nah, i was kidding
actually, if they are going to use static textures for reflections on buildings' windows that is going to ruin the overall effect and make these guy's efforts at realism pointless when you see this in motion.
Most driving games already use some kind of environment mapping for glass surfaces; what i mean is, trying to recreate such tiny details with normal or parallax mapping or whatever these guys are using is really impressive, but when you drive by you're much more likely to notice that glass doesn't look like glass rather than all those details carved in walls.
I honestly think this will change by the time the game ships: I also think these pictures are not really representative of the kind of detail we can expect throughout the game, and frankly, i think this would be almost too much for a racing game.
Now, a Shenmue 3 with those graphics on the other hand...