Overwatch wins Game of the Year at The Game Awards 2016

Going into the event I made it clear what game I prefer to win, that being U4, and it didn't. I wanted that win for ND to see all the amazing talent behind the game receive recognition, as a fan winning doesn't affect me personally and I don't feel like my choice is better than everyone else's. Every game selected by multiple websites for 2016's GOTY deserves to be there regardless of who wins.

With that being said, I'm not going to call out anyone on here, because it is what it is, And just maybe I could be wrong. But I feel like a lot of people are happy, not for Overwatch's win, but because Uncharted 4 lost and it's one thing if you didn't like the game, that's totally ok because we all have that right to like or dislike whatever.

Maybe it's always been like this with gamers, probably yeah. But there seems to be an extra mile some need to go with there dislike over U4. It's been starting since Sony fired Amy and from then on some people tried so hard to cast a negative cloud over the game. It went radio silent as people started to get hyped after trailers and gamplay footage.

After release we all stated how we felt about it, good or bad. People like myself call it our "Game of the Generation" A very overused term like many other buzz words. But on the flipside there's people who campaign against U4 like it's the ultimate anti-game that should have less praise by fellow gamers, nor any recognition from the industry as being a video game.

But this is 2016 and Uncharted 4 is just as much a high quality video game as any other game on the market. You may have a distaste for how naughty dog develops their titles, or maybe you just have a problem with Uncharted's last game direction, but really it doesn't matter. All the shit post from people on both sides over the results of this show is goddamn embarrassing.

I got no love for Overwatch, but I also got no hate for it either. It won fair and square.

Congratulations to everyone who developed it.
 
Here's why I agree.

1) When it was first shown off, I hated it. Dumb CGI with dumb characters trying to pull off 'Not Sci-Fi, Not Fantasy' Superheros. The idea of a TF2 clone, but Oh-Not-Quite! Let's make it about the heroes FPS (because that's all the rage with the masses) made me sick. Look at all these characters, aren't they soooo cool? Here's Beast from X-Men, and Sporty Spice Flash, and Femme Fatale with her partner Dark Lord with his trademarked sawed off shotguns "Cold" and "Steel" facing off.

And this is after being a fan of all of Blizzard's other properties, mind you. Loved WoW, loved watching competitive StarCraft II, had a blast with Diablo 3 and Reaper of Souls, I'm addicted to Hearthstone, and I was even warming up to Heroes of the Storm.

But Overwatch... I couldn't stand it, even on GAF.

2) Then I watched it. Not even played the beta, just simply watched it. And I was intrigued at the various abilities of the characters. I mean, backstory-shmackstory, the way some characters had a cool kit of abilities, while others only had certain bullet clips to work with looked fun. The fact that there were HEALERS, and TANKS maybe sold me more on it. Teams had actually roles to fulfill, otherwise you could forget about winning.

As for the characters themselves, I was beginning to see more creative ones. Not just BIG DUDE WITH ROCKET HAMMER and DWARF ENGINEER. There was Lucio, ripped out of Jet Set Radio, that could heal. Zarya, stereotypical tough Russian, that could shield others. D.Va, with her Korean gamer shtick, that had 2 FORMS of combat depending on when she died. Like they say, Overwatch really is about the characters playing in this world.

And I eventually found my favorites to play. As someone who is REALLY not into online multiplayer shooters, not since back in the day, I became in the thick of it. That WAS the gameplay. No single-player experience (though I would relish one), no co-op, no deathmatch, none of that. It was Capture, Payload, or KoTH. Overwatch changed how I play those scenarios.

3) I'm still playing it. After enjoying other games like Dark Souls 3 immensely (amazing lore, amazing gameplay, etc.), 6 months later I am STILL playing Overwatch nearly every day. It's the game I've logged the most hours in this year. WUT, SEND HALP.
 
Great choice.

Interesting to see how assumption (dev budget) and personal opinion (gameplay, content) are used as objective arguments/criteria as to why OW doesn't deserve to be GOTY.
I sense a lot of elitism and fanboyism.
 
