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Ori and the Blind Forest |OT| A Soft Heart for the Hard Core

Purchased this today and played a bunch. It wasn't until I got Bash that the gameplay started to hook me, and now I finally feel like I'm playing something fresh. I hope the remaining mechanics are just as interesting. I'm finding the difficulty to be just right for the most part; did the fantastic Ginso Tree escape with little trouble.

My only issue so far, and it's a minor one, is with Spirit Flame's slight downtime. This game's strong suit isn't in its combat, and I wish I could just spam the hell out of my projectiles to get enemy encounters over with more quickly.

Otherwise, great game. Top notch visuals and a nice soundtrack. My favorite game of the year thus far.

Once you unlock Stomp and Charge Flame, normal Spirit Flame attacks become basically obsolete. Stomp deals 15 damage and has insane radius even unupgraded, deflects projectiles and detonate damaging goos on the ground, also you are invulnerable for a brief moment during the animation.
 

thomasmahler

Moon Studios
Yeah, I think there's a lot of people who disregard the combat early on, but then if you watch them playing, they're just bashing the X button - which is fair enough, since we allowed you to be able to just do that, but we thought that since it takes some time to defeat enemies that way, they'd get a little more creative ;)

You can one-shot most enemies by bashing them into spikes, you can deal insane amounts of damage by redirecting their own projectiles back at them, you can use stomp, especially against groups of enemies, etc. etc. - It's worth experimenting :)
 
Finished the game last night. Amazing game and loved every bit of it but I'm not sure why you cannot replay the game to collect everything that you hadn't the first time. I was so close to collecting everything and not sure if I want to replay the game and start over again.
 

wouwie

Member
I'm currently near the end of my 2nd playthrough. Everything came together in this playthrough (played under better circumstances and was better at the game) and i fell in love with the game.

In short, Ori and the Blind Forest is amongst my favourite games ever and it's a game that will stay in my memory forever. In fact, i'm already thinking about playing through it again (need to experiment more with bash and stomp combat wise) but i will try to restrain myself until summer just to keep things fresh.
 
@Thomas - I've never been a huge proponent of DLC, but then again most games aren't on Ori's level of quality when they start shoveling it out. If the team at Moon is considering green-lighting any DLC, some closed-course combat challenges might lead to some very interesting gameplay videos. I'm picturing something like Small Arms only with more than 1 screen to combat enemies, with spiny blobs and birds spawning all around you, maybe some spiders crawling the walls shooting bullets. Could be pretty insane but in a fun way.

Speedrun challenge courses might also be fun. I could think of a few truly diabolical ideas for mazes to run in the speed running milieu, what with those wall cannons, lever-locked doors, bash boulders, etc... although Ori's abilities might have to be toned down a bit or put on timers to prevet just straight bashing and wall bouncing through the maze. Unless of course you make the mazes hard enough to warrant his full suite of traversal moves. :D

I'm currently near the end of my 2nd playthrough. Everything came together in this playthrough (played under better circumstances and was better at the game) and i fell in love with the game.

In short, Ori and the Blind Forest is amongst my favourite games ever and it's a game that will stay in my memory forever. In fact, i'm already thinking about playing through it again (need to experiment more with bash and stomp combat wise) but i will try to restrain myself until summer just to keep things fresh.

Next stop speed running it! Seriously, it takes the game into another realm when you're trying to squeeze every second out of every enemy bash, stomp, and wall-bounce. You should try it.
 
@Thomas - I've never been a huge proponent of DLC, but then again most games aren't on Ori's level of quality when they start shoveling it out. If the team at Moon is considering green-lighting any DLC, some closed-course combat challenges might lead to some very interesting gameplay videos. I'm picturing something like Small Arms only with more than 1 screen to combat enemies, with spiny blobs and birds spawning all around you, maybe some spiders crawling the walls shooting bullets. Could be pretty insane but in a fun way.

Speedrun challenge courses might also be fun. I could think of a few truly diabolical ideas for mazes to run in the speed running milieu, what with those wall cannons, lever-locked doors, bash boulders, etc... although Ori's abilities might have to be toned down a bit or put on timers to prevet just straight bashing and wall bouncing through the maze. Unless of course you make the mazes hard enough to warrant his full suite of traversal moves. :D



Next stop speed running it! Seriously, it takes the game into another realm when you're trying to squeeze every second out of every enemy bash, stomp, and wall-bounce. You should try it.

