• Hey, guest user. Hope you're enjoying NeoGAF! Have you considered registering for an account? Come join us and add your take to the daily discourse.

Peter Fabiano leaves Capcom, joins Bungie

IbizaPocholo

NeoGAFs Kent Brockman

Peter Fabiano—a producer on Resident Evil Village, Ghosts ‘n Goblins: Resurrection, Resident Evil 3 remake, Resident Evil 2 remake, and more—has left Capcom after 13 years to join Bungie as a production discipline manager, he announced.

 
Last edited:

mansoor1980

Gold Member
fabio?
v3imagesbindf95951473b20ad6fbfd997063875b60-3b1sf7swbduppb6vkv2_t1880.jpg
 

carlosrox

Banned
What? This is outta nowhere, and right after RE8??

Ugh, Bungie of all places? I guess I'll have zero interest in his future work unless Bungie finally manages to make a game that impresses me.

RE8 is amazing and same goes to all the other games he was involved with. I really hope him leaving affects nothing.
 
Last edited:

jigglet

Banned
Bungie is in disaster recovery mode. They'll be paying whatever it takes to get back on track. Fabio is wise to take advantage of that.
 

sublimit

Banned
Your generalization.
On the contrary i was very specific.

There are some exceptions but for the most part i don't want Western guys in Japanese companies because they are being hired to make the games being "accessible" to Western gamers who can't tolerate anything outside their comfort zones (with the rare exception of a Japanese game getting mainstream appeal due to marketing and word of mouth like Persona or Nier for example) and in doing so they bring all the tropes and cliches of Western games with them. RE7 was a good example of that.
 
Last edited:
On the contrary i was very specific.

There are some exceptions but for the most part i don't want Western guys in Japanese companies because they are being hired to make the games being "accessible" to Western gamers who can't tolerate anything outside their comfort zones (with the rare exception of a Japanese game getting mainstream appeal due to marketing and word of mouth like Persona or Nier for example) and in doing so they bring all the tropes and cliches of Western games with them. RE7 was a good example of that.
"Baka gaijins are destroying my pure japanese vidya"
 
I thought re3 remake and village were great!? re3make just a bit to short. Capcom haven't made a bad mainline resi game since 6
Didn’t say bad, just not great. Though RE3 kind of sucks compared to the original as it cuts too much out and makes Nemesis only show up as scripted events instead of being Dynamic.

And RE8 is frustrating because it pretends to be like classic RE games, but it’s actually very linear and streamlined. It also pretends to have combat like RE4, but that isn’t really the case either. It also has too many scripted sections and sections devoid of enemies for my taste. It’s good for the first play through but gets boring on replays. Village of Shadows difficulty should have remixed the item placements like Madhouse in 7 and added enemies to the Donna and Moreau sections. As it is the whole middle of the game is pretty underwhelming and nothing changes about it playing on different difficulties.

I think in a few months time people will get over the initial hype and realize RE8 is a bit overrated.
 

MrS

Banned
Too many chiefs, not enough indians at Bungo. The studio is a clown show.
 
Last edited:

sublimit

Banned
I can guarantee you that most third party Japanese games sell more in the West nowadays. They're right to cater to Western players - it's just business.
Selling more doesnt mean they are necessary good though. Or that i should also like them just because they are getting mainstream appeal.

The more a Japanese product sells worldwide (be it a game,movie,book,or a music album) the more it means it's being diluted and it's sacrificing the unique vision (for us westerners) which is derived by the cultural differences the developers have grown up with in order to appeal to as many people from different cultures as possible.
 
Last edited:
Selling more doesnt mean they are necessary good though. Or that i should also like them just because they are getting mainstream appeal.

The more a Japanese product sells worldwide (be it a game,movie,book,or a music album) the more it means it's being diluted and it's sacrificing the unique vision (for us westerners) which is derived by the cultural differences the developers have grown up with in order to appeal to as many people from different cultures as possible.

But there are many cultural idiosyncracies and nuances that western audiences just will not understand, being that they lack the requisite exposure to those foreign cultures to be able to do so. That's just a fact.

So Japanese companies hiring western workers to help bridge those gaps isn't always about dilution but often can help elevate a product in quality when viewed by audiences beyond the national borders of the content originators.

A great example is the cartoon Samurai Pizza Cats (SPC). The westernized version SPC is broadly considered the superior version of the series, by western audiences who were able to review and compare with the original Japanese show.
 
Top Bottom