Thick Thighs Save Lives
NeoGAF's Physical Games Advocate Extraordinaire
I have been pretty hard on Suicide Squad: Kill the Justice League thus far, both in terms of my own personal review, but also noting its wider performance with such poor Steam numbers, the nine-year-old Arkham Knight has been played more the last few days.
There is one pretty unique twist to all this, however, in that across all platforms, even if not enough people are playing Suicide Squad, most of those who are playing appear to…like it quite a bit.
I first noticed this when it began racking up Steam reviews, but it turns out this translates to both Xbox and PlayStation as well. Even after all the drama, all the poor reviews, here’s where those platforms stand:
- Steam – 82% positive (Very Positive rated overall, 3.5K reviews)
- PlayStation – 4.45/5 stars (6.3K reviews)
- Xbox - ~4.5/5 stars (1K reviews)
The exception here is on Metacritic, where 1,300 user reviews give it a 3.7 out of 10, though that platform does not require purchase to review, unlike the others. And the others are well above the 60 metascore, and if those user scores were critic reviews themselves, this game would probably be scoring somewhere between an 82 and an 88 instead, which would have been considered a success.
What’s the disparity here? This is part of the puzzle. I know there is this narrative that “the media” had it out for Suicide Squad from the start, especially IGN, which has been painted as a frequent villain, but I’m just not really seeing that be true, and it certainly wasn’t true for me and my 6.5/10. I had my doubts about the game but I really did want it to be good. I genuinely don’t think it’s good enough.
But a lot of players really do like it, which cannot be discounted. For certain elements, namely the combat, I do understand how that could be true. Even anecdotally, I have real-life friends that are really enjoying the game.
I also have not really seen this happen with similar, poorly reviewed games. Take last year’s Redfall, for instance, with its 56 Metascore. While some players may indeed deem it “underrated,” that was not the overall sense of it. It has a 35% positive score on Steam, also known as “Mostly Negative.” The complete opposite of what we’re seeing with Suicide Squad despite a really close score. Or there’s Forspoken on the PS5 side, a 64 Metascore but just 63% “Mixed” score on Steam with nearly the same amount of reviews as Suicide Squad in.
What I’m trying to say here is that this severe of a split doesn’t happen often, and I am still trying to puzzle out a reason for this myself. The general sense I am getting is that Suicide Squad did not sell well at baseline, but among those that did buy their $70-100 copies, those actually playing the game, like it a lot on the whole. And they disagree with critics in a way we have not seen for similarly low-rated games. Critics, meanwhile, may be more jaded and cynical about the live service model these days, and with no advance copies and no review embargo, we got all manner of reviews in at all manner of times with critics playing anywhere from 4 to 40 hours.
All this is not to say that everyone who has not had an interest in Suicide Squad may load it up and find some sort of hidden gem that critics have buried. But there does seem to be some sort of disconnect here where the game does have a lot of satisfied players despite the negative critical reception and what appear to be low sales. The problem is that a small, even satisfied playerbase cannot sustain a live service, so it will have to grow immensely. And even with positive reviews, I’m not seeing some surge in word of mouth purchases over time here, as this weekend’s numbers are half of launch already, at best, despite there being an endgame designed for grinding.
More to come in this saga, but this is definitely one of the stranger aspects I’ve found.
Positive ‘Suicide Squad: Kill The Justice League’ User Reviews Split Unusually From Critics
Suicide Squad: Kill the Justice League may have scored poorly with critics, but players are liking it quite a lot, it seems.
www.forbes.com