mind... WTF

Not enough explosions?

Not everyone is going to understand its brilliance I guess.
 
ESRB Updates:

Wits and Wagers Hidden Path Entertainment E No Descriptors Xbox 360

Schizoid Torpex Games E Mild Fantasy Violence Xbox 360
 
omg rite said:
Not enough explosions?

Not everyone is going to understand its brilliance I guess.
Not enough gameplay sounds more plausible.

Artistic games such as Ico and Shadow of the Colossus had good gameplay in addition to the impressive presentation. But Rez relies 100% on the synesthesia concept, and players who want good fun gameplay with depth won't find much of interest.
 
I've got to say, Ico did absolutely nothing for me (OK, it was pretty and I thought, "Hey this is pretty!"), but I think Rez is really good.
 
vumpler said:
The front lines of the Rez Defense Force are looking pretty weak :lol

Honestly this is the first time I've been completely out of sync with the major opinion of Gaf of titles. I've seen Rez praise in almost every topic I've looked in over the last few days and its truly something that's probably going to keep me up tonight wonder what the infatuation is. :/

Like all "experience" games, you have to be in a darkened room with the sound way up on a good system or headphones. You can't have any distractions. If you still don't dig it after trying it this way, then it's obviously not for you.
 
vumpler said:
The front lines of the Rez Defense Force are looking pretty weak :lol

Honestly this is the first time I've been completely out of sync with the major opinion of Gaf of titles. I've seen Rez praise in almost every topic I've looked in over the last few days and its truly something that's probably going to keep me up tonight wonder what the infatuation is. :/
Have you played level 5?

If not, your "opinion" is pointless.
 
PARANO1A said:
Have you played level 5?

If not, your "opinion" is pointless.
Yes, Rez was a great experience, but at its core it's just Panzer Dragoon with synasthaesia. His opinion is on par with someone playing a decent game hyped to be a mindblowing spiritual revival.
 
PARANO1A said:
Have you played level 5?

If not, your "opinion" is pointless.

Area 1 is pretty good and gives a very good feeling for the game. If you don't like that, area 5 won't change you're opinion. There will always be someone who doesn't like a popular game, there's nothing surprising about that.
 
Sectus said:
Not enough gameplay sounds more plausible.

Artistic games such as Ico and Shadow of the Colossus had good gameplay in addition to the impressive presentation. But Rez relies 100% on the synesthesia concept, and players who want good fun gameplay with depth won't find much of interest.

I've tried a little bit of Rez, and it seems like there's depth to the scoring. It would have as much "gameplay" as Pac Man...but I think if people like that gameplay, they'll love it and try to get higher scores.

I understand the argument for experience games...Fl0w is another good example. But from my short playtime with Rez, it looked more like a PacMan sort of gaming experience to me.
 
FightyF said:
I've tried a little bit of Rez, and it seems like there's depth to the scoring. It would have as much "gameplay" as Pac Man...but I think if people like that gameplay, they'll love it and try to get higher scores.

I understand the argument for experience games...Fl0w is another good example. But from my short playtime with Rez, it looked more like a PacMan sort of gaming experience to me.
No, playing Rez for score sucks. It really is just an experience game.
 
Rummy Bunnz said:
No, playing Rez for score sucks. It really is just an experience game.

Oh ok. I'm not a fan of those experience types of games, tbh. Unless there are some random elements making it different each time, short experience games aren't something I buy.
 
Should I get the XBLA release of Sonic the Hedgehog 2? I'd really like to play it with the Wii's classic controller, but I don't feel like it's worth paying $3 more. >_> Either way, I don't have any Wii points right now...
 
bigmakstudios said:
Should I get the XBLA release of Sonic the Hedgehog 2? I'd really like to play it with the Wii's classic controller, but I don't feel like it's worth paying $3 more. >_> Either way, I don't have any Wii points right now...
There's nothing terribly wrong with the port/emulation, if that's what you mean. I'm sure some fanatic can say that the sound is 0.32% off and that one color in the background of level 7 is wrong, but for someone who hasn't played it in 10 years I thought it was absolutely fine.

Rekwest said:
Still 800 MSP for me :(
Uh, what? It's a new set of chess pieces that's free, not the entire game...or what?
 
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