Well the hotlap competition finally made me try and setup my wheel again after moving house and to actually post to NG. Ergonomically everything is the wrong place but I'm stuck tha. I've probably done more laps in GSCE since thursday then the few years I've owned it.
Played around with FOV last night and that really helped hit the apexs especically on the second half of the lap. Can anyone explain the why some sims measure vertical not horizontal fov? and which calculator can I use?
(using a LG ultrawide 21:9)
Thanks for hopping in to join the fun.
Me three. I too run a 21:9 LG. It's a great aspect ratio for single screen sim racing.
FOV can make a big difference in comfort, which then translates to speed. I use iRacing's fov calculator for my horizontal sims (built into the software), but I can't quite recall what I used for verticals. A google search should turn up at least a few of them though.
Right now I'm actually running lower than calculated in GSC, and moving the seat back a smidge. It's what's working for me at the moment. I've found that I use the calculated fov as a baseline, and then eyeballing +/- 10˚, seat forward/back depending on the car. Whatever looks good to me on that particular day.
As to why vert or horz? I think the answer is found somewhere in the bowels of the engine's life, and perhaps reflect how monitors were at the time of conception.
Seeing these screenshots reminds me: there's an 2048 hi-res window texture for the car we're using on Race Department (you can see the corner of my pic above... So much crisper than the 512 lo-res version)
Ooo, I'll have to grab that.
EDIT: Here it is. With a black surround, it's not that bad, but I'd like it better. I'm sure it's a big improvement on the colored ones.
Just did 5 more laps and improved...
Still plenty more time to be found, but I've barely touched rFactor2 this week, so I think this is my last contribution to the (G)SC challenge.
Well you've just assured an additional contribution from me