Pathfinder Adventures |OT| Decks, dice, and digital dungeons

There's only one copy of Father Zanthus. You can see how many copies of a particular card exist by going to the gallery. If there's a number on the lower right of the card, that's how many copies there are. If no number, there's only one copy of that card.

For example, there's one copy of Father Zanthus and three copies of Archer.

By the by, at some point a patch is coming.

I wonder if this means that you won't be able to continue getting 100 gold for being the first quest.

would be poopy if all of the scenario rewards became one time as it would result in gold become far more rare.
 
I wonder if this means that you won't be able to continue getting 100 gold for being the first quest.

would be poopy if all of the scenario rewards became one time as it would result in gold become far more rare.

Supposedly the only repeating gold quests are from running the scenarios on Legendary.
 
Supposedly the only repeating gold quests are from running the scenarios on Legendary.

ah, that might be okay... I think.

though I would much prefer something like a daily gold limit be allowed on the easier quests as well, basically I can play the easy quests for gold 4 times per day or something *shrugs*
 
Technically, if you really really wanted, you could go past the inherent card vault limits by jumping through a lot of hoops. I asked a question about how the game worked when you have experienced members from two different parties join up, and they keep all the cards in the list, so you could temporarily dupe Zanthus by finding him in another party and then merging that character to your current one.

http://forums.obsidian.net/topic/86495-cant-find-cards/?p=1806832

tbh the game isn't really scaled for or meant to be farmed. Loot comes fairly easy even if it doesn't feel like it and you should see almost all the cards before you hit the next adventure deck. Well, at least that's my experience but it's also probably skewed because I run 8 locations every scenario. I should probably play some solo/duo playthroughs just to see the difference.

yeah, that's pretty much cheating then. They might want to do something about this before they get multiplayer to work

as a side note, I'm pretty sure now that they gave us what seems to be the strongest character with the rogue/thief/whatever in the base game. Outdamages everyone else with the large crossbow and electric bow while getting to cycle cards for free, with a great number of other advantages. The lack of a healing abilty is pretty much the only weak point, which is why she's got father zanthus in the deck

the druid's animal companion ability is also rather crazy, it let's you brute-force pretty much any check. With the two cures and the toads she can recycle her deck infinitely and is nearly unkillable. It's just unfortunate you have to play your entire hand every combat phase to deal damage without spells/blessings. Almost the same with the bard, since you can "tutor" cure every turn (pardon the tcg terms) you never run out of heals, and they won't cost you turns either. I very rarely use my cleric's heal ability now, there's never time for it with 5 party members

and the sorcerer is obviously very good, autorecycles every spell and can turn useless cards into decently strong attacks. Card advantage is always king
 
as a side note, I'm pretty sure now that they gave us what seems to be the strongest character with the rogue/thief/whatever in the base game. Outdamages everyone else with the large crossbow and electric bow while getting to cycle cards for free, with a great number of other advantages. The lack of a healing abilty is pretty much the only weak point, which is why she's got father zanthus in the deck

Don't forget that Merisiel can evade anything for free. It's crazy good when a location, villain, or barrier makes you summon and encounter something without the requirement that it be defeated.

the druid's animal companion ability is also rather crazy, it let's you brute-force pretty much any check. With the two cures and the toads she can recycle her deck infinitely and is nearly unkillable. It's just unfortunate you have to play your entire hand every combat phase to deal damage without spells/blessings.

Amulet of Mighty Fists and later on Firey Fists are really good on Lini for her combat, I'm not sure why it isn't included in her starting deck. A couple skill levels in strength and power levels to animal ability for a discard and two reveals she gets 1d10 + 2d4 + 4 for combat early on.

Lini's Animal Trick ability is probably my favorite in the game. In the card version I'm on adventure 6 with a party of Lini, Merisiel, Seoni (Sorcerer), Amiri (Barbarian), and Kyra (Cleric) and and at the point where Lini gets 1d4+4 for revealing an animal. Getting that on any check means she can go anywhere and have a reasonable chance of closing the location, plus recharging spells is almost automatic.
 
