DaBargainHunta
Member
Inspired by my post in this thread:
I personally think that too many games go overboard with cinematics just because they want to show off the technology. Cutscenes are fine and necessary for some games, but I abhor them for the most part. In most games, they seem to be there just for the sake of being there, and they usually end up weighing the game down considerably. Metal Gear Solid 2 is the perfect example of what I'm talking about - an inane, choppy story breaking up the action every two seconds. In MGS2's case, the cutscenes actually CRIPPLE the game. No thanks.
I personally think that too many games go overboard with cinematics just because they want to show off the technology. Cutscenes are fine and necessary for some games, but I abhor them for the most part. In most games, they seem to be there just for the sake of being there, and they usually end up weighing the game down considerably. Metal Gear Solid 2 is the perfect example of what I'm talking about - an inane, choppy story breaking up the action every two seconds. In MGS2's case, the cutscenes actually CRIPPLE the game. No thanks.