Traversal/combat challenge DLC please!
 

thomasmahler

Moon Studios
Let me guys ask you something out of the blue: Who here would be excited about Multiplayer in a game like Ori? I'm talking all kinds of Multiplayer...

Multiplayer is a topic that comes up within Moon every now and then - I think everyone likes playing games together, it's often times just more fun to play together. Co-Op Multiplayer makes the most sense, but it could also be interesting to explore some sort of 'Micro Machines' type Multiplayer, where people just race against one another and whoever reaches the edge of the screen first gets a point, that sorta thing.

Since Ori has amazing platforming controls, the second thing could actually be really fun, especially if people have to go through difficult challenges and whoever beats the challenge first gets the point, but they all have to play simultaneously...

Anyway, is Multiplayer something you guys would be interested in? I also always loved the Silkworm kinda thing, where each player plays a different character with their own unique sets of skills.
 
Let me guys ask you something out of the blue: Who here would be excited about Multiplayer in a game like Ori? I'm talking all kinds of Multiplayer...

Multiplayer is a topic that comes up within Moon every now and then - I think everyone likes playing games together, it's often times just more fun to play together. Co-Op Multiplayer makes the most sense, but it could also be interesting to explore some sort of 'Micro Machines' type Multiplayer, where people just race against one another and whoever reaches the edge of the screen first gets a point, that sorta thing.

Since Ori has amazing platforming controls, the second thing could actually be really fun, especially if people have to go through difficult challenges and whoever beats the challenge first gets the point, but they all have to play simultaneously...

Anyway, is Multiplayer something you guys would be interested in? I also always loved the Silkworm kinda thing, where each player plays a different character with their own unique sets of skills.

Challenge-based leaderboard competition sounds amazing; ditto racing. It wouldn't require much in the way of mechanical changes (if any), and it'd fit in well. Could even have different characters, like various siblings of Ori, with various abilities, strengths, and weaknesses.

Coop seems like you'd really have to build a whole new game around it, though.

Have you guys considered kart racing? ;P
 
Let me guys ask you something out of the blue: Who here would be excited about Multiplayer in a game like Ori? I'm talking all kinds of Multiplayer...

Multiplayer is a topic that comes up within Moon every now and then - I think everyone likes playing games together, it's often times just more fun to play together. Co-Op Multiplayer makes the most sense, but it could also be interesting to explore some sort of 'Micro Machines' type Multiplayer, where people just race against one another and whoever reaches the edge of the screen first gets a point, that sorta thing.

Since Ori has amazing platforming controls, the second thing could actually be really fun, especially if people have to go through difficult challenges and whoever beats the challenge first gets the point, but they all have to play simultaneously...

Anyway, is Multiplayer something you guys would be interested in? I also always loved the Silkworm kinda thing, where each player plays a different character with their own unique sets of skills.

Thing I've always wanted in games that are speed run "friendly" like Ori is playing against a ghost like a racing game. No idea if that's possible with sequence breaks and all that but I think it could be a really neat add-on.
 

aaaaa0

Member
Let me guys ask you something out of the blue: Who here would be excited about Multiplayer in a game like Ori? I'm talking all kinds of Multiplayer...

Multiplayer is a topic that comes up within Moon every now and then - I think everyone likes playing games together, it's often times just more fun to play together. Co-Op Multiplayer makes the most sense, but it could also be interesting to explore some sort of 'Micro Machines' type Multiplayer, where people just race against one another and whoever reaches the edge of the screen first gets a point, that sorta thing.

Since Ori has amazing platforming controls, the second thing could actually be really fun, especially if people have to go through difficult challenges and whoever beats the challenge first gets the point, but they all have to play simultaneously...

Anyway, is Multiplayer something you guys would be interested in? I also always loved the Silkworm kinda thing, where each player plays a different character with their own unique sets of skills.

Coop multiplayer obviously.

I remember long nights of coop N+, something like that for Ori would be amazing.
 
Let me guys ask you something out of the blue: Who here would be excited about Multiplayer in a game like Ori? I'm talking all kinds of Multiplayer...

