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Perfect Dark Zero is trying me insane

element

Member
I just want to destroy the game disc for some of these missions. After the escort mission (3rd) and now I'm on the freaking snow mission and I can't get anywhere. This trial and error gaming freaking blows!! Just makes me hate the game and want to punch the designers in the face!!
 
all pdz and no play make oxygen go crazy
all pdz and no play make oxygen go crazy
all pdz and no play make oxygen go crazy
all pdz and no play make oxygen go crazy
all pdz and no play make oxygen go crazy
all pdz and no play make oxygen go crazy
 
I am also stuck on the snow level and I share your sentiments. WTF is with all this stealth shit??? I really want to like this game but it is damn hard when i fail a mission because some jerkoff guard has xray vision and sees me from 1000 feet. If I wanted that crap I would play splinter cell....just let me gatblast fools!!! You want to talk about microtransactions? I would pay BANK for a patch that would let me save anywhere. Fuck this 1 checkpoint shit.
 
element said:
haha!! I've been having problems with that lately. I need to stop drinking.
Well, going by your frustration, playing PD0 isn't going to help with that problem either.
 
Level design seems to be the bane of FPS. Reminds me how much Halo did right, just by not doing things.

I've been really interested in this game, but I go into convulstions at the thought of escort missions. Are there really a lot of them? One or two I can stand, but if there are more than that then I'll definately pass on this game. If the designers don't have enough sense to avoid that mission type, I'm not giving them my cash.
 
snow level wasnt that hard.. snipe all the guards with silenced mp5... after you get inside the fort just put your weapon away and walk around.
 
Snow mission? The one where you grab the radio and request radio silence? You start by a waterfall?

Here's what I did at the very beginning: Run up to the archway and crouch while you wait for the first guard to show up. Once his back is to you, uncrouch and run up to melee him in the back. Make sure you have a silencer equipped and keep going foward (basically following the path the guard would taken if you hadn't conked him) You should come face to face with another guard. Shoot him in said face quickly. You should have already picked up the radio from the first guard, so go ahead and radio in. Charm works. Then procede to snipe the guard tower guards.

Shouldn't be too hard after that.

Right now I'm stuck on Mission 12. Can't figure out how to take out the mortars, and basically can't stay alive once I'm across the bridge.
 
Servizio said:
Snow mission? The one where you grab the radio and request radio silence? You start by a waterfall?

Here's what I did at the very beginning: Run up to the archway and crouch while you wait for the first guard to show up. Once his back is to you, uncrouch and run up to melee him in the back. Make sure you have a silencer equipped and keep going foward (basically following the path the guard would taken if you hadn't conked him) You should come face to face with another guard. Shoot him in said face quickly. You should have already picked up the radio from the first guard, so go ahead and radio in. Charm works. Then procede to snipe the guard tower guards.

Shouldn't be too hard after that.

Right now I'm stuck on Mission 12. Can't figure out how to take out the mortars, and basically can't stay alive once I'm across the bridge.

Really? I like to stand in that very first archway, snipe the first guy in the head and then when his friend comes around and goes "OMFG A DEAD BODY!" I snipe him while he freaks out. Call for the radio and then go snipe crazy.

Now what really sucks in that mission, is getting the dude at the door to let you in. It took me at least 10 level restarts to get that right. It's so hard to gauge that guys reaction.

I finally beat it today on Secret Agent. Perfect Agent is already a bitch ;__;
 
I'm pass the guard towers. It is once I'm in the building I have no clue what to do. I keep on getting spotted when walking around trying to figure out what to do.
 
Ok, just beat that shit snow level. I had the sound on low so I couldn't hear the chick tell me I had to put away the weapons when I got inside. Thanks for not having subtitles, Rare! Tell me - how much more "stealth," shit do I have to suffer through in this game. I really just want to shoot fuckers and be on my merry way.
 
I agree. The single player mission game (and co-op) is pathetic and bad.

Multiplayer arena, however, is like hella fun and addictive.
 
So, wait...this game relies on f*cking trial and error? That's not what I wanted to hear.

