I think it will sell these 3.5M on its first year, and 2M of them on launch month.
PSVR2 is cheaper than the full PSVR1 package was when released, and it's also cheaper than similar headsets. And I may be wrong but at launch or aprox. will have Horizon CoM, Resident Evil Village and RE4R plus more.
It won't.I still stand by my prediction. Psvr2 will sell less than psvr1
It should sell more than the first one. The first one was like the same price and it was the kiddy pool of VR. This thing kicks ass compared to what's out for under $1,000 right now. This has a better launch lineup, too.
Not sure if it was Bloomberg who said they'll have 2M units ready for the launch.I doubt it’ll sell that much in the first month.
Yes, there are more people fucked up with finantials now but the economy isn't negatively affecting gaming, and particularly console hardware sales. In fact Sony's hardware sales would be way higher if they would had more chips available.PSVR launched at a different time…now Quest’s mopped up a lot of VR buyers and there’s the issues with the economy at the moment.
Yes. I think to make it compatible with PC and also to up port/remaster a fair amount of the main PSVR1 titles would help.They’d certainly stand a better chance at that if they made it compatible with PC.
Are they saying controllers are not in the box? Or is there a different controller I need to order? I am confused.People are already trying to forget that PSVR and PSVR2 require a PS4 (not included, $400) and PS5 (not included, at least $400), respectively too.
They are included with these initial sets. It’s possible I guess that they sell it without them later though since some games will require a Dualsense insteadAre they saying controllers are not in the box? Or is there a different controller I need to order? I am confused.
I was confused since GameSpot listed them as a requirement like it was an extra charge. Not sure why people are trying to break it out like it is more expensive than it is. It is already an expensive unit. I do understand why some are trying to spin by including the PS5 price but Sony is pushing this toward their fans that already have, or will have, a PS5 anyway.They are included with these initial sets. It’s possible I guess that they sell it without them later though since some games will require a Dualsense instead
Going to be interesting to see how it does. It has things in its favour and also negatives....let's see how much the public takes to it.
When people like Greg at kinda funny games is ragging on it and it's price etc its a huge cause for concern. I personally think its dead on arrival.
It will have what looks like a strong launch when the people that care rush out to get it and then I think it's going to fall off a cliff.
Just looking at the top stream vr headsets.
I do think pcvr users largely go for price and convenience
Well I think we can guess on that. There’s a lot of that going around lately.I was confused since GameSpot listed them as a requirement like it was an extra charge. Not sure why people are trying to break it out like it is more expensive than it is. It is already an expensive unit. I do understand why some are trying to spin by including the PS5 price but Sony is pushing this toward their fans that already have, or will have, a PS5 anyway.
Well I think we can guess on that. There’s a lot of that going around lately.
As far as the separation of the controllers, it could be because VR1 shipped in pieces and because some games on both units require or can be used with either DS4 or Dualsense.
psvr1 not having its own it what made that thing a little shit. loads of devs skip psvr1 because of thatThinking back in that, having move controllers be optional seemed like a good plan at the start. It turned out that most of the greatest vr games really take advantage of hand tracking. I was anticipating a more even split with controller games.
If Psvr1 had it's own controllers that were bundled 1:1 that would have been a lot more expensive. There were at least a good chunk of people who already had the ps4 camera and could use just the headset out of the box.
Thinking back in that, having move controllers be optional seemed like a good plan at the start. It turned out that most of the greatest vr games really take advantage of hand tracking. I was anticipating a more even split with controller games.
If Psvr1 had it's own controllers that were bundled 1:1 that would have been a lot more expensive. There were at least a good chunk of people who already had the ps4 camera and could use just the headset out of the box.
Everything about it pointed to it failing. It was very successful. I know people will point to attach rate but that’s a bogus way to look at a $300+ add on. If Logitech could sell 5 million plus wheels during a generation on one console they would be extremely happy. Plus, PlayStation was able to sell software with it as well.psvr1 not having its own it what made that thing a little shit. loads of devs skip psvr1 because of that
psvr1 not having its own it what made that thing a little shit. loads of devs skip psvr1 because of that
The way I look at it is, more people who didn’t have a PSVR1 will get PSVR2 than people who won’t upgrade to 2 after owning PSVR1It would have been way better with it's own controllers and a pair of cheap cameras just to spread out the binocular distance. Huge compromise for lower price and in the end, you needed to buy the moves anyhow or miss tons of stuff.