Multiplayer is a topic that comes up within Moon every now and then - I think everyone likes playing games together, it's often times just more fun to play together. Co-Op Multiplayer makes the most sense, but it could also be interesting to explore some sort of 'Micro Machines' type Multiplayer, where people just race against one another and whoever reaches the edge of the screen first gets a point, that sorta thing.

Since Ori has amazing platforming controls, the second thing could actually be really fun, especially if people have to go through difficult challenges and whoever beats the challenge first gets the point, but they all have to play simultaneously...

Anyway, is Multiplayer something you guys would be interested in? I also always loved the Silkworm kinda thing, where each player plays a different character with their own unique sets of skills.

The only reason I'd want co-op in Ori is to be able to share experience with my firends. The platforming however is spot on and could really serve well as a co-operative puzzle platformer.
 

UrbanRats

Member
I have yet to play the game (gonna get it this month most likely) however on the subject of multiplayer, i'm just gonna say that, in terms of coop, a fast platformer like Ori, could be cool if instead of having two characters on screen (which spells disaster, unless both players are very skilled) it'd be cool to have asynchronous functions.
Say, one controls the main character's movement, while the other controls the projectiles, and similar powers (obviously designed with coop in mind).

Similar to how Rayman Legends had that little thing you could control with the gamepad, on WiiU, activating environmental elements and such..
 
Ori may be too fast paced and precise for it but the co-op in Child of Light was really well done I thought. Igniculus in CoL and Sein in Ori kind of fill similar roles so I don't think it would be out of the question for something like that to work well in Ori.

Competing against people online in types of challenge rooms would be cool or a SpeedRunners type of mode is something I think could work really well considering how great Ori's platforming is.

Outland is also a great example of co-op in a platforming type game as well. That game was some of the most fun my friend and I have had playing games together and I'd love to see other developers emulate it a little bit.
 

wouwie

Member
I have yet to play the game (gonna get it this month most likely) however on the subject of multiplayer, i'm just gonna say that, in terms of coop, a fast platformer like Ori, could be cool if instead of having two characters on screen (which spells disaster, unless both players are very skilled) it'd be cool to have asynchronous functions.
Say, one controls the main character's movement, while the other controls the projectiles, and similar powers (obviously designed with coop in mind).

Similar to how Rayman Legends had that little thing you could control with the gamepad, on WiiU, activating environmental elements and such..

Rayman Legends is a good example of why i think Ori shouldn't have multiplayer at all (or something completely separate from the "main" single player part). It's extremely difficult to design a game that is both good in single-player and in co-op, as has been proven many times in the past. Controlling the secondary character in Rayman Legends might have been fun and made sense for co-op, but it didn't work that well in single-player. Adding co-op into a single player campaign will always have an impact on the pure single player experience, either in level design or gameplay. I thought Ori was pretty much perfect as a singleplayer game.
 

thomasmahler

Moon Studios
Rayman Legends is a good example of why i think Ori shouldn't have multiplayer at all (or something completely separate from the "main" single player part). It's extremely difficult to design a game that is both good in single-player and in co-op, as has been proven many times in the past. Controlling the secondary character in Rayman Legends might have been fun and made sense for co-op, but it didn't work that well in single-player. Adding co-op into a single player campaign will always have an impact on the pure single player experience, either in level design or gameplay. I thought Ori was pretty much perfect as a singleplayer game.

At the same time, we're really proud of Ori's platforming controls and I think playing with friends is just super fun. I agree with you in general that it'd be super difficult to design a single player that'd also work with co-op, but I think a race / challenge based kinda thing could be enormous fun. That 'Speedrunners' indie game on Steam is pretty fun, but I'm not a huge fan of how it controls - It's basically just Micro Machines as a platformer. And if we'd create a few levels with a few spirits and the courses are well designed, I think we could fairly easily design something that's super, super fun to play :)
 

Shaanyboi

Banned
Let me guys ask you something out of the blue: Who here would be excited about Multiplayer in a game like Ori? I'm talking all kinds of Multiplayer...

