Holy shit fuck thisescape from Horu Mountain.
CHECKPOINTS DAMNIT WOULD IT MURDER YOU TO GIVE OUT AT LEAST 1 CHECK POINT?!
Holy shit fuck thisescape from Horu Mountain.
CHECKPOINTS DAMNIT WOULD IT MURDER YOU TO GIVE OUT AT LEAST 1 CHECK POINT?!
Haha, just saw this:
Of course Ori goes on sale just after I buy it. Whatever, they deserve all that money.
50% off Ori for Gold members? I'm in
Damn you Ori. You are a great game. Should have bought you when you were still 20 bucks. The devs deserve it.
Well I got Ori, I only had to pay sales tax for it so I guess I'll see what the hypes about... when I can actually DL it.
Got Korra, ORI, and KI Complete. Good stuff.
Buying Ori and AC3 (anticipating BC)
Dang, probably in for ori as well as goat simulator.
Buying Ori and AC3 (anticipating BC)
Also, Ori has to be one of the most beautifully made games out there on the market. I'm not gonna rush this one
Ori on sale? I'll take one! =)
1. Ori and the Blind Forest (don't care for the current sale price but I do like action platformers and I've been told that if you backed the Bloodstained Kickstarter you'll probably like it)
Overall, I think this is kind of a weak sale. I can see myself buying some 360 games in hopes they become backwards compatible, but that is pretty much it. Most of the big discounted games (diablo and borderlands) I already have on PS4 and I swore to never double dip once I got my Xbox.
Pretty excited to finally play Ori (backlog was holding me back). I heard there were a few issues at launch, have most of these been resolved now?
I just bought ori last night for 20 bucks
Are you kidding me right now. Could I email their support our something when it goes up and get a discount?
Ori ? Nice, I haven't bought it yet, but it's been on my list since it launched. Although I was fine with the idea of paying 20€ for it.
Nice, waiting for Ori has paid off :]
Ori it is then. Like I need more games... yeesh...
If the price is right, I'll grab Ori for sure.
Ori will be mine.
Might bite on Ori.
Looking for sales to spend my credit by the end of the year.
Will grab Ori.
Will double dip for Ori
I think I may finally take the jump and grab Ori with a discount
Everyone buy Ori, especially now that it's on sale. Game is beautiful, but I think the challenge is great and has alot of areas that feel like it's a mix of Super Meta Boy with Metoridvania!
Nice, time to get Ori.
I had to buy Ori last week cuz all my credit is expiring. This deal is a week after majority of the credit from that promotion last year expires.
I just finished the second dungeon, forgot the name, and now I'm unable to revisit it again. Please tell me there's another way to it, because if not, that's a big gripe to an otherwise fantastic game so far.
Restoring the Light, Facing the Dark - Gareth CokerWhat's the track that plays whenYou are escaping from the Ginso Tree?
Restoring the Light, Facing the Dark - Gareth Coker
Bought this game at $5, after the flash discount the other day.
It's a great game, congratulations to the developers, sound, graphics and gameplay are incredible.
It's one of the best looking games ever, period. Music is amazing. And the gameplay feels a lot like Rayman Origins in Metroidvania form.
I do have some complaints about the game though. There is nothing after you have finished, no new game +, no option to revisit dungeons (more on this later) or to complete the game 100%.
My biggest complaint with the game though is that some areas are locked away, so if you didn't pick up all the upgrades, then fuck you.
It's worse than it sounds, I was in the second stage, and I had the choice to go up or go right; I chose going up; the game autosaved and overwrote my save, and there was the final part of the level, after finishing it, the level closed forever and I left a big part of it unexplored. Want 100%? Start a fucking new game.
I think not letting you replay stages in a game like this is criminal.
The other problem I have with the game is that at the end of the levels (the 3 of them), there is a scripted action sequence, like escaping from a flooding level, stuff like that; the camera will often be too slow, and jumping too high will make the level flood faster, and it's not well balanced, it's more annoying than fun; but it's short, so no big deal.
There's also not so much exploration here, since you have a huge marker for every secret there is in the game, on the map; so nothing really hidden here.
Oh, and the combat is bad, thankfully it's not important. And the game is 6 hours long, and there is not much point in replaying it, other than achievements (and to LOOK at it again and hear the AWESOME music).
Let's hope this guys do another game, because they can build directly from this one, and correct the mistakes; gorgeous game, I really liked it, and you guys really nailed the gameplay.
Respectfully, I disagree with the vast majority of what you've said aside from the minor compliments. Specifically, I want to point out that the combat in this game is quite the opposite of bad. If you think it's bad, it's likely you were just spamming your spirit flame and didn't use the tools at your disposal. Combining charge flame, bash, stomp, and spirit flame all in one fight against one of the large spikey enemies as it breaks up into smaller and smaller ones is a very fluid and exhilarating combat system.
Ori is a short game. I finished the game in roughly 7 hours with 98% completion and don't feel as though I'm really missing out on anything. I understand the systems in place and how to take advantage of them, and I imagine he does too. You're also entitled to your opinions, but you're kind of coming off as an apologist here.At any rate, you're obviously entitled to your opinion, but I think your take on the game is quite limited considering you only spent six hours with it. At least you appreciated the art and music though.
I didn't spam the spirit flame, in fact, I used bash, and throwing enemies A LOT, and had to learn how to fight, since the fighting upgrades were the last I unlocked.Respectfully, I disagree with the vast majority of what you've said aside from the minor compliments. Specifically, I want to point out that the combat in this game is quite the opposite of bad. If you think it's bad, it's likely you were just spamming your spirit flame and didn't use the tools at your disposal. Combining charge flame, bash, stomp, and spirit flame all in one fight against one of the large spikey enemies as it breaks up into smaller and smaller ones is a very fluid and exhilarating combat system. Most of the complaints about the combat that I have seen have been from people that didn't play with the various moves, and rather just stood still hammering spirit flame over and over.
