Official Xbox Live Arcade Thread

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Man, I really wish that Capcom would put Final Fight on XBLA.

I just played it on Gametap for the first time in ages and remembered how much fun I had with the SNES version (even if it was gimped compared to the arcade version).

Streets of Rage 2 may be a decent alternative, but it doesn't have Mike Haggar. :)
 
RBH said:
Man, I really wish that Capcom would put Final Fight on XBLA.

I just played it on Gametap for the first time in ages and remembered how much fun I had with the SNES version (even if it was gimped compared to the arcade version).

Streets of Rage 2 may be a decent alternative, but it doesn't have Mike Haggar. :)


I wish Capcom would release some of its games in development already.
 
RBH said:
Man, I really wish that Capcom would put Final Fight on XBLA.


I was just thinking this today :(

Oh and where the fuck is Chutes and Ladders!?!?!?!?
 
http://www.metanetsoftware.com/blog/?p=39


N+ on XBLA this Wednesday (the 20th)!! YES!!!!!!!

By M&R | February 18, 2008

Seriously, it’s been killing us to keep all the news about N+ quiet. We have really big mouths, and it’s hard to shut that down. But, finally, we’re FINALLY allowed to share the good news with everyone. N+ will be available for download for 800 points on this Wednesday, February 20th, at 9am PST. Yay!We feel like maybe there’s not as much buzz as there could have been, but the orders to keep it all under our collective hat came from Microsoft’s marketing department, and presumably they know a lot more about this sort of thing than we do. ;)

At this point we’re completely anxious, worried that it’s too hard and no one will buy it because the graphics are so minimal and stylized (though stylish), and after struggling with the demo for the hypothetical 3 minutes you have before people get bored, they’ll give up instead of pushing on and finding their inner ninja. All we can do is hope people will see/play past all that and get incurably addicted. And then addict their friends! ;)

There are also a couple sets of really cool gamerpics and themes in the LIVE Marketplace — we would have liked to put them up for free, but this is apparently against policy. It *is* a bit frustrating: it seems silly to us that gamers have to pay for something entirely superficial and not even part of the game! In any case, we’ll try to have preview pics up on Wednesday, so at least you can see what you’ll be getting. There will also be one or two level packs coming in the future, though we don’t really know the timing for that yet.. but we figure 450 levels should keep everyone busy for a while ;)

The GDC is looking like it’s going to be great. Raigan’s got a presentation on Monday, and Mare and Nick are doing the N+ XBLA post-mortem on Tuesday, so we’ve still got some work to do.. but we can’t wait for Wednesday!
 
A few suggested achievements for Enders Game:

Space Buddy Christ:

Commit planetary-scale xenocide and become a messiah.

Oops, I Did It Again:

Beat two (2) or more school children to death with your fists and fail to notice a pattern forming.
 
http://www.xblarcade.com/node/1706

Late to the Story: Blood Bowl is an XBLA Release

Blood Bowl is a game that us here at XBLArcade.com have been looking forward to since it's announcement; unfortunately, we completely missed the boat on Cyanide telling OXM UK that the title is an Xbox Live Arcade release (thanks badgenome). Blood Bowl is a remake of a classic board game which is a take on American football. Think Mutant League Football or Speedball with orcs. The game will feature both real-time and turned based, traditional control of your players.
 
Really sucks how MS won't allow for free gamerpics of XBLA titles. They need all the marketing they can get, and free GPs would be great for that.

It would make sense to allow for ONE free gamerpic for each game for marketing's sake. It just makes sense.

-addendum-
To be clear, I mean for pre-release, to build pre-release hype. A relevant example is how Sony had various Drake gamerpics available for free since soon after the PS3 launch, and I'm sure that helped expose Uncharted as many people would adopt it.
 
FightyF said:
Really sucks how MS won't allow for free gamerpics of XBLA titles. They need all the marketing they can get, and free GPs would be great for that.

It would make sense to allow for ONE free gamerpic for each game for marketing's sake. It just makes sense.

yeah seems odd that they do have one or two free gamerpics for each new title, but you can only get them if you buy the full game
 
Just saw this topic pop back up. Any idea on which month Ikaruga is coming out? Next week would be awesome as I have time off, but any time in the near future would be nice.
 
JavaMava said:
Just saw this topic pop back up. Any idea on which month Ikaruga is coming out? Next week would be awesome as I have time off, but any time in the near future would be nice.


It could be any time, we just don't know right now.