Multiplayer is a topic that comes up within Moon every now and then - I think everyone likes playing games together, it's often times just more fun to play together. Co-Op Multiplayer makes the most sense, but it could also be interesting to explore some sort of 'Micro Machines' type Multiplayer, where people just race against one another and whoever reaches the edge of the screen first gets a point, that sorta thing.

Since Ori has amazing platforming controls, the second thing could actually be really fun, especially if people have to go through difficult challenges and whoever beats the challenge first gets the point, but they all have to play simultaneously...

Anyway, is Multiplayer something you guys would be interested in? I also always loved the Silkworm kinda thing, where each player plays a different character with their own unique sets of skills.
I feel like Ori is a game that requires so much personal trial and error and patience that playing with someone else might be kinda frustrating. I can certainly see multiplayer possibilities with some of the more puzzle-heavy areas, but in the platforming, I can't see it working...
 
Let me guys ask you something out of the blue: Who here would be excited about Multiplayer in a game like Ori? I'm talking all kinds of Multiplayer...

Multiplayer is a topic that comes up within Moon every now and then - I think everyone likes playing games together, it's often times just more fun to play together. Co-Op Multiplayer makes the most sense, but it could also be interesting to explore some sort of 'Micro Machines' type Multiplayer, where people just race against one another and whoever reaches the edge of the screen first gets a point, that sorta thing.

Since Ori has amazing platforming controls, the second thing could actually be really fun, especially if people have to go through difficult challenges and whoever beats the challenge first gets the point, but they all have to play simultaneously...

Anyway, is Multiplayer something you guys would be interested in? I also always loved the Silkworm kinda thing, where each player plays a different character with their own unique sets of skills.

i mentioned a few pages back that separate co-op modes would be incredible. co-op through the main story would probably be clunky because of the precision timing required by the platforming. at most you'd be able to give another player control of sein, thus opening up the abilities for both players. if there were just two ori's or other characters running around, it'd probably slow the platforming down a bit and i wouldn't want that.

however, a separate time trial/obstacle course/horde mode for two players who can play a few different characters is worth exploring. i'm glad it's on the mind at least.
 

Teggy

Member
Oh my god I have had it with this game. I had had enough time away from the game after previously losing 5 hours of progress so I picked it up again. I had gotten back to about the place I had left off, which was after completing the Forlorn Ruins. I was exploring some other areas for power-ups before I took on the 3rd section of the game. I went into a cavern where you had to butt slam a pole to block a horizontal laser. On the last slam, the game dropped me below the platform into the area with the laser and blocked by the pole I just slammed down. I was now stuck. I had no other choice than to quit and resume, hoping it picked up my last valid save spot. Instead it put me back at the start of the Forlorn Ruins, about 1.25 hours playtime lost. I guess that's better than 5, but really!

The sad thing is that I really like the game and I want to finish it. But this is just too much.
 

Special C

Member
So O farmed every single ability orb and well I could access before going into the Ginsou Tree. I now have where all cells show on my map. Is it pretty much impossible for me to miss a "missable" one now?
 
So O farmed every single ability orb and well I could access before going into the Ginsou Tree. I now have where all cells show on my map. Is it pretty much impossible for me to miss a "missable" one now?

There are a couple of life/energy/ability cell that does not show on maps.
 

Teggy

Member
I'm tearing my hair out here. I went back and redid Forlorn Ruins since I figured I could do it pretty quick now. Then I went and did all sorts of orb hunting and uncovered a ton of stuff. I played for about an hour and half and made tons of saves along the way. I figured the safest thing to do was just choose to exit out of the game so my save was safe.

Exited out, went to the main menu and then, because I'm paranoid, checked my save. None of it was saved. It was still the save I started with when I sat down. I have no idea what is going on here. I can't even trust the game to save for me. I've now lost almost 8 hours of playtime in 3 different sessions. Moon should just give me my money back at this point because I'm afraid to even put time into the game.
 
At the same time, we're really proud of Ori's platforming controls and I think playing with friends is just super fun. I agree with you in general that it'd be super difficult to design a single player that'd also work with co-op, but I think a race / challenge based kinda thing could be enormous fun. That 'Speedrunners' indie game on Steam is pretty fun, but I'm not a huge fan of how it controls - It's basically just Micro Machines as a platformer. And if we'd create a few levels with a few spirits and the courses are well designed, I think we could fairly easily design something that's super, super fun to play :)


I could see speed running 'courses' being good for some sort of versus multiplayer. Like a racing game essentially, but instead of driving you're speed running Ori through some sort of combat challenge or speedrun course, with the obligatory ready/set/go! for both players being synchronized. First to finish on speedrunning wins. Highest consecutive combo on combat challenges wins (or maybe first to kill all enemies, or score-based which would factor in time to completion and skill chains).