I had a great gameplay moment with this last night. I was on the Burnt Offerings scenario where you're tracking down a
goblin fire shaman
that you have to fight twice. With the starting party I was down to my last two turns, virtually out of cards, but I knew exactly where the villain was. Kyra (my cleric) had better cards, and Merisiel (rogue) had some ranged weapons that could help from afar, so I went in with Kyra. Despite throwing a lot of dice at it I failed one of the two combat checks and died with no cards available to draw. I sent in Merisiel with only three cards in hand, nothing left to draw, and little hope. The initial fire damage only did one damage - any more would have been disastrous, but even that one meant I couldn't backstab on both checks. For the first check I revealed my weapon and discarded the other card for backstab - just passed it. For the second check I discarded my weapon for an extra dice, and with nothing else to do - I finally got a good roll and passed. Beat the scenario with no time and no cards remaining.

For my first feats I got both of my characters proficient with weapons, and added to their primary stats (Wisdom for Kyra to help recharge spells and such; dexterity for Merisiel for combat and rogue stuff). I haven't gotten their first card bonus yet, but it seems like blessings are extremely useful for their flexibility and ability to explore again. Weapons are great, but I'm generally able to keep a weapon in hand.

I did the $2 for daily gold and have really enjoyed the game so far. My biggest problem has been losing connection to the server and then missing out on gold. I want to get at least one character - the Paladin seems best, but I also want an arcane spellcaster - and then save up for another adventure pack. If I weren't trying to be frugal I'd go for the $25 pack, but right now I'll see how far the daily gold gets me.
 
I did the $2 for daily gold and have really enjoyed the game so far. My biggest problem has been losing connection to the server and then missing out on gold. I want to get at least one character - the Paladin seems best, but I also want an arcane spellcaster - and then save up for another adventure pack. If I weren't trying to be frugal I'd go for the $25 pack, but right now I'll see how far the daily gold gets me.

I did the daily gold because i wanted to give them a bit of money, but mostly I don't want to buy the $25 thing because I want to play and unlock stuff like characters with gold.

I imagine in 6-12 months they will add the next game in the series to the app and I will likely throw some more money at them to buy that stuff.

they are up to 3 or 4 full sets now of this game so they have plenty of content to eventually add.
 
Downloaded this to try it out.

Can't get passed the tutorial. The interface is horribly confusing, and the tutorial is pretty bad. I clicked on a card during the bit where my ally can apparently contribute to a roll, but now it won't let me roll anymore or make the card go away. The interface elements aren't telling me what I can and can't interact with at any given phase or stage or whatever the fuck. The interface itself seems designed for a way bigger screen. I'll check it out when it arrives on pc, I think.
 
Amulet of Mighty Fists and later on Firey Fists are really good on Lini for her combat, I'm not sure why it isn't included in her starting deck. A couple skill levels in strength and power levels to animal ability for a discard and two reveals she gets 1d10 + 2d4 + 4 for combat early on.
are those cards in the game? All Lini needs is a little extra punch. I suppose I could also retire the cleric and salvage her divine cards
Downloaded this to try it out.

Can't get passed the tutorial. The interface is horribly confusing, and the tutorial is pretty bad. I clicked on a card during the bit where my ally can apparently contribute to a roll, but now it won't let me roll anymore or make the card go away. The interface elements aren't telling me what I can and can't interact with at any given phase or stage or whatever the fuck. The interface itself seems designed for a way bigger screen. I'll check it out when it arrives on pc, I think.

I'm playing on PC (via Bluestacks). The game doesn't want to run on my Galaxy Tab 2 atm for whatever reason

--

for everyone that is playing with a full party (from the bundle, for example), consider this:

2 party members - 40 location cards - 30 turns
6 party members - 80 location cards - 30 turns
the way the scaling works, you're running out of time quicker with every extra character. And the games take longer. And the rewards are the same
 
Downloaded this to try it out.

Can't get passed the tutorial. The interface is horribly confusing, and the tutorial is pretty bad. I clicked on a card during the bit where my ally can apparently contribute to a roll, but now it won't let me roll anymore or make the card go away. The interface elements aren't telling me what I can and can't interact with at any given phase or stage or whatever the fuck. The interface itself seems designed for a way bigger screen. I'll check it out when it arrives on pc, I think.