Are they actually good gamers? Not trying to bring down Overwatch, but from my experience, journalists absolutely suck at MP games.
Base skill level is subjective. The best Starcraft player probably wouldn't fare well in Counter-Strike and vice versa. I'm pretty sure most of the truly elite OW players think it's the GOTY though if that makes you feel better.

It's not too surprising to see OW win because it's incredibly well designed to be casual, so it's a total breeze and joy for near anyone to play.
First time an MP only game wins a major GOTY award isn't surprising because it's "casual". OK. It's easy to get into, hard to master. Isn't that the point of every game? Or should game design require artificial difficulty plateaus to punish people who don't commit hours of their live to getting decent enough at a game to enjoy it?

This is the same "can't judge X game after the first 20 hours, it gets really good after that!" argument. Nope. If your game isn't fun from minute one you're already failing.

I've seen people play COD, BF, Titanfall, and nearly every journalist who plays it is god awful trash and dont know what they are doing. It's the nature of MP games where you dont have time to play at your own pace.
Again, who would be a qualified source to judge something like this then? I think the video games journalism industry is a fucking joke, but if there is one thing they can actually do right is consensus vote on GOTY because unlike 99% of the population most of them have played all the major candidates for a meaningful amount of time.

Overwatch is different in that there are very easy characters to play, everybody is rewarded with their special buildup, and maps/modes are straightforward. Sure, there is skill and strategy that develops from that, but the pick up and play experience is completely unlike any other MP game
How is unique character design a "reward" other than just being "rewarded" with a good, well thought out, nuanced game? Also the point of most competitions is pretty straight forward, how is that a bad thing? Of course it's unlike any other MP game - it's actually fun.

Again, not trying to say that's a knock on the game, but that's what makes it so fun and easy to pick as GOTY. More people can simply enjoy it without putting in more effort needed in other MP Games.
And those that put in the extra effort needed by other MP games are rewarded with a significantly higher skill level. So all the positives of other MP games but no huge cliff of introduction you need to pile time up in front of to get to having fun.

Personally, I wanted Witness to win. I think there is more to say about that game's design, but at least it got a nomination.
The Witness is a meaningful creative effort within the industry. So is Ovewatch. One caught the eye of a few million people. The other caught the eye of 20+ million and growing. Not saying Overwatch is a better game than The Witness, but it has been a more impactful title on the industry by a substantial margin.
 
The first time I played the beta I was like wtf is this? Played about 15 minutes and didn't go back to it. When the great reviews hit I thought maybe I was missing something so I went out and bought it. Have put over 100 hours into it and it's my GOTY. So yeah, give it another shot.

Nice one, thanks for the POV. That's the vibe I got - deceptively deep.

I have too many other games to play, ATM. Will get into it at some point.
 
I'm saying that, objectively, game design wise, it's incredibly shallow and casual, which is why you still see the same heroes in each map, because people worked out the best strategies within a week of release.

This in turn leads to people failing to log back into the game because there's nothing left to figure out, it's just a perpetual treadmill of filling bars and unlocking skins.

You posted total registered numbers of players as a rebuttal that my anecdotal experience can't possibly be indicative of a larger phenomenon. Yet, this GOTY, built from the ground up for e-sports and streaming, with the strength of being the 'new big thing' with 20 million sales!!1... performs worse on streaming sites than CSGO. What's happening here?
I can't even begin on how terrible of a comparison this is:
- CS GO had a lot more time to grow out its competitive play, and it also has more sales and users because of that. Overwatch is not even 1 year old
- CS GO when it released had a overwhelmingly negative reception. It took a lot of time before the game got properly patched up until it finally took off.
- it has the merit of belonging to a ver long-standing series of competitive shooters, having regular leagues and tournaments already formed. Overwatch is a new IP
 
I was surprised and thought UC4 would take the crown. Overwatch is deserved however. Very amazing characters, diverse, fun, something for everyone. Its really what a game should be.
 
