Once-hyped games that are now completely forgotten

God of War Ascension. Haven't heard much talk about it and it only came out last year.
 
When that Spore creator was came out, people were going nuts. The imaginations were running wild and people were going ape shit with hype levels.

Then the full game came out. Good god. Nope, nope, nope.


I solo don't want this to happen with No Man's Sky.
 
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Dark Cloud. One of my more anticipated PS2 titles. I had a great time with rebuilding the cities, though.
 
What about Zombies Ate My Neighbors? It was so hyped that I remember Andy McNamara, in the 1993 E3 edition of Game Informer, saying that it was easily his most anticipated game for the year.

That was quite a statement when you look at even a small sampling of other games that came out in 1993:

Star Fox, Syndicate, Mortal Kombat II, Day of the Tentacle, Link's Awakening, Samurai Shodown, Mario All-Stars, Secret of Mana, Sonic CD, Myst, Doom, and 7th Guest

In a historical context, Zombies Ate My Neighbors might not even fit in the top thirty most influential games that came out in 1993. Relative to Mortal Kombat II, Myst, or Doom, probably no one even remembers or cares what it even was.

Zombies ate my Neighbors was an awesome game and has a strong cult following. If there was hype being generated for that game it must have been solely from that guy as I heard jack about it and didn't know it existed until I saw it on a rental rack.

The sequel is complete trash though.
 
Dark_Cloud_-U-_-SCUS-97111-.jpg


Dark Cloud. One of my more anticipated PS2 titles. I had a great time with rebuilding the cities, though.

I had been searching for this game for years I couldn't remember what it was called and I only ever played the Demo back in the day. I put hours into it but I was only young so couldn't rremember anything but the game play.

Thankyou!
 
Playstation Allstars Battle Royale.
That awesome-looking rpg from Konami on the 3DS that never got localized.
 
Wildstar.

A new MMO with action combat, hardcore dungeons, 40 man raiding, player housing, an emphasis on communication between players and devs, attunement quests, a sci-fi aesthetic, bright graphics that will age well, a path system that lets you filter the sort of quests you want to receive, and mount customization? That all sounds amazing, sign me up!

Then the game came out, and it didn't have the prettiest launch. Bugs everywhere, archaic quest design with bloated kill/collect objectives, gear and attunement progress in dungeons tied to a medal system that put group PvE content on a timer that encouraged skipping mobs and disbanding after a single wipe (seriously!), an abundance of recycled level 50 copies of low-level zones being used as boring daily hubs, only 5 dungeons on launch, scenarios that were piss-easy and lasted unnecessarily long amounts of time, attunement quests that blocked people from seeing the most fun aspect of the game and discouraged alts, pvp win-trading leading to skewed gear rankings from day one, optimization leaving many unable to play a game that wasn't technically impressive compared to its contemporaries, an opening of more servers to stave off long queue times resulting in ghost towns, only 2 battlegrounds, numerous class bugs that ruined raid meters... AHHH! How could you mess up this much?!

Watching the game fall from grace was a trainwreck. The game's subreddit became a goldmine of schadenfreude as diehard fans desperately clung to the sinking ship, vehemently defending the game against its critics with cries of "casual!" and "go back to WoW!". It only continued to implode as the two faces of the game (Frost and Jeremy Gaffney) either ceased their role at the company or transferred completely to a different one, respectively, and a large round of NCsoft firings left the studio crippled.

Now the game looks to be in dire straits. The monthly content drops were delayed to quarterlies, the only segment of the population still intact are the raiders, and there's no new raid content on the horizon.

Poor, poor Wildstar.
 
OK.

Not necesarily hyped but they seem to be largely forgotten...those Strike games:
Desert Strike
Soviet Strike
Jungle Strike
Urban Strike

Jungle_strike_cover.png
I loved that series as a kid. It was tough and very punishing at times, but if you scouted around a base, you could find ways to pick bases apart section by section without taking major losses. If you went into through the front gates guns blazing, you would usually lose a helicopter, but taking your time led to success.

