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(OH SHIZNITS) Devil May Cry 4 confirmed multiplatform PS3/360/PC

Hammer24 said:
Perhaps it bombed, because it wasn´t an exclusive anymore? I´ll wait for the numbers it´ll sell on the 360, before I come to a conclusion.
:lol :lol
 
justjohn said:
:lol , you telling me if vf5 was exclusive on the ps3 it would have done crackdown numbers in japan and america
I for one hope thats the case i hope all of these games that were supposed to be PS3 exclusive flop and the ones that really stay exclusive succeed. Maybe it'll send a message to these companies to stop lying to people about exclusivity if a game is going to be multiplatform say so from the beginning and stop all the bs.
 
Sysgen said:
If you extrapolate a bit one can say that Keiji Inafune is responsible for this since he is the one that got DR and LP green lighted at Capcom. The games then went on to sell extremely well and now we have DMC4 on the 360.

Agreed. What is interesting is that back in '06 there was that featured cover story in Game Informer on DMC4 in which the lead designer was talking about how the PS3 version was requiring all of their time and that an X360 version was simply not possible at that time. Perhaps two teams are working on it? Nonetheless, I wonder if the PS3 is still getting the most attention or if they have now pulled things back to a more solid middle ground.
 
Hagi23 said:
I for one hope thats the case i hope all of these games that were supposed to be PS3 exclusive flop and the ones that really stay exclusive succeed. Maybe it'll send a message to these companies to stop lying to people about exclusivity if a game is going to be multiplatform say so from the beginning and stop all the bs.
i think after this episode i dont really trust any of these companies anymore. not that i did mind, but i remember capcom going on about how dmc4 was only possible using the cell processor :lol
 
Shane will just say that God of War is the new DMC. And honestly, he'll be right. This still hurts Sony though, and is part of a trend.

Sony wanted to spend money on stuff that they own and publish instead of moneyhats. Will they stick to it?
 
Hagi23 said:
I for one hope thats the case i hope all of these games that were supposed to be PS3 exclusive flop and the ones that really stay exclusive succeed. Maybe it'll send a message to these companies to stop lying to people about exclusivity if a game is going to be multiplatform say so from the beginning and stop all the bs.

Normally I skip right past this post, declaring it fanboy noise and moving on.

But I'm thinking that if I had just enough cash to get one next gen system, and choose the more expensive one with no playable games for most of Year One because I thought it was the only place to eventually play DMC and the like, I would be pissed too.
 
justjohn said:
:lol , you telling me if vf5 was exclusive on the ps3 it would have done crackdown numbers in japan and america

Of course not, the user base is just to abysmal for this. But it COULD have moved a couple more numbers nonetheless. I simply wont exclude the possibility.
 
dark10x said:
Not entirely unexpected, I suppose. I'm uncertain as to why they continue to release PC versions of their games, though.

Isn't Capcom creating all of their current titles on PC->360/PS3 cross-platform dev systems? Their upcoming PC games may not be ports any more.

I know there was speculation that DMC4, and only DMC4, might be developed using a different engine but that would be hard to believe at this point.

I wouldn't be surprised if their upcoming PC stuff requires multi-core architecture like Alan Wake.
 
I like how people are now backpeddling on VF5. After months of hearing, "VF5 will sell systems," you guys are now saying, "it never was popular." Some of you guys are full of shit.
 
beermonkey@tehbias said:
Shane will just say that God of War is the new DMC. And honestly, he'll be right. This still hurts Sony though, and is part of a trend.

Sony wanted to spend money on stuff that they own and publish instead of moneyhats. Will they stick to it?

I think Phil said last week that third parties are needing to go multiplatform to cover their dev costs. Considering that the cost of these games is so high and the userbases of the PS3 and X360 are still way behind the userbases of the PS2 and Xbox, the profit margins are already slim. I think the size of the userbase is the absolute key and unless Sony finds a way to overcome the sizeable gap between it and X360, then the X360 will continue to be an option and we will continue to see very few third party exclusives. This is why the European launch of the PS3 will be so interesting.
 
momolicious said:
so did the RE4 gets ported to PS2 cause this much ruckus?
Probably more. Nintendo fans were out for DMC3 to come to GCN as a trade off. I think Sony fans might have a fit if NG2 doesn't end up on the PS3...
 