I mean, yeah, I could live with a few flaws...but trial and error gameplay (see: Splinter Cell) pisses me off. Even when it isn't particularly difficult, it just feels cheap and badly designed...
 
dark10x said:
So, wait...this game relies on f*cking trial and error? That's not what I wanted to hear.

I mean, yeah, I could live with a few flaws...but trial and error gameplay (see: Splinter Cell) pisses me off. Even when it isn't particularly difficult, it just feels cheap and badly designed...
Splinter Cell isnt trial and error. If you are patient enough to be careful...
 
Suburban Cowboy said:
Splinter Cell isnt trial and error. If you are patient enough to be careful...
No no no no, Splinter Cell is based entirely around trial and error. That is, they GIVE you the illusion of freedom...but there is essentially always ONE and ONLY ONE very specific path that you must follow in order to proceed. It's linear in the worst way (in that it pretends not to be). You can sometimes make it through in a way not necessarily intended by the developers, but it will rarely be clean and it left me feeling annoyed most of the time.

Bad design IMO.
 
PD0 is MUCH more of a "trial and error" game than Splinter Cell IMO. Splinter Cell may be linear, but for the most part the game behaves logically and predictably. If you understand the inherent game mechanics (and are patient and deliberate), you can get through most areas with very few deaths or restarts. Chaos Theory in particular was very well designed and intuitive for the most part.

What REALLY bugs me about PD0, from what I've played so far, is that there appears to be no inherent logic to any of it. You'll sometimes walk ten feet in front of a guard staring straight ahead in a well-lit area and get no reaction, in other instances you'll be spotted by some guy standing on the opposite side of the map the moment you stick your nose around a corner. Maybe I still don't "get" the game, but much of it seems completely arbitrary to me.
 
Rhindle said:
PD0 is MUCH more of a "trial and error" game than Splinter Cell IMO. Splinter Cell may be linear, but for the most part the game behaves logically and predictably. If you understand the inherent game mechanics (and are patient and deliberate), you can get through most areas with very few deaths or restarts. Chaos Theory in particular was very well designed and intuitive for the most part.

What REALLY bugs me about PD0, from what I've played so far, is that there appears to be no inherent logic to any of it. You'll sometimes walk ten feet in front of a guard staring straight ahead in a well-lit area and get no reaction, in other instances you'll be spotted by some guy standing on the opposite side of the map the moment you stick your nose around a corner. Maybe I still don't "get" the game, but much of it seems completely arbitrary to me.
it's so real that different guards have different suspicion levels and eyesight!?! :lol :lol :lol

i dunno, i've only played mission 0 and 1 in single on secret agent, the AI seemed ok there...
 
I don't mind the trial and error gameplay. It feels rewarding when you finally get it right and move on. Reminds me very much of classic gaming. And the game is a damn good challenge, especially on Perfect Agent.

bunch of wusses lol am i rite or what?
 
Yeah there are a few different type of personalities from what I can tell. There's "Dumb guards" that just stand there and do nothing unless you walk right past them or make a noise behind them. "Patrolling guards" who are pesky unless you learn their routes. And "Snipers".

I'm of the opinion that if you make a mistake in the game, you should pay the consequences (as long as it makes sense). I don't like to be coddled by the developer. I haven't noticed any abnormalities within the game yet.
 
trippingmartian said:
Yeah there are a few different type of personalities from what I can tell.

I've picked up two: people who rationalise spasmodic AI as a feature, and people who don't.
 
D2M15 said:
I've picked up two: people who rationalise spasmodic AI as a feature, and people who don't.
Way to read my whole post.

I haven't noticed any abnormalities within the game yet.

I haven't noticed any abnormalities within the game yet.

I haven't noticed any abnormalities within the game yet.

I haven't noticed any abnormalities within the game yet.