At first I thought the game was cheating, I was use to cheap deaths due to playing games that were either too easy or had cheap glitchy nearly unbeatable sections ala Battletoads or landing on the aircraft carrier in Top Gun. I would steam roll games with guns blazing, but the series at first forced you to think about how you approached the targets. IIRC fuel was also a concern, so you had to make sure you took things out in a timely manner. Poor quality in later releases is what killed the series for me, but I havent forgotten the earlier games.

A little off topic, Soviet Strike was the first review I read by Jeff Gertsmann and I started to follow his work based off that review. Crazy to think it was almost 20 years ago now.
 
This thread is full of people who want to point out that nobody remembers a particular game.

A lot of the games mentioned (too many to recount) were never really that hyped. They were just bad.
 
Wildstar.

A new MMO with action combat, hardcore dungeons, 40 man raiding, player housing, an emphasis on communication between players and devs, attunement quests, a sci-fi aesthetic, bright graphics that will age well, a path system that lets you filter the sort of quests you want to receive, and mount customization? That all sounds amazing, sign me up!

Then the game came out, and it didn't have the prettiest launch. Bugs everywhere, archaic quest design with bloated kill/collect objectives, gear and attunement progress in dungeons tied to a medal system that put group PvE content on a timer that encouraged skipping mobs and disbanding after a single wipe (seriously!), an abundance of recycled level 50 copies of low-level zones being used as boring daily hubs, only 5 dungeons on launch, scenarios that were piss-easy and lasted unnecessarily long amounts of time, attunement quests that blocked people from seeing the most fun aspect of the game and discouraged alts, pvp win-trading leading to skewed gear rankings from day one, optimization leaving many unable to play a game that wasn't technically impressive compared to its contemporaries, an opening of more servers to stave off long queue times resulting in ghost towns, only 2 battlegrounds, numerous class bugs that ruined raid meters... AHHH! How could you mess up this much?!

Watching the game fall from grace was a trainwreck. The game's subreddit became a goldmine of schadenfreude as diehard fans desperately clung to the sinking ship, vehemently defending the game against its critics with cries of "casual!" and "go back to WoW!". It only continued to implode as the two faces of the game (Frost and Jeremy Gaffney) either ceased their role at the company or transferred completely to a different one, respectively, and a large round of NCsoft firings left the studio crippled.

Now the game looks to be in dire straits. The monthly content drops were delayed to quarterlies, the only segment of the population still intact are the raiders, and there's no new raid content on the horizon.

Poor, poor Wildstar.

Yeah and now with Warlords of Draenor i am not going back there but i stopped playing after less then a month another on the pile of worst purchases this year went playing WoW again and everything was great it had some good ideas but the execution was horrible. Also doing the hardcore stuff..sorry don't have time for that also the game was horrible optimized. I know 60 people where laid off not to long ago but to me i played a lot of MMO's but i keep coming back to WoW just because the company's who still try to be them or beat them they need to forget that it will never happen.
 
This thread is full of people who want to point out that nobody remembers a particular game.

A lot of the games mentioned (too many to recount) were never really that hyped. They were just bad.

I'm not sure how forgotten some of these games can be when a dozen people have mentioned then.
 
This thread is full of people who want to point out that nobody remembers a particular game.

A lot of the games mentioned (too many to recount) were never really that hyped. They were just bad.

Here's a game that was hyped through the roof and was horrible...Hellgate: London.
 
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It was already mentioned, but MAN I wish this game would have sold well or people had actually played it. I got it around release and played the shit out of it online and against bots. The gunplay combined well with the limited melee stuff and you could have the Mortal Kombat announcer and play as Raiden.

If only it hadn't come out in the one period in history when no one was making PC Ports. People would still be playing it today.
 
Based on the last page alone, it appears we aren't really getting the theme of this thread. Most of those titles were either never hyped, or never forgotten.
 
I've got all of you beat.

Global Operations.

Was supposed to dethrone Counter Strike and had decent magazine coverage.

