PC gaming should adopt a console approach to regain momentum.

PC doesn't need the same approach really. If you want to advertise it then just show what it can do if you have a decent rig.

Mods, better graphics, faster everything, future proof, and a hell of a community if nerds and some normal people.
 
]
2JePRHQ.jpg

PC sales getting BTFO here. Consoles account for 80% of the revenue.
 
I'm really unclear what the problem is from the unverified sales data in the OP. PC is at the least on par with 360/PS3 and outperforming Xbox One in all quarters. PS4 is head and shoulders above the competition, but second place is still a great position for the PC to be in, particularly considering that it's not a product currently designed to compete for the living room space. There are efforts to push PC in that direction (Steam machines and controller, Big Pic Mode, etc.) but for not having that experience as part of its general appeal, second place is a damn good position to be in.
 
I'll admit it, you got a chuckle out of me OP.

I'm all for this, as long as recommended development is for a 980ti and fully maximizing its potential. Doesn't make sense otherwise amiright?
 
It's Ubisoft.
And you're clearly misreading the chart. PC with measly 17% is obviously losing to both PLAYSTATION (36%) and XBOX (21%). And that's just on pure sale breakdown, when you take into account the fact that each sale on consoles is almost 100% profit for the publisher, whereas PC sales are only made when significantly (75% off at least) discounted and are most probably made with stolen credit cards as well, we can safely assume the profit margin for PC is lower even than the WII one...
It's a wonder why Ubisoft cares so much for the PC gamers with such low profits to be had on the platform. I mean, think of all the countless manhours they have had to spend on developing their social network, Uplay. Hours which could've been spent optimizing their console offering.

Actually Ubisoft loses money on each PC game sold, which explains Unity - they made sure no one wanted it on PC.
 
I logged into Battlefront the other day on PC and had issues finding game types in playlists not named Supremacy or Walker Assault. I can find a match in any playlist right now on PS4 in seconds.

PC absolutely has issues with playerbase.

Having a server browser would have made things a lot better. Really pisses me off, because I've had a hell of a time finding games whenever I feel the inclination to play Battlefront. Very frustrating.

On-topic, regain momentum? PC seems very healthy.
 
All the parties involved who would need to change to make pc gaming don't want too it would hurt their dwindling profit or market monopolies.

The same can be said for publishers/devs who two years straight now have release sloppy ports that if console players suffered the same the game sales would be slouching too. Batman AK is easily the biggest offender of this problem but there are plenty of other shit ports that need to go.

Most gamers know this attitude isn't going to change anytime soon, despite that greedy motivated publishers or devs want to get paid for half hearted, unoptimized and uninspiring ports.

I don't want to hear jack about Ubisoft I've avoided them since I gave far cry 3 a chance and it played like shit along with being a pain to run. Windows makes installing not a problem same with steam yet it's 2015 and some companies want to make this process a pain when it doesn't have to be for the sake of their crappy distribution platforms or client programs.
 
You raise a good point that some people simply fail to grasp. The slice of PC gaming that overlaps with the same sorts of experiences you get on console just isn't competitive. It is too expensive, complicated, fragmented and confusing. For these publishers, on these games, consoles are a way more successful market. This also happens to be the slice of gaming that most mainstream gaming websites and forums cover the most. (including neogaf). Outside this slice there are areas where consoles have little to no presence including MMOs, MOBAs and (unfortunately) pirated software. That's where PC gaming runs up its big numbers. In most conventional senses they aren't even competing products because they each own completely different markets.

Introducing a console lite approach like your "PC Gaming" standards isn't workable because establishing standards and specs needs a platform owner investing money and taking risks. It also won't really attract console gamers who are used to a multiyear, ironclad standard and doesn't do anything to address issues like drivers, ease of setup or cost. Most will still end up buying a console instead.

This whole thread also ignores something pretty fundamental. People do not buy consoles for just gaming. They buy consoles to watch Netflix, Amazon, HBO, the BBC, Twitch, the NBA and an enormous selection of streaming media. This is something that will get more and more important as more and more people ditch cable. The PCs lack of a secure, curated, walled garden run by a single company that content providers can deal with will be a big issue going forward when content with even more restrictive licensing rights like live sports start to be offered on streaming services.

The big attraction of PC gaming is the freedom to choose your own hardware and the lack of a curated, managed experience from a platform holder. Many console gamers are console gamers precisely because thats the sort of experience they want.
 
Having a server browser would have made things a lot better. Really pisses me off, because I've had a hell of a time finding games whenever I feel the inclination to play Battlefront. Very frustrating.

On-topic, regain momentum? PC seems very healthy.

http://kotaku.com/star-wars-battlefronts-matchmaking-is-a-mess-1747564773

Looks like the smaller playerbase is only partially to blame.

