• Hey, guest user. Hope you're enjoying NeoGAF! Have you considered registering for an account? Come join us and add your take to the daily discourse.

Sega says its JRPG (Yakuza and Persona series) successes are thanks to the power of multi-platform releases

Fabieter

Member
Both titles grew in popularity as PlayStation exclusives. Since they hadn’t previously plateaued, it’s difficult to determine how much going multiplatform actually contributed to their numbers.
 
Because those are specialized teams in porting PS4 games down to the Tegra X1. You don't need a specialist development team to design a control scheme. All consoles require you to design a control scheme.

You said teams have to design a different control scheme because the joy cons can be undocked. I'm asking why you think that.
I didn't say just for a control scheme only. I'm saying for making Switch ports as a whole.

There are different control configurations on the Switch that need to be considered in order for a game to properly work. Its not a matter of why, its a matter of fact. It's really not as simple as you believe it is. That's why Capcom said porting Monster Hunster to Switch would be difficult, if it were not for the help of Iron Galaxy to handle making the port.
 

ArtHands

Thinks buying more servers can fix a bad patch
They're probably just saying this to investors to entice Sony to pay more. That's what I heard in this thread from our resident experts.


Those experts says a lot of things
 

Woopah

Member
I didn't say just for a control scheme only. I'm saying for making Switch ports as a whole.

There are different control configurations on the Switch that need to be considered in order for a game to properly work. Its not a matter of why, its a matter of fact. It's really not as simple as you believe it is. That's why Capcom said porting Monster Hunster to Switch would be difficult, if it were not for the help of Iron Galaxy to handle making the port.
We agree on the technical challenges. My question was specifically around this part:

"you gotta consider the joycons that can be undocked at any time so you have to work your way around various control schemes..."

I know Iron Gajaxy said they would be interested in porting World, but that never actually happened right?
 
We agree on the technical challenges. My question was specifically around this part:

"you gotta consider the joycons that can be undocked at any time so you have to work your way around various control schemes..."

I know Iron Gajaxy said they would be interested in porting World, but that never actually happened right?
Right, it didn't happen so we both can agree that porting to Switch is challenging.

I don't know, that depends entirely on the game. For example, Capcom didn't include motion controls in RE4 classic, even though that is functional in the Wii version, so there must've been some difficulty in getting them to work somehow esp when docking or undocking. Same with Bioshock and Witcher 3. I was disappointed when those games didn't come with motion controls.
 
Last edited:

Woopah

Member
Right, it didn't happen so we both can agree that porting to Switch is challenging.

I don't know, that depends entirely on the game. For example, Capcom didn't include motion controls in RE4 classic, even though that is functional in the Wii version, so there must've been some difficulty in getting them to work somehow esp when docking or undocking. Same with Bioshock and Witcher 3. I was disappointed when those games didn't come with motion controls.
I'm not saying there isn't work involved, just that motion or touch controls are not a barrier to bringing games to Switch as they are optional.

Capcom seems to prefer Switch ports in house, rather than using a separate studio. I imagine they will continue that strategy with Switch 2.
 
Last edited:

YeulEmeralda

Linux User
Atlus was also a smaller company back then. They weren't too sure how well P5 would perform and couldn't afford multiplat development, and were surprised how well it did on PC. But now that they have Sega money, they could afford to port their releases on other platforms, so no it wasn't that it was locked, it was that they couldn't afford at the time.
Also the PS4/PS5 is a lot simpler to port to PC than the PS2/PS3 was.
 
I'm not saying there isn't work involved, just that motion or touch controls are not a barrier to bringing games to Switch as they are optional.

Capcom seems to prefer Switch ports in house, rather than using a separate studio. I imagine they will continue that strategy with Switch 2.
It's not a barrier, yes, it's just that it would've been nice if motion/touch controls were a standard in every game. That's why I got the Switch versions, to experience the uniqueness that it brings. And now that the Steam Deck is out, it makes me wish I would've waited for that instead.
 

Woopah

Member
It's not a barrier, yes, it's just that it would've been nice if motion/touch controls were a standard in every game. That's why I got the Switch versions, to experience the uniqueness that it brings. And now that the Steam Deck is out, it makes me wish I would've waited for that instead.
Agreed. It would be nicer if they had done that. STALKER has both touch and motion controls on Switch for example.
 
Top Bottom