P.T. Released 11 Years Ago Today in 2014

Oh yeah, PT...I remember well

jizz in my pants GIF
 
He should get an OF account.
Unironically if his studio ever goes under, doing something unprecedented like this would rake in millions for him, probably more than he'd ever make from gaming.

Imagine if other big game developers did OF, like Tetsuya Nomura or Todd Howard. Imagine if all three did a collab. Bridging the JRPG and WRPG gap with their gaps.
 
I loved it, I remember everyone trying to figure out how to beat it the week it came out. I want to live in the alternate universe where Harambe never died and Silent Hills released.
 
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Arguably one of the top 5 games on the PS4, and certainly a more cohesive, well-rounded package from the gameplay, tone, story themes and narrative than Death Stranding -- it certainly paved the way for a terrific Silent Hills. Not to mention how it took advantage of every single feature of the PS4 without being overly gimmicky about it, all while running at 1080p and 60fps on the breathtaking FOX Engine. It was even ported to PlayStation VR by early 2015, although that version was never even shown due to the Kojima-Konami feud.

204863. 204863.
 
I'm glad Kojima didn't develop Silent Hill. It could have been a first-person walking simulator without proper gameplay.

P.T. was a corridor horror, so it's hard to go wrong, but a mature product looks different. Thanks to Konami for recognizing this in time.
 
P.T. was just perfect. This demo and bloodborne were peak Playstation 4 gaming. Those days are gone now.

By the way there is a faithful remake of P.T. done in Dreams available on PS4/PS5. It's very well done and you can even play it on PSVR.
 
I never understood the obsession about it, but I guess some other devs used this idea and expanded on it. Who knows, maybe we wouldn't get games like Visage (which is awesome) if it wasn't for Kojima's prototype.
 
For me, it had the most creative jumpscare of all time:
there is a part that you hear the news anchor on a radio speak. If you listen to him, at one point he interrupts his news cast and says "look behind you" multiple times. Right after he said that I turned around and pretty much shit my pants as the girl who looked like she was from the ring, her face was right in front of me. If you don't turn around, you miss the jumpscare.
 
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The full game, probably yeah. What a waste of an opportunity.
I mean P.T., not Silent Hills, which was cancelled when Konami fired his ass. But if P.T. was any indication of how Silent Hills was going to be, that would've probably been the best thing he ever did, yeah.
 
I had it on my PS4 and a couple of years back I wanted to show it to my kids but the HDD crapped out.
No backup or anything so it's a thing of the past.

I enjoyed it at release and would play it once a year. As you can see I'm a huge Kojima fan but I was a bit curious about how the full work could work. The mechanics shown by themselves I don't think could carry a full game but I would have been there day 1.

The genre is overcrowded IMO now, I don't think Kojima is interested in doing it anymore but let's see what OD is all about...
 
Damn this is always going to be that "What If" game, it's like the stars aligned only for it to be snatched away, possibly gaming's greatest blue balls?
 
I'm glad Kojima didn't develop Silent Hill. It could have been a first-person walking simulator without proper gameplay.

As far as I know, there has not been much indication from Kojima (or Konami for that matter) that Silent Hills would have played anything like P.T.

Maybe it would have been first-person, maybe it would have been combat-free, maybe it would have used cyclical 'dungeons' and puzzle interactions... or, maybe not.

P.T. was is own production. It was not a playable slice of Silent Hills, it was not necessarily even related to the story that the full game would have been telling. It was just a fun, cheap, novel way to make a micro-game in FOX Engine for Gamescom which would also carefully hide a teaser announcement of the next game to be formally announced at TGS.
 
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