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Overwatch |OT6.99999997311%| Game of the Year

antitrop

Member
The part about people being less willing to play Support on consoles is absolutely true, from my experience.

I was a PS4 Season 1 Roadhog main before switching to PC, though, so it's not like I was any better. So many Roadhog/Soldier 5 Gold Medal Defeats.
 
after hitting level 50 on PS4, here's my assessment.

Pros:
Easy to play casually
No cheaters
looks about the same as PC version
lower skill players all around
Trophies

Cons:
Controller Aiming makes characters like mcree, widowmaker, genji, hanzo, and sombra less useful.
Console teammates love picking hanzo and widowmaker and contributing very little to the team.(If you're skilled as them, fine, but don't pretend like using a controller for a precise aim character doesn't start you at a disadvantage)
Console teammates hate playing healer and I can go 10 matches in a row without one if I don't play healer.
Console teammates never talk. I am level 50 and played a range of quick play, arcade, and competitive, and never heard a single player say a single word in a game.
Console players tend to quit games quickly when they aren't going well. This makes competitive really tough to play since many games will be forfeited.

Overall I'm enjoying it now that I just play quick play and I'm going for trophies but I don't think the game is viable on console. The playerbase isn't smart enough on the whole to support anything but a super casual, basic overwatch experience, and their near total rejection of voicechat and teamwork makes it impossible to play the game as it's designed to be played.
Are you sure you're in voice chat? Blizzard is stupid and doesn't enable it by default.
 
Maybe I should rephrase that console players aren't too dumb to use team strategies they just aren't engaged in the game enough. They're selfish and we the game largely as themselves against the other team. It's treated more like playing call of duty team death match where there's no actual reason you're on a team other than to reduce the number of enemy players on the map.

It really is impressive how bad console players can be at grasping even the most basic objective gametypes in online games.

I'm interested to try rainbow six siege on console and see if I get similar problems there or if that fanbase is a little more dedicated to the game and less casual about it because the penalty for dying is a lot harsher. Probably just a lot more quitters on siege.
 
Don't forget about Timmm, the top 500 Bastion main who actually somehow carries.

Bastion isn't a bad character. With the right team comp he can be incredibly effective on offense payload maps. He isn't played at pro level because pro level is all about ultimate use and economy and his isn't that effective except as clean up. It is kind of like genjis ult.

He is one of the best for breaking the Reinhardt and triple tank meta because nothing keeps up with his DPS when it's done right.
 
Nothing strokes the ego harder.

For real. You gotta be big mad to type out any sort of message with a controller.

The only random mail I've ever written was positive when an opponent was amazing - but if you're not using it already grab the PSN Messages app for your phones. Makes banging out a quick message really easy. I use to to message teammates that they aren't in Team chat etc. all the time.

after hitting level 50 on PS4, here's my assessment.

Cons:
Console teammates never talk. I am level 50 and played a range of quick play, arcade, and competitive, and never heard a single player say a single word in a game.

I find at least one talker in every comp game - usually more. Just make a point of calling out enemy positions and openings and more than likely someone will pick up a microphone.
 

Apathy

Member
https://us.battle.net/forums/en/overwatch/topic/20752599717

We're about to push a new build to the PTR with some new changes:

Roadhog Hook
- Added some more line of sight checks towards the left/right of a potential hook target. This means it should be easier to hook someone who is sticking halfway out of a doorway, or behind a thin pole, etc. These checks are also used for the persistent line of sight check, so if a hook target moves behind a slim object like a stump or a lightpole, they won't be released anymore.
- Hooked targets are now slowed heavily while they are stunned, even if they are in the air. This means if someone is strafe jumping away from you and you land a hook, they are a lot less likely to slide out of line on sight, breaking the hook.
- Fixed a bug that could allow you to hook someone and pull them behind you if you spun around before the hook landed.

Ana
- Biotic Grenade duration reduced from 5s to 4s

Sombra
- Hack cooldown reduced from 12s to 8s

Thanks for the feedback so far! Hopefully we'll have this new patch up very soon so you guys can check it out and let us know what you think.