Correct me if I'm wrong:

- Doom won "best action game", a category Overwatch was also nominated in.
- Overwatch won "game of the year", a category Doom was also nominated in.

So... if Doom beats Overwatch as best action game, how can Overwatch beat Doom as best game? Please explain how this makes sense.

Also, The Witness should have won.
 
Correct me if I'm wrong:

- Doom won "best action game", a category Overwatch was also nominated in.
- Overwatch won "game of the year", a category Doom was also nominated in.

So... if Doom beats Overwatch as best action game, how can Overwatch beat Doom as best game? Please explain how this makes sense.

Also, The Witness should have won.
Games are the sum of their parts. The action in Doom is much more visceral and hectic than Overwatch. But let's compare the MP systems and there's a clear winner.
 
Correct me if I'm wrong:

- Doom won "best action game", a category Overwatch was also nominated in.
- Overwatch won "game of the year", a category Doom was also nominated in.

So... if Doom beats Overwatch as best action game, how can Overwatch beat Doom as best game? Please explain how this makes sense.

Also, The Witness should have won.

Doom is praised more for action.

Overwatch is praised more overall.

Same shit happens with every awards show. Best Action Adventure Movie may not win Movie of the Year.
 
Having a game which has such a good experience even for "bad gamers" but still with a high skill ceiling allowing for a nice sense of progression for people trying to get better. Isn't that excellent gamedesign?

Base skill level is subjective. The best Starcraft player probably wouldn't fare well in Counter-Strike and vice versa. I'm pretty sure most of the truly elite OW players think it's the GOTY though if that makes you feel better.


First time an MP only game wins a major GOTY award isn't surprising because it's "casual". OK. It's easy to get into, hard to master. Isn't that the point of every game? Or should game design require artificial difficulty plateaus to punish people who don't commit hours of their live to getting decent enough at a game to enjoy it?

This is the same "can't judge X game after the first 20 hours, it gets really good after that!" argument. Nope. If your game isn't fun from minute one you're already failing.


Again, who would be a qualified source to judge something like this then? I think the video games journalism industry is a fucking joke, but if there is one thing they can actually do right is consensus vote on GOTY because unlike 99% of the population most of them have played all the major candidates for a meaningful amount of time.


How is unique character design a "reward" other than just being "rewarded" with a good, well thought out, nuanced game? Also the point of most competitions is pretty straight forward, how is that a bad thing? Of course it's unlike any other MP game - it's actually fun.


And those that put in the extra effort needed by other MP games are rewarded with a significantly higher skill level. So all the positives of other MP games but no huge cliff of introduction you need to pile time up in front of to get to having fun.


The Witness is a meaningful creative effort within the industry. So is Ovewatch. One caught the eye of a few million people. The other caught the eye of 20+ million and growing. Not saying Overwatch is a better game than The Witness, but it has been a more impactful title on the industry by a substantial margin.

Im not disagreeing with you guys.

Casual=/= bad by the way. Im not dismissing the high level play, just highlighting the lower end accessibility.

I just think it's not surprising Overwatch won because it's much easier to pick up and enjoy than any other MP game. There are easy characters, medium characters, hard characters, and they all have more tricks for advanced players.

No other MP could possibly win on MP alone, because no other MP game is easy to pick up. Halo 3, COD4, Titanfall, etc. all require much more entry level knowledge and coordination, and are only appreciated by fans, as opposed to media, who will more generically praise the MP and focus more on SP. Skill matters in the appeal and popularity of MP games, and Overwatch simply has a better range.

Of course, the other things that Blizzard excel at are free support, incredible polish, and character design/art style.

Some characters dont shoot projectile weapons, some dont even fire guns, some are just "hold down shoot button and spray". And everyone getting a super makes it so that even bad players can "hit button for something awesome".

It's a much more accessible game that allows more people to appreciate it. A game like Titanfall or Siege is much harder to learn and is under appreciated because of it. Not as GOTY contenders, but as MP games in general.

