TJP
Member
$5USD for GTR and GT Legends (and 7 other titles): http://www.bundlestars.com/all-bundles/superpower-sims-bundle-reloaded/
What about it works better?Just want to say you should all really try that Raceroom demo. It's not as fancy as Project CARS but it works a damn sight better at the moment!
What about it works better?
What about it works better?
Let's not forget the AI that doesn't have tyre wear - http://www.neogaf.com/forum/showpost.php?p=165367715&postcount=3611Well Pcars issues:
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Yeah and a whole lot more
iRacing announces a Licensing Deal with Mercedes-Benz:
http://www.iracing.com/iracingnews/...ounces-licensing-agreement-with-mercedes-benz
The new Mercedes-AMG GT3 will be coming to iRacing
iRacing announces a Licensing Deal with Mercedes-Benz:
http://www.iracing.com/iracingnews/...ounces-licensing-agreement-with-mercedes-benz
The new Mercedes-AMG GT3 will be coming to iRacing
Gotta say that although I'm digging Project Cars, I picked up Assetto Corsa a few days after PCars launched and I think I prefer that. The Cobra in particular is just sublime and AC has some fantastic P2P tracks to stretch it's legs.
Not really sure why I'm mentioning any of this. I think it's because I've transitioned from Race07 and rFactor to the exciting but unfamiliar world of the newer sims.
I've got a serious car-crush on the AMG GT. I'll be excited for it when it shows up eventually.
GT3 is a terrific category of race car and sim car, but I'm really starting to feel fatigued by their omnipresence.
The worst feeling in the world is practising at Spa in a new car for several hours on the penultimate day of the iRacing week, and then totalling your car into the wall at the bus stop on lap one because you misjudged how soon the car in front of you would brake.
So many hours of practise resulting in a loss of over 100 IR and a bunch of SR. Dammit. I'm never going to reach 2500 IR ;_;
Btw, the season 3 schedules for GT1 and GT3 are sexy. I might have to commit myself to completing both series, since I own all of those tracks except Phillip Island (which I'll pick up when I buy the Aston).
GSC Extreme
Added Kansai (2 layouts)
Suzuka+(G)SCE? A match made in heaven.
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Atlanta Motorsports Park available for rFactor2. >DOWNLOAD LINK< Both main and kart circuits seem very very very very very challenging.
Main track video
Kart track video
Shit, that's hilarious.
Any idea what input devices Empty Box uses? I assume it's better than a G27...
The new Race Room Racing Experience UI is out!! (oh and some other less important additions/fixes too). NEW UI NEW UI!
They sure are. Error 500s everywhere.The servers seem to be choking on something
We have received reports from users getting the 503 error on start-up and after gameplay. The issue turns out to be more complex then we initially thought and hoped for.
After a long and hard deployment day, we believe it is better that we continue to fix this tomorrow with a fresh pair of eyes and brain.
We will have a stint of much needed shut eye and be back guns blazing in the office tomorrow morning first thing to squash this one.
Our apologies for the inconvenience caused to the people that are eager to get in and check the latest and greatest out.
Signed,
The Sector3 Studios team
So AC was just announced for consoles... http://www.virtualr.net/assetto-corsa-going-console-2016
Not sure how that'll work since
1-It's kinda hardcore sim
2-It's very light on content without mods and you obviously can't have mods on consoles.
So AC was just announced for consoles... http://www.virtualr.net/assetto-corsa-going-console-2016
Not sure how that'll work since
1-It's kinda hardcore sim
2-It's very light on content without mods and you obviously can't have mods on consoles.
So.. what exactly are the barriers for unofficial user-generated-but-Kunos-converted content being released as DLC on consoles..?
Or how about if Kunos released robust course-making tools as part of the console releases, Kunos vet them and pick the best, then users just download them like, for example, Far Cry 2 maps were downloaded on prev-gen consoles?
Lots of costs and legal issues.
It costs a LOT of money to release DLC on consoles.
So.. what exactly are the barriers for unofficial user-generated-but-Kunos-converted content being released as DLC on consoles..?
Or how about if Kunos released robust course-making tools as part of the console releases, Kunos vet them and pick the best, then users just download them like, for example, Far Cry 2 maps were downloaded on prev-gen consoles?
What about my second suggestion?
So AC was just announced for consoles... http://www.virtualr.net/assetto-corsa-going-console-2016
Not sure how that'll work since
1-It's kinda hardcore sim
2-It's very light on content without mods and you obviously can't have mods on consoles.
Wasn't there going to be some thing about a developer-run store on either PSN or One or something? Or am I making that up?Lots of costs and legal issues.
It costs a LOT of money to release DLC on consoles.
Wasn't there going to be some thing about a developer-run store on either PSN or One or something? Or am I making that up?
In the very least, they might have a way around it, like a course creator that no-one can use, but Kunos releases tracks/cars through for free or something. I know you can get level creators for one of the Trials games and that golf sim.
Holy shit. The anti-console crowd commenting on that article are literally insane.