Global_Operations_cover.png


Good choice. I recall this being one of those moments where the games industry was rushing to catch up to the trends, and pushing out stuff like this to try and get the millions of people flocking to Counter-Strike as it was becoming a viral phenomenon. The games press was hyping it as the CS killer of course, because it came from their traditional PR contacts and game industry and wasn't some 'weird mod thing' that exploded in popularity entirely without their help.

Oh man, I remember getting caught up in the hype. When demo came out for one of the online maps, every one went mental and played it to hell and back.

Surprisingly enough the demo of the game was good and every one had generally positive things to say, but when the game finally lunched not a lot have bought it and those who did (my self included) did not last long.

There was some kind of change between demo and full game, like there was some kind of modification under the hood that made it feel less tight and more junkie, or perhaps people were willing to overlook it because of being demo and never been fixed for full version. Perhaps both parts?

Its been loooong loooong time......


What?

That's bullshit, it was arguably my and many folks I know most played game on ps1, it was the most successful and effective game as a car carnage game that I know and put Twisted Metal to shame in mechanics and graphics on ps1. It got remaster on x360 o believe and sequel back in the day, but that game sucked tits.

Not sure about the preceding hype because I lived in eastern Europe at the time, but damn that game had warm reception anywhere I went.
 
OT:
Warhammer_-_Mark_of_Chaos_Coverart.jpg


One (if not the best) of the best trailers of all time, hyped to be like total war in Warhammer! and what did we get!? A game so okay it is just ok. It had indeep way to how you wanted yours troops to look, but the gameplay of it was so meh.

I did not care about warhammer (apart my bro at the time collecting models) nor do I care now, but my god!!!! That hame has most amazing trailer EVER!!!!

HOLY SHIT STICKSSSSS!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!wegwrgrqgvbevgbiuqe

See for your self:
https://www.youtube.com/watch?v=dNFGJQIW5ZM
 
L.O.L

Wow, are you for real?

Does this qualify as ban worthy troll post?

If so, I really want mods to take a look at this.





So you are saying Flower and Journey are one of them? Impressive answer there.

I don't recall Flower being that "hyped" prerelease.
 
I don't recall Flower being that "hyped" prerelease.

More of internal hype by people on the boards. I did not own ps3 at the time of hype but prior and post its release it was widely talked by as representation of video game medium as art. So I defiantly remember seeing a lot of it.

It was akin to peaceful strike as opposed to violent one if one were to but it in that context, ultimately it was Flower this Flower that. Then some time later Journey came to be shown and people went in to full overload....hell even to this day it gets mentioned all the time and that one infamous .gif on character surfing sands in sunset (glorious).
 
This is an odd thread. Most of the games weren't "hyped" in any noticeable way outside of standard previews and advertising, and there are people mentioning games that came out months ago which clearly don't fit the criteria of "now completely forgotten".
 
I would say The World is Not Enough on the N64 (not the crappy PS1 game).

It was hyped hugely at release, at least it was here in the UK, and very few people remember it now. It is a great game, one of the best FPS's on the N64 and had a fantastic multiplayer to rival Goldeneye.
 
This is an odd thread. Most of the games weren't "hyped" in any noticeable way outside of standard previews and advertising, and there are people mentioning games that came out months ago which clearly don't fit the criteria of "now completely forgotten".

I noticed that as well, it almost feels like they eather have not read the OP or just failed to comprehend what OP was trying to say.

Take this guy for example:

Civ. Beyond Earth
X-Rederp
AnusCreed Unity
Brink
Watch Dogs
Aliens Colonial Marderps


I think 4 of the 6 games he mentions came out this year, and some are as recent as one week. How can Unity be forgotten this soon?

Same goes for that destiny comment which just boggles my mind with amount of traffic this game getting on this forum.
 
Street Fighter X Tekken.

it probably has a devout scene somewhere, but this game got pushed hard by Capcom before launch with weird programming like Cross Asssault. and it just didn't take. blame it on timeouts, blame it on DLC fiascos, whatever the cause ver 2013 couldnt keep the ship from sinking.
 
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