If you've got another theory, I'm listening.
Atlus wouldn't leave EP stuck in Japan unless there was some unforeseen situation to cause them to do so. The game being on the PSP isn't enough reason, nor is the normal costs for a project like this.
If you've got another theory, I'm listening.
If you've got another theory, I'm listening.
And nope, core Persona weren't enough to take out (Gold Gym)Joker Ulala.
Off to the Velvet Room! (I think I'll need my PS1 copy as reference material.)
Of course! I don't remember their exact answer, but it was something like "we can't comment on the status of that title at this time." The usual.
Atlus wouldn't leave EP stuck in Japan unless there was some unforeseen situation to cause them to do so. The game being on the PSP isn't enough reason, nor is the normal costs for a project like this.
Atlus wouldn't leave EP stuck in Japan unless there was some unforeseen situation to cause them to do so. The game being on the PSP isn't enough reason, nor is the normal costs for a project like this.
Atlus wouldn't leave EP stuck in Japan unless there was some unforeseen situation to cause them to do so. The game being on the PSP isn't enough reason, nor is the normal costs for a project like this.
Oh man, I hope it's not something stupid like SCEA blocking it because "it doesn't have enough new content" or some other likely claptrap.
It's a PSP game. Sony hasn't had a real approval process for PSP games for years. PSP games are basically automatically approved. All the restrictions they had during the first couple years have been gone for a long time.
Oh, well in that case I guess Atlus Japan must have lost the source code again.
Atlus wouldn't leave EP stuck in Japan unless there was some unforeseen situation to cause them to do so. The game being on the PSP isn't enough reason, nor is the normal costs for a project like this.
Could it be a music thing? Is "change the way you live" still in the game?
You mean Change Your Way, and of course it is. And somehow I highly doubt that's why.
Personally, I think it's because EP bombed in Japan, and IS was slammed by reviewers, because they're sheep.
Yeah the low scores for IS really bothered me. The game is amazing and it feels like P1, which is a much more deeply flawed game got a huge pass compared to IS. I don't get it. I've been evangelizing this game as much as I can, especially during the latest Atlus sales, but all anyone seems to care about is P3 and P4.
You mean Change Your Way, and of course it is. And somehow I highly doubt that's why.
Personally, I think it's because EP bombed in Japan, and IS was slammed by reviewers, because they're sheep.
Of course. No way anyone actually thought it was bad. It's perfect.
Personally, I think it's because EP bombed in Japan, and IS was slammed by reviewers, because they're sheep.
Innocent Sin was lambasted by reviewers in comparison to modern games, for being 'archaic' and 'outdated' and what have you, when other retro games get glowing treatment for similar features.
And yet, half the people who played it - Here. On GAF - say its inferior to the original.
Think about that.
Getting shitty reviews didn't stop NIS from bringing over the sequels to those awful Neptunia games. People still went out and bought them. So I don't think that was part of it.
Getting shitty reviews didn't stop NIS from bringing over the sequels to those awful Neptunia games. People still went out and bought them. So I don't think that was part of it.
To Persona 1, or to the PS1 version? Either way, I sure never saw anyone say that.
There's a potentially simple answer here, and I hope I'm wrong.
Neptunia 2 was considerably better than the original and not a bad game really.
Isn't there already a translation from the PS1 game? How much could it cost to localize this if that was the case...
Doesn't change the fact that the first was genuinely awful and sold like hotcakes.
Innocent Sin was lambasted by reviewers in comparison to modern games, for being 'archaic' and 'outdated' and what have you, when other retro games get glowing treatment for similar features.
The thing here is that there's a difference between "classic" gameplay and "outdated" gameplay. IS's is the latter. I geninuely stoped playing because I couldn't stomach the gameplay, for example. Funny thing is, I managed to get farther in the PSX original than the psp version. That encounter rate, seriously...
What IS needed was a total remake of the game mechanics (battle system, encounters with enemies, the method in which you get your personas, etc, and maybe graphics, but this one is optional) while keeping everything else the same. If Atlus had done that, the game wouldn't have bombed the way it did imho.
