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Peter Moore recounts how he almost got into some gangster shit with Yuji Naka

intense suspicion of western involvement/participation in SEGA? yeah sounds like SEGA to me

Pretty sure they lost a lot of money on the machine globally. Sega was selling the hardware at a loss just to stay competitive with the PlayStation. Japan was the best selling region for the hardware, but even then I don't think they ever turned a profit. By the time 1997 rolled around, no retailer in North America really wanted to stock the Saturn, it was officially discontinued in 1998 By Bernie Stolar. Though in Japan they sold it up to 2000. It was still making money as a 2D arcade-port machine. There were so many 2D games that were left behind in Japan that used the 1 and 4MB RAM upgrade catridge.
 

cj_iwakura

Member
Why not? The infighting between the different wings of Sega during the 90s is infamous.

I bet there are a lot of stories to tell about it.

Console Wars only scratches the surface. Victor Ireland's painted some interesting pictures of it, too.

Sega of Japan made some fantastic software, and still do, but boy did they have management issues.


Sega of America, too. There's no purgatory wretched enough for Bernie Stolar.
 
Sega lost their minds during the Genesis.

Sega of Japan had always been pretty nuts, it was really Sega of America keeping things together during that era (though they became fucked in their own ways too). This here blog post by Ryan Bloom (known as BlazeHedgehog here) is pretty sad to read:

http://blazehedgehog.tumblr.com/post/85808046936/thinking-outloud-5152014

Especially the quote at the end:

At the end of the day, Sega always was and always will be their own worst enemy. A once-in-a-lifetime flash in the pan where art met business in the most perfect way possible, and they will probably never, ever recapture that mixture.

How depressing.
 
Being oblivious to trends suddenly means they made Trash games? Yes they werent making games that werent the trend especially in the west. That doesnt make the games bad.

Also I really doubt even if they did follow trends they could have saved the Dreamcast. The PS2 hype was just insane at that time and the DC couldnt have done much to stop that.
It doesn't turn good games in to trash, but it does make Sega in to what the focus group said. Sega was cool compared to Nintendo when the Genesis was out. By then, they were relics and were being passed up by companies like Rockstar.
 

Yukinari

Member
I do love how Yuji Naka still gets invited to events regarding Sonic meanwhile he willingly chose to leave the company and let fans suffer the tragedy known as Sonic 06.
 
I think the disconnect here is that SEGA is till a huge brand in Japan. That would make it hard for them to accept how they're viewed abroad.
 

nded

Member
I just can't imagine Rockstar having money problems these days, GTAV has been a non-stop cash cow for them. But, somehow that sounds very appropriate.

Rockstar is like your rich uncle that is always trying to bum a cig off you but sends awesome gifts for your birthday.
 
Haha, I remember hering Moore talk about this story a while back, but I don't remember the bit about Naka accusing him of making it up. Sounds about right though, lol.
 

Piers

Member
The world was changing around them, and we were desperate. I said that we've got to get content that is mature.
I hope this isn't based purely on the fact that GTA3 sold so well.
 
I never understood the irrational love people have for Peter Moore. I guess it's because he's really a charismatic man?
His track record in the videogames industry is terrible: even if it wasn't only his fault, he was still there to give the kiss of death to Sega; he was at Microsoft when all the rrod disaster happened; he was at EA in what probably was (and still is) the darkest age of the company from a creative point of view, ecc.
The man appears to me as an incredible and successful business man who only cares about making money. I guess if Peter Moore is Vince Mcmahon, Yuji Naka is Paul Heyman.
 

Celine

Member
i will fight anybody who trashes the Sega-CD in here! it had a great library!
After witnessing the huge positive impact the CD addon had on PC Engine, I would say the Mega CD move made at least sense (releasing the 32X was plain crazy though).
My point of view though is that Sega, in the attempt to be "number one" at all cost against Nintendo and later Sony, fucked up its future permanence in console industry.
In the console market Sega was a very short sighted company that couldn't build a durable future after they their first achieve a glimpse of success.
Sega greatest achievements were reap in the arcade business.
 
