25 hours from now
edit: Boy Sentomaru doesn't drop anything interesting. What else is starting up this week... Maiden Sanji, Kid Buggy, and Nico Olvia. Those are three FNs I've wrung completely dry.
.....guess I'm playing a bunch of the Violet FN tonight for XP and Sanji sockets
Not all of us have swagged out our Blackbeards yet
Didn't even think of that. Most recent bunch of ones being given away seem to have some good units if I'm reading these right too.
A lot of guides recommending units like Gear 3rd or Rayleigh are horribly outdated. There's actually a fair bit of discussion on what the 'best' starting Legend is. On Global, the top three Legends that roll almost all content are
Akainu, Timeskip Luffy, and Nekomamushi. Tier 2 Legends that clear most content are QCK Law, Fujitora, Blackbeard, Timeskip Zoro, and to a lesser extent Cavendish and Borsalino/Kizaru. Most other Legends are incredibly tedious to use(Rayleigh/PSY Law), require a 6+ skull in order to become great which is way lategame(Sabo, Whitebeard, sort of Ace), are heavily stacked towards endgame or rare recruit units(Crocodile, Lucci/Hody), are god-tier subs but questionable leads for a new player(Doflamingo, God Usopp), or are just plain bad as content-clearing leads(QCK Hancock, Buggy). Log Luffy is a weird one in that he has an amazing clear rate, but can't be recommended in good conscience while Timeskip Luffy exists as he doesn't hit as hard as he does, and is more annoying to use compared to TS Luffy.
I'd recommend Timeskip Luffy as a starting Legend to almost any newcomer to OPTC due to his being the most F2P out of all the top tier Legends. The class he boosts, Free Spirit, has a steady trail of units to aim for from the early game to the late game that will keep you engaged and constantly planning for the next piece of content. The not-top tier variant of TS Luffy IMO would be Blackbeard, who's a rainbow captain with a 98% F2P clear rate, is a tank captain, ignores all barriers, boasts a very powerful special, and is incredibly reliable for almost any piece of content. Every single unit you farm can find potential use in a Blackbeard team, so you will always feel like you're making progress. He's reliable to this day on the latest content in JP.
I kinda like what they did with SW Ace. Despite the fact that GW had him listed as something like the 9th (10th once Lucy hits I'm sure) best legend captain, the shooter party composition was incredibly rigid. Basically Ace as a captain, Gladius as affinity booster, Byrnndi as class booster, Van Auger as orb booster, Borsalino for orb manipulation, and then maybe sub one of them out for raid Boa as a delayer/chain locker as needed. Moving the class boost to Ace and then the presumed multi-turn orb manipulation to FC V2 6* Boa, gives you more party options. Shooters STILL don't have a class native 2x orb booster so they have that holding them back but hopefully that is in the pipeline, I just hope it's as a raid or colo unit, not a secret RR or legend unit.
Driven teams are in such a weird state in Japan. Driven units can create strong teams but not explicitly as driven boosted teams, Akainu and Blackbeard being the primary examples. They're also the only class that hasn't eclipsed the 3x CA damage boost. It's like Bandai forgot about them and are too distracted pampering their new favorite son, strikers. Even their only 2x booster (colo Diamante) has the weird stipulation of needing to be at full health. I'd fully endorse Fuji getting a super evolution but I think they'll need a little bit more love than that.
Fujitora's in a weird place IMO in that it's not him that's the problem, it's everybody else that is. His clear rate is still fantastic, in part because his special is still IMO one of, if not the best special in the game. I can't really complain about his captain ability either; a higher multiplier on him would be nice but he doesn't really need it per se. It's his teamates that let him down, although it appears that things are starting to change with the release of RR Cavendish. A 1.75x conditional attack booster on damage reduction, as well as universal matching orbs off of BLK orbs? That's
fantastic. RR Cavendish is the RR Marigold of Slasher/Driven, now we need the Sandersonia, a unit that gives full BLK orbs while doing something useful, like reducing defense or boosting Driven or your orbs. RR Barto doesn't fit the bill and is IMO, disappointing outside of very specific scenarios. Look at QCK Law; that dude can burst for over 10 million on all colors with a 3x multplier, I don't think Fuji is outdated at all. It's just that Driven hasn't really grown as a class since Akainu released. Everything else since then, like Bellamy, Neo Doffy/Pica/Bellamy, Limited RR Akainu, etc. all fall under flexibility on what was already possible rather than amazing new enablers. Until this batch, anyways. If Fuji were to get a 6+ though, I'm not sure what I'd want to see outside of a higher attack multiplier in general, with or without matching orbs. Eh, slap immunity to Blindness into his captain ability, boost his attack multiplier to 2.25x/3.25x like Ace, and give him something Driven's been missing. Like, give him a chain lock at 2.5x for 1 turn, or an affinity boost. That'd spike Fuji right back into borderline meta territory alongside that new Cavendish, IMO. Double 6+ Fuji, QCK Doffy, Shiki, Lao G, new Cavendish. That'd be pretty damn nasty.