Now, there are still thousands of players online at any given moment—plenty to build a match in relatively short order. For whatever reason, though, Battlefront’s matchmaking sometimes stalls out, especially when the new Jakku map is involved.
 
I logged into Battlefront the other day on PC and had issues finding game types in playlists not named Supremacy or Walker Assault. I can find a match in any playlist right now on PS4 in seconds.

PC absolutely has issues with playerbase.

PC has issues with battlefront.
 
To me one of the biggest issues with PC right now is it does a pretty poor job as a platform of holding any kind of player base on multiplayer games. Unless its a MOBA or Blizzard or Counter Strike. PC players by and large seem to stick to a small set of games and just basically play nothing but those. Its to the point now I buy every major multiplayer title on consoles

Joke post?
 
The company that could have implemented this was Valve with SteamOS but for some reason they wanted PC builders to do their own thing, which to my knowledge caused more setbacks and confusion and the poor amount of sales of Steamboxes.

You have some good ideas up there. I'd say that valve is having a good try at all this with steam machines and it would be nice is someone else also tried it.

Steam machines are out and they do a good job of solving the problem you put forth. There's only a few of steam machines you can buy, as opposed to the 15 or whatever that appear on the partners page. In reality you have the alienware, the syber, and the zotac. All machines are sufficient to play any game on steamos. The most demanding of which is ark survival. This negates the need for checking performance requirements. Future games may not run well, but that's years out and I think very unsophisticated users can grasp the concept of an outdated device running apps slowly.

It's still early days and steam machines are pretty rough around the edges, but they work.
 
honestly curious since I don't own the game, what issues does Battlefront have on PC that are exclusive to that platform?

No dedicated servers and Origin exclusivity along with its DLC model which promises that the already small community will be even more fractured and small this time next year.
 
I logged into Battlefront the other day on PC and had issues finding game types in playlists not named Supremacy or Walker Assault. I can find a match in any playlist right now on PS4 in seconds.

PC absolutely has issues with playerbase.

Think about the kind of game that Battlefront is before you act as though it's representative of multiplayer playerbases on PC.

There are lots of games with longetivity and solid playerbases on PC. More than just MMOs and CS:Go, believe it or not. And the ones that 'make it' on PC tend to stick around and retain active playerbases much longer.
 
I refuse to take this thread seriously

It can't be serious. He's using a non labeled Ubisoft numbers sheet. I would think by now anyone that frequents video game centric forums would know of the ever declining relationship between PC gaming and Ubisoft. It's not new. There has been a steady stream of vitriol for Ubisoft since at least Assassins Creed 2 in 2010. Their sales are going to suffer on the platform that relies primarily on internet chatter for advertising. The same happened to Call of Duty and Battlefront on PC. This is some damn good bait.
 
I just wish there were more hardcore multiplayer games like bloodborne on pc instead of casual free to play stuff like dota. And let's not even talk about the poor security of of gaming, viruses, worms, exploits, steam account issues and so on.
 
This isn't something that can be corrected with simple labeling unfortunately. What it's going to come down to is developers creating robust content that can run on anything from your i7-6700k to a first gen i3 with Intel HD graphics.

At Valve's developer conference, they pressed the point that many PC users are only going to go as far as Intel HD graphics chipsets and that their survey data shows an extremely large market with that chipset. These are those base users who don't understand the need for a GPU vs CPU, or what those acronyms even mean.

Valve is also pushing for OpenGL that will help run on lower end systems as well.

This doesn't mean that developers have to cut down their games JUST so they can run on a toaster. But that so may people only have toasters and if they want to sell to that larger market, they'll need to optimize their builds so it can can be so robust that it CAN run on a toaster but still look amazing on a modern machine.

This whole "Making PC Gaming Accessible" debate only comes down to "Can Developers make their games more accessible?"
 
I just wish there were more hardcore multiplayer games like bloodborne on pc instead of casual free to play stuff like dota. And let's not even talk about the poor security of of gaming, viruses, worms, exploits, steam account issues and so on.

If you think DotA is casual, you would be dead wrong. I can't actually think of a game that I would consider more hardcore than Dota 2.
 
I think it's safe to say that PC gaming is trailing behind looking at these figures from one publisher
2JePRHQ.jpg

Which publisher is that data from?

It's Ubisoft.

Oh, this is one of those threads tackling a completely flawed premise based on incomplete/cherry-picked data.