It could work....

But first and foremost we need those combat and speed running courses to do solo. :) Then we can talk about ramping them up for competitive play!

So O farmed every single ability orb and well I could access before going into the Ginsou Tree. I now have where all cells show on my map. Is it pretty much impossible for me to miss a "missable" one now?

The life/energy cells that are inside Secret Areas (invisible walls) don't show on the map even with the upgrade. There is one Energy Cell as well as a few secret areas in the Ginso tree that are of course missable since you can't return. Check this video starting at 5:35 for all the missible stuff in the Ginso tree (as well as missables in Misty Woods and Forlorn Ruins later on). https://www.youtube.com/watch?v=Ur3uRC7IQoY

I mentioned to another poster but I'll list them again: One missable Energy Cell in Ginso Tree and one in Misty Woods, one missable Life Cell in Forlorn Ruins. The Sorrow Pass stuff isn't missable since you can return there. Technically the stuff in Mt Huru (an Energy Cell and Map Fragment/Stone as well as secret areas) is missable too but considering that's the final area after the point of no return I don't think of it as missable in the same sense, because then EVERYTHING in the game is missable since you can't go back to your save file after completing it. Always, always backup your save before progressing past missable areas or finishing the game. Of course there are missable secret areas in Ginso, Misty Woods, and Forlorn Ruins too but that goes without saying. It's all in that video above. :)

You don't have to worry about the ability meter energy orbs scattered around the map as those don't count toward completion (and none of the larger ability CELLS are missable since they're all on the overworld map, even the one in Misty Woods).
 

UrbanRats

Member
Rayman Legends is a good example of why i think Ori shouldn't have multiplayer at all (or something completely separate from the "main" single player part). It's extremely difficult to design a game that is both good in single-player and in co-op, as has been proven many times in the past. Controlling the secondary character in Rayman Legends might have been fun and made sense for co-op, but it didn't work that well in single-player. Adding co-op into a single player campaign will always have an impact on the pure single player experience, either in level design or gameplay. I thought Ori was pretty much perfect as a singleplayer game.

I think it depends on what you expect from it.
If you take Mario Galaxy for example, "coop" in that game is nearly useless, and you can sort of break the game by literally blocking enemies in place at no cost whatsoever... and yet it's a fun little extra feature if you're playing with, say, your young son/daughter, who can't control things very well yet (or in general, playing with someone who wants some level of engagement, but can't really play a demanding game).
But then when you want to get serious with the game, in Mario Galaxy you can play perfectly fine alone.
 

chrixter

Member
I beat the game and managed to find all the life/energy/ability cells. The combat does become a lot easier as you progress, but I still never found it particularly fun. It's just not what I want to be doing in this game when the platforming is so phenomenal. The more I played it the more I wished it were a pure platformer with level design that pushed its mechanics to the extreme (in the way that something like Ms. Splosion Man does). The game is challenging but I actually felt it wasn't hard enough for that reason.

The platforming physics and controls are truly outstanding. Serious props to Moon Studios for nailing what no one else has in recent years, in my opinion. I haven't felt such a sublime sense of control in a 2D platformer since Super Mario World. Yeah, it's been that long, and I've played a ton of platformers since. What will probably stand out the most to me when I think back to this game though is Bash. It's a simple but inventive mechanic that turned what is otherwise a really good game into a great, fresh experience for me.

Some things I didn't like: Certain areas becoming closed off to you potentially resulting in missable collectibles, being unable to load your save after beating the game, some trial and error (mostly during the wind and lava escape sequences), arbitrary backtracking (I'm not a fan of Metroidvania design, particularly when collectibles are placed in specific locations that are out of reach until you get X ability/item), and the voice-over gibberish.
 
Anything else out there with Ori vibes? Just beat it, and moving on to anything else will be hell. Loved every second of it.

