Onimusha Way of The Sword is 20 hours long, not connected to previous games, game heavily focused on parrying

Draugoth

Gold Member
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Famitsu recently interviewed producer Akihito Kadowaki and director Satoru Nihei, who gave some news about the game. According to them, the new game will have no connection with the previous ones and can be enjoyed by new players.

Nihei: For the first time in about twenty years, we're revising, reinterpreting and rebuilding the world, like ghosts and ogre clans. So there's basically no connection with the previous work. This also aims to make it possible for those playing "Onimusha" for the first time to play this title with peace of mind.

Kadowaki: I'm aware that the experience won't change depending on the difference in knowledge between the person playing this series for the first time and an old fan.

As for the length of the game, players can expect plenty of content. According to the producer, the game will take around 20 hours to complete, with the team wanting to "create a satisfying volume for a single player action game".


  • It won't be open-world, with the player advancing through different stages.
  • Although there will be several different specials, the sword will be the main weapon throughout the game.
  • Successfully parrying several times strengthens the sword's power.
  • It will be possible to use the scenery in battles, such as erecting tatami mats to defend against arrows or throwing kimonos to block enemies' vision.
  • The game won't be extremely difficult, so everyone can enjoy it.
  • The team has not yet decided whether there will be a difficulty selector.
  • There will be puzzles.

Source
 
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so basically nothing like Onimusha

the goofy ass writing and character in the trailer were concerning enough
 
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Not being open world is a definite plus.

The rest could really go either way. A demo would be ideal.

20 hours is solid for a linear action game. Multiple difficulty levels, new game+ and some type of other challenge stage elements help promote replayability and makes it worth the price when it's on the shorter side. Action game designers used to know this stuff.
 
Onimusha was basically Resident Evil with swords and a more direct action. Backtracking, finding keys, ladders, puzzles, upgrades to go back through locked doors etc.
The combat was simple with a few little neat mechanics like the one-hit counters.

As much as I like the kinds of games this Onimusha is trying to be, it's just... not Onimusha.
 
NO. MORE. PARRYING.

The originals did it right by making it a fun, occasional thing. When you're advertising that as the key feature... it's another snooze-fest, really.
 
  • It won't be open-world, with the player advancing through different stages.
  • Although there will be several different specials, the sword will be the main weapon throughout the game.
  • Successfully parrying several times strengthens the sword's power.
  • It will be possible to use the scenery in battles, such as erecting tatami mats to defend against arrows or throwing kimonos to block enemies' vision.
  • The game won't be extremely difficult, so everyone can enjoy it.
  • The team has not yet decided whether there will be a difficulty selector.
  • There will be puzzles

With the exception of environmental combat everything else is literally classic Onimusha gameplay, I'm not getting the negativity, Parrying has been there since the very first Onimusha.
 
not connected to previous titles is fucking JUNK
 
Hmmmmmmm... cautiously optimistic. Im in minority here, but love the goofy tone. Hoping they go old school RE4 route with lots of camp.
 
I get it. Souls-likes have muddied the waters terribly. But timing mechanics are always fun in an action game, and give you something else to think about other than mashing an attack button. Parrying is not an innately bad mechanic.
 
I'm not getting the negativity, Parrying has been there since the very first Onimusha.
I think they will remember once they play the Onimusha 2 remaster, especially on any difficulty above normal.

I think a question I want answered is whether or not they kept the Issen feature.

For context, Issen was essentially a pre-parry style of move in the old games where if you timed your strike right before an enemy attacked, you would dodge or deflect and hit them with a critical strike.



When you performed the move correctly, it made the games feel like classic samurai movies where whoever struck first and fastest, won.
 
I gurantee the suits in the office saw the success of Sekiro and someone said 'why don't we make an Onimusha game that just apes this?'

'sounds good'
>green light
 
Call me part of the problem, but I love games that have an amazing parry system. So few games do it well. Khazan just released, tho. Best to maybe ever do it

Gameplay looks good from the trailer
 
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This game looks jank in a bad way. The voice acting was horrific, the combat looked insanely slow and boring, and it looked 0 like past onimusha games. I think this game is going to be a miss by capcom.
 