Anyway, G4's X-Play profiles Reflexive Entertainment and shows off some Axiom: Overdrive footage.

http://www.xblarcade.com/node/1708
 
we would have liked to put them up for free, but this is apparently against policy. It *is* a bit frustrating: it seems silly to us that gamers have to pay for something entirely superficial and not even part of the game! In any case, we’ll try to have preview pics up on Wednesday, so at least you can see what you’ll be getting

You know what shits me more than paying for gamerpics? YOU CANT SEE WHAT THE FUCK YOU ARE BUYING.

It's the most retarded thing I have ever seen in the world. Things like this make me believe that if Sony comes out with an achievement and profile system that is on par with MS, and INFORMS the player what they are getting, Microsoft will be fucked. I'm hoping it happens too.
 
Struct09 said:
Could be good. There were some older MTG games for the PC that were a lot of fun, but then they got obsessed with micro-transactions. Hopefully they don't pull that crap with this version.
I'd be amazed if they didn't. The original MTG is basically a non-digital form of micro transactions.
 
Mar_ said:
You know what shits me more than paying for gamerpics? YOU CANT SEE WHAT THE FUCK YOU ARE BUYING.

It's the most retarded thing I have ever seen in the world. Things like this make me believe that if Sony comes out with an achievement and profile system that is on par with MS, and INFORMS the player what they are getting, Microsoft will be fucked. I'm hoping it happens too.

I know...I made the mistake of buying an EA Sports FIFA pack, that promised to have "North American Flags" of North American nations, I thought hey I'll get a Canadian flag GP. I buy it, and I get every single flag of every North American nation except Canada. :P

It seems that most of them nowadays are featuring pics of what you are going to buy, but not all. So for me, no pic, no sale, no matter what the description says. Sure, there are sites that show you what it is, but hey, I can't surf the net from the 360...
 
Go Go Break Steady impressions from the Stick of Joy.

GDC08 impressions: Go! Go! Break Steady

3 Comments by Ross Miller Feb 18th 2008 9:16PM
Filed under: Microsoft Xbox 360, GDC, Rhythm
Though not officially announced yet according to developer Little Boy Games' website, we had a chance to pick up and try out Go! Go! Break Steady at the XNA bar in Moscone Center North. The rhythm game is reminiscent -- in both gameplay and title -- of Boom! Boom! Rocket. We picked our character (the bespectacled brothah on the left in the above picture) and proceeded to press the according buttons and as they quickly scrolled from right to left on the screen. One mistake would result in a failure for that sequence and we'd be told to "try again" with a new, somewhat easier sequence.

We didn't fare too well with the game; more often than not, our avatar fell on his butt in disgrace. (In our defense, the music volume was very low and drowned by the adjacent console playing Mass Effect.) We wish the buttons that scrolled on the screen also had corresponding arrows; dance pad compatibility would add to the replayability, as would guitar and drum controller support. It's hard to make a judgment given the lack of music, which will ultimately make or break the game. Go! Go! Break Steady is being planned for release this year.
 
http://www.xblarcade.com/node/1714

360Sync at GDC: N+ Interview and Day 1 Recap

gdc08 Devon Kofsky (aka DaKing240) has the XBLA skinny from GDC. How? Well, he's there. I'm not jealous. I swear.

Moving on!

GDC Day 1 brings news that NinjaBee's Doritos game will be light on the advertising. And thankfully, they decided to code in the fun after previous complaints. Also, Freeverse mentioned that DLC is on the way for Marathon.

And apparently the best advice for those getting stuck on levels in N+ is go and have a beer and come back later. Law willing, of course. Oh, and DLC is coming for N+ too. Without further ado, here's the N+ interview.
 
Top Arcade Titles (Full Versions)
1. Poker Smash
2. Commanders: Attack (debut)
3. Rez HD (-1)
4. Chessmaster Live (-1)
5. UNO
6. Discs Of Tron (debut)
7. Metal Slug 3 (-3)
8. Bomberman LIVE (-2)
9. Sonic The Hedgehog 2 (-2)
10. Worms (-1)

The above arcade list is based on full versions purchased.

--------

Poker Smash seems to be a big success, two weeks in a row at #1 now. Discs of Tron on the other hand, had one of the lowest debuts (I think) of any XBLA game at #6.
 
So appreantly an XBLA Version of Fable 2 is going to debut before the disc-based game according to the Microsoft GDC thread.
 
Microsoft PR:

· “Braid” (Number None Inc.). Developed by Independent Games Festival Winner and experimental game designer Jonathan Blow, “Braid” is a platform experience that bends all the rules with the manipulation of time. “Braid” will launch this spring.