There's no way they would've had the budget for that, and it would've pretty much killed the game's appeal for people who started with the early games.
Classic Persona is classic Persona, I can't fathom P2 with P3/4's mechanics.
Being on PSP is one thing. The general word of mouth on the game being "inferior to the PS1 original" is another.
And it's funny, because of all the niche RPG franchises out there, Persona games not only tend to review well, but very highly. They're critical darlings. Hashino directed or not.
The thing here is that there's a difference between "classic" gameplay and "outdated" gameplay. IS's is the latter. I geninuely stoped playing because I couldn't stomach the gameplay, for example. Funny thing is, I managed to get farther in the PSX original than the psp version. That encounter rate, seriously...
What IS needed was a total remake of the game mechanics (battle system, encounters with enemies, the method in which you get your personas, etc, and maybe graphics, but this one is optional) while keeping everything else the same. If Atlus had done that, the game wouldn't have bombed the way it did imho.
You mean Change Your Way, and of course it is. And somehow I highly doubt that's why.
Personally, I think it's because EP bombed in Japan, and IS was slammed by reviewers, because they're sheep.
ANd all of that is made up for by the amazing story. When I look at all the remakes that have been released over the last 5 years or so, it just seems odd to me that P2 stands out as worse combat than any of them, hell I love the DQ games and their combat is archaic as fuck, but they don't get reamed for it.
Re: tarot- like most older systems, it's easy to break wide open. Certain monsters give you ample amounts of cards, and with enough free tarot, you can make pretty much any Persona you want with ease.
That's a better illustration of what I meant to say. With games like DQ, it's a selling point. Somehow with Persona 2, it's a major flaw.
Which is what I did, but that still doesn't make it any less terrible.
There's no way they would've had the budget for that, and it would've pretty much killed the game's appeal for people who started with the early games.
Classic Persona is classic Persona, I can't fathom P2 with P3/4's mechanics.
I'm not saying implement S.Links or the like, and graphics can stay the same way in what it concerns me. Is Rebalanced encounter rate or a little bit better battle system too much to ask? Oh, and way too many spell types also; they could have slashed half the spell types without killing the game since a lot of them are redundant. Seriously, Garu and Zan in the same game? the classic Persona games are the only ones in the entire Meta-series where they do this.
Wait what? Garu is wind and Zan is almighty.
There are plenty of useless spells in 3 and 4 and at least in 2, most fusions allow you to use ANY spell of an element and it's power depends on power of said spell, so they are never truly useless, unlike shit like Old One or the Break spells.
I don't see how the battle system in 2 is outdated especially every single Persona game boils down to selecting commands and watching them unfold. Yeah 1 uses positioning and requires a bit more managing and 2 uses an order based turn system but can someone explain to me why a turn based system like Dragon Quest isn't called outdated while early Persona's is?
They're saying that P1 and P2 both have Garu and Zan (as different elements) when every other MegaTen game has only either had Garu or Zan to complete the elemental quad.
So is this one like Innocent Sin in that its so painfully easy it barely registers as an actual video game to the point of not even being really fun unless you care a great, great deal about the story?
I don't see how this can even be considered a complaint since every Persona does things a bit differently from the rest, like P4 being the only game that didn't split Physical into Sword/Shot/Bash. It's not THAT big of a deal.
You mean Change Your Way, and of course it is. And somehow I highly doubt that's why.
Personally, I think it's because EP bombed in Japan, and IS was slammed by reviewers, because they're sheep.
I think you can definitely make the case that P1 has too many damage types, especially when they're largely irrelevant and indistinguishable (ie, you have one for every type of weapon, but physical abilities might as well just be broken down into "Guns" and "Not Guns").
What bothers me about EP location is that they recently ported 2 PSP games that sold like shit (sorry Growlanser fans, nothing against you), but they didn't port EP that would sell more for sure and also would definitely cost less since they have, what, 90% of the game already translated?
Also, this thread makes me depressed.
Fire, Ice, Wind, Electric, Nuclear, Earth, Holy, Dark, Gravity, Blast. You have 3 more spell types than 3 or 4 and that's too much? If anything it gives you a lot more options and allows a wider diversity of Personae.