Once more in case you didn't catch that:

I haven't noticed any abnormalities within the game yet.
 
i think modern FPS's have gone WAY too linear in their level design. don't forget that this wandering around and figuring out which path to take and where the objectives are, were a hallmark of Goldeneye and Perfect Dark N64. frankly i'm tired of stupid linear levels that have every path closed/barricaded except the one you're supposed to go into. OTOH, i also remember being pretty frustrated with GE/PD for the where-the-fuck-am-i-supposed-to-go problem.

once you realize that for the most part it's pretty hard to completely screw up a mission you'll have much more fun.

the snow mansion mission requires almost NO stealth whatsoever if you want, even if you want all objectives. snipe guards, get radio, get rid of backup and just run and gun. mansion door can be a slight chore if you don't know the reactions of the guards or forget to take out the camera, but the backup is easiliy defeated. once you're inside the mansion, take the left path, take out the cameras, take out the guard, all with a silenced weapon, then switch to fists and walk into the inner sanctum (completely avoiding the stupid laser traps). i finished this on secret agent on my first try.
 
Huh, I really haven't noticed the A.I. bahaving randomly, and I've done the stealth thing in most levels quite a bit. I haven't really tried testing the boundaries and limits of their eyesight, or hearing, since the game really doesn't offer you any incentive to keep guards alive.

And the mission objective descriptions, voice-in-your-hear hints, and helpful blue arrows have kept me from getting stuck too badly so far...There was that one spot where I had to page the scientist and wandered around for a bit too long, but other than that, it's been pretty easy. Say, does upping the difficulty level add more objectives? Or does it just make Support objectives Primaries?
 
trippingmartian said:
I'm of the opinion that if you make a mistake in the game, you should pay the consequences (as long as it makes sense). I don't like to be coddled by the developer. I haven't noticed any abnormalities within the game yet.

That enemies know exactly where you are once they're alerted (even if they don't see you) is pretty lame. They have that same radar ability that they had in GE/PD.

By the way, does anyone know how to complete the distraction objective in the subway level? At the part where you're told to create a distraction or something (you're supposed to kill a guy without being seen so the two groups of enemies start fighting amonst themselves), I'm hidden up top out of sight, and I snipe one of the guys with my silenced pistol. Now, noone has seen me, and they shouldn't hear the silenced shot, but I fail the objective anyway and all the guards just come swarming at my position.
 
trippingmartian said:
Way to read my whole post.

I haven't noticed any abnormalities within the game yet.

I haven't noticed any abnormalities within the game yet.

I haven't noticed any abnormalities within the game yet.

I haven't noticed any abnormalities within the game yet.

Once more in case you didn't catch that:

I haven't noticed any abnormalities within the game yet.
I'm just using you as an example, but I don't mean anything by it (as I've not played the game). This is just a general thing I've noticed...

Anyways, I often see people make claims such as "I've not noticed -such and such- problem" and the like. However, in a lot of those cases, the existance of things they "don't notice" is damn near factual. There was a fellow not too long ago who claimed that Twin Snakes had no slowdown because HE could not see it. He argued until there was nothing left to say, but in the end, no matter what he thought, he WAS factually incorrect. That is, despite the fact that HE thought there was no slowdown, the reality is completely different.

Arguments of this type have sprung up time and again for various reasons (including AI behavior, which is a bit more difficult to discuss...to a degree) and it all comes down to one side CLAIMING to not have experienced said problem. Luck can certainly be a possibilty on the occasion, but in general, the only thing one can end up assuming is that the person making false claims either lacks the ability to judge such things OR is simply a fanboy.

Like I said, that may not even apply to PD0 and I'm not picking on anyone...but tm's post reminded me of that type of behavior. :P
 
element said:
I just want to destroy the game disc for some of these missions. After the escort mission (3rd) and now I'm on the freaking snow mission and I can't get anywhere. This trial and error gaming freaking blows!! Just makes me hate the game and want to punch the designers in the face!!

What part are you stuck on? If its at the start of the level just use the plasma rifle to take out the look out towers/radio stations. That's what I did. You have to aim just below the platform where the guys are standing. It blows the whole thing up. You can take out both of them standing at the main entrance to the courtyard.
 
dark10x said:
...I've not played the game...
Then please refrain from commenting on the AI of a game you've never played. The AI is on par with games like Halo 2, HL2 and FEAR. AI has always been more about creating the illusion of intelligent enemies than actually having "intelligent" enemies. PD0 accomplishes this. I've not experienced any AI related problems that have been mentioned in this thread.