I felt the same way. I might push through the tutorial again sometime in the future but I just couldn't be bothered to finish it.
 
How does one edit the character's decks to add chest loot? I opened the first chest you get, one of the items was a better bow but when I go to edit my Thief's weapons the bow isn't there to select.

In fact, it doesn't look like I'm collecting a stash of cards at all. What's the point then?
 
How does one edit the character's decks to add chest loot? I opened the first chest you get, one of the items was a better bow but when I go to edit my Thief's weapons the bow isn't there to select.

In fact, it doesn't look like I'm collecting a stash of cards at all. What's the point then?

there's no stash. You can only equip cards that you got in a game, with the characters in the party, in the post-game screen. After that, they'll disappear, but pop up more frequently in future games. I struggled a bit with that too
 
there's no stash. You can only equip cards that you got on an adventure, with the characters in the party, in the post-game screen. After that, they'll disappear, but pop up more frequently in future adventures. I struggled a bit with that too

That is mega weird. If I was to start laying down real world cash for chests and then had to pass some meta rng check to even use them, I'd be pissed.

So does this mean I need to keep replaying the same adventure with the same dudes until the rng grants me an upgrade?
 
That is mega weird. If I was to start laying down real world cash for chests and then had to pass some meta rng check to even use them, I'd be pissed.

So does this mean I need to keep replaying the same adventure with the same dudes until the rng grants me an upgrade?

continue playing the scenarios and you'll pick up the items you missed eventually, assuming you clear the checks and don't banish them (burrying them is okay). Dunno how it works with purchased chests. Keep in mind this is a faithfull adaption of a card game which I can only assume has some pretty funny loot table math
 
continue playing the scenarios and you'll pick up the items you missed eventually, assuming you clear the checks and don't banish them (burrying them is okay). Dunno how it works with purchased chests. Keep in mind this is a faithfull adaption of a card game which I can only assume has some pretty funny loot table math

Righto. I'll poke around some more. Gonna try Bluestacks at home.
 
Man... I got a bug that might make me required to start a new game...

My characters got duplicate and I was able to throw so many dices.

Ua1Uwlml.jpg


After beating the boss. In the overworld map, 2 new locations appear, so I didn't win. In the winning screen, some of my cards were duplicate but I was unable to proceed. So I quit and come back and now the winning screen is missing some cards like Flame Mace+1.
 
are those cards in the game? All Lini needs is a little extra punch. I suppose I could also retire the cleric and salvage her divine cards

Looking at the vault Amulet of Mighty Fists is in the character deck and one of Sajan's starting cards. I haven't encountered it yet, so I'm hoping I'm just unlucky and not that you can only get it through using Sajan. Firey Fists isn't in yet since it's in adventure deck 3 or 4.
 
for everyone that is playing with a full party (from the bundle, for example), consider this:

2 party members - 40 location cards - 30 turns
6 party members - 80 location cards - 30 turns
the way the scaling works, you're running out of time quicker with every extra character. And the games take longer. And the rewards are the same

It's not all cons though. Time becomes more of a factor but in total your party has more blessings and allies to explore with to make up for it. You also gain advantage in having characters more diversified in the checks they can pass so you don't need to spend as many blessings helping them.

That is mega weird. If I was to start laying down real world cash for chests and then had to pass some meta rng check to even use them, I'd be pissed.

So does this mean I need to keep replaying the same adventure with the same dudes until the rng grants me an upgrade?

Yeah chests only add to the available card pool. You'll have a chance see it in any adventure equal to or higher than the card's adventure number (visible on the middle left of the card next to type). e.g. if it's an adventure 2 card you won't see it in brigandoom! or attack on sandpoint
 
my party has 3 characters now and i'm feeling kinda tough managing blessings to clear, can't imagine how this game plays with 6 person
wtzgU.gif
 
How is this on the phone? I have an S7 Edge.

Is this account based? Wondering if I can play on both iOS and Android, using anything I earn playing on one, on the other.
 
It's not all cons though. Time becomes more of a factor but in total your party has more blessings and allies to explore with to make up for it. You also gain advantage in having characters more diversified in the checks they can pass so you don't need to spend as many blessings helping them.

Yeah. The clock can be tougher with six, but darn if I don't have fun playing that way.
 
