Komatsu
Member
THE STORY SO FAR - From the original Persona 3 Portable OT
What if I told you there was a 25th hour, a time in which monsters and men with special powers run rampant that the general population experiences as nothing more than a blink of an eye? It may seem hard to believe, but you are about to discover a firsthand account of the reality and the danger of this mysterious hour.
Orphaned at a young age, you have spent your life gallivanting across Japan, bouncing between whatever city and school your relatives have decided to dump you for a time. On a dark evening in March, 2009, you find yourself in Tatsumi Port Island, a bustling coastal city where you will be attending the state-of-the-art boarding school Gekkokan High School. Aside from the odd boy who makes you sign a mysterious contract and the cute girl who pulls a gun on you during your first night in the dorms, it looks like you will be having an absolutely unspectacular junior year.
That is, until one night, when you find your dorm under siege by a hideous monsters. It storms the roof you and your classmate Yukari (the girl who pulled the gun on you before) have taken refuge on. Things look bleak, especially when Yukari is attacked when trying to stop this monster, knocking the gun from her hands.
You somehow know exactly what to do. You pick up the gun. You put it against your temple. You whisper the word Persona. You pull the trigger. Your life is changed forever.
After waking up in the hospital a week later, you discover what is really going on. This twenty-fifth hour is the Dark Hour, an extra hour that happens every midnight, unbeknownst to the general populous who becomes encased in coffins during the time. During this hour, creatures known as shadows roam the city and prey on unsuspecting victims; these victims are drained of all will and motivation and essentially turned into mindless zombies, a condition the media has come to refer to as Apathy Syndrome. But all isn't lost. A select few have the ability to perceive the Dark Hour, and are able to fight the shadows by using both conventional weaponry and Personas - a mysterious other side of the wielder that grants them superhuman strength and magical skills and is coaxed out by the faux-gun Evoker that all Persona-users carry. There is a student-run group called SEES, led by class President Mitsuru Kirijo, comprised of your fellow Persona-possessing classmates whose mission has become to explore the Dark Hour and stop the shadows once and for all. However, they've noticed something special about you: whereas most people only have one Persona, you, for some reason, are the Wild Card, able to hold up to twelve Personae within you. So not only do they want you to join SEES, they want you to lead them into battle.
Before you ask: yes, they do have a plan that involves more than roaming around aimlessly during the Dark Hour killing shadows. Every night, Gekkokan High transforms into Tartarus, a gigantic tower overflowing with shadows and answers to the mysteries of the Dark Hour, and every full moon, a major shadow linked to one of the major arcana of the Tarot deck appears in Tatsumi Port Island for your killing pleasure. This might not be a surprise, but there's probably a correlation between Tartarus and these major shadows, one that can only be discovered by reaching the top of the ominous tower and destroying every major shadow that comes in your path.
The stage is set. Midnight has arrived, and Tartarus looms in the distance. How you tackle the task ahead of you is your choice alone, and the fate of Tatsumi Port Island, Japan, and maybe even the world rests in your hands. Just dont forget: saving the world doesn't get you off the hook for not doing your homework.
What if I told you there was a 25th hour, a time in which monsters and men with special powers run rampant that the general population experiences as nothing more than a blink of an eye? It may seem hard to believe, but you are about to discover a firsthand account of the reality and the danger of this mysterious hour.
Orphaned at a young age, you have spent your life gallivanting across Japan, bouncing between whatever city and school your relatives have decided to dump you for a time. On a dark evening in March, 2009, you find yourself in Tatsumi Port Island, a bustling coastal city where you will be attending the state-of-the-art boarding school Gekkokan High School. Aside from the odd boy who makes you sign a mysterious contract and the cute girl who pulls a gun on you during your first night in the dorms, it looks like you will be having an absolutely unspectacular junior year.
That is, until one night, when you find your dorm under siege by a hideous monsters. It storms the roof you and your classmate Yukari (the girl who pulled the gun on you before) have taken refuge on. Things look bleak, especially when Yukari is attacked when trying to stop this monster, knocking the gun from her hands.
You somehow know exactly what to do. You pick up the gun. You put it against your temple. You whisper the word Persona. You pull the trigger. Your life is changed forever.
After waking up in the hospital a week later, you discover what is really going on. This twenty-fifth hour is the Dark Hour, an extra hour that happens every midnight, unbeknownst to the general populous who becomes encased in coffins during the time. During this hour, creatures known as shadows roam the city and prey on unsuspecting victims; these victims are drained of all will and motivation and essentially turned into mindless zombies, a condition the media has come to refer to as Apathy Syndrome. But all isn't lost. A select few have the ability to perceive the Dark Hour, and are able to fight the shadows by using both conventional weaponry and Personas - a mysterious other side of the wielder that grants them superhuman strength and magical skills and is coaxed out by the faux-gun Evoker that all Persona-users carry. There is a student-run group called SEES, led by class President Mitsuru Kirijo, comprised of your fellow Persona-possessing classmates whose mission has become to explore the Dark Hour and stop the shadows once and for all. However, they've noticed something special about you: whereas most people only have one Persona, you, for some reason, are the Wild Card, able to hold up to twelve Personae within you. So not only do they want you to join SEES, they want you to lead them into battle.
Before you ask: yes, they do have a plan that involves more than roaming around aimlessly during the Dark Hour killing shadows. Every night, Gekkokan High transforms into Tartarus, a gigantic tower overflowing with shadows and answers to the mysteries of the Dark Hour, and every full moon, a major shadow linked to one of the major arcana of the Tarot deck appears in Tatsumi Port Island for your killing pleasure. This might not be a surprise, but there's probably a correlation between Tartarus and these major shadows, one that can only be discovered by reaching the top of the ominous tower and destroying every major shadow that comes in your path.
The stage is set. Midnight has arrived, and Tartarus looms in the distance. How you tackle the task ahead of you is your choice alone, and the fate of Tatsumi Port Island, Japan, and maybe even the world rests in your hands. Just dont forget: saving the world doesn't get you off the hook for not doing your homework.