No way the orginal broke hog hook was going to make it to live. I'm still technically not fully happy, but I'll be testing this one out. I still feel that second LoS check does not need to happen since the first one already occurred to allow a valid hook to catch someone or not. This second check punishes landed hooks that the first one deemed valid in the first place

https://www.youtube.com/watch?v=x74LnBDi8RI


also found this stupid funny

http://www.kotaku.co.uk/2017/01/09/overwatch-heroes-ranked-according-to-pornhub-searches

Pornhub gamely complied with my request for their top Overwatch character searches of last year. Here they are:

1. Tracer: 2,421,530

2. D. Va: 1,544,587

3. Mercy: 1,218,236

4. Widowmaker: 992,994

5. Sombra: 474,390

6. Mei: 311,874

7. Pharah: 213,440

8. Ana: 118,711

9. Symmetra: 32,352

10. Lucio: 22,808

11. Athena: 17,029

12. Reaper: 7,029

13. McCree: 6,423

14. Genji: 3,997

15. Roadhog: 3,661

16. Hanzo: 2,048

17. Soldier: 76: 1,676

18. Winston: 882

19. Reinhardt: 453

20. Bastion: 197
 

Alucrid

Banned
- Hooked targets are now slowed heavily while they are stunned, even if they are in the air. This means if someone is strafe jumping away from you and you land a hook, they are a lot less likely to slide out of line on sight, breaking the hook.

ffs about time
 

AbaFadi

Banned
There's a rule where people say comp is bad on the weekends and to never play during them. I only rank up on weekends and run into torb/sym trolls during the week. Almost down 100 sr today.
 
Nothing about DVa in those notes :/

Actual wtf about Sombra's hack cooldown tho. with a cooldown like that she can very easily have 4 health packs going at once.
 

antitrop

Member
Pornhub gamely complied with my request for their top Overwatch character searches of last year. Here they are:

15. Roadhog: 3,661

qWEcRIw.gif
 

Apathy

Member
how does athena have more than like 90% of the male cast lol

she's literally physically nothing.

Maybe people want to hear the athena voice say something dirty or tell them to do something dirty.

There are tons of "jerk off instruction" vids on pornhub (look at Australia's year end review porn stats). Maybe it's something like that
 

Skel1ingt0n

I can't *believe* these lazy developers keep making file sizes so damn large. Btw, how does technology work?
Playing with randoms on QP tonight and decided to play along with this mistake of a team. Snap'd my buddy.

... then we went on to win. Teamed up. Eventually had 6 of us playing a handful of games in a row and winning with just horrible 4+ support teams. Was pretty damn fun, lol
 

Blu(e)

Member
Thanks - what are the rewards, and when does the season end?

If you're unaware of what the numbers mean by the previous posters, they're Competitive Points or CP. CP are used to redeem golden guns for a character (each skin has it's own different design which means you also get those golden guns as well). They cost 3000 CP for each character. You also get 10 CP per win and 3 per draw. You don't lose or gain anything for a loss. You can only stockpile 6000 points in total so if you're nearing that limit, you might as well redeem it for a character you like.

Golden guns are currently the only redeemable reward and in the future there maybe something different but as of now we're left with this.
 

Odrion

Banned
"buy a smurf" I said, "if you just do solo comp on your smurf, you'll stay around gold and can chill with friends!"

9 hours later, I'm diamond. :V
 
Thanks everyone!

If you're unaware of what the numbers mean by the previous posters, they're Competitive Points or CP. CP are used to redeem golden guns for a character (each skin has it's own different design which means you also get those golden guns as well). They cost 3000 CP for each character. You also get 10 CP per win and 3 per draw. You don't lose or gain anything for a loss. You can only stockpile 6000 points in total so if you're nearing that limit, you might as well redeem it for a character you like.

Golden guns are currently the only redeemable reward and in the future there maybe something different but as of now we're left with this.

So if I don't like yellow guns, they're pointless?
 
Decided I would play Hanzo for a bit in comp just to see where it got me. I actually enjoy the character so, despite the shit you get upon choosing him, decided to run him on maps I felt he was favored on. Climbed about 250 SR to sit at just below 3900. Value.

Despite the success though, I feel like this never would have worked last season. Even Master feels like a joke with the awful teammates and enemy teams that you wind up on every other game.

Real talk tho, Hanzo is the best character on Temple of Anubis Offense.
 

Dartastic

Member
You guys I've won 6 out of my 7 placement matches so far and it feels real good does that mean anything for my overall placement ugh god I love this gaeemaemmememme
 

Kenai

Member
Thanks everyone!



So if I don't like yellow guns, they're pointless?

It is possible they will add other things to buy with CP as well. Nothing else announced though sp maybe not. Still haven't touched ranked myself even if i kinda want some golden Zenyatta nuts.
 
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