Every day without a huge Ori plush literally hurts.
 
Anything else out there with Ori vibes? Just beat it, and moving on to anything else will be hell. Loved every second of it.

Every day without a huge Ori plush literally hurts.

There really isn't. I was sitting here thinking surely I could think of a game to recommend you that would give you a feeling like Ori does when playing it, but nothing in the last several years comes to mind. I loved Raman Legends strictly as a platformer. I liked Strider as a metroidvania. I loved Sunset Overdrive as an action/adventure/open world game. Loved FH2 as a racer.

But they all pale in comparison to Ori and the Blind Forest on the sheer joy-to-play scale. It makes me sad to think that it's unlikely anything else is going to make me feel this way for a very long time.
 
Man, this game is tough. I love the art style, though.

And I love the light RPG elements. Makes killing enemies much less tedious when you get a tangible reward out of it.
 

Navy Bean

Member
At the same time, we're really proud of Ori's platforming controls and I think playing with friends is just super fun. I agree with you in general that it'd be super difficult to design a single player that'd also work with co-op, but I think a race / challenge based kinda thing could be enormous fun. That 'Speedrunners' indie game on Steam is pretty fun, but I'm not a huge fan of how it controls - It's basically just Micro Machines as a platformer. And if we'd create a few levels with a few spirits and the courses are well designed, I think we could fairly easily design something that's super, super fun to play :)
Sounds fun but I'd rather have a true co-op mode. I'd rather play with friends in a game like this than compete against them. (Others may disagree).
 

Hubble

Member
as lifeexpectancy said, the key to combat is mastering the ability tree. spirit flame is versatile, but if you really want to plow through enemies, you'll need to make use of bash, stomp, charge jump, and most importantly charge flame. i saved some of my favorite battles from a while back:

The best combat in this game is platforming. On my first playthrough, I beat the game without using any abilities from the ability tree for the achievement and it wasn't that hard. The platforming is so good in this game, that you can get by with it if you're skilled.
 
Sounds fun but I'd rather have a true co-op mode. I'd rather play with friends in a game like this than compete against them. (Others may disagree).

It would be fun of course, but only if they somehow perfect the co-op play the way they have with the single-player, and that's a pretty tall order. Most of us aren't against it, per se, juts worried it would detract from the overall polish of the single-player experience if they tr it. This is assuming we're talking about DLC or a future sequel, as nothing they can do at this point will mar the singe-player on the current Ori goodness, unless they intentionally patched it into a broken state lol.

The best combat in this game is platforming. On my first playthrough, I beat the game without using any abilities from the ability tree for the achievement and it wasn't that hard. The platforming is so good in this game, that you can get by with it if you're skilled.

I misspoke a bit when I said ability tree. I was referring to the "tree" of abilities you get as you progress through the game from.... well, from the mini-trees.

The UPGRADE tree, on the other hand, is merely icing on the cake and of course isn't necessary for game mastery (as evidenced by speed runners).
 

Doffen

Member
Let me guys ask you something out of the blue: Who here would be excited about Multiplayer in a game like Ori? I'm talking all kinds of Multiplayer...

Multiplayer is a topic that comes up within Moon every now and then - I think everyone likes playing games together, it's often times just more fun to play together. Co-Op Multiplayer makes the most sense, but it could also be interesting to explore some sort of 'Micro Machines' type Multiplayer, where people just race against one another and whoever reaches the edge of the screen first gets a point, that sorta thing.

Since Ori has amazing platforming controls, the second thing could actually be really fun, especially if people have to go through difficult challenges and whoever beats the challenge first gets the point, but they all have to play simultaneously...

Anyway, is Multiplayer something you guys would be interested in? I also always loved the Silkworm kinda thing, where each player plays a different character with their own unique sets of skills.

I'd be down with any type of multiplayer or cooperative play as long as it's separate from the single player mode. It would be a great way to get your friends to try the game without having to start a new story.
 

RoKKeR

Member
I'd be down with any type of multiplayer or cooperative play as long as it's separate from the single player mode. It would be a great way to get your friends to try the game without having to start a new story.

I will echo this sentiment as well. While I think any sort of co-op/multiplayer would be fantastic with Ori's great controls, it absolutely has to be a dedicated experience that is separate from the single player.
 