EA under Peter Moore introduced digital refunds, that later came to Steam. I imagine that is something that came out of the reputation rehabilitation group he is talking about.
 

jwhit28

Member
I never understood the irrational love people have for Peter Moore. I guess it's because he's really a charismatic man?
His track record in the videogames industry is terrible: even if it wasn't only his fault, he was still there to give the kiss of death to Sega; he was at Microsoft when all the rrod disaster happened; he was at EA in what probably was (and still is) the darkest age of the company from a creative point of view, ecc.
The man appears to me as an incredible and successful business man who only cares about making money. I guess if Peter Moore is Vince Mcmahon, Yuji Naka is Paul Heyman.

I don't see that at all. Every job he had in the videogame industry started with a company that was stuck and he helped move them forward. He did amazing with the Dreamcast for what he had to work with and the transition to 3rd party developer went smoothly because of his connections to Microsoft. At MS he was able to take on Sony and the 360 defined what consoles would be moving forward. Hardware problems happen the only difference between rrod and Sony's disc drive problems with PS2 was that the 3 little red lights made it easier to talk about and make fun of. Origin really improved under him and combining fantasy sports, trading cards, and online gaming was genius.
 
I read that Glixel interview last night actually. Good shit from them and some of it I heard via IGN's podcast unlocked (the episode with Phil, Peter and Seamus) and also their IGN unfiltered podcast.

Both shed some light into Peter Moore and he's seems like one of the "good guys" in the industry.
 
The full interview is...something.

2007
And the analogy of The Burning Platform is that, you know, you can have something that's on fire, and you can hang out there for a while, but eventually it's gonna burn to the ground, or it's gonna, in this instance, sink into the sea. You can choose to take matters in your own hands, or you can hold your nose and jump. John said, 'We're jumping. We're seeing the future. The future is moving towards digital. The future is moving towards the fact that the gamer is in control. We're not simply pushing out a message. We're gonna engage with our community in a deeper way.

3 years later, EA introduces Online Passes for their sports games, taking control away from the gamer.

2013, in response to "winning" another "Worst Company in America" award from The Consumerist
We built, and I named and I chaired, the rather clunkily and inelegantly named "Reputation Rehabilitation Group." We met at 7:30am every Monday morning and listened. You know, it was like reading out mean tweets on late night television. We just listened to feedback that was coming to us, and sat back, and built a very objective plan of attack of how to knock this down, and by 'knock this down' I don't mean push it away, but to embrace it and then turn this company into what we determined would be a "player-first" company.

I'm not 100% sure but I want to say that 2013 is the year that EA began its practice of shutting down game servers for their sports franchises ~2 years into their lifespans.
 

scitek

Member
Explains a lot about the puzzling decisions Japanese companies make in the industry

I interviewed for an AV Producer job at Nintendo of America last summer (working on Nintendo Directs, etc.), and the employees were telling me about some of their frustrations due to every decision having to be approved from Japan. i.e. if they need an asset for a trailer from Retro in Austin, TX, they still have to ask NCL in Japan, who then requests it from Retro -- a lot of red tape, not to mention the timezone differences.
 

clem84

Gold Member
That is just some funny shit. However I feel bad for Naka-san because that must've really hurt him.
 

petran79

Banned
I side with Naka on this one,no matter his personality.
He was seeing this from the angle of a creator who gave his best years at Sega. It would be natural to feel insulted.

Moore saw things from the side of a businessman, without any experience at video games.

Also wtf about those responses. No way Sega was like a grandad in 2002. Still had unique and modern games.
 

Spaghetti

Member
Peter Moore revealed this story quite a few years ago now, but it doesn't get old.

Naka seems to have a way of pissing people off. Yu Suzuki didn't speak to him for nearly two years once because of an argument.

Lol

GAF hyperbole is truly amusing
It wouldn't be a SEGA thread without revisionist history.
 
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