Something like OW is better appreciated because of how the scaling for player skill is done. I think the industry has already tried to copy it, with COD doing an awful job with their own version of heroes.
 
So... if Doom beats Overwatch as best action game, how can Overwatch beat Doom as best game? Please explain how this makes sense.
How does it not make sense? One category is focusing on specific aspect, the other is looking at the game as a whole

It's not either-or thing
 
Correct me if I'm wrong:

- Doom won "best action game", a category Overwatch was also nominated in.
- Overwatch won "game of the year", a category Doom was also nominated in.

So... if Doom beats Overwatch as best action game, how can Overwatch beat Doom as best game? Please explain how this makes sense.

Also, The Witness should have won.

Because winning awards isn't a flow chart.
 
I loved Uncharted 4, but tbh it's like number 7 on my goty list. How anyone could think it should be goty above games like Doom, The Witness amd Overwatch blows my mind.
 
I loved Uncharted 4, but tbh it's like number 7 on my goty list. How anyone could think it should be goty above games like Doom, The Witness amd Overwatch blows my mind.
People enjoy different things for different reasons.

What makes it so mind blowing, besides "I like those games more"?
 
This is just sad.
Rocket league, last year and overwatch this year.
Overwatch is fun but very overrated. Worse than cod winning in my opinion.
Now watch publishers taking notes, and us getting less and less triple A single player games.
 
This is just sad.
Rocket league, last year and overwatch this year.
Overwatch is fun but very overrated. Worse than cod winning in my opinion.
Overrated implies that people who did enjoy the game weren't genuine in their impressions

"I didn't like it as much as others" doesn't mean that others weren't truthful or exaggerated in their praise
 
This is just sad.
Rocket league, last year and overwatch this year.
Overwatch is fun but very overrated. Worse than cod winning in my opinion.
Now watch publishers taking notes, and us getting less and less triple A single player games.

Less single player games and shoving more unnecessary multiplayer in everything is the issue.
 
I don't like that much Overwatch, I think it's an overrated game and my time with it, while fun, also had me satisfied after a couple of matches and felt no reason to keep playing.

However, the salt that it was produced in some of my friends make it worth it that it won the GOTY.
 
This is just sad.
Rocket league, last year and overwatch this year.
Overwatch is fun but very overrated. Worse than cod winning in my opinion.
Now watch publishers taking notes, and us getting less and less triple A single player games.
The financial success of games such as Overwatch, LoL, CoD, etc already did that.
Awards are nice, but you don't see companies pumping hundreds of millions into anything to make some beautiful work of artistry. They want the $$$.
 
This is just sad.
Rocket league, last year and overwatch this year.
Overwatch is fun but very overrated. Worse than cod winning in my opinion.
Now watch publishers taking notes, and us getting less and less triple A single player games.

If publishers take note and make more games that are as polished and fun as Overwatch, I'm all for it. This is the first multiplayer game I've genuinely enjoyed since the split-screen/couch days of the N64/PSX era.

Also this is just one awards show. Pretty sure Witcher 3 dominated all the GOTY awards last year - we have no idea if Overwatch is going to be the most lauded game across all venues yet.
 
The financial success of games such as Overwatch, LoL, CoD, etc already did that.
Awards are nice, but you don't see companies pumping hundreds of millions into anything to make some beautiful work of artistry. They want the $$$.

At least cod always delivers on its highly produced single player.
 
Honest question from someone who is generally ignorant about these awards: How significant are they for the industry as a whole?

Do publishers take notes from them? Is it purely sales that dictate the next videogame trends? How many people pay attention to them?

The general impression I get from these ceremonies is that they are incredibly isolated from the average consumer. This is purely anecdotal, but I rarely ever see my friends (who are a lot more casual about games, but still consume a fair amount) mention them or use an award to justify a purchase. The only places that seem to give a damn are GAF and other gaming communities.
 
This is just sad.
Rocket league, last year and overwatch this year.
Overwatch is fun but very overrated. Worse than cod winning in my opinion.
Now watch publishers taking notes, and us getting less and less triple A single player games.