· “Castle Crashers” (The Behemoth). “Castle Crashers” is the second title currently in development by award-winning independent developer The Behemoth, creator of “Alien Hominid HD.” The role-playing game (RPG) adventure will let up to four players hack, slash and smash their way together through a visually stunning hand-drawn landscape. “Castle Crashes” launches this summer.

· “Defense Grid: The Awakening” (Hidden Path Entertainment LLC). “Defense Grid: The Awakening” is the definitive tower defense game experience designed specifically for Xbox LIVE Arcade and launches this summer.

· “Go! Go! Break Steady” (Little Boy Games). An Xbox LIVE Arcade exclusive, “Go! Go! Break Steady” is the debut title from independent developer Little Boy Games. The combination music and puzzle game combines break dancing with novel gameplay and launches this summer.

· “Penny Arcade Adventures: On the Rain-Slick Precipice of Darkness” (Hothead Games). The first video game collaboration between Penny Arcade creators Mike “Gabe” Krahulik and Jerry “Tycho” Holkins and legendary game designer Ron Gilbert, “Penny Arcade Adventures” is an RPG-adventure game set in a highly stylized 1920s universe filled with bizarre characters, outrageous combat and adult humor. The first episode of the game launches this summer.
 
http://www.eurogamer.net/article.php?article_id=93107

"Imagine two games talking to each other." He's very excited about this. "We are going to be releasing this XBLA game a few weeks before we release Fable 2." You can build up stocks of cash with Keystone and then when you get to Fable 2 you can go and buy stuff. Woo.

14:31:02 -

He's betting on stuff, and now he's got 1000 gold that he can spend in the game world. "What you're seeing there is actually an Xbox Live Arcade game outside of Fable, and what I am able to do is take the money I win from that XBLA game and move it into the Fable world."

14:30:52 -

"Right, now, I'm going to be talking about Fable 2." Two new features - "I think they're cool new features." He's going to do a live demo, which "terrifies" him apparently. First thing he wants to talk about is money. He's showing off a "pub game" called Keystone - "it's a little bit like craps", i.e. gambling.
 
just been catching up, great news, cant wait for castle crashers.

But where are these XNA trials and shard where is the thread about them? ;)
 
Gowans007 said:
just been catching up, great news, cant wait for castle crashers.

But where are these XNA trials and shard where is the thread about them? ;)


Somebody else made that, I was busy with the conference.
 
Psychotext said:
I need more info about this XBLA / XNA thing. Anyone know anything? Sounds great in theory but seemed to be a bit light on detail.


Here is everythign XNA related from the GDC Keynote.

18:53:32 -

Everyone claps. James is quite a cool customer by the look of it. And now he's on stage. "Community Game Creator". He's going to show off his game. Dish Washer.

18:55:10 -

You're some sort of samurai taking on cyborgs. "It's sort of a personal story." It's a 2D hackandslash with a neat combo system, by the look of it. He says the greatest thing about winning the compo is that he can get up at 12, and that "thanks to the magic of XNA" he can put off growing up for another five years.

18:55:35 -

Bye James! We liked James. Chris Satchell says he's excited to play Dish Washer and the other games. "But what about the other games?" What indeed, Chris. He thinks it's a shame. "We can change all this starting today."

18:55:55 -

"For the first time ever this year you'll be able to have community games distributed via Xbox Live." "For free! Say for free!" someone near me shouts. Shut up you div.

18:57:28 -

Chris is unphased. "With great power comes great responsibility," he says. Good old Spider-Man. He's going to let the community manage the content: create, submit, review and play. "I'm not going to be the arbiter of what the community does." The community's going to have control, within basic ground rules. Democratising game distribution. Woo.

18:58:45 -

"We've talked about 'Create' a lot, so let's talk about 'Submit'." Your XNA Creator Identity will act like a Gamertag, capturing the progress of your products. You can then roll along blood, injuries, hostility, cruelty etc. on slider bars to tell people what your game's about. Then the game goes out to peer review from other creators.

18:59:40 -

They will be looking for prohibited content - IP infringement, etc. Probably child porn too. You're not allowed any of that child porn. Then: "10 million people on Xbox Live get to play your game." This means there'll be a thousand games on XBLA by the end of the year, Chris reckons.

19:00:37 -

He's going to show us a game called JellyCar. It's about physics and soft body something or other. "It's Tonka Toys meets Jello." Looks good. Next game is Belgian, "Little Gamers" - another 2D game, with chainsaws and zombies. A little man with a baseball cap chops up tiny zombies. It's got bullet time and a shotgun.