The new one will be so much better.
Would it though?In fact, Apples headset could turn everything upside down by itself if they execute it right.
The fact that PSVR shows up as 1/10th of a % is telling me these Steam numbers are really very low at the end of the day.I do think pcvr users largely go for price and convenience
Price is too high to sell more than a few millions. The problem is it NEEDS to sell a lot to make the big budget games profitable, and big budget games are supposed to be the main upside of that headset. Something doesn't compute here. They should have waited to make it more affordable before releasing it.
Many big budget games can have VR modes (see: RE8), where the cost is shared between the base version and VR version.
If VR can't be shared, and must be exclusive, then you don't need to craft a 30-40 hour open world production like with a normal AAA game. So dev costs can be much lower while still retaining high production quality graphics (See: Horizon: CoM)
More VR modes for regular games is going to be a big factor. They hinted at that I think once a year ago and I hope they hold to it. Most of my favorite VR games are fully compatible or ported flat games. It works and it's the way to get a library of graphically impressive games that psvr 2 can provide to differentiate itself. You can have all this great hardware but if you're playing fruit ninja it doesn't mean much.
VR won't be boosted much in popularity when VR additions will be segmented between devices.
You have the Quest exclusives, you have the PSVR exclusives and if things continue I could see Xbox/Microsoft to offer exclusive VR modes too, whenever they decide to join the VR trend.
We already have RE4 VR being Quest exclusive, we have games like RE7 and Ace Combat 7 having PSVR exclusive content and I can see this segmentation get worse, which in the end will lower actual interest in those products because nobody but the die hard fans will buy more than 1 headset to play all the games.
Something like thisIt definitely is the future but currently it's niche because of the size and weight of the headsets. Once they hit 'bulky sunglasses' level at a $500 price point then it is going to be huge.
We also have to remember that wages haven't kept up with inflation so a lot of people have less purchasing power than they did in 2016, even if they make more money. I'm curious to see how Quest does this holiday season after their price hike this year. I'm sure PSVR2 will sell out when it releases. I think VR adoption in general will slow just because of the economy, so I'll be surprised if PSVR2 can hit 7% attach. It will be cool if it can.You also have to remember that there's the inflation. $560 today is cheaper than $560 in 2016. And some PSVR1 games needed 2 move controllers.
It also requires a console that is still not in stock at almost all retailers. So nope, it won’t see even close to that.I think it will sell these 3.5M on its first year, and 2M of them on launch month.
PSVR2 is cheaper than the full PSVR1 package was when released, and it's also cheaper than similar headsets. And I may be wrong but at launch or aprox. will have Horizon CoM, Resident Evil Village and RE4R plus more.
Yep. Seems very likely.I still stand by my prediction. Psvr2 will sell less than psvr1
Sony expects third parties to shoulder the burden of developing fully featured games and not just tech demos and experiences. Not helping that Sony is also closing their VR studios. This new VR headset is dead on arrival. Sure the diehard loyalists will buy it in the beginning. After that sales will dry up.Yep. Seems very likely.
The irony in this post coming from you is hilariousSony expects third parties to shoulder the burden of developing fully featured games and not just tech demos and experiences. Not helping that Sony is also closing their VR studios. This new VR headset is dead on arrival. Sure the diehard loyalists will buy it in the beginning. After that sales will dry up.
Sony expects third parties to shoulder the burden of developing fully featured games and not just tech demos and experiences. Not helping that Sony is also closing their VR studios. This new VR headset is dead on arrival. Sure the diehard loyalists will buy it in the beginning. After that sales will dry up.
Sony has multiple (at least 2) in-house games coming out during the launch window.Sony expects third parties to shoulder the burden of developing fully featured games and not just tech demos and experiences. Not helping that Sony is also closing their VR studios. This new VR headset is dead on arrival. Sure the diehard loyalists will buy it in the beginning. After that sales will dry up.
LOL.... That is how i felt when I was trying to get a ps5. As someone who had a ps1 since the start and psn account on the first weeks when ps3 launched, it was frustrating not getting one until last May. I saw people get them who didn't play much and was like wtf.. Eventually got the invite.Well, it will surely not reach this number if you can't buy it.
