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PD0 Trailer from X05 !

And judgiing by the games Free Radical pushed out im sure they were not the only ones resposible for the greatness of PD and Goldeneye.

Gameplay wise, TimeSplittes 2 was almost exactly like playing Goldeneye. TimeSplitters FP has the same feel as well, and Second Sight was brilliant.

..and I imagine Zoonami is working on more than funkydilla, you guys.
 
OK, I just watched the second video, and now I'm even madder.

What is up with the art? Please, no. I just love the cartoony models and environs along with the hyper-realistic "bumpy" road texture and convincing sun glare off the railing. NOT. The styles just don't mix!

This is a travesty. I want my 15 minutes back.
 
alexxx said:
TimeSplitters 2 was, gameplay wise, almost exactly like playing Goldeneye. TimeSplitters FP has the same feel as well, and Second Sight was brilliant.

..and I imagine Zoonami is working on more than funkydilla, you guys.

Wow I thought TS felt old and clunky, esp the aiming. Second Sight was wortha rental but Psi-Ops did it better..

And if Zoonami is working on anything, its news only to them. They barely exist beyond websites. Hardly a testament of their talent.
 
it looks cool, I like the death animations and the guns are nice looking as are the reloading animations. I'd get it.
 
Kolgar said:
But yes - so many X360 games look so "this gen" that the machine's shine has been truly tarnished. It's going to take some time and REAL "next-gen" looking games if the machine is to repair its sullied reputation.
You can make this claim about almost every console launched unless you thought Fantavision looked next gen at the time.

Anyway PDZ

Positives:
Textures.
Coop play.
Reload Animations.
Environment details, ie. doves, flying cars.

Negatives:
Character models too simplistic.
 
Y2Kevbug11 said:
How does "art" change with generations? There was wonderfully inspired, beautiful art on the PSX and there will be complete garbage on the PS9. Artists do not get better because the generations change.

Yes but hideous art is 10x uglier in the "HD-era".

I wish people would just say they don't like the visual style or that they think the game looks like shit instead of hiding behind some undebatable and unqualifiable statement like "bad art."

Nowhere did I just say "bad art". The visual style IS the art style and the character models are the offenders not the enviroments. Let me put it like this. The 3D ARTIST who are working on PDZ's character models need to be shot out of a cannon into a brick wall. Pardon my French.
 
and if Zoonami is working on anything is news only to them. They barely exist beyond websites. Hardly a testament of their talent.

I dunno, man - Martin Hollis is a proven, talented game developer. Just because they've got their stuff under wraps doesn't mean it won't be great.

And jeez, isn't the fact that PERFECT DARK ZERO IS NOT LOOKING VERY GOOD HONESTLY WTF GUYS enough evidence that most of the talent on that team has jumped ship?
 
Kolgar said:
OK, I just watched the second video, and now I'm even madder.

What is up with the art? Please, no. I just love the cartoony models and environs along with the hyper-realistic "bumpy" road texture and convincing sun glare off the railing. NOT. The styles just don't mix!

This is a travesty. I want my 15 minutes back.
You sound determined to hate the game, so just hate it and move on.
 
alexxx said:
Gameplay wise, TimeSplittes 2 was almost exactly like playing Goldeneye. TimeSplitters FP has the same feel as well, and Second Sight was brilliant.

..and I imagine Zoonami is working on more than funkydilla, you guys.


yeah thats what you people keep saying, i bought it and thought it was shit. Nothing like Goldeneye or PD. The first level was fun due to nostalgia, but the gameplay mechanics sucked.

Free Radical suck, and id be severly dissapointed if PD Zero turnout like those games. A huge letdown

And jeez, isn't the fact that PERFECT DARK ZERO IS NOT LOOKING VERY GOOD HONESTLY WTF GUYS enough evidence that most of the talent on that team has jumped ship?

No, because the game demonstrated looks fantastic (gameplay). And with the gameplay descriptions over the last few weeks from Edge and other publication its still likley the games strength will be in its gameplay rather than its looks.

And it doesnt look all that bad
 
Bad art applies to games that follow their own visual design, such as anime/cartoon stylings or fantasy based proportions.

PD0 doesnt have that excuse, as the concept/character artists are fully capable at least as evidenced by the hi-res Joanna Dark render images.

What is to blame is quite clearly utterly shit character modellers, who are a million years away from the photo-realistic style MS wishes this game exhibited. This is fucking next-gen. I shouldnt watch an advert for a game that includes real life shenanigans mixed with gameplay footage, and with vomit spraying out of my mouth be able to quite clearly see what is filmed with actors and what is poorly designed 3d models arsing about in environments that dont even vaguely fit them.

