I didn't realise that you'd also refunded pCARS 2 mate.
What's your criteria for rebuying it - price point or bug fixes? I was thinking the other day that I'd rebuy it today in its current state if I saw it for £20, but then I asked myself why.
I kind of miss variable weather and proper ToD, but those aren't enough by themselves to justify the purchase. And why play a buggy game with so many niggly little issues? And that's ignoring the stability issues and logic failures that seem rampant.
It's a weird one and I'm really in two minds about it. I was greatly looking forward to pCARS 2 for two years and then when it finally arrived I just found it a colossal disappointment. I guess I believed the assertions that this would be a stable, polished and thoroughly-tested product at launch, but it does feel rushed, undercooked and incomplete to me. I really do think I'd be better off waiting a few more months before rebuying even if it halves in price overnight.
I test R3E & I am lucky to know how hard it is for a dev team to release a bug free game or add features that users request all the time. I am painfully aware R3E is far from a complete sim and has its share of omissions (e.g. tyre pressures, TOD, weather) and issues (aging graphics, inconsistent AI, low userbase number). R3E is being worked on by a team of 9 people and has improved greatly despite many uphill battles. It has a long way to go to be 'feature complete' and I'm sure Sector 3 will get there. The following is not a SMS bashfest; it's my honest take in pCARS 2.
SMS are a well funded & quite large studio compared to Reiza, S397 and Sector 3 but small in comparison to Turn10, PD and Playground Games. I wanted pCARS 2 to combine state of the art graphics with physics & FFB that are on-par or better than rF2, AC, R3E or AMS. I'm tired of great physics etc and sub-par graphics.
Given the pre-release promises by SMS and media coverage that SMS had learnt from the mistakes of pCARS and upped their QA testing I was hopeful pCARS 2 would be GTR 2 for the modern sim racer. The people involved with WMD were largely adamant the bug filled mess of pCARS, TD: Ferrari, NFS Unleashed & NFS Shift were behind SMS. For the record I bought Shift and Unleashed for the PC after I'd 100% completed them on the Xbox 360.
I pre-bought pCARS 2 on Steam with a nice 17% discount thanks to owning pCARS. I was very impressed with the graphics and new UI. Physics and FFB were much improved too. To my surprise in the very first race with AI, I watched AI drive smash into each other like it was an alpha build. I then watched my fps tank as the weather changed; understandable to a point but a complete contrast to the dry where the game runs like a dream with all the eye candy turned up to 11.
I was thrilled at the little touches SMS included and then disappointed to see simple track errors such as the runoff area at the end of conrod straight, Bathurst being all grass and not gravel as one example. S3 has one person who has logged 30,000 miles at Donington Park and Silverstone & he stated these tracks look wrong; Donington is a copy of pCARS with the dug up infield.
I've since read a slew of issues plague pCARS 2 from some cars being faster on rain tyres in all conditions, assists are being transfered to next car to AI that cannot leave the pits due to running into pit walls. There is a list on
Reddit but I cannot vouch for its accuracy.
My criteria is much like yours - I want a relative bug free experience and not a hot lap sim because the AI sucks. I don't want to research 'work arounds' for things that should work. I read the pCARS 2 thread with some envy as the people involved with the hot lap challenge are having a good time. I can wait for a price drop (pCARS dropped in price rather quickly) a lot more patches and see where & when SMS's post-release support for pCARS 2 ends.
In the meantime, I have plently of other sims to play and enjoy.