Still waiting a fucking invite to have a "chance" to pre-order it.
My digital library is literally exploding from PSVR games and I haven't been "selected " while some who never touched VR have received their invite. I guess I'm not the target and they want new customers.
Frustration is not enough powerful word to describe my feelings about this fiasco invite system from Sony. I politely INVITE you to go fuck yourself Sony for this
*replace the chair by a PS5
/partial off topic rant
PSVR2 doesn't need "early VR hype" when the entire VR space is much bigger, and therefore there's more interest in general, than back in 2016.
The price is not any higher than PSVR1 when it launched.
Overhyped is comical, but you're free to have your opinion.
It should not come as a surprise that there will be MANY BC updates to titles, but they require more extensive patches to re-work everything for better performance and controls than what a straight BC port would allow. I don't see why you think this won't happen to the most popular titles. Sony didn't write off patches for titles, they wrote off 100% BC right off the bat.
they wrote off native BC support because the tech has evolved to the point where patching the PSVR1 games is the better path to take going forward.You can't say (proof) that there will be "many" BC updates to titles, and then admit also that Sony write-off BC 100% off the bat.
Not sure if it was Bloomberg who said they'll have 2M units ready for the launch.
We also have to remember that wages haven't kept up with inflation so a lot of people have less purchasing power than they did in 2016, even if they make more money. I'm curious to see how Quest does this holiday season after their price hike this year. I'm sure PSVR2 will sell out when it releases. I think VR adoption in general will slow just because of the economy, so I'll be surprised if PSVR2 can hit 7% attach. It will be cool if it can.
Price is too high to sell more than a few millions. The problem is it NEEDS to sell a lot to make the big budget games profitable, and big budget games are supposed to be the main upside of that headset. Something doesn't compute here. They should have waited to make it more affordable before releasing it.
All of this speculation will go out the window when they release 2-3 must have first party titles
they wrote off native BC support because the tech has evolved to the point where patching the PSVR1 games is the better path to take going forward.
I got mine for $299 last year when the market was flooded with them. Made me wonder if most people who really wanted one didn't already buy one. Even with deals I would be surprised if they do as well as last year.Quest 2 is going to have holiday deals in some places. It's also still cheaper than the alternatives.
But yes VR adoption will slow because of the economy, because it already has with MobileVR suddenly not existing in reports now. By excluding that it makes it seem like there's growth but there isn't.
To ship 2M copies at launch means they expect to sell it in a few days or weeks.Which has nothing to do with how much they are expecting to sell. This is something else I've seen repeated in this thread and others.
Please can you share a legit Sony source mentioning these shipments?Is everyone losing their memory and forgetting how PCVR's had large initial shipments to make the sales look impressive and it took them time to sell that stock?
As for "speculation" 2-3 must have first party titles means nothing if they don't get the general audience to come over. PSVR2 could be launching with Horizon, Astrobot 2, and Alyx and it wouldn't make much difference. Those are good experience for some audiences and gamers, not what's needed to sell headsets.
I got mine for $299 last year when the market was flooded with them. Made me wonder if most people who really wanted one didn't already buy one. Even with deals I would be surprised if they do as well as last year.
To ship 2M copies at launch means they expect to sell it in a few days or weeks.
Please can you share a legit Sony source mentioning these shipments?
This doesn't make sense imo. Don't actual good games cause people to come over? If games like Horizon, Alyx, and Astrobot aren't good enough for the "general audience" then what in your opinion wins them?
It is how hardware and physical game shipments (or well, any physical products) always worked. The manufacturer ships what aprox. retailers expect to sell in a few days/weeks, and if it's more than what they can produce, they ship what they have available. And a few weeks later once they sold most of it they make another shipment for the amount of units they expect to sell the next few days/weeks. And they repeat until there's not enough demand to ship more units.Not how VR shipments have worked yet since this new wave started 7 years ago. They are not selling 2 million units in a few days or weeks. Stop.
Except it is, because the money is worth less now, so you're actually paying with inflation more for the full headset.
It is how hardware and physical game shipments (or well, any physical products) always worked.
If it's true that they will have 2M units ready to be shipped at launch means that they expect to sell 2M in a few weeks, period.
You have it the backwards….