I don't understand why PD can't set the lock and ratio for each car. And maybe add some choice to steering ratio in the car setup as well like AMS does. It's not much more than adding to variables to some equations and putting in 2 more numbers in to each of their car models.
No, I'm not gonna buy it. This is the one time where they re-do everything, start fresh with much fewer cars and tracks and they choose to not really update the tire model - still no tire pressure or tire temps(just red=too hot), suspensions are "one double-wishbone"-geometry for all double wishbone axes, one McPherson for all of those, nothing individual. Same with the steering, no caster setting shown. The tire flex, especially combined, longitudinal+lateral at the same time, is like driving on +3bar tire pressure. FFB feels awfully progressive, not based on self-aligning torque curves, you can't feel the suspension load up at high downforce - overall, you can't really feel the tire load, FFB is not harsher/quicker in a soft car vs a stiff car.
You don't need a top-notch simulation at the base of your game to do all this, just need to care about your wheel users and know how a car should feel and why it feels that way.
- no dynamic time of day any more
- no rain so far (it's out in a week, don't believe it will be in on day1, but they said it will be there)
- no FoV options anymore
And the too modern car list doesn't help either. Littered with GT3 and GT Vision cars.
I'm almost a little angry that this will sell well - and only because so many have passed up on GT6 and then it has been 7 years since the last GT game people played (if they even owned a PS3).
I can enjoy GT games for what they are, I platinumed GT6, but I'm not gonna support this one. Same with Forza this time around.
And yea, the menus and replays are great.