Each to their own, but I enjoy both singleplayer and multiplayer games.

As long as they play good, I couldn't care less.
 
This is just sad.
Rocket league, last year and overwatch this year.
Overwatch is fun but very overrated. Worse than cod winning in my opinion.
Now watch publishers taking notes, and us getting less and less triple A single player games.
Good. Triple A single player games are usually boring.
 
At least cod always delivers on its highly produced single player.

Sure. But -- Call of Duty player correct me if I'm wrong -- didn't Infinite Warfare deliver pretty well on a compelling single player campaign this year only to see declining sales due to lackluster multiplayer enhancements over the previous year's version? That kind of stuff informs where their priorities need to be far more than accolades like Game of the Year do.
 
I've played 250+ hours of it and can't wait to play 250+ more.

I'm saying that, objectively, game design wise, it's incredibly shallow and casual, which is why you still see the same heroes in each map, because people worked out the best strategies within a week of release.
This isn't remotely accurate.
 
This is just sad.
Rocket league, last year and overwatch this year.
Overwatch is fun but very overrated. Worse than cod winning in my opinion.
Now watch publishers taking notes, and us getting less and less triple A single player games.

What if that's been already happening for years and has more to do with AAA SP games being ungodly expensive and time consuming to make

What if
 
Honest question from someone who is generally ignorant about these awards: How significant are they for the industry as a whole?

Do publishers take notes from them? Is it purely sales that dictate the next videogame trends? How many people pay attention to them?

The general impression I get from these ceremonies is that they are incredibly isolated from the average consumer. This is purely anecdotal, but I rarely ever see my friends (who are a lot more casual about games, but still consume a fair amount) mention them or use an award to justify a purchase. The only places that seem to give a damn are GAF and other gaming communities.
Just based on what's happening with my friends and industry cohorts today, more conversation is swirling around the trailers, new footage, and reveals vs. who was nominated and who won. "So-and-so won? Cool. But dude, did you see the footage from X/Y/Z?! So good!"
 
At least cod always delivers on its highly produced single player.

Yes, but in terms of influencing other publishers to want a multiplayer aspect included the success of CoD4 , and its sequels, were a huge influence on the industry. That, combined with the data released over the years of most players never completing campaigns would be a bigger influencer than an industry award. It's why you see every movie studio attempting to have a cinematic universe similar of some sort based on Marvel's method rather than make the next "Birdman" or "The Artist."
 
I'm honestly surprised that Overwatch won. DOOM, Titanfall 2, and Uncharted 4 have very strong single player campaigns, and I know Titanfall 2 at the very least has a solid multiplayer to go along with it (I'm not entirely sure how Uncharted 4's multiplayer has developed over the past few months, but I did enjoy my time with the pre-release tests).

I think Overwatch deserves it though; it's my personal pick for GOTY anyways. I'm normally not the kind of person who gets invested in the multiplayer in games, but Overwatch grabbed me with its beta and never let go.

I haven't played Inside yet, so I can't really give an opinion on it. I heard it's great though, and I really want to play it.
 
For me, gaming at its height is when something unbelievable happens, and you know you were a part of that. You made a difference, you changed the outcome of that event. And no other game I've played this year encapsulates that idea better than Overwatch and it had so many of those moments in there.
 
I want to make it clear I don't care about either Doom or Overwatch winning GOTY, I'm just arguing about this because it stroke me as an odd occurance.

Games are the sum of their parts. The action in Doom is much more visceral and hectic than Overwatch. But let's compare the MP systems and there's a clear winner.

Then Overwatch should have won "best action game" as well. The multiplayer is part of the action too, it wasn't a "best singleplayer action game" award. "Action game" is not a part of Overwatch that can be summed with others to reach a bigger thing, it's the actual genre the organizers decided to categorize the game with.

The prize wasn't awarded to the game with the "best action", but to the "best action game", i.e. the best game in the action genre. If Doom is the best game in its genre this year, genre which includes Overwatch, Overwatch can't possibly be considered a better game overall than Doom. It's logic 101.