DenogginizerOS said:
I think Phil said last week that third parties are needing to go multiplatform to cover their dev costs. Considering that the cost of these games is so high and the userbases of the PS3 and X360 are still way behind the userbases of the PS2 and Xbox, the profit margins are already slim. I think the size of the userbase is the absolute key and unless Sony finds a way to overcome the sizeable gap between it and X360, then the X360 will continue to be an option and we will continue to see very few third party exclusives. This is why the European launch of the PS3 will be so interesting.
Totally agree with this.
 
momolicious said:
so did the RE4 gets ported to PS2 cause this much ruckus?
It was worse, at least with DMC4 there was no obligations or prior pledges, and it makes perfect financial sense for capcom.

but with RE4, it was like a pledge being broken, a complete backstabbing :lol
 
DenogginizerOS said:
I think Phil said last week that third parties are needing to go multiplatform to cover their dev costs. Considering that the cost of these games is so high and the userbases of the PS3 and X360 are still way behind the userbases of the PS2 and Xbox, the profit margins are already slim. I think the size of the userbase is the absolute key and unless Sony finds a way to overcome the sizeable gap between it and X360, then the X360 will continue to be an option and we will continue to see very few third party exclusives. This is why the European launch of the PS3 will be so interesting.

I sort of looked at Phil's comments as "well, we know we're losing exclusives, so lets at least put a spin on it that doesn't make us look that bad". And so soon after that comment, we see DMC4 and AC6 coming to the 360. I don't think it's the end to the migration. And I think Phil knows it.

A counter point would be Lost Planet. I'm pretty sure that game was in the black the day it shipped.
 
neptunes said:
It was worse, at least with DMC4 there was no obligations or prior pledges, and it makes perfect financial sense for capcom.

but with RE4, it was like a pledge being broken, a complete backstabbing :lol
oh please is it possible for someone to give us a link to that thread. i would love to read that again.:lol
 
DenogginizerOS said:
I think Phil said last week that third parties are needing to go multiplatform to cover their dev costs. Considering that the cost of these games is so high and the userbases of the PS3 and X360 are still way behind the userbases of the PS2 and Xbox, the profit margins are already slim. I think the size of the userbase is the absolute key and unless Sony finds a way to overcome the sizeable gap between it and X360, then the X360 will continue to be an option and we will continue to see very few third party exclusives. This is why the European launch of the PS3 will be so interesting.

That was concerning GTA IV on 360. I agree with him on PS3 exclusives not able to support themselves. However 360 on the other hand has the install base and given the right exclusive it'll be well supported.
 
I’m walking a wire, feel likes a thousand ways I could fall

To want is to buy, but to live is to die and you can’t take it all

When everything is said and done I won’t have one thing left

What happened to everything that I ever known

All they gave me was this ticket to heaven, a ticket to heaven that said to lie in the bed that
you make :'(

Sony.





:lol
 
momolicious said:
you know its only fair that x360 gets DMC4 also since PS3 is getting Ninja Gaiden Sigma. i hope people realise this
Yeah, I'm pretty sure that Capcom called an emergency Japanese Developers Council meeting to determine which of their PS3 games would go multiplatform.
 
So justjohn, going by your logic, Sony has determined the following were not worth tying up:

GTAIV
Devil May Cry 4
Virtua Fighter 5
Ace Combat 6
Dragon Quest 9

Hey, I can see it for all but GTA and DQ, I've said all along that these 'exclusives' were not going to sell systems, but at this point we really have to ask - which third party games are worth tying up? Final Fantasy, obviously. Metal Gear? I've said it before and I'll say it again...Metal Gear isn't going to move systems on the level people think it will.

So what's worth it for Sony? And when do we start accumulating all of these medium-to-large sized games into a large overall effect?
 
Klaxon said:
Can't wait for the 360-version of MGS4. :)

You mean the one that won't exist because Kojima is adamant about disc space for the new sound system that is being created for the game?

Oh and something about not wanting to use compression.
 
DarknessTear said:
You mean the one that won't exist because Kojima is adamant about disc space for the new sound system that is being created for the game?

Oh and something about not wanting to use compression.

Wait until the board beats some sense into him.
 
DarknessTear said:
You mean the one that won't exist because Kojima is adamant about disc space for the new sound system that is being created for the game?

Oh and something about not wanting to use compression.

Konami is also pretty adament about something, and that is making as much money as possible.
 
Me reading some of the posts in this thread:

2uprcaw.gif
 
tahrikmili said:
Wait until the board beats some sense into him.

He's on the board!

I think he wouldn't be involved in whatever porting or whatever. I'm sure he wouldn't object as long as he doesn't have to limit his whole design/scope thing.
 
I think putting loyalties to a system before loyalties to game developers, their games, and their well being is foolish. People who were mad about Capcom porting RE4 to PS2 obvioulsy didn't care about Capcom's well being enough to recognize that they are in the business of making money. In the case of DMC4, Capcom is ovioulsy showing they have learned from the Gamecube deal and they are going multiplatform before any version of DMC 4 appears. Last year, we heard Capcom boasting about their dev tools and how they could get a game to a certain spot and then divide up resources to make that game for both the PS3 and X360 and develop the game to suit each system's attributes. I think DMC4 is likely the first game we will we see from them that will fully use this plan.
 