How many people in this thread actually have the game and how many are just grasping for straws?
 
trippingmartian said:
Then please refrain from commenting on the AI of a game you've never played. The AI is on par with games like Halo 2, HL2 and FEAR. AI has always been more about creating the illusion of intelligent enemies than actually having "intelligent" enemies. PD0 accomplishes this. I've not experienced any AI related problems that have been mentioned in this thread.

How many people in this thread actually have the game and how many are just grasping for straws?
When did I comment on the AI?

Answer: I didn't

It was a simple observation of a TYPE of post that annoys me, even though you probably aren't wrong in this case. It's something that's always bugged me, and this seemed like the only recent place where I could have gone off on that tangent.

It doesn't apply to you, though, honestly. :)
 
dark10x said:
When did I comment on the AI?

Answer: I didn't

It was a simple observation of a TYPE of post that annoys me, even though you probably aren't wrong in this case. It's something that's always bugged me, and this seemed like the only recent place where I could have gone off on that tangent.

It doesn't apply to you, though, honestly. :)
Yeah the truth of the matter is that every game has its bugs. It's just a matter of finding them.
 
I picked up PD0 on day one all I can say is that this games does not feel right as far as FPS go, the controls just feel off and the game play is MEHH... PD0 also feels a bit to kiddish sometimes . I just picked up Quake 4 and I don't think I'm gonna be going back to PD0 any time soon.

P.S Game Spots review of this game is dead wrong, this is one solid FPS port, and I can hardly notice any slow down or some of the other issues mentioned in their review.
 
Tell me more RoH. Im thinking of picking it up after trying the demo. How are the shadows on the 360 version and is there a brightness slider in the settings?
 
Helznicht said:
Tell me more RoH. Im thinking of picking it up after trying the demo. How are the shadows on the 360 version and is there a brightness slider in the settings?


Well as of right now I'm just about half way done, I just got turned into a Strog. the shadowing looks very good to me but I think the games over all lighting is great it really makes the game more immersive and intense. I normally don't like dark areas in games but with the flashlight in Quake I have no gripes because its looks fairly realistic and interacts with the other light sources in the game as an example I was listening to a Marine speak about something happening in the level and the only real source of illumination was a red flair on the ground and it illuminated his facial features very well (maybe not as well as a $3000 PC but I don't have one of those so who cares, it still looked Narley to me lol), and the light from my flash light seemed to interact with the lighting on his face. you can see the beams of light emanating from the weapons of other Marines who turn on their lights I find it fun to watch them looking around with the flash lights on, it does seem a little prescripted though. Oh and its a pure shooter so if you dont enjoy being in the fray 96% you might like PD0. I mean its almost non stop action, and a decent story to complement it.

I could not find any brightness adjustment options in the game but I personally did not need it and my HDTV usually needs to be adjusted per game. (might be time to change my color wheel)


.
 
Alright, FUCK THIS GAME.

I've been trying to beat the club level on perfect agent for days. Now I finally make it to the part where you have to take out the turrets. I cleared out the entire club before that, opened every door, checked everywhere, there was noone left. So now I'm close to the end and being really careful, took out the first turret, and then BANG I'm being shot from guys with uzis coming up the stairs behind me, from the club that I already cleared out. Some enemies fucking SPAWNED behind me, and since there are no checkpoints I've got to replay the whole mission AGAIN.

FUCK THIS AND FUCK YOU RARE.
 
Redbeard said:
Alright, FUCK THIS GAME.

I've been trying to beat the club level on perfect agent for days. Now I finally make it to the part where you have to take out the turrets. I cleared out the entire club before that, opened every door, checked everywhere, there was noone left. So now I'm close to the end and being really careful, took out the first turret, and then BANG I'm being shot from guys with uzis coming up the stairs behind me, from the club that I already cleared out. Some enemies fucking SPAWNED behind me, and since there are no checkpoints I've got to replay the whole mission AGAIN.

