You know you can do it.element said:I just want to destroy the game disc
Link said:It also seems to be affecting your ability to make cohesive thread titles.
haha!! I've been having problems with that lately. I need to stop drinking.Link said:It also seems to be affecting your ability to make cohesive thread titles.
Link said:It also seems to be affecting your ability to make cohesive thread titles.
trippingmartian said:You obviously can't hack it. Take the difficulty down a notch.
Well, going by your frustration, playing PD0 isn't going to help with that problem either.element said:haha!! I've been having problems with that lately. I need to stop drinking.
Servizio said:Snow mission? The one where you grab the radio and request radio silence? You start by a waterfall?
Here's what I did at the very beginning: Run up to the archway and crouch while you wait for the first guard to show up. Once his back is to you, uncrouch and run up to melee him in the back. Make sure you have a silencer equipped and keep going foward (basically following the path the guard would taken if you hadn't conked him) You should come face to face with another guard. Shoot him in said face quickly. You should have already picked up the radio from the first guard, so go ahead and radio in. Charm works. Then procede to snipe the guard tower guards.
Shouldn't be too hard after that.
Right now I'm stuck on Mission 12. Can't figure out how to take out the mortars, and basically can't stay alive once I'm across the bridge.
Splinter Cell isnt trial and error. If you are patient enough to be careful...dark10x said:So, wait...this game relies on f*cking trial and error? That's not what I wanted to hear.
I mean, yeah, I could live with a few flaws...but trial and error gameplay (see: Splinter Cell) pisses me off. Even when it isn't particularly difficult, it just feels cheap and badly designed...
No no no no, Splinter Cell is based entirely around trial and error. That is, they GIVE you the illusion of freedom...but there is essentially always ONE and ONLY ONE very specific path that you must follow in order to proceed. It's linear in the worst way (in that it pretends not to be). You can sometimes make it through in a way not necessarily intended by the developers, but it will rarely be clean and it left me feeling annoyed most of the time.Suburban Cowboy said:Splinter Cell isnt trial and error. If you are patient enough to be careful...
it's so real that different guards have different suspicion levels and eyesight!?! :lol :lol :lolRhindle said:PD0 is MUCH more of a "trial and error" game than Splinter Cell IMO. Splinter Cell may be linear, but for the most part the game behaves logically and predictably. If you understand the inherent game mechanics (and are patient and deliberate), you can get through most areas with very few deaths or restarts. Chaos Theory in particular was very well designed and intuitive for the most part.
What REALLY bugs me about PD0, from what I've played so far, is that there appears to be no inherent logic to any of it. You'll sometimes walk ten feet in front of a guard staring straight ahead in a well-lit area and get no reaction, in other instances you'll be spotted by some guy standing on the opposite side of the map the moment you stick your nose around a corner. Maybe I still don't "get" the game, but much of it seems completely arbitrary to me.
trippingmartian said:Yeah there are a few different type of personalities from what I can tell.
Way to read my whole post.D2M15 said:I've picked up two: people who rationalise spasmodic AI as a feature, and people who don't.
trippingmartian said:I'm of the opinion that if you make a mistake in the game, you should pay the consequences (as long as it makes sense). I don't like to be coddled by the developer. I haven't noticed any abnormalities within the game yet.
I'm just using you as an example, but I don't mean anything by it (as I've not played the game). This is just a general thing I've noticed...trippingmartian said:Way to read my whole post.
I haven't noticed any abnormalities within the game yet.
I haven't noticed any abnormalities within the game yet.
I haven't noticed any abnormalities within the game yet.
I haven't noticed any abnormalities within the game yet.
Once more in case you didn't catch that:
I haven't noticed any abnormalities within the game yet.
element said:I just want to destroy the game disc for some of these missions. After the escort mission (3rd) and now I'm on the freaking snow mission and I can't get anywhere. This trial and error gaming freaking blows!! Just makes me hate the game and want to punch the designers in the face!!
Then please refrain from commenting on the AI of a game you've never played. The AI is on par with games like Halo 2, HL2 and FEAR. AI has always been more about creating the illusion of intelligent enemies than actually having "intelligent" enemies. PD0 accomplishes this. I've not experienced any AI related problems that have been mentioned in this thread.dark10x said:...I've not played the game...
When did I comment on the AI?trippingmartian said:Then please refrain from commenting on the AI of a game you've never played. The AI is on par with games like Halo 2, HL2 and FEAR. AI has always been more about creating the illusion of intelligent enemies than actually having "intelligent" enemies. PD0 accomplishes this. I've not experienced any AI related problems that have been mentioned in this thread.
How many people in this thread actually have the game and how many are just grasping for straws?
Yeah the truth of the matter is that every game has its bugs. It's just a matter of finding them.dark10x said:When did I comment on the AI?
Answer: I didn't
It was a simple observation of a TYPE of post that annoys me, even though you probably aren't wrong in this case. It's something that's always bugged me, and this seemed like the only recent place where I could have gone off on that tangent.
It doesn't apply to you, though, honestly.![]()
Helznicht said:Tell me more RoH. Im thinking of picking it up after trying the demo. How are the shadows on the 360 version and is there a brightness slider in the settings?
Redbeard said:Alright, FUCK THIS GAME.
I've been trying to beat the club level on perfect agent for days. Now I finally make it to the part where you have to take out the turrets. I cleared out the entire club before that, opened every door, checked everywhere, there was noone left. So now I'm close to the end and being really careful, took out the first turret, and then BANG I'm being shot from guys with uzis coming up the stairs behind me, from the club that I already cleared out. Some enemies fucking SPAWNED behind me, and since there are no checkpoints I've got to replay the whole mission AGAIN.
FUCK THIS AND FUCK YOU RARE.
element said:I'm pass the guard towers. It is once I'm in the building I have no clue what to do. I keep on getting spotted when walking around trying to figure out what to do.
Matlock said:all pdz and no play make oxygen go crazy
all pdz and no play make oxygen go crazy
all pdz and no play make oxygen go crazy
all pdz and no play make oxygen go crazy
all pdz and no play make oxygen go crazy
all pdz and no play make oxygen go crazy
Helznicht said:Tell me more RoH. Im thinking of picking it up after trying the demo. How are the shadows on the 360 version and is there a brightness slider in the settings?