Rare seems capable of the typical european cartoony fantasy look, but the realistic human approach now seems completely beyond them until they hire a shitload of new talent into the company.
 
alexxx said:
And jeez, isn't the fact that PERFECT DARK ZERO IS NOT LOOKING VERY GOOD HONESTLY WTF GUYS enough evidence that most of the talent on that team has jumped ship?
Did those guys model the characters etc. for the perfect dark game?
 
It looks very... arcade-y. Not exactly what I've been hoping for in more Perfect Dark. Not at all.
 
alexxx said:
I dunno, man - Martin Hollis is a proven, talented game developer. Just because they've got their stuff under wraps doesn't mean it won't be great.

And jeez, isn't the fact that PERFECT DARK ZERO IS NOT LOOKING VERY GOOD HONESTLY WTF GUYS enough evidence that most of the talent on that team has jumped ship?

OK done talking about Zoonami as they aren't a factor in anything game related anymore.

Actually the fact that the gameplay in PD0 looks like the winning play here, kinda says the talent is still at RARE. Goldeneye was straight up fugly even at the time, and PS had framerate issues to make it virtually unplayable.

PD0's visuals are competent. That doesn't make it crap.
 
alexxx said:
And jeez, isn't the fact that PERFECT DARK ZERO IS NOT LOOKING VERY GOOD HONESTLY WTF GUYS enough evidence that most of the talent on that team has jumped ship?

The game isn't looking very good therefore most of the talent has left? :lol

That's some amazing logic right there. I guess all the talent left the Zelda team also? :lol
 
It's one thing to put a mediocre next-gen title, but I still don't understand why MS had to make PDZ a Xbox360 flagship title (with "it's going to be the next Halo" hype). Haven't they known all along that this game is not graphically next-gen? Then why hype it as though it is? I think they done themselves a gigantic disservice.
 
That's some amazing logic right there. I guess all the talent left the Zelda team also?

If PD Zero hadn't been in development for what, 80 years now, I would agree with you.

Plus, I don't really understand what you're getting at. Since when did Zelda look like crap?
 
The applause was fine in the second vid...also the second vid looked much better. Game looks really fun to me.
 
Redbeard said:
The game isn't looking very good therefore most of the talent has left? :lol

That's some amazing logic right there. I guess all the talent left the Zelda team also? :lol

You didn't just compare PD0 to Zelda.

And if TP isn't one of the best games I have played in my life next year, I will be dissapointed.
 
Y2Kevbug11 said:
I don't even know how to approach that. Okay?



Yes you did. You said character art was poor compared to what should happen this generation. What is your complaint? You are referring to what, exactly? That her model is too low polygon? I could see that as a complaint but I highly doubt that is the case. If you want to say, "I think it is an ugly design," just say that. After the floorgirl picture, I agree.

So its not that you have a problem with me expressing my dissapointment in the character models but the exact phrasing that you have a problem with? No hard feelings but I suggest you get over it. Unlike a lot of people I am willing to give this game a fair chance because i loved the original PD but I am not going to turned a blind eye to the few legitiment gripes I have with these vids.
 
Do the graphics remind anyone of the horrible CG FMV games that were really popular back in the mid '90s?

1015780683001ld.gif
 
The first video makes it look like ass.

The second is far better, the game play looks pretty good but not AAA.

The big question, is this game going to go for shit half way through and bring in elvis and the stupid alien shit. The first was fun but once Elvis and the aliens showed up it was very lame.
 
Don't get me wrong, I think PD0 looks OKAY from these videos, but it just... I dunno, feels "off." I am a huge Rare fan, and this just doesn't look like a Rare game. Kameo does.
 
The cutscene footage looked terrible. Garbage in fact. The gameplay footage is pretty sweet though. The lighting is awesome (Self-shadows!, shadows from the enviroment objects which even PGR3 isn't doing), little details like Joanna actually pulling the trigger on the gun when she fires, the reloading animation, and the co-op gameplay looks fun.

Pre-order for the rollercoaster ride stays!
 
well the second video looks much more refined, but i still dont like the way the enemies are animated....co-op sounds fun tough.....i was hoping that they would let the old aiming mode of the N64 games....to bad that probably wont happen.
 
Cerrius said:
this better be decent quality, if i have to squint at another dark video I swear

*shakes fist in the air*

It's not too dark at all. You can see some nice texturing and death ragdolls are very natural looking (the guy playing dies a few times). The last sp part is a little blurry though.
 
Most of the time I find myself siding with the majority here...and I know I can be a graphics whore, but to me this looks top notch. Loved the music, loved the gameplay (I'm a huge fan of on-line co-op and the co-op in the level in Blim's video looked awesome to me). Couldn't judge the AI but he was playing it on easy.

