Poimandres
Member
Yeah I always try to play the game the way the developer intended at first so I can get a proper view on things. 1999 may be tougher (though I doubt it's a proper hardcore mode due to my belief that you can't make a true hardcore game out of a game designed not to be from the start) but it's not the true vision of the game.
But who is to say what the "true vision" of the game is?
I mean, Levine is obviously the driving force behind the game, but there would no doubt be people at Irrational who wrestled with issues of difficulty, balance etc trying to get things right. We won't really know where the sweet spot is until the game launches.
Most of the time "normal" should be the best way to play a game, but as we know all too well that often isn't the case. A higher difficulty can be frustrating and detract from a game, or it can make for a better experience.
For a game like Bioshock Infinite with resource management, skill specialization and (hopefully) different ways to tackle encounters, I could see relatively harsh restrictions really adding to the game.