Are there any collectibles in the final dungeon? I need one more energy piece ;_;
Yeah, there's an energy cell in it.
Are there any collectibles in the final dungeon? I need one more energy piece ;_;
Now that quite a few people here have finished Ori and the Blind Forest (our Tech Team is currently working on a patch that should fix all the issues that have been reported to us, so that everyone can enjoy their experience), let's maybe talk about the future a bit
At Moon Studios, we're very proud of the world we created and we've been talking about what we'd like to do for a sequel - Note that this in no way means that we're working on a sequel at this point, we're just starting to do our Post Mortems and start figuring out what we could potentially do for a sequel and whether or not a sequel would actually make sense for us.
As I said before, I think we do have a bit of a 'Super Mario Galaxy' situation going on at Moon - We initially prototyped so many ideas, created levels and left quite a bit on the cutting room floor, simply because these ideas didn't fit into the game anymore, but they'd definitely still be very interesting to explore.
So, let me just ask directly:
What are the 3 things you'd like to see us do if we'd make a sequel to Ori and the Blind Forest?
I think we're always very attentive when it comes to hearing feedback from everyone, the entire Moon Studios Team is reading through every single comment on every single forum (Hell, I'm even using google translate to read what people on spanish / italian websites, etc. have to say ) and we're incredibly pleased with the response we got for Ori, but we obviously always want to improve as a studio and create even better games than the ones we made before.
If we'd ever decide to make a sequel to Ori and the Blind Forest, our goal should be to turn it into what Super Mario Bros. 3 was to the original Super Mario Bros or what A Link to the Past was to the original Zelda. We're not interested in just churning out another Ori at all - if we do it, I can promise you guys that we'll again try to do the absolute best we can do to give you guys an experience that's remarkable and amazing.
Having said all that, fire away, we'd love to hear your feedback!
All credit goes to our Fanart Contest winner Maggie Lisakowski
As I said before, I think we do have a bit of a 'Super Mario Galaxy' situation going on at Moon - We initially prototyped so many ideas, created levels and left quite a bit on the cutting room floor, simply because these ideas didn't fit into the game anymore, but they'd definitely still be very interesting to explore.
So, let me just ask directly:
What are the 3 things you'd like to see us do if we'd make a sequel to Ori and the Blind Forest?
1. As others have said - Fast Travel is a must. The game is stellar but once you're going back to 'mop up', it's tedious to have to traverse halfway across the game to pick up one lone orb you missed without any sort of fast travel.
2. As others have said - No locked out areas. This is a no-no in a metroidvania. But to extend that, perhaps have the dungeons 'reset', with an even higher difficulty level somehow.... I don't know how. I'll leave that to the wizards.
3. Real boss encounters. The chase scenese are great, and definitely need to be retained in a sequel as they require that twitch mastery of the platforming abilities. But it would be great to have a full-on boss fight where you need to air-bash and platform around him with that same level of mastery, using charge flame to open up weak spots where you could attack with spirit flame and bash and whatnot. Seems like there could be some HUGE potential here
4. I need an honorable mention here if you'll indulge me. For the achievement community - Collectibles achievements are fine, but they should (IMHO) never require absolute 100% of every nook and cranny. A 'cushion' of sorts is highly beneficial, especially with an achievement system as unreliable as the Xbox One. I'm now stuck at 88% on Every Stone Unturned, which prevented me from being the 2nd person on TA to 1000gs the game even having explored every secret area because a few of them didn't register on my first playthrough, and several others I know of just within my small circle are in a similar situation. The people unlocking it have had to resort to exploiting the achievement tracker gaining credit % wise for the same secret multiple times.
Well, I didn't expect good motivations for the villain to be a villain, and... well, I got them.
I'm at the final area. Damn it's so hard
But i have to go to bed. I might cheat here because it's pretty dumb
Lava is blocking every which way. I made it to the top right door which stopped the Lava in 1 place. But I'm stuck after that. I jumped all the way to the left door (still at the top) and I can move the 2 moving platforms left and right with the lever and that's it. Not even sure if that's where I should be. Sigh. I've tried everywhere and it's all blocked with Lava
Mannnnn. Accidentally broke the game for myself. At theanyone have an idea how I can salvage this situation? Super bummed out. I don't want to have to play 3 hours over again.Ginso Tree Boss Fight.
Huge bummer. I'm an idiot for making a save point there, I realize. I was just trying every button combo in the hopes it would get me out. ):
Link. Be careful with your saves duders!
What are the 3 things you'd like to see us do if we'd make a sequel to Ori and the Blind Forest?
Okay so I'm midway through the game in. Can anyone tell what or where I'm supposed to go?Misty Woods
http://i.imgur.com/1u5rAXf.png
http://i.imgur.com/UKURypy.png
What are the 3 things you'd like to see us do if we'd make a sequel to Ori and the Blind Forest?
You just need to do a double jump and glide towards the upper left. There's a pathway above those spiky plants on the far left of your screenshot.
We're getting quite a lot of requests now from various sites regarding Post Mortems, articles about Oris development, etc.
Just wanted to ask what topics you guys would be most interested in. We've been working on Ori in secret for around 3.5 years and I think we have quite an interesting approach to game development.
Are there any topics you guys are specifically interested in hearing from us?
We're getting quite a lot of requests now from various sites regarding Post Mortems, articles about Oris development, etc.
Just wanted to ask what topics you guys would be most interested in. We've been working on Ori in secret for around 3.5 years and I think we have quite an interesting approach to game development.
Are there any topics you guys are specifically interested in hearing from us?
The 3 things I'd like to see in a sequel
1. Epic boss fights
Also don't listen to the people asking for checkpoints during escapes, they're weaksauce.
I've seen a couple German, Austrian, Dutch, Danish, English and Polish names in the credits. Clearly quite a diverse group of people. Where are Moon Studios actually located?
The final energy cell is in the last dungeon, yes.
We're getting quite a lot of requests now from various sites regarding Post Mortems, articles about Oris development, etc.
Just wanted to ask what topics you guys would be most interested in. We've been working on Ori in secret for around 3.5 years and I think we have quite an interesting approach to game development.
Are there any topics you guys are specifically interested in hearing from us?
Hey guys, can you help me? Can anyone tell who I'm supposed to get here?