Onimusha was basically Resident Evil with swords and a more direct action. Backtracking, finding keys, ladders, puzzles, upgrades to go back through locked doors etc.
The combat was simple with a few little neat mechanics like the one-hit counters.

As much as I like the kinds of games this Onimusha is trying to be, it's just... not Onimusha.

Well, there are plenty of Resident Evil games that aren't "Resident Evil", too.
 
GAF have become so fucking jadded and overly negative about everything.

I guess this explains why we get so many threads about "gaming sucks now".
 
I think they will remember once they play the Onimusha 2 remaster, especially on any difficulty above normal.

I think a question I want answered is whether or not they kept the Issen feature.

For context, Issen was essentially a pre-parry style of move in the old games where if you timed your strike right before an enemy attacked, you would dodge or deflect and hit them with a critical strike.



When you performed the move correctly, it made the games feel like classic samurai movies where whoever struck first and fastest, won.


This, plus the backstep move you could do due to the tank controls, is what Onimusha combat was all about.
 
Looking at the frequency at which Capcom releases news about the game, this shit must be coming out literally on January 1st 2026.
 
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Famitsu recently interviewed producer Akihito Kadowaki and director Satoru Nihei, who gave some news about the game. According to them, the new game will have no connection with the previous ones and can be enjoyed by new players.



As for the length of the game, players can expect plenty of content. According to the producer, the game will take around 20 hours to complete, with the team wanting to "create a satisfying volume for a single player action game".


  • It won't be open-world, with the player advancing through different stages.
  • Although there will be several different specials, the sword will be the main weapon throughout the game.
  • Successfully parrying several times strengthens the sword's power.
  • It will be possible to use the scenery in battles, such as erecting tatami mats to defend against arrows or throwing kimonos to block enemies' vision.
  • The game won't be extremely difficult, so everyone can enjoy it.
  • The team has not yet decided whether there will be a difficulty selector.
  • There will be puzzles.

Source

No open World ????

Soooooooold!
 
Not against parrying in itself if it's well designed, not like all those games we're seeing nowadays that are so constrained, prescriptive. I hope the whole game doesn't just revolve around that.

Good things that there are stages. But if there's no challenge AND no difficulty option carefully designed that's a huge negative point.
 
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everyone taking about the parry shit when the most important info they just shat out was that it had no story connection

FUCK

YOU

FUCK YOU

FUCK

YOUUUUUUUUUUUUUUUUUUUUUUUUUUUUUU
 
LIKE, I waited 50 years for a SEQUEL/PREQUEL/IDGAF, not a reboot?????????? HELLO?????? There are PLENTY of other samurai games out there??????? Why would I not just play these titles instead??? NAH let's give Onimusha the GOD OF WAR treatment, FUCK ME.
 
You know guys/devs, as much as I enjoy souls likes, not every game has to be one, I liked the original games, I want more of the RE style stuff
 
Having the main character only having ONE weapon to use is a slap in the face. All Onimusha games have had multiple weapons for you to use. Now, there are parries in the game (issen aside)? This is a letdown.
 
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everyone taking about the parry shit when the most important info they just shat out was that it had no story connection

FUCK

YOU

FUCK YOU

FUCK

YOUUUUUUUUUUUUUUUUUUUUUUUUUUUUUU
That's also a valid complaint. I'm not really a big fan of Onimusha's setting but i despise the fact they just want to use every IP's fame but are streamlining everything because the original Onimusha is not modern enough (modern having a wide definition, wider than what we're usually talking about when we use it).

They just don't want to make anything crazy anymore that's really annoying, to be that afraid of looking irrelevant or ridiculous.
 
Excellent! Can't wait. I'm not bored of partying because the only game I play with parrying is from software souls games. Not the million rip offs. Bring it on capgod
 
GAF have become so fucking jadded and overly negative about everything.

I guess this explains why we get so many threads about "gaming sucks now".
Not for me, I'm having tons of fun with majority of "modern games".

In fact my biggest issue I'm facing keeping up with all the games coming out.
I pointed out a while ago that this year would show you who's actually playing and enjoying games and who isn't, based on the fact that 2025 is overloaded with game releases along with a new console release.

We're a quarter in and I've been seeing multiple posts of the people who are actually playing games, saying that they can't keep up. Some people are still trying to finish Pirate Yakuza and Ninja Gaiden 2 Black.
 
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