Choomp

Banned
Holy goddamn hell this game is something else. I hadn't looked into the game too much but I was expecting a straightforward Limbo type linear type experience, but from the very start I was immersed into an extremely beautiful world, it was a feeling I got that I can relate to when I first saw The Lion King as a kid. I'm only an hour or so in so hopefully I don't get bad at it and stop playing for a time, but I'm loving it so much right now.
 
Does the find all secrets achievement stack with multiple play throughs? My progress on that is 90% for my first play through, do I need to find all secrets in the 2nd or do I just need the missing ones?
 
i haven't been playing the game as much, but the two songs on the OST i can't stop listening to are Riding the Wind and Completing the Circle

Sorrow Pass haunts me.
 

fardeenah

Banned
i don't want multiplayer on a single player game. i think ori as a single player game has an emotional weight and having multiplayer would ruin the emotion. i loved ori as it is. its more than a game. its an experience and its story wonderfully told in as in an art form. i can't wait for your next game. please release it on steam atleast and not a platform exclusive. ori is a gem. if i didnt have the game on steam i would have missed it. i don't intend to get an xbox.
 
Let me guys ask you something out of the blue: Who here would be excited about Multiplayer in a game like Ori? I'm talking all kinds of Multiplayer...

Multiplayer is a topic that comes up within Moon every now and then - I think everyone likes playing games together, it's often times just more fun to play together. Co-Op Multiplayer makes the most sense, but it could also be interesting to explore some sort of 'Micro Machines' type Multiplayer, where people just race against one another and whoever reaches the edge of the screen first gets a point, that sorta thing.

Since Ori has amazing platforming controls, the second thing could actually be really fun, especially if people have to go through difficult challenges and whoever beats the challenge first gets the point, but they all have to play simultaneously...

Anyway, is Multiplayer something you guys would be interested in? I also always loved the Silkworm kinda thing, where each player plays a different character with their own unique sets of skills.

I wouldn't mind it if it didn't take away resources from the single player which is the main event. As much as it would be interesting and possibly pretty cool, I'm not sure how much it would get played.

I would be concerned about it being the sort of thing that is there and then not used but as long as the story keeps up the incredibly high quality (which admittedly might be tough) then thats fine.

You should look into it though and see if you can make something you feel is compelling.
 

Alchemy

Member
Ugh, Ori is such a roller coaster for me. Just started playing it finally and 10 minutes in I'm crying, going crazy over the story and art, then 30 minutes later cursing the technical issues on the Xbox One and getting frustrated by the weird combat. Platforming feels spot on, but having when you can attack and how far be contextual based on the enemies near you feels so horrible. This might be partially because I just finished Bloodborne, which nails the combat responsiveness when the framerate holds up, but its so bizarre not being able to just attack things and get used to the direction/speed/power/etc.

And the random framerate hiccups on the Xbox One are really frustrating, nothing really feels like it should be causing issues when they happen. My only guess is level streaming? This game makes me feel so conflicted. I have a feeling I'm going to be ripping out my hair, but once I forget the individual frustrating parts I'll reflect on the overall experience very positively.

And really its the best opening of any game I can remember. Heart strings getting ripped out. Visceral attack T.T
 

Zanosuke

Member
Haha mindfuck! I just realised that you can hold down Y to get more time for projectile redirection. That Ginso-three puzzle suddendly got alot easier!! :D
 
Junior member here, joined the Neo so I can post on this very thread :) .

So yeah, the game is great, the graphic is superb, the music is excellent, the story is touching, and the characters are lovely and adorable. I particularly like the chase/escape sequences and I think they are not that difficult. I also think the it would be great to have a local multiplayer mode and I wouldn't mind a DLC or two. Sequel? Yes, please.

But, unfortunately I also experienced a save bug. It occurred after I completed the game. Yes, the original save file got locked, so I started a new game on a new save slot. Sadly, sooner or later, the new save file got locked too as if I already completed the game on that new safe file. So I deleted the old save file and the new save file, and began anew. Alas, the problem persisted.

After going back and forth, I found out that the issue only occurred if and when I played while connected to the internet. I managed to replay the game to the very end offline. So I think it's somehow related?