FUCK THIS AND FUCK YOU RARE.


I know your pain friend very very well, I had to do this on Co Op and we still died because we could not figure out how people would just apear behind us. spend 2 hours on this level because of silly stuff like that.
 
Last night after playing the mission after the training mission, I turned to my wife and told her I hate this game. But, I kept playing. I then played it on perfect agent (after completing it on secret agent), loaded up with the shottie and the two pistols, made it through most of the level, and then turned to her and said I am liking it again. Based on the reviews, this game is a love it/hate it game (much like Goldeneye and PDZ were for me) where the design and AI often make you batshit crazy but the gunplay and allure of beating it on Perfect Agent (or harder) keeps pulling you back in. To me, that is old school. It may not have the next-gen design, but it does have classic gameplay.
 
element said:
I'm pass the guard towers. It is once I'm in the building I have no clue what to do. I keep on getting spotted when walking around trying to figure out what to do.

Did you hide your gun?
 
Matlock said:
all pdz and no play make oxygen go crazy
all pdz and no play make oxygen go crazy
all pdz and no play make oxygen go crazy
all pdz and no play make oxygen go crazy
all pdz and no play make oxygen go crazy
all pdz and no play make oxygen go crazy

2829389youngjeezy200x2006oy.jpg
 
Helznicht said:
Tell me more RoH. Im thinking of picking it up after trying the demo. How are the shadows on the 360 version and is there a brightness slider in the settings?


Funny this should come up in this thread, this is what I had to say on the issue in another forum:

"I've been playing the heck out of Quake 4 and I really like it. That Gamespot review was being a bit to friggin critical. By that I mean the framerate jumping issue is exactly the same on my mid range PC. The only thing you can complain about is that Activision didn't work to make the framerate as smooth as butter like in Call of Duty 2. And if you read several reivews that seems to be the main reason for the low scores, the framerate dips. I guess with this being new powerful hardware the're right that this should have been a non-issue, but IMHO the game is still a blast. If you're going to kick a game in the nads for being rushed, then start withPerfect Dark Zero! You should at least rent the game and see what you think of the framerate yourself.

But the game is fun as hell and I love the single player and the multiplayer. And the game comes with a bonus disc with videos and background content as well as a port of Quake 2 with online play! I am reallyl enjoying the single player campaign. If you want a nice action packed shooter with kick @$$ weapons, you should check this out."


My point, if you're Quake 4 to push your XBox360, then expect to be dissappointed. The game was desgined for midrange and highend PCs and it's obvious Activision wanted to ship this game in time for console launch. But there's nothing seriously worng with it and the enemy A.I. is pretty good and the game is challenging. The game wasn't just slapped together it's a decent title. Yeah, it could've used another month to make it slick as 'goose shit through a brass horn' like Call of Duty 2, but I'm enjoying the single player campaign a hellof a lot more than PZ0.

Don't get me worng I like PD0, but there are it can be frustrating at times trying to figure out what the hell you're suppsed to do. Then the mission ends, and you'relike WTF?! and then youdon't do back to the restart menu, you just meander around trying to explore but you can't because certian events can't be ulnocked. It just feels rushed in some aspects. but overall I do enjoythe game, I broke down and played co-op via XBL with a pal on 'secret agent' just to know what the heck I was supped to do in some missions. But the game has HUGE replay value and the multiplayer is very nice indeed. But dammit Rare, what the hell were you doing during the 6 years of devleopment on this title. :lol

My $0.02........
 
I havent touched it much myself after the 4th mission. The "stealth" shit turned me off. Might get back to it one day but for now consider it backlogged.
 
This game is in no way the 9.0 that Gamespot claimed. Some aspects are great (weapons, run and gun aspects, multiplayer options), but some are extremely frusturating (stealth, horrible checkpoint system, Strange enemy AI).

You can't give half life 2 a 9.2 and this game a 9. The difference between the two is much, much larger than that.
 
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