DarknessTear said:
You mean the one that won't exist because Kojima is adamant about disc space for the new sound system that is being created for the game?

Oh and something about not wanting to use compression.

You should head over to the DMC4 thread and check out all the crow being served to people who said similar things about this franchise. Publishers and developers exist to make games that make money. Sure, Kojima may be in it for the art, but he still has to answer, and ultimately cater, to the wishes of his employer, and Konami isn't going to burn cash for long so Kojima-san doesn't have to use sound compression.

Not saying MGS4 is going multiplat, but yeah, if it isn't, it has nothing to do with disc space or sound compression.
 
urk said:
You should head over to the DMC4 thread and check out all the crow being served to people who said similar things about this franchise. Publishers and developers exist to make games that make money. Sure, Kojima may be in it for the art, but he still has to answer, and ultimately cater, to the wishes of his employer, and Konami isn't going to burn cash for long so Kojima-san doesn't have to use sound compression.

Not saying MGS4 is going multiplat, but yeah, if it isn't, it has nothing to do with disc space or sound compression.

He was bitching about the size of blu-ray discs not being big enough so I dunno.
 
Itagaki hasn't had a good next-gen experience:

1) DOA4 doesn't live up to graphical expectations, said to look like DOAX in hi-res.

2) DOAX2 craps spectacularly. The DOA movie bombs as well.

3) Itagaki is sued for sexual harrassment.

4) His protege manages to outdo him with Ninja Gaiden Sigma on PS3.

5) He can't gloat to have the best DEFINITIVE fighter on the Xbox360 because VF5 is now multiplatform.

6) He can't gloat to have the best DEFINITIVE action game on the Xbox360 because DMC4 is now multiplatform.


The guy just can't catch a break. :lol
 
I think putting loyalties to a system before loyalties to game developers, their games, and their well being is foolish.
Perhaps that's not the actual line of reasoning?

In many cases, a multiplatform release results in a technically deficient game. Rather than spending time optimizing for a single platform, the code must be as generalized as possible in order to function on each machine. As a result, the product suffers. Capcom has a great track record so far, so I wouldn't be concerned with DMC4, but many other developers most certainly do not.

In the age of multiplatform releases, we are seeing fewer pieces of software truly taking advantage of the hardware. It's BAD for gamers.

Unfortunately, it runs directly against profit. As a business decision, multiplatform releases are smart. Making money has a priority over project integrity.
 
4) His protege manages to outdo him with Ninja Gaiden Sigma on PS3.

as you cross the finish line, the master of ceremonies announces a false start.

if you accept the fact graciously , turn to page 128
if you want to attack the master of ceremonies, turn to page 34
if you want to pick your ass and smell your fingers, turn to page 23
 
dark10x said:
Perhaps that's not the actual line of reasoning?

In many cases, a multiplatform release results in a technically deficient game. Rather than spending time optimizing for a single platform, the code must be as generalized as possible in order to function on each machine. As a result, the product suffers. Capcom has a great track record so far, so I wouldn't be concerned with DMC4, but many other developers most certainly do not.

In the age of multiplatform releases, we are seeing fewer pieces of software truly taking advantage of the hardware. It's BAD for gamers.

Unfortunately, it runs directly against profit. As a business decision, multiplatform releases are smart. Making money has a priority over project integrity.

For a third party, I always hope they can take full advantage of a console and develop specifically for it. But unlike first party developers, the third-party serves different bosses that don't have console sales in their minds. They are thinking more along the lines of consoles sold. Which is why the Gears of War show that MS helped put on was so rare for a third-party developer to experience. MS basically showed all third parties that if you show them an IP that they think will sell the X360, they will get behind it and promote the hell out of it. If I were Kojima or any other third party developer in Sony's camp right now, I would be looking at what MS did for Gears and expect nothing short of something similar from Sony.
 
Dahbomb said:
Itagaki hasn't had a good next-gen experience:

1) DOA4 doesn't live up to graphical expectations, said to look like DOAX in hi-res.

2) DOAX2 craps spectacularly. The DOA movie bombs as well.

3) Itagaki is sued for sexual harrassment.

4) His protege manages to outdo him with Ninja Gaiden Sigma on PS3.

5) He can't gloat to have the best DEFINITIVE fighter on the Xbox360 because VF5 is now multiplatform.

6) He can't gloat to have the best DEFINITIVE action game on the Xbox360 because DMC4 is now multiplatform.


The guy just can't catch a break. :lol
Weren't you the one who was saying I should be banned from this thread cuz I went offtopic?

Anyway, we can only say Hayashi does a better job then Itagaki when comparing to NG2. DOA4 was originally planned for Xbox 1 and somewhat ported for next-gen. (DOAX2 is a joke).
 
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