Has anyone here experienced the same thing? I've been following this thread and as far as I can recall, no one reported similar bug. It's not really gamebreaking or anything, it's just annoying, and a mere blemish to otherwise an excellent game :)
 

phoenixyz

Member
Just finished it. Best game of 2015 so far for me. And I am not even into 2D Platformers but this is essentially the fusion between a Disney movie and a Nintendo game and it blew me away. I hope Moon will be able to do a second game like this (not necessarily Ori 2, but similar).
The only criticism I have is that stuff is missable which essentially means to the player "Yea man, either you just enjoy the game or you go for 100%, because then you will need to have a walkthrough open at all times". If Thomas is still reading this thread maybe he can explain some of the reasoning behind that as I would be really interested in what informed this design decision.
 

Elixist

Member
Ugh, Ori is such a roller coaster for me. Just started playing it finally and 10 minutes in I'm crying, going crazy over the story and art, then 30 minutes later cursing the technical issues on the Xbox One and getting frustrated by the weird combat. Platforming feels spot on, but having when you can attack and how far be contextual based on the enemies near you feels so horrible. This might be partially because I just finished Bloodborne, which nails the combat responsiveness when the framerate holds up, but its so bizarre not being able to just attack things and get used to the direction/speed/power/etc.


And the random framerate hiccups on the Xbox One are really frustrating, nothing really feels like it should be causing issues when they happen. My only guess is level streaming? This game makes me feel so conflicted. I have a feeling I'm going to be ripping out my hair, but once I forget the individual frustrating parts I'll reflect on the overall experience very positively.

And really its the best opening of any game I can remember. Heart strings getting ripped out. Visceral attack T.T

Ya the combat was one of my early worries an almost seems like it came from an iPad game. It gets a little better when you get the throw . It at least feels original which is always a plus. They balanced the encounters around it decently as well.If there is going to be a sequel I hope they make the combat better funner.
 
Just beat this last night. I had some fun with it, but I don't think I'll ever go back and visit it. I can't help but feel a little disappointed after reading all the high reviews.

My biggest complaints revolve around the combat and some of the art choices made for projectiles/obstacles. By the end of the game, the combat just never really clicked for me, even with some of the added abilities. I prefer to aim or have more control of projectile weapons, so a loose auto-lock system was probably never going to win me over. Regarding the art, I feel like they prioritized making a digital painting versus making art compatible for gaming. Maybe it's just my color-blindness, but often I had a really difficult time separating enemy fire and fast moving obstacles from the background/foreground. It's even harder in combat, since you have the glowing blue orb flying above you, several lights shooting towards the enemy, and then usually multiple projectiles coming at you. In the more frantic areas of the game, half the time I couldn't even follow what was going on or find my character amongst all the effects happening on screen, which lead to some frustrating deaths.

One thing I will give the game credit for is the platforming. Wall jumping, sliding, climbing all felt perfect with the tight controls I'd expect from a great platformer.
 

Noobcraft

Member
Let me guys ask you something out of the blue: Who here would be excited about Multiplayer in a game like Ori? I'm talking all kinds of Multiplayer...

Multiplayer is a topic that comes up within Moon every now and then - I think everyone likes playing games together, it's often times just more fun to play together. Co-Op Multiplayer makes the most sense, but it could also be interesting to explore some sort of 'Micro Machines' type Multiplayer, where people just race against one another and whoever reaches the edge of the screen first gets a point, that sorta thing.

Since Ori has amazing platforming controls, the second thing could actually be really fun, especially if people have to go through difficult challenges and whoever beats the challenge first gets the point, but they all have to play simultaneously...

Anyway, is Multiplayer something you guys would be interested in? I also always loved the Silkworm kinda thing, where each player plays a different character with their own unique sets of skills.
Smash bros style multiplayer with powerups that drop into levels. Make it happen :D
 

Durante

Member
Let me guys ask you something out of the blue: Who here would be excited about Multiplayer in a game like Ori? I'm talking all kinds of Multiplayer...
I'm always exceedingly hyped for coop in games like this. It needs to be full campaign coop though, not just a tacked-on mode, so it might not be the best "addon".

I can say with 100% certainty that if Ori had full coop you'd have sold 2 more copies already ;)
 
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