GAF community
➡ PAL FCs
fabprems: 5372 3708 8732
Datschge: 3783 2249 0233
cw_sasuke: 2967 1889 8332
Heavy's Sandvich: 3697 3462 2417
➡ NTSC FCs
Bryan1321: 1678 7331 8443
Non-Playmaker PES 2012 (Xbox360, PS3, PC, PS2, PSP, iPhone/iPod Touch/Android) OT can be found here, the previous year's PES 2011 Playmaker OT here.
By the creators of WE/PES Tactics (PS2), Akiyoshi "Greyhound" Chosogabe and staff, comes the fifth installment of the PES Playmaker (Wii) series.
Playmaker's origin as an AI testbed
Last year's version brought forth many AI changes that were introduced in the HD versions this year. In the Iwata asks about PES 2011 3DS series producer Shinji Enomoto states, that the Wii version was intended as a revolutionary AI testbed from the start for which it got its own separate team:
Official release dates
➡ Japan, Australia: November 3rd OUT NOW!
➡ Europe: November 4th OUT NOW!
➡ The Americas: November 8th OUT NOW!
Amazon prices (as of November 8th)
➡ COM: US$19,96
➡ UK: £13.24
➡ DE: 27,00€
➡ FR: 24,11€
➡ JP: ¥4,063
What happened so far
★ First Playmaker version
★★ Introduction of Classic controls, targeted shots using B button, give-and-go/one-two passing, improved tackling control while man marking, intercepting passes using d-pad, improved free kick control, friend and rival lists for online matches
★★★ New 3D free kick view and controls, point, pull and control stick dribbling controls, control stick movement while man marking, stamina gauge to limit rushing
★★★★ Playmaker vs Classic control matches, 360° movements, pre-set player movement for set plays, adjustable camera for corner kicks, improved online, hiding the opponent's input
New features
★★★★★ No new features this time. Roster update and a lot of tiny background tweaks, removing annoyances of previous versions. Much improved collision detection and best AI behavior to date. Difficulty also increased through the AI improvements.
PES Wii specific community sites
➡ PES UP! (PAL region, predominantly British)
➡ Play-Wii.org (aka playpes.de, PAL region, predominantly German)
more?
Recommended further reading
➡ Zonal Marking - insightful tactical discussions of real matches which can be applied to Playmaker matches as well
➡ Spielverlagerung - German counterpart to Zonal Marking, updates very often
➡ PAL FCs
fabprems: 5372 3708 8732
Datschge: 3783 2249 0233
cw_sasuke: 2967 1889 8332
Heavy's Sandvich: 3697 3462 2417
➡ NTSC FCs
Bryan1321: 1678 7331 8443
Non-Playmaker PES 2012 (Xbox360, PS3, PC, PS2, PSP, iPhone/iPod Touch/Android) OT can be found here, the previous year's PES 2011 Playmaker OT here.
By the creators of WE/PES Tactics (PS2), Akiyoshi "Greyhound" Chosogabe and staff, comes the fifth installment of the PES Playmaker (Wii) series.
Playmaker's origin as an AI testbed
Last year's version brought forth many AI changes that were introduced in the HD versions this year. In the Iwata asks about PES 2011 3DS series producer Shinji Enomoto states, that the Wii version was intended as a revolutionary AI testbed from the start for which it got its own separate team:
Honestly, I think computer AIs today are still far from their ideal form in all current video games throughout the world. (...) What triggered that was our dissatisfaction with the AI for "PES" at the time. We made a list of all the things you couldn't do in the previous "PES" games, and made that our new evolutionary form, the one to aim for. (...) With the AI we had then, even if you imagined wanting to get off a pass to an ideal place, there wasn't a player there. (...) Sometimes an AI athlete would be there, just by chance, but it wouldn't have happened on purpose. It was difficult to tackle the problem with existing controllers, too. (...) We really couldn't materialise that system with the AI we had at the time. So, in order to provide some incentive, I created a Wii team, and sought a more dynamic change from the existing team.
Official release dates
➡ Japan, Australia: November 3rd OUT NOW!
➡ Europe: November 4th OUT NOW!
➡ The Americas: November 8th OUT NOW!
Amazon prices (as of November 8th)
➡ COM: US$19,96
➡ UK: £13.24
➡ DE: 27,00€
➡ FR: 24,11€
➡ JP: ¥4,063
What happened so far
★ First Playmaker version
★★ Introduction of Classic controls, targeted shots using B button, give-and-go/one-two passing, improved tackling control while man marking, intercepting passes using d-pad, improved free kick control, friend and rival lists for online matches
★★★ New 3D free kick view and controls, point, pull and control stick dribbling controls, control stick movement while man marking, stamina gauge to limit rushing
★★★★ Playmaker vs Classic control matches, 360° movements, pre-set player movement for set plays, adjustable camera for corner kicks, improved online, hiding the opponent's input
New features
★★★★★ No new features this time. Roster update and a lot of tiny background tweaks, removing annoyances of previous versions. Much improved collision detection and best AI behavior to date. Difficulty also increased through the AI improvements.
PES Wii specific community sites
➡ PES UP! (PAL region, predominantly British)
➡ Play-Wii.org (aka playpes.de, PAL region, predominantly German)
more?
Recommended further reading
➡ Zonal Marking - insightful tactical discussions of real matches which can be applied to Playmaker matches as well
➡ Spielverlagerung - German counterpart to Zonal Marking, updates very often