Aside from that, the combat isn't even really the focus. This game is more of a platformer than a brawler. The enemies are really only there to provide you with obstacles to avoid and to serve as things to bash off of when platforming your way through the game. Watching speedruns demonstrates this quite nicely, as speedrunners kill very few enemies as they move through the game.
At any rate, you're obviously entitled to your opinion, but I think your take on the game is quite limited considering you only spent six hours with it. At least you appreciated the art and music though.
I didn't spam the spirit flame, in fact, I used bash, and throwing enemies A LOT, and had to learn how to fight, since the fighting upgrades were the last I unlocked.
I also stated in my post that thankfully it wasn't the focus of the game. And yes, I only spent 6 hours with the game, because I finished it, I see no point to going back to it again, maybe in few years; it's not like the game let's you go back and recover the unlockables you missed, and there is nothing else to do.
I also said that it's a great game and I enjoyed it a lot; but not GOTY contender for me, the game has obvious design problems. Read my post again.
Ori is a short game. I finished the game in roughly 7 hours with 98% completion and don't feel as though I'm really missing out on anything. I understand the systems in place and how to take advantage of them, and I imagine he does too. You're also entitled to your opinions, but you're kind of coming off as an apologist here.
Want 100%? Start a new game.So I've absolutely loved the game but am really confused. I am heading to what looks to be the last part of the game so I'm trying to 100% the map and collect all of the upgrades because that's what you do in a Metroidvania, but there's a massive boulder blocking one portion of the map.
Um... is there something I'm missing? Who thought it a good idea to block off an entire area of the map in a Metroidvania that intentionally routes you through the old areas on your way to the last section? I hope I'm wrong and that there's an alternative route in, but if not that's way demoralizing and a terrible design decision...
Want 100%? Start a new game.
Exactly, read my post about it; the thing that infuriated me most though was in the second level, when I chose a path, and it was the last, the game auto saved and overwrote my save; so I couldn't explore a part of a level. That's just poor game design.Er, that's not an actual solution to what is either poor design or a completely antithetical decision made to "encourage" a second play through.
About 40% of the way through ---- what an amazing game. Such care taken with the artwork, animations, backgrounds etc. The metroidvania style is perfectly executed.
More games need to be made with this quality and care.
Any recommendations for games of similar quality? Metroidvania preferred, but anything that comes close to the level of care of this game (e.g. Shadow of the Colossus, Ico, Okami etc.)
Loving the game. Most gorgeous Metroidvania I've played. Combat isn't great though and there's a few frustrating platform parts, but it looks so good it makes up for most of it.
Except one thing. It looks like I can't return to the? There's a part left unexplored as I chose to go up first instead of to the right. If I can't return however that's really disappointing design in an otherwise so well crafted Metroidvania game. Or do I get toForlorn Ruinslater?warp between savepoints
You can not return to the three dungeons that include Forlorn Ruins.
Just started the game. I'm having trouble understanding it. The explanations flew by without me telling them to close. I can save at any time by holding b? (Xb1 version) am I using consumable resources like the ink ribbons in resident evil to do this?
It keeps telling me to find an ability tree so I can spend my skill points? What. Why can't I just upgrade when I have them? How will I recognize ability trees?
Something flashed on screen about soul links. What are these, how do I use them, what do they do?
Press x to open an energy door? Is this for later in the game?
I just got the charge attack, do I only get to use so many of those? How do I replenish them and how can I tell when I can use them?
Any other tips for early in the game?
You can save at any time by pressing B to create a soul link, yes. But creating a soul link uses your Spirit Energy. These are the blue circles at the bottom of the screen (the green ones are your life/hit points). This also answers your other question about soul links. It takes one full circle of spirit energy to create a soul link initially, but you can get an upgrade later that allows you to create a soul link using only half a circle of energy, as well as other upgrades that regenerate your life when you create a soul link.
To access the ability tree to spend skill points, create a soul link and tap B again near it. This opens up the ability tree. You hold B to create it, then tap B at/near the soul link to spend your ability points. There is also an upgrade on the ability tree that lets you re-kindle a soul link, aka hold B next to it to save again without spending any spirit energy to create a new one.
Energy doors are the greyish blue doors with little empty circles in them. There can be up to 5 of these circles. You need Spirit Energy to open them, so if a door has 5 circles, then you would need 5 full circles of spirit energy to open it. You start the game with zero spirit energy, and you gain full circles of it by collecting the Energy Cells (large blue orbs spread throughout the game, of which there are like 12-15... can't remember the max total).
The charge attack (aka charge flame) is activated by holding X (the button you tap to use spirit flame) until it charges up (hence the name), then releasing it. You can use charge flame until you run out of spirit energy (once again the blue circles at the bottom of the screen).
So, spirit energy is used for Charge Flame, to open energy doors, and to create soul links. To replenish spirit energy, you can kill enemies and they will occasionally drop one, destroy certain parts of the environment such as the purple spikes and hanging globes which will sometimes drop spirit energy, by 'leveling up', by picking up the large blue Energy Cells around the map, and lastly by activating a Spirit Well (of which there are only 8 in the entire game). Leveling up or picking up an energy cell will fully replenish all of your spirit energy, as will using a Spirit Well.
I hope this answers all your questions.
Thank you for this!
This game went from frustrating the hell out of me to incredibly awesome in about an hour. Loving this game now!