TurnipFritters
Member
Not a fan of the third eye stuff. I appreciate the concept of having a button to highlight what you can interact with, but in practice all it means is you hold down the L1 button the whole dungeon.
Not a fan of the third eye stuff. I appreciate the concept of having a button to highlight what you can interact with, but in practice all it means is you hold down the L1 button the whole dungeon.
I mean, there's really no reason to hold it down to check the treasures, since it's either "nothing" "something" or "TREASURE!!$!".
Irritation's probably just a symptom of overusing it.
it's basically the only way to actually see anything in the lower levels of mementos
it's basically the only way to actually see anything in the lower levels of mementos
Sounds like a problem with your tv brightness.
Then again, I blasted through those levels, so what do I know?
While I greatly enjoyed the post palace 6 plot twists, my main suggestion to the P-Studio is to maybe spend less of the anime budget on "lol boobs" scenes and more on scenes that actually show the events that are merely mentioned through exposition dumps.
That said, I was giddy the whole time. I saw it all coming of course, but I'm a sucker for those kinds of setups in movies.
I can't help but wonder if this is something of a funding issue. Like it's easier to get funding for fanservice scenes than it is to get for dramatic scenes. :S
I also want to believe that due to Persona 3, Atlus tries to do more dramatic scenes in-game. Once you make an animated cutscene, you can't really change it. It's much easier to write around sillier, lighthearted animated cutscenes, vs writing around plot important ones, should you want to change something in a future release.
It's been like a year since I updated my Persona tumblr but I just updated it with one of the last four Persona 4 related posts I plan on doing:
Im also kind of cheating as Kanjis two awakened Personas (Rokuten Maoh and Takeji Zaiten) are actually technically based on Nobunaga (theyre both nicknames he had),
Arc wanted it. Atlus said no.wasn't dojima planned to be playable in arena at some point?
Arc wanted it. Atlus said no.
I understand why they'd say no, but man, it's a silly fanservicey spin-off. I don't mind if it's a far fetched concept, it's a fighting game ffs.
That's what I'm talking about when I say I couldn't care less about these spin-offs being "canon" and severely limiting whatever nice things we could get out of them.
I'm fine with the spin-offs not being canon, but I'm with Atlus on the decision to reject the idea of a Dojima + Nanako playable fighter in P4A. It'd be ridiculous in a way that I wouldn't appreciate.
Dojima with a Persona is not anymore ridiculous than Koromaru and the latter is an actual mainline thing, but eh, to each their own. Could do with or without Nanako, but if Ken exists then why not.
I think the latter being mainline is the important part. To introduce Dojima with his own persona, I'd want there to be appropriate context for it and for it to work within the confines of the universe they've established, which I wouldn't have faith a fanservice spin-off title like this would pull off. And then there'd be people complaining about it not having been executed well. I wouldn't want his character to be watered down just so that he could be included in a fighting game.
There's enough time given in their respective game to give context to Koromaru and Ken having personas. The fact that it's mainline also pretty much means it's not happening purely for the sake of fanservice, which the Dojima choice would have been.
I think it's a careful balance.
While I don't mind if it's canon or not, what I do mind is to see the fighting game properly represent who the characters were in previous titles, but in a fighting context. I don't want that warped; it wouldn't be as fun for me like that. And P4A did a fantastic job of this, with ASW really staying true to the characters, through their animations, abilities, strengths + weaknesses, unique dialogue, etc.
Thanks for the comments on the pictures guys, always appreciated.
Regarding "warped" depictions of characters in P4A, I thought the P3 characters sans Aigis and Ken were incredibly warped. Maybe Mitsuru too, though her design was "wut." Akihiko was barely recognizable in both looks and characterization, and Junpei and Yukari took their "redesigns" waaaay too far to the point that they completely eclipse the characters they're supposed to be. Yukari in particular in gameplay doesn't come across as anything but a pink Power Ranger, shouting Saturday morning catchphrases and striking stupid poses.
Yukari, you're fighting with a prop.
I guess that doesn't really add much to the discussion other than having another opportunity to rant about Arena's Mitsuru, Akihiko, Junpei, and Yukari.
Yukari, you're fighting with a prop.
Morgana fights with a slingshot, Kanji fights with a chair.
I can't decide if that's better or worse...?
Yukari's personality in-battle was in complete service to being a Feather Ranger, but she was so much fun. In a game with a narrative and characterization as garbage as Ultimax, is it really so bad if Yukari was a goofy over the top action star?
I mean, even if it was, P5 proves that it could work.
Except it doesn't because a weapon's deadliness is directly correlated with how realistic/convincing it is.
So she's a gimmick. :/
yesIn a game with a narrative and characterization as garbage as Ultimax, is it really so bad if Yukari was a goofy over the top action star?
Again, slingshot. Ryuji even calls that out
Yukari's personality in-battle was in complete service to being a Feather Ranger, but she was so much fun. In a game with a narrative and characterization as garbage as Ultimax, is it really so bad if Yukari was a goofy over the top action star?
I think that's basically the essence of my opposition to P4U Yukari--she's just not Yukari at all, she's the character Yukari's playing as. Even at their worst in regular gameplay the other P3 characters still come across as the character's they're supposed to be: Akihiko is just Akihiko dressing like a bum, Junpei is still basically Junpei with a baseball gimmick, and Mitsuru is still Mitsuru but dressed herself I guess, but in Yukari's case we basically just straight up got a Featherman character in place of Yukari.Not to mention, it's not even her as a star, it's her as the character.
None of her.
Hey is pgaf reviving...?
Because I have things i'd like to say about the 5th iteration of the Persona series
Hey is pgaf reviving...?
Because I have things i'd like to say about the 5th iteration of the Persona series
Speakin of Phoenix Ranger Featherman and p2 (mild spoilers incoming)....
Who else named they're groupin P5?Masked Circle
After you "beat" the game again come back and tell us what ending you got so we can make sure you really got the true ending. Until then, save your cleared file on a separate slot so you can come back to the save before the endgame just in case. You have been warned!
And welcome aboard the megaten train, next destination: P5 or P3 if you're craving another Persona experience; Devil Survivor: Overclocked is a solid choice if you want a bridge between Persona (big focus on story and characters) and traditional Megaten (an interesting take on the Law-Neutral-Chaos conflict, Tokyo as a setting); Digital Devil Saga is even closer in gameplay and tone to traditional SMT while also still being more plot-focused and it has a fixed party of characters, so it might also be a good choice for someone coming from Persona; SMT: Nocturne if you want to jump to the mainline series right away, it was actually the game I played right after P4 introduced me to the series and I don't regret it one bit, though be aware it's a lot more focused on combat and dungeon crawling than narrative or characters; alternatively, some people might argue SMT IV is more suitable for newcomers, though be aware the first few hours are massively more difficult than the rest of the game so it may be a bumpy road at first.