Minsc said:
You can find it here for cheap, $18 new, or $5 used. CD version (might as well do it right if you're going to). If you're still not sure, pm me and I'll send you a used copy from there.
Here's a youtube of some of the gameplay at the beginning, jump around it a little, it's not the same as playing it yourself, but you can see it's got a very nice style. All the spells and items have custom animations, and there's a lot of dialog for a game from it's time. It's all voiced over too, and the king is done by Patrick Stewart, who I think actually has more lines in this than he did in Oblivion. What makes this game such a classic is the gameplay is so damned fun, and it does have a fun story that you play through. And it had a catchy tune or two to boot.
Okay.
My "If there's one title that should be played..." thing would be Wizards & Warriors.
I wouldn't recommend getting a copy that doesn't include the manual, though... it really is invaluable, particularly with how the game doesn't support task switching (when you try to switch back the screen is black and unless you've memorized where the buttons are on screen so you can manage to save without being able to see anything (and remembering the mouse-only interface), all you can do is close the program. Ouch.) and a lot of things are explained only in the manual and not ingame (skill and spell descriptions, for instance). The game also came with a paper map of the overworld that is somewhat helpful until you've mapped more of it out ingame, as the ingame automap can only display what you have explored, of course. I guess you could play with an FAQ (there are some on GameFAQs), particularly if you printed out some key parts, but it's better to have the actual manual of course.
Those videos I linked do a decent job of showing how good the game is, particularly in its atmosphere atmosphere, music, and (all voice acted) writing. People shouldn't let the annoying interface, unfixed bugs, and obviously incomplete game elements (as I describe in the post I linked) dissuade them from playing the game. Even as it is in its sadly incomplete state it's more than great enough to be a must-play, I would say. Anyone who can find a copy should definitely try it! The sheer greatness of the dungeon designs easily make up for all the flaws.
I agree completely. I have to buy the QFG anthology and revisit them, I regret losing all the games from that series. I remember bits and pieces vaguely, but it did have quite a bit of sadness to it, which is unusual for RPGs from it's time.
QFG: Collection Series... so expensive... it'd probably actually quite possibly be cheaper to buy disk versions of the first three games (four, if you want both versions of QFG1) and a CD copy of QFGIV (really, only consider the CD version. Losing the voice acting would be horrible.)... and QFGV is separate, of course. But it's a great series well worth having.
Oh yeah, and in QFGIV CD, the narrator, who does the vast majority of the speech, is voiced by John Rhys-Davies, who later played Gimli in the LOTR movies. He does a great job.
Remember, in QFG games the narrator says a lot, including all of the descriptions of things when you click on them, all of the descriptions of what you are saying (because in order to make you feel like the hero more the hero does not speak. Instead, the narrator describes what you asked or talked about without actually using your specific words. Awesome system.), etc.
In addition to the original floppy disk versions and the CD version of 4, there are actually two different QFG collections.
Quest for Glory Anthology (1996). Includes QFG1-EGA, 1-VGA, 2, 3, and 4 (CD) on one CD. There is a thin manual, but most manual content is included as text files on the main CD.
Quest for Glory: Collection Series (1997). Includes QFG1-EGA, 1-VGA, 2, 3, and 4 (CD) on one CD in a jewelcase. There is a thin manual, but most manual content is included as text files on the main CD. Also includes (on a second CD in its own jewel case) the QFG5 soundtrack CD, which is really, REALLY awesome (this disc also has a QFG5 demo on it, I believe). This goes for a lot more than the Anthology, even though often on EBay only the main game disc is included, not the box, manual, second CD with the Dragon Fire soundtrack on it, etc -- and that is the only major difference between the collections!
Anyway, within the series, QFGIV is unique in having horror elements. The first game is a more straight German forest fantasy adventure (with Baba Yaga too), and the second, third, and fifth go to Arabia, Africa, and Greece, but the fourth one is Eastern European, and the serious, forboding atmosphere fits the theme quite well.
Trailer for QFGIV:
http://www.youtube.com/watch?v=siA3GgCgGUY
QFG1:
http://www.youtube.com/watch?v=7Uo3piMlbVg
Hmm, I'll have to look in to Jagged Alliance 2, I agree with everything else in your post, and my love for FF:T is enough to get me intrigued in JA2.
So 3 games to get now. JA2, W&W, and QFG:A. Just when I was starting to catch up a little on things I wanted to purchase list a bit too...
JA2 is a strategy game (tactical strategy) with some RPG elements... there's no way I'd consider it an RPG.
What's wrong with the Steam version, specifically?
As for why I included QFG... well, I said that it was an adventure/RPG really, not an RPG, and has action-style combat. It really is in a category of its own and definitely isn't a standard RPG. (For another example, how about the purely skill-based stat system? There are no levels in QFG, just skills that improve as you use them...)
The fact that depending on which class you played as some elements of most games were very different was also pretty awesome. Playing as a warrior, wizard, or thief (or paladin) really made for a quite different game!
Kreuzader said:
That's exactly how it worked; while it was tedious (I don't think the term grinding was used back then?) when you had to say, climb a wall over and over to finish a quest to get a phoenix feather, it made more sense to me than the D&D system of being able to spend skill points upon leveling on things your character had never actually done.
That's true, you did sometimes have to 'grind' trying to climb a tree a hundred times or something, in order to get your climbing skill high enough to be able to reliably climb things. But yeah, that makes sense: what better way to get good at something than by doing it over and over until you get good at it?
The only restriction is that you can't improve a skill that you have 0 points in at the start of the game, so when you start, make sure to put the minimum point value in any skills you think you will need. Anything with points in it at the beginning can be improved with effort.
Kreuzader said:
Have you tried any of the user-made NWN1 content? There are a few gems out there (modules that got the developers hired by BioWare and Obsidian); also, was it the henchman system you disliked in the first game's official modules? I agree that the original campaign and Shadows of Undrentide can be underwhelming, but I'm enjoying Hordes despite having to sheperd the idiot AI around Undermountain traps.
Yeah, maybe I should have said that I've only played the base game (and not all of it), not the expansions or user content. I'm sure some of it has a much better story than the pretty poor original game... but even so, you get no party, in a D&D game! D&D without parties is worthless... and yes, similarly, I would say that one of the biggest flaws of Fallout is that it's just one character and the other 'party members' are NPCs. NWN2 is infinitely better without even considering anything else just because it gives you actual parties again.
Yep - QFGII was my first PC game (I had to go back and play QFGI later when the VGA remake came out), and I never looked back.
I first had the VGA version. I don't know if I'd have liked the original versions as much, I always found text parsers annoying (and particularly so in QFG where you have a lot of things you can ask people but don't know what those things are!)... I think the only parser games I actually finished were the first two Hugo games. But the VGA version was incredible.
Prime crotch said:
I'm surprised at the writting quality, it's among the best I've ever seen in a game, the actors are a bit cheesy in that special "old fmv PC" days though.
Well of course it did, much of the writing was done by Raymond E. Feist himself.