They've kept the same structure as Goldeneye and PD (different objectives for the various difficulty levels etc), guns look fantastic...I love how it seems to be turning out. The key factor for me here is that it looks like fun. A lot of fun. I'm a huge FPS fan, but I do get bored with the same old thing. This looks to be doing some things differently and seems to have a style of it's own rather than just imitating everything else around. And for that I applaud it. If they need more time to polish it then delay by all means as I want this game to be polished, but from what I've seen so far, I'm happy.

EDIT: Saying all of that, I've just watched the first video...and that is reasonably awful. What were they thinking?
 
krypt0nian said:
Goldeneye was straight up fugly even at the time...

Excuse me? No game could touch GoldenEye when it was released. The death animations alone were enough to smack down everything else on the market.

I think the shock going on here right now is based upon expectations. Like it or not, Rare is known to push a console's hardware harder than almost any other developer. What we're getting with PDZ is a middle-of-the-road visual experience, yet even if they simply copied the game design from the first Perfect Dark it will be better than 90 percent of shooters released these days.

As I've been saying for quite a while, people are really going to be surprised with the quality of Kameo. There's no collecting whatsoever, and some of the creatures are practically genius. As a side note, when Rare showed me a 90-percent complete build of the Xbox version, I complained that you could no longer see Kameo inside the creatures. Now I see the new videos and what do you know? You can see Kameo inside again. As of right now, Kameo is my most anticipated X360 launch title. Go figure.
 
ok just saw the new video and even though the quality gets a bit dodgy at the end.. I like what I'm seeing.

multiplayer looks fun and that ice level looks sweet :D
 
satterfield said:
Excuse me? No game could touch GoldenEye when it was released. The death animations alone were enough to smack down everything else on the market.


Death animations were great fun....but it still looked like ass to me. Hell at the time 2D games slaughted that fuzzy mess.
 
Cerrius said:
ok just saw the new video and even though the quality gets a bit dodgy at the end.. I like what I'm seeing.

multiplayer looks fun and that ice level looks sweet :D


can you sort me out ?

or cant be bothered?
 
Can someone please mirror that multiplayer video? It says that I downloaded too much in the last hour from that site, and to sign up for a premium account.
 
Cerrius said:
ok just saw the new video and even though the quality gets a bit dodgy at the end.. I like what I'm seeing.

multiplayer looks fun and that ice level looks sweet :D
Agreed. I think the game looks great personally.
 
just watched the video at Xboxyde and it looks good. I doubt there will be any wall guy moments thats for sure. Co-op over Live should be lots of fun if the action is intense enough.

was there something wrong with the vid or my PC or is that just the way the game switches from first person to cover mode? to me it seemed at times it was skipping a second or two ahead.
 
krypt0nian said:
Death animations were great fun....but it still looked like ass to me. Hell at the time 2D games slaughted that fuzzy mess.

Kryptonian trolling a Nintendo game??it cant be.......... :lol
The sad part is the game in question, one of the best fps shooters on a console ever released.
 
alexxx said:
Gameplay wise, TimeSplittes 2 was almost exactly like playing Goldeneye. TimeSplitters FP has the same feel as well, and Second Sight was brilliant.

..and I imagine Zoonami is working on more than funkydilla, you guys.

I'm not sure it's an issue of talent. They are small and their size I think limit their ambitions compared with what their leads used to do at Rare, but at least they Free Radical get games made and I reckon Zoonami is some sort of tax scam or something.
 
*checks out blims footage and the new jeux-france vid... game still looks pretty good to me
 
Y2Kevbug11 said:
Is there any chance that first trailer (the ign one) was a joke? Like, I keep watching it and it doesn't make any sense!

For example, he's dying or about to die in the end and he's falling down a building and he says, "I'll never" something about garbage and then is cut off? WTF?


Yeah seriously

Why on earth would IGN release an unfinshed cutscene of PDZ with no actual gameplay footage and label it as a trailer is beyond me. It seemed like an early storyboard by Rare artist to demostrate how the cutscene will play out, just to give the sound, and editing guys an idea of what they are shooting for.

If anyone has seen starwars DVD extras, this is a process used to generate a picture for all of those involved to bring the scene to life. Its part of pre-production

What the fuck is MS playing at
 
Bluemercury said:
Kryptonian trolling a Nintendo game??it cant be.......... :lol
The sad part is the game in question, one of the best fps shooters on a console ever released.


You actually think I'm trolling it? :lol

Its one of the best games I own...it still LOOKED LLIKE ASS. Shit, loosen up and call off the bowser patrol.
 
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