It can't be serious. He's using a non labeled Ubisoft numbers sheet. I would think by now anyone that frequents video game centric forums would know of the ever declining relationship between PC gaming and Ubisoft. It's not new. There has been a steady stream of vitriol for Ubisoft since at least Assassins Creed 2 in 2010. Their sales are going to suffer on the platform that relies primarily on internet chatter for advertising. The same happened to Call of Duty and Battlefront on PC. This is some damn good bait.

Quite.
 
He even went through the trouble of putting a picture of Deus Ex there instead of an actual picture of Half-Life, giving the pc a better chance.

Hey man, the dude "NO's" what he's talking about.

Seriously though, that picture made me face palm for really-realz...

Is PC gaming dead again, how many times is that?

https://www.youtube.com/watch?v=tl4SsaOJlAc

I think the badging system in OP will end up being more complicated than it's worth, to be honest.
 
This whole thread also ignores something pretty fundamental. People do not buy consoles for just gaming. They buy consoles to watch Netflix, Amazon, HBO, the BBC, Twitch, the NBA and an enormous selection of streaming media. This is something that will get more and more important as more and more people ditch cable. The PCs lack of a secure, curated, walled garden run by a single company that content providers can deal with will be a big issue going forward when content with even more restrictive licensing rights like live sports start to be offered on streaming services.

The big attraction of PC gaming is the freedom to choose your own hardware and the lack of a curated, managed experience from a platform holder. Many console gamers are console gamers precisely because thats the sort of experience they want.

Well, you do have Windows 10 in which you can just download Windows apps for Netflix etc. An HTPC is arguably the best possible media box functionality-wise. It's been my choice and it has worked out wonderfully because I don't have to worry about which apps my machine has or what formats it will run. It's why Intel has that compute stick. the only big problem is having a good interface for using a desktop OS on a TV screen, and the Steam Controller is a massive step forward in that regard.

Man, if Microsoft ever actually invested in the idea of using Windows in the living room it could have stomped all over that market, or at least been a major player in it. Instead it has Xbox now.
 
Thatsbait.gif

It has all the momentum it needs. It's, long run, cheaper (and we all know it, I've basically made back the cost of my build in the last year thru sales). Console manufacturers are losing the will, bit by bit, its a killer of a business.

I'm currently planning a build with my 8 year old nephew. And I didn't suggest it to him. He came to me. That's the future happening right there.

x86 ftw.
 
I keep hearing about the amazing playerbases across the board on console titles, compared to PC titles.

Do we have any actual data on that? Is there any kind of breakdown of PS4/XB1 populations - a'la Steam Stats, or are we simply speculating, and trying to draw a correlation between units moved and a predicted playerbase?

Because, outside of console staples like CoD, Battlefield, and now Destiny, I'm not sure where those numbers would be. Does, I don't know, Sniper Elite 3 really have a playerbase where one doesn't exist on the PC?

Anyone got any hard data on that?
 
Wake me up when PC has a healthy multiplayer user base for casual mainstream games like CoD, Star Wars battlefront, Madden, FIFA, NBA 2k, Mk and SF4. I have no interest in playing CS go or TF2 or dota. Hopefully the trend for cross platform play like sf5 and killer instinct continues and we have a larger player base with other casuals.
 
Well, you do have Windows 10 in which you can just download Windows apps for Netflix etc. An HTPC is arguably the best possible media box functionality-wise. It's been my choice and it has worked out wonderfully because I don't have to worry about which apps my machine has or what formats it will run. It's why Intel has that compute stick. the only big problem is having a good interface for using a desktop OS on a TV screen, and the Steam Controller is a massive step forward in that regard.

Man, if Microsoft ever actually invested in the idea of using Windows in the living room it could have stomped all over that market, or at least been a major player in it. Instead it has Xbox now.

Netflix has always been well supported. Others aren't. I recall Amazon not streaming HD over the browser due to copyright concerns. Using your browser for anything on your TV is an instakill for most of the streaming market imo. My point is that this will get worse once more and more licensed content starts streaming. If you were the NFL, I'm pretty sure you'd rather control the entire thing via your own app and your relationship with the console (and streaming box) platform holders.

Xbox started out as Microsoft attempting to rule the living room through a curated windows PC experience. They quickly figured out that they ended up with a console anyway.
 
I hate this thread why did I come in here. xD Some of this is too good and some is just painful to read.


PC is fine as it is. It's future appears to be bright.
 
honestly curious since I don't own the game, what issues does Battlefront have on PC that are exclusive to that platform?

It's an obviously console centric title.

The most damning thing is the lack of a server browser. That alone pushed me to the ps4. A shooter on PC with matchmaking only is dead as a door nail.

Furthermore the very simplistic partner system doesn't allow for clan play very efficiently.

Lastly it's in origin only.

All three together are a recipe for a low player base on PC.
 
Top Bottom