I guess I'm done for now. Ran into the gamebreaking Local Heroes bug which locks up your save on the victory screen. Neither this bug nor the one where characters can't claim rewards after dying on a previous successful run seem to be addressed in the upcoming patch. Disappointing.
 
How is this on the phone? I have an S7 Edge.

Is this account based? Wondering if I can play on both iOS and Android, using anything I earn playing on one, on the other.

Its not great on phones. Text is difficult to read and buttons are hard to press.

It is also not account based right now. Maybe in the future.
 
This double combat fire goblin scenario is tough, but I like the challenge.

Also, just updated with latest patch that's supposed to fix crashes, but now I'm actually getting them randomly when it wasn't an issue for me before. Nice going devs.
 
At last quest mode.

In quest mode, do you have to create new characters?
I can't select the party I'm currently doing the campaign.
 
has the update changed anything about gold farming? I rushed through the first scenario yesterday a number of times to unlock the third adventure
It's not all cons though. Time becomes more of a factor but in total your party has more blessings and allies to explore with to make up for it. You also gain advantage in having characters more diversified in the checks they can pass so you don't need to spend as many blessings helping them.
yup, but in the end it's still easier to just 2-man or solo the scenarios if you just want to complete them. In small groups, you can pick the best heroes for soloing and don't have to worry about the timer. Take a healer along, and health is of little concern either. For diffcult boss fights, I just let the timer pass for several turns fishing for the right cards until I have the perfect hand for the encounter. You don't have such luxury with a full group. The difficulty curve for larger parties is pretty uneven
Looking at the vault Amulet of Mighty Fists is in the character deck and one of Sajan's starting cards. I haven't encountered it yet, so I'm hoping I'm just unlucky and not that you can only get it through using Sajan. Firey Fists isn't in yet since it's in adventure deck 3 or 4.
I also noticed that she can't upgrade her hand size to 6, and she needs it the most of everyone

a quick analysis of my most used heroes, without having all cards yet:
thief - kills everything easily without discarding cards, can evade unfavorable checks, good against traps and barries, probably the best hero in this game imo
sorcerer - kills everything easily, but needs healer support
bard - decent mage and healer, hard to kill because of his abilty to recycle the deck with infinite cures, likely gets stronger in later adventures due to his card search ability
druid - good healer, recycles deck with infinite cures, best at passing checks of all kinds, not that good at combat (yet)
cleric - retired at the moment, probably better with smaller parties

of the remaining characters, only the paladin looks interesting to me
the barbarian's ablity seems kind of weak compared to the thief or even the warrior for combat checks
 
in today's "holy shit I'm an idiot"-news, I just discovered that you can use blessings from other characters for checks. Suddenly the game has become roughly -80% less difficult and I can complete scenarios in half the time. I hate myself now
 
of the remaining characters, only the paladin looks interesting to me
the barbarian's ablity seems kind of weak compared to the thief or even the warrior for combat checks
Amiri's ability pretty much negates all of the locations with "Do this when you start/end your turn here" negatives which get rough later on. What we see now isn't too much a problem in that aspect but it's helpful later.

in today's "holy shit I'm an idiot"-news, I just discovered that you can use blessings from other characters for checks. Suddenly the game has become roughly -80% less difficult and I can complete scenarios in half the time. I hate myself now

This is why bigger parties scale with the time restraints lol

Ah ok.

It's SPECTACULAR by the way.
Brutal but spectacular.

Am I right that if you fail you retain gold and items but NO XP?

I had to forfeit one because of a bug and that's exactly what happened.
 
This is why bigger parties scale with the time restraints lol

that's such a strange design decision for me, though. Need help with a tough encounter? Here, let me throw in an extra 2d12 for you with just blessing from any location. Boss battles are kinda trivialized when you can just go full Captain Planet mode on them. No wonder you mostly play against the clock with large parties
 
in today's "holy shit I'm an idiot"-news, I just discovered that you can use blessings from other characters for checks. Suddenly the game has become roughly -80% less difficult and I can complete scenarios in half the time. I hate myself now

remember to use another character's blessing to help a character, you can do this even when they're not in the same location

already mentioned this few days ago lol
 
Amiri's ability pretty much negates all of the locations with "Do this when you start/end your turn here" negatives which get rough later on. What we see now isn't too much a problem in that aspect but it's helpful later.