It's like if Silent Hill won "best survival horror game" in 1999 yet Resident Evil 3 won "game of the year" the same year. O_o

Doom is praised more for action.

Overwatch is praised more overall.

Same shit happens with every awards show. Best Action Adventure Movie may not win Movie of the Year.

Ever watched, the most famous awards show ever? The Academy Awards in fact don't do movie genres: there's no "best action adventure movie" or "best horror movie" or "best drama", the only exceptions being best animated feature and best documentary, which are easily recognizable as different from all the other feature lenght films. Besides if many award shoes make the same mistake, it doesn't mean TGA should follow through, especially if there's no logic behind it.

How does it not make sense? One category is focusing on specific aspect, the other is looking at the game as a whole

It's not either-or thing

Read above. Also it is either-or, because Best Action Game is just a sub-category of Game of the Year. That is unless the awards foregoes merit and quality, just taking into consideration the impact the game had on gaming and society. But in that case Pokémon Go was a clear winner.

Because winning awards isn't a flow chart.

That is true, but nothing I said implied that "winning awards is a flow chart". I'm just saying that the reasoning behind the choice is totally illogical. If they just changed the wording and made it "best action" instead of "best action game" everything would be right.

This way it feels a lot like "Overwatch is a better action game than Doom, in fact it's the best game of the year, but let's give Doom a win in at least one category, Overwatch hogging all the awards wouldn't be fun".

In fact (I'm going on a tangent here), even though I love Geoff and really believe he cares about gaming as a whole, the show seems like a big old advertisement stunt for every publisher under the sun, which is trying to please everyone, moreso than trying to really award who deserves it. The awards felt like an afterthought, with some of the winners not even on stage, and just mentioned for like 5 seconds off-stage by Geoff with no hype whatsoever. I don't care about who won because there's no weight on it, I can't take the whole thing seriously.

PS - The whole fan-creation category and what happened to it was also a shit-show.
 
This is just sad.
Rocket league, last year and overwatch this year.
Overwatch is fun but very overrated. Worse than cod winning in my opinion.
Now watch publishers taking notes, and us getting less and less triple A single player games.

If this means we're moving away from "cinematic experiences" I'd be overjoyed.

Unfortunately I do not think this is what is happening.

I'm crying right now. Single player games are dead. Fuck this industry.

Poe's Law all up in this thread.
 
This way it feels a lot like "Overwatch is a better action game than Doom, in fact it's the best game of the year, but let's give Doom a win in at least one category, Overwatch hogging all the awards wouldn't be fun".
My favorite action games of the year are Devil Daggers, Doom, House of the Dying Sun. They're all on my main GOTY list too, but my top games will be Hitman and Inside

You're really really overthinking things here.
 
That is true, but nothing I said implied that "winning awards is a flow chart". I'm just saying that the reasoning behind the choice is totally illogical. If they just changed the wording and made it "best action" instead of "best action game" everything would be right.

No, everything is already right as it is. Doom was considered to be the best game when considering what should win the "Best Action Game" category. Overwatch was considered to be the best "Game of the Year". They're mutually exclusive.

Like, let's go to this thing you said:

It's like if Silent Hill won "best survival horror game" in 1999 yet Resident Evil 3 won "game of the year" the same year. O_o

That would also make sense if it happened. Silent Hill would have been decided to be the best game when thinking about what makes a horror game good. RE3 would have won when thinking about what makes the game great overall. Silent Hill can be the best horror game but not the better overall game than another horror game, because that other game can excel at things above and beyond being a horror game.
 
It's one award for one game from one place.

To be fair though, I think it is pretty easy to see that super expensive, AAA, single-player only titles are pretty much dinosaurs at this point for obvious financial reasons. But I do agree that this is a bizarre vehicle for people to reach that conclusion. A multiplayer game wins one award and you think the games of yesteryear that you loved so much are dying? No. I mean they are dying. But for completely different reasons that have nothing to do with awards shows.
 
Top Bottom