19:01:16 -

Chris says he "loves Quake". "I think any action game can be better with the application of rocket launchers." Good thing it's got one then. "We're also proving here that if your theme music is cute enough, you can get away with anything."

19:02:04 -

He's now showing a reel of other games. ProximityHD - some sort of Hexic-style puzzler. Trilinea - sliding blocks puzzle. Culture - spherical worlds with flower-growing. Rocketball - throwing stuff on the street. Dish Washer again. JellyCar again. Think Elasto Mania drawn on graph paper.

19:05:49 -

BLB. Clapping. Chris says if you're anything like him, you'll want to play it. You can go to Xbox Live Marketplace right now and download demos of Jellycar, Dishwasher and other community-developed games as trial versions. Go for it, kids. [We can't find them - Ed]

19:03:58 -

XNA Game Studio is also a great cross-platform tool, he points out. They're showing a testbed game from Redmond running on the PC. Apparently it's really easy to move it between the two. "Wouldn't it be even better if you could take this mobile?"

19:04:12 -

Not really, Chris. Aha, you can build XNA Game Studio games on your Zune. Woo!

19:05:11 -

He's going to show us what that looks like. Zauri, the game we just saw, pops up. You move the ship around with the touch-pad thing, and it looks exactly the same. You can even play music from your Zune at the same time. "This is my marketing director's Zune...Mine's in my pocket."

19:06:07 -

You can also build wireless multiplayer games for Zune. Bertie tells me the games aren't on Live yet - Chris wasn't specific, but he did say that they'd be there and mentioned that we should go for them "after the speech". Anyway: "This year we complete that vision - we democratise game creation."
 
While it's great that Microsoft announce new XBLA games at every conference going, there are still a ton of games that we've yet to see.

Hoopworld? War World or whatever it was? There are bazillions!
 
cjelly said:
While it's great that Microsoft announce new XBLA games at every conference going, there are still a ton of games that we've yet to see.

Hoopworld? War World or whatever it was? There are bazillions!
One Wednesday they'll have to deliver like 20 games to catch up.
 
Gamespot has a new hands-on preview of Bionic Commando: Rearmed

http://www.gamespot.com/ps3/action/bioniccommandore/news.html?sid=6186417&mode=previews

SAN FRANCISCO--Longtime action fans have known for years that the nearly two-decades-old Bionic Commando is a series sorely overdue for revival. Capcom agreed, clearly; the company is collaborating with Swedish developer Grin to create a modern 3D adaptation of the hallowed platformer on current consoles. As if that weren't enough, Grin is also working on a feature-packed love letter to Bionic Commando fans with a new downloadable remake of the game subtitled Rearmed, which we got to try out at Capcom's demo suite off the GDC show floor. Even after only a few minutes with the game, we're confident in saying that anyone with even a passing affection for the old Bionic Commando will want to keep a close eye on this game when it lands on Xbox Live Arcade and the PlayStation Network in the May to June timeframe.

Everything about this remake looks faithful to the original, from the numbered world map to the visual aesthetics and layout of the levels. In the communication centers--where you contact your agents deep in the field--you'll see newly drawn 2D portraits of the soldiers you're talking to, just like in the NES version. Even the arm-swinging physics feel right on point, so if the timings involved in swinging from lamppost to lamppost are permanently imprinted on your neural pathways (as they are with any BC fan worth his or her salt, let's face it), you'll be able to jump right in here and start fighting back against the Imperials in no time. There's one new arm-related move called the side swing, which lets you grab a grapple point directly in front of you while falling to get some extra distance out of your swing.

Speaking of bosses, Capcom producer and professed BC nut Ben Judd admits that they were lousy in the original game, so the designers at Grin have gone back and added more creative and challenging boss encounters to the mission. We saw the first boss, called the beetle, which was a flying spheroid robot with various guns and shielding. The trick here was to grab a barrel with our bionic arm, hurl it at the beetle to drop it to the ground, then blast away at its exposed weak spot before it got back into the air. In the co-op version of this fight, the boss was able to move its shield around, making both players coordinate to throw barrels high and low to strike the right spot.

Rearmed even has a 50-plus-level challenge mode which Judd likens to Metal Gear Solid's VR missions, due to their wireframe, virtual reality-like appearance and their focus on quick, simple action-related tasks. From what we could tell, all of the challenges will focus on the swinging mechanic; specifically, most of them just want you to get from point A to point B. The problem is what lies in between, which mostly consists of sparsely distributed grapple points and platforms over spike traps and bottomless pits. Judd says the later stages will become so complicated that figuring out how to pass them will be more like solving a puzzle than playing a simple action stage.
 
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