She can gain the ability to move others to, which is helpful to move someone to a healer without having to have someone move at the start of the turn and miss explorations at their preferred location. It can also be useful if she and Merisiel have to share a location later on letting Amiri move in and out making sure Merisiel can use her combat ability as the only one at her location.

I also prefer having her to be one of the people to take down the villain at the end to Merisiel since Amiri's additional d10 doesn't have the restriction on being there only one at her location.

She's to poor at exploring to be good in a small party, but in a larger one she I find her as a great option to smash a cornered villain.

Oh, and on her class card she can gain the ability to add a d12 to any check with a Blessings of Gorum. That becomes a huge help in some of the tougher scenarios in the later adventures.
 
Wizard seems weak as hell, at least to start off with. Guess I need to collect more offensive spells? It's so hard to make progress with him on a location since he's out of said spells quite often. Sure I might be able to see what the next card is to avoid encountering them, but that just wastes precious time.
 
Wizard seems weak as hell, at least to start off with. Guess I need to collect more offensive spells? It's so hard to make progress with him on a location since he's out of said spells quite often. Sure I might be able to see what the next card is to avoid encountering them, but that just wastes precious time.

You need to send him to the location with the most spells. Using his Eldritch Exuberance ability he'll get a lot of extra explorations. You also need to get the Augury spell and select Monster when you use it. Personally, I love Ezren. I have him with about 4-5 offensive spells. He also never gets close to running out of cards, he almost never misses on recharging his spells.
 
I'm now also stuck at the reward screen of the second scenario of the second adventure
: /

tried out quest mode for a couple minutes but I'm not sure what it's for. Just gold farming?
already mentioned this few days ago lol
I guess I should have read this thread more carefully, heh
 
This game is so good although I have yet to finish the first scenario lol. I don't understand what losing does. Do I lose all the burned cards but keep the new cards I gained (and maybe discarded)? I keep resetting the party because I have no clue what's happening to the cards.
 
You need to send him to the location with the most spells. Using his Eldritch Exuberance ability he'll get a lot of extra explorations. You also need to get the Augury spell and select Monster when you use it. Personally, I love Ezren. I have him with about 4-5 offensive spells. He also never gets close to running out of cards, he almost never misses on recharging his spells.

i made a mistake in giving him +1 strength feat because i gave him flaming mace+1 and he has strength magic >_<
i think it would've better to increase his dex, and give him crossbows and agility magic since his dex can go up till +3
i made him into more of utility though, only 2 offensive spells (lightning bolt and acid arrow), but with 2 offensive allies (sheriff hemlock and grizzled mercenary)
 
So how do I play this? I paid the 25 dollars for the full unlock so I have the full team but I'm getting clobbered. I run out of boon cards or whatever and then its game over. How much should I be spreading out my people versus keeping them together? Most of the time I don't even find the boss more than once.
 
having more than 4 members in your party is basically hard mode afaik
maybe go with 2-3 members 1st until you get a better hang of the game
 
I got a bug when I put most of my six man team on the reserve bench to do a twofer run with the thief and the cleric.

When I put my squad back, my wizard had been nuked back to nothing. All his items, spells, etc. were wiped to beginning of the game crud.

Oh, Obsidian. I love you. But you're killing me by inches.
 
having more than 4 members in your party is basically hard mode afaik
maybe go with 2-3 members 1st until you get a better hang of the game

yeah, 2-heroes parties are easy and fast at clearing scenarios. My go-to party is rogue and druid, but anything works

e: wait, are some cards only acquirable by buying chests?
 
How can I remove the extra versions of the characters? I only have one party but 4 copies of the same two starter heroes because I've reset the party a few times.

edit: found
 
a question to those that bought the 4 person character add on deck or the whole bundle
is the deck c character specific?
 
Anyone else having issues to grab the daily gold? Everytime I play (which is rougly at the same time of the day), I go to the store and it says that the next chest will be available in 5~ hours. Sitting at 130 gold since I first purchased.

Edit: nvm known issue
 
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