Trailer has leaked
Her leg movement is overly exaggerated to the point where it makes her upper body look stiff.The legs look really weird in that trailer. Like the legs move but nothing else on their body does.
The character you're wanting was Echo. This character feels like they wanted to put an Apex Legends character in Overwatch.Seems like a pretty boring/vanilla/conventional design, in the gameplay as well, what's the point? Make new characters unique and cool. Surely a robot/cyborg/whatever could had way more special tricks up its sleeve but all they show is boring sci-fi gunstuff and Idk, maybe a double jump?
Fuck man fooled me for a second . I was slowly scrolling and reading and I was like no way Sony marketed the ass. Till I scrolled down more and I noticed it's a blue ray and these are fingers !
Trailer has leaked
Looks fun, do you guys think the slide will have invincibility frames?
Here's the official english trailer:
As a fellow arcade enjoyer, I've agreed with this sentiment for a long, long time(and it felt like they were headed that way with ranked Deathmatch), but TDM and DM would need their own re-workings and balancing so that all teams aren't full of Reapers and Roadhogs.Blizzard should just remove tanks from the game and make it a arena deathmatch.
Game definitely needs more healers and tanks, but I imagine they are hard to design.Overwatch queue times are high due to lack of tank players in the overwatch community, and the first class of hero they choose to show off is a dps.
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Then they show her shooting in front of her team's shield tank....which would likely get you killed during normal gameplay.
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Blizzard should just remove tanks from the game and make it a arena deathmatch.
Don't forget your empowerment and religión.tl;dw what's their gender pronoun, race, and sexual orientation
Blizzard should just remove tanks from the game and make it a arena deathmatch.
One of the key factors, especially for Cr1TiKaL was there where no predefined "roles" or "less bullshit" as he put it, no giant sheilds or supports who's only role is to heal and revive. For example the sniper class that can one-shot pretty much every mech in the game has a long range revive gun, the Dom Trooper which is designed for constant mid range harassment with his rocket launcher and laser can apply armour every 7 seconds to team mates, the GM and Pale Rider both mid/close range harassers have healing abilties for their team and themselves.
Essentially you can have fun killing people as a tanky frame, you can have fun killing people as a frame with support abilties, and you sure as hell can have fun as a frame who's full focus is on damage.
You don't always have to reinvent the wheel and understand that Overwatch is also successful because it relies on classes. Overwatch has several heroes for which you hardly need any aiming skills, if at all. That's also why it appeals to many players who would never play Overwatch if there would only be DPS (with some minor support skills).
This was in response to a comment that was talking about excessive queue times in Overwatch due to no one playing tank roles... so those "attracted types" arnt playing...
And for people with no skill and who can't aim and would avoid DPS's roles with minor support skills...
You can still cater to that market with character designs with support abilties that can effectively engage in combat, Guntank was super popular in the network test for this reason.
Two Mandelas.Am I having some kind of Mandela Effect moment or was this character introduced like a year ago?
It's funny you should mention this, had been watching xQc and Cr1TiKaL play the new Gundam Evolution stress test (essentially Gundam overwatch) and they both really enjoyed there time with it.
One of the key factors, especially for Cr1TiKaL was there where no predefined "roles" or "less bullshit" as he put it, no giant sheilds or supports who's only role is to heal and revive. For example the sniper class that can one-shot pretty much every mech in the game has a long range revive gun, the Dom Trooper which is designed for constant mid range harassment with his rocket launcher and laser can apply armour every 7 seconds to team mates, the GM and Pale Rider both mid/close range harassers have healing abilties for their team and themselves.
Essentially you can have fun killing people as a tanky frame, you can have fun killing people as a frame with support abilties, and you sure as hell can have fun as a frame who's full focus is on damage.
Gundam Evolution's legs and future worry me for 2 reasons:Gundam Evolution looks better than anything Overwatch has done. I may actually give it a try.
Hard disagree.They should have used the names of the characters who used their respective Gundams, instead of using the Gundam names themselves.
This was in response to a comment that was talking about excessive queue times in Overwatch due to no one playing tank roles... so those "attracted types" arnt playing...
And for people with no skill and who can't aim and would avoid DPS's roles with minor support skills...
You can still cater to that market with character designs with support abilties that can effectively engage in combat, Guntank was super popular in the network test for this reason.
Did he just eject the Core Fighter and use it as a missile? That's where the pilot is sitting.
He totally just committed bukkake...
Geezus, the anti-DPS crowd never stops, do they? I remember people whining about Echo being DPS and saying there needed to be another support. Because apparently the post-launch support heroes Ana, Brigitte, Moira, and Baptiste just weren't enough.
For anyone claiming OW2 will be anti-tank, come the fuck on. In the major developer update video they had a year ago, they talked about the buffs each class would get and tank will be doing just fine. God, they specified Reinhardt's buffs and they sounded absolutely insane……
The game is miserable if you queue as a tank or a support, with half the choice in characters to play and a much more restricted variety in playstyles.
The game needs all classes to have as many characters to choose from.
Multiplayer Overwatch (1) ceases to exist once Overwatch 2 is out. Everyone that owns Overwatch (1) will automatically have their game upgraded to Overwatch 2 and the original game won't be playable anymore. The paid content for Overwatch 2 (essentially the new PvE component) will be an additional cost.I still see hard to justify this sequel. The first one still has tons of players and Blizzard is expecting them to move to the "new game".