Sho_Nuff82
Member
What the fuck people?
If it does become popular, I should point out that it'll probably be really easy for "me too" companies to make devices with the same specifications but lower build quality for lower prices. Have they done anything indicating preventative measures against such a possibility?
Having a strong lineup of developers backing their DD service is the preventative measure, really. That's not something you can easily duplicate.
I'm not convinced this will be anything but a niche console, but calling it a disaster or failure is pretty ignorant. It should at least be considered the next gen Roku device + android and emulator gaming for your TV.
Then fix it notch.
If anything the OUYA just puts added pressure for devs to make their games on android.
Why?
How does the Ouya stack up against this specs wise. ARM Cortex A9 & Open GL(Mali-400).
http://www.newegg.com/Product/Product.aspx?Item=N82E16815645003
I see no reason why the mobile version can't be up to par with the pc version. It is basically like Minecraft classic now.Whilst I think the Blinding of Issac situation is ridiculous; Minecraft isn't just a 'shit out the arse' game - what do you want him to do? Invent nano bots that allow 'downloadable hardware'? No Android devices can run
Why?
If their is a dedicated system that is receiving a ton of attention and is selling very well why not dev on android. You get the OUYA console and millions of phones, tablets, netbooks, toasters, and set top boxes. You are missing out on a huge market if you don't create on android.
I have to disagree. Most kickstarters you are buying a product, not investing in one. Take my friend's book he kickstarted recently. He wanted to publish a book. He asked for enough money to get it done. His goal was to publish it himself, not get enough money together and then take it to a big publisher like randomhouse and sign a book deal.You are making me mad with this argument because that is what all kickstarters are. You always make an investment without asking for equity.
Notch point is that it isn't the same experience. Telling someone Minecraft isn't the same as Minecraft PE. There are reasons why there is a PE version.Then fix it notch.
I doubt it. Why would devs want to make games on a platform that have INSANE piracy rates? 10 to 1 (pirated vs paid) in some instances. Sometimes higher!! They also will have to make their own store front because Google will NOT allow this as a supported device (similar to the Kindle Fire), so they will need to make their own store system, will just fragment the market even more. Android devs will have to support Google, Amazon, OUYA, and others? No thanks.If anything the OUYA just puts added pressure for devs to make their games on android.
I'm interested, only 30,000 ish of the $99 package are still available out of 80,000.....thinking of pulling the trigger considering how affordable it is.
I doubt it. Why would devs want to make games on a platform that have INSANE piracy rates? 10 to 1 (pirated vs paid) in some instances. Sometimes higher!! They also will have to make their own store front because Google will NOT allow this as a supported device (similar to the Kindle Fire), so they will need to make their own store system, will just fragment the market even more. Android devs will have to support Google, Amazon, OUYA, and others? No thanks.
Then fix it notch.
If anything the OUYA just puts added pressure for devs to make their games on android.
Ah, the piracy argument. If that was ever relevant, no-one would ever make a version of any game for PCs.I doubt it. Why would devs want to make games on a platform that have INSANE piracy rates? 10 to 1 (pirated vs paid) in some instances.
Piracy is a problem on the PC, but not even close to what it is on Android.Ah, the piracy argument. If that was ever relevant, no-one would ever make a version of any game for PCs.
Easier to publish means lower quality software and more possibility of repackaged APKs.The are making their own store to make the approval process easier, to give more freedoms to the developers, and to make a 30% cut of sales.
Why would a developer target Ouya with will have a low user base VS just Android in general with 100's of millions of users?Or they could just target the Ouya where there won't be any fragmentation. Everyone will have the same hardware, and same controls.
I have to disagree. Most kickstarters you are buying a product, not investing in one. Take my friend's book he kickstarted recently. He wanted to publish a book. He asked for enough money to get it done. His goal was to publish it himself, not get enough money together and then take it to a big publisher like randomhouse and sign a book deal.
Weird how they phrase their support from Meteor as if they are making a game or something on the platform, but instead it just seems like a throw away twitter quote. I was also hoping for more details regarding the product, maybe a picture or two..
I am starting to get worried now :/
Why would a developer target Ouya with will have a low user base VS just Android in general with 100's of millions of users?
Piracy is a problem on the PC, but not even close to what it is on Android.
iFishing. 98% piracy rate.
Football Manager Handheld. 9:1 piracy rate.
FaceFighter. 70:1 piracy rate.
I'm sorry, but even on the PC there aren't anything remotely close those numbers. You might see as much as a 30% piracy rate (rare!), but nothing above 50% let alone close to 90%!!
where are you getting that data?LOL, typically the rates are 90 % on PC.
LOL, typically the rates are 90 % on PC.
where are you getting that data?
I'm interested, only 30,000 ish of the $99 package are still available out of 80,000.....thinking of pulling the trigger considering how affordable it is.
Piracy is a problem on the PC, but not even close to what it is on Android.
I see no reason why the mobile version can't be up to par with the pc version. It is basically like Minecraft classic now.
LOL, typically the rates are 90 % on PC.
Yeah. Let's take an indie game with zero DRM and also who gives it out for pay as you want. I'm talking about BF3, Rage, and others.The oft-reported source is the World of Goo devs calculating that their piracy rate is indeed 90%. Most PC developers would love to see a piracy rate lower than 50%, because that never happens, largely because all piracy rates are overinflated bollocks due to the fact that downloads started does not equal downloads finished, never mind lost sales.
Is Minecraft going to be on it?
Mojang has committed that Minecraft (and their other games) will be on OUYA -- but only if we prove that we can make a great product (that’s our job) AND enough people want their games (that’s your job). Show them with your numbers that you want Minecraft on OUYA!
There is a 200% piracy rate on PSP.
Will the store be ready at launch? Is there going to be anything *in* the store, beyond a dozen ports of games you already have on your phone?
Yeah. Let's take an indie game with zero DRM and also who gives it out for pay as you want. I'm talking about BF3, Rage, and others.
The marketing spin is so good.
Yes, absolutely! Well, maybe. He hasn't ruled it out. And anyway, if it isn't, it's your fault.
Then fix it notch.
If anything the OUYA just puts added pressure for devs to make their games on android.
where are you getting that data?
PC from the games I have worked on while at MS and others. Here is the Android data.where did you get your numbers (for both Android and PC), for that matter?
Having it for free or removing DRM?Uh... shouldn't that decrease piracy?
Yeah. That shit is fucking shady right there.Yes, absolutely! Well, maybe. He hasn't ruled it out. And anyway, if it isn't, it's your fault.
What's the point of this thing? This was probably mentioned already but wouldn't you have a similar level of open-ness on PS360 if you go the XBLIG/PSN Mini's route?
True, who can resist an additional userbase of several tens of thousands on top of the existing multiple millions of Android devices?
Not even close. XBLIG and PSN Minis are both ghettoized within their respective DD services and have various limits imposed on them with regard to updates, price, file size, how much of the actual system's hardware resources they can use, and a bunch of other stipulations.