Kleegamefan
K. LEE GAIDEN
http://media.xbox360.ign.com/media/741/741362/imgs_1.html
There are 84 cars in all....this is just a partial list, actually....
Ganondorf>Link said:Is it just me, or do those cars look a bit cartoony?
Ganondorf>Link said:Is it just me, or do those cars look a bit cartoony?
GhaleonEB said:Exactly what I was thinking. They look good, but not realistic. The lighting is a bit wonky also.
I think most of that is because of the colors they are showing. (i hope)GhaleonEB said:Exactly what I was thinking. They look good, but not realistic. The lighting is a bit wonky also.
Ganondorf>Link said:Seriously, the lighting makes the game look almost cel-shaded in those pics. :lol
What the hell?Kleegamefan said:
Gek54 said:That Farboud looks fucking rediculous, they took no pride in the car select menu.
newsguy said:..and it's 30FPS... OH SNAP!
Gek54 said:Ha, maybe with out proper lighting and reflections the car select menu is actuallly 60fps and 720P![]()
Gek54 said:Ha, maybe with out proper lighting and reflections the car select menu is actuallly 60fps and 720P![]()
newsguy said:Damn Gek, you're the debbie Downer of racing games. I'm all hyped for PGR and the camera just zooms in on your face as you say
I agree. Polyphony was working with like 4000 polys per car...yet the results were amazing.flipswitch said:So you're telling me those models feature close to 100k polys (interior/exterior)
There's something odd about them.I think when it comes to modelling a car you can't go past the guys over at Polyphony Digital even on their limited polygon budget.
Now now, wait until you witness them in person.J2 Cool said:I think jaggies are insisting on staying for the next gen.
I'm sure it could do them within the menu system you see here (rendering just the car)...but there is no way the XBOX could handle these models within a game environment.The xbox could do those models.
Ryudo said:The xbox could do those models.
Master said:
Gek54 said:Sorry, just this select menu is dissapointing,
M3wThr33 said:I took far too long on this to throw it away.
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dark10x said:I'm sure it could do them within the menu system you see here (rendering just the car)...but there is no way the XBOX could handle these models within a game environment.
The problem is, despite all the extra polys here, the appearance of the cars is very similar to last generation. I will wait and see, however, as there is a lot of additional lighting during the game. Still, both PGR1 and 2 had shit lighting in comparison to the GT games (technically, they were superior...but the end results did not appear so)...
:lolM3wThr33 said:I took far too long on this to throw it away.
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M3wThr33 said:I took far too long on this to throw it away.
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