Finished it in around 7 hours, 99%, missing one life and one energy cell, bit disappointed by that.
I had 100% of the map outside of the last dungeon, and all upgrades but couldn't see a life or energy cell on the map, so I figured they would be in the dungeon. Nope.
May redo it again 100% in under 3 hours some time. Shouldn't be too hard, just rush till the last ability then get all the upgrades easily
Thomaaaaas!
I.
Want.
My.
Ori.
Plushie.
Finished the game last night. What a fantastic experience.
The story ended on a perfect note and as much as I would enjoy a direct sequel to Ori, I hope Moon makes something new instead. It can even be a similar Metroidvania experience, but I hope it's in a new setting with a new story and characters.
Do we have any indication on how it's done sales wise?
More anecdotal evidence, but I over 10,000 people on TrueAchievements have it on their tag. For reference, Sunset Overdrive only has 66,000 people with it on their tag on TA, give or take. The Walking Dead (telltale games), with as long as it's been out, only has 16,000 people with it on their tag (and TA has a large % of achievement/gamerscore hunters, with TWD games being easy gamerscore and thus very popular on TA).
That's prett big if you're familiar with the site, because smaller/digital-only games very, VERY rarely reach 10k gamers on TA within a month of release, let alone a couple weeks. And that's on top of the fact that it's $20, while most digital-only games on Xbox One are $10-15.
TA only has around 300,000 registered/tracked users, so I'm guessing Ori has passed at LEAST 100k-150k (maybe 200k) cumulative sales to date, assuming XB1 has a 6 million minimum install base. You can't compare that to AAA blockbusters that are shooting for millions of sales. For its segment, 100k-150k or more in 2 weeks seems pretty huge to me.
So yeah I think (hope) it's doing very well. Also with the fantastic word of mouth it should be a slow burn, with loads of slow and steady sales over the coming weeks/months.
Ehmm ... Ori is not an Xbone exclusive, it's also out on the PC. The PC platform (Steam) is a hell of a lot bigger than Xbox One.
Ehmm ... Ori is not an Xbone exclusive, it's also out on the PC. The PC platform (Steam) is a hell of a lot bigger than Xbox One.
lifexpectancy didn't say it was exclusive?
Just finished, and WOW!
Did not see thosecomingPlot Twist
Anyways, I loved the story, but the great gameplay alone has me wanting to dive back in and see how quickly I can finish it this time around.
Around 11 hours for my first play through, 400+ deaths, I leveled up all of the skill tree, but I couldn't find all the life/power cells....was missing one each, and they didn't show on map.
if I liked shadow complex will I like this?
only problem is I like guns and graphics
if I liked shadow complex will I like this?
only problem is I like guns and graphics
It's such a shame Ori doesn't have graphics.
I'm at the wind temple escape sequence, and yeah, I think I'm done with this game's particular brand of trial-and-error bullshit. I wanted to love this game, but fuck it. Wasted $20.
lol
no graphics here
I'm at the wind temple escape sequence, and yeah, I think I'm done with this game's particular brand of trial-and-error bullshit. I wanted to love this game, but fuck it. Wasted $20.
Any more info on the patch Thomas? Should we expect it this week?
I finished it. Over 500 deaths.
Who wants a Naru beanbag?
I do.
I've got myself into a situation I can't get out of. I made my way to a secret area, which required jumping on spikes to get to. Once I got there I used my only soul link to save the game. Now I don't have enough health to make it back and I have saved the game in that place. Anyone able to console me or am I SOL?
if I liked shadow complex will I like this?
only problem is I like guns and graphics
It's such a shame Ori doesn't have graphics.
Purchased this today and played a bunch. It wasn't until I got Bash that the gameplay started to hook me, and now I finally feel like I'm playing something fresh. I hope the remaining mechanics are just as interesting. I'm finding the difficulty to be just right for the most part; did the fantastic Ginso Tree escape with little trouble.
My only issue so far, and it's a minor one, is with Spirit Flame's slight downtime. This game's strong suit isn't in its combat, and I wish I could just spam the hell out of my projectiles to get enemy encounters over with more quickly.
Otherwise, great game. Top notch visuals and a nice soundtrack. My favorite game of the year thus far.
Any news on the 360 version? I hear the XBO version has a few hiccups already.
I'll try that, thanks!Do you use your charge flame much? I hear tons of folks say that the combat is boring, and they're usually just spamming spirit flame. If you combine charge flame, bash, slam, spirit flame, and (toward the end of the game) charge jump the combat is aces and can offer plenty of variety.
I'll try that, thanks!
Just finished the Misty Woods and man, Bash is one of the best platforming mechanics ever. It completely changes how I think about traversal in these kinds of games in the sense that projectiles should not necessarily be avoided but rather thought of as platforming opportunities. I love using it even when it isn't even necessary because the way it maintains the flow of gameplay is so satisfying. I feel like the game should really give Bash to you from the beginning. It's what differentiates Ori's gameplay from other platformers for me. I can't think of anything else like it.
Purchased this today and played a bunch. It wasn't until I got Bash that the gameplay started to hook me, and now I finally feel like I'm playing something fresh. I hope the remaining mechanics are just as interesting. I'm finding the difficulty to be just right for the most part; did the fantastic Ginso Tree escape with little trouble.
My only issue so far, and it's a minor one, is with Spirit Flame's slight downtime. This game's strong suit isn't in its combat, and I wish I could just spam the hell out of my projectiles to get enemy encounters over with more quickly.
Otherwise, great game. Top notch visuals and a nice soundtrack. My favorite game of the year thus far.
Definitely try it. If you master the intricacies of the combat you can become a floating angel of death, dealing destruction whilst never touching the ground. I only wish the game had MOAR enemies so I could explore the possibilities with the combat mechanics further!
Bolded bit - But that's what makes it a metroidvania. Those restrictions that open up and fall away as you gain abilities are part of its allure. Just think how boring it would be if you had charge flame, double jump, bash, slam, and charge jump all off the start. You'd just run straight to Mt Huru and be done with the game in 30 minutes.
as lifeexpectancy said, the key to combat is mastering the ability tree. spirit flame is versatile, but if you really want to plow through enemies, you'll need to make use of bash, stomp, charge jump, and most importantly charge flame. i saved some of my favorite battles from a while back:
https://vid.me/iPi6
https://vid.me/QbPJ
https://vid.me/Wtdt
https://vid.me/Ec9o
the combat is so fun.
after seeing some of those speed runs, i wouldn't be surprised if somebody manages to do it in 30 minutes anyway.
WR is currently 45'07 (real time), and this is missing skips, has a few mistakes, and I'm sure there will be more skips found in the future.
It will probably go as low as sub 35 imo