Don't tell me you can't heal the little Lilipians during code protect, too...You can heal him.
Don't tell me you can't heal the little Lilipians during code protect, too...You can heal him.
The team has become somewhat more active after the update from last week. Keii should be @ TGS right now, so I can give you a team invite before I head to sleep. Player/character name?Welp.... guess it's time to join the GAF team....
How active is it still?
The team has become somewhat more active after the update from last week. Keii should be @ TGS right now, so I can give you a team invite before I head to sleep. Player/character name?
Nah, I was talking in comparison to "normal" enemies, like Vol etc.Bigger than Big Vartha?
One thing that I really didn't like, was that the confirmation button is the same as the one responsible for picking items. During the short talk I had with Sakai-san I addressed this concern, but was told it works the same as in the PSP1/2(i), meaning that holding the button lets you pick up items.
Yeah, that's exactly what I was told and I felt pretty stupid at that moment.So it behaves like every other game in the series, pretty much; PSO, PSU, and PS Portable all did this. PSO2 does this as well if you play with controller.
I totally didn't know about the holding the button down to pick up items until about a month ago though.
Can't think of anything else that could be announced. Either that or the announcement of a limited edition Vita with the game & a code for in game stuff like the Premium Package.Love the impressions Keii, thanks.
Sega is teasing some new information for the Vita version of PSO2, coming tomorrow at 2:40PM. Could we get a release date?
IMO, it works better when you remap the confirm/cancel buttons by flipping them. That way lets you still use the O/B button to pickup the items, but it doesn't let you confirm something when you were trying to pickup something.Yeah, that's exactly what I was told and I felt pretty stupid at that moment.
4gamer uploaded PVs of PSO2 Vita and smartphone version.
Vita: http://www.youtube.com/watch?feature=player_embedded&v=dijhqHtKVZI
Smartphone: http://www.youtube.com/watch?feature=player_embedded&v=P4819JoEnp4
Edit: Thanks for the impressions, Keii. Though I'll probably just stick to the PC versoion.
It's not "early" in development - that was the case when they've shown it for the first time, but it's going to be released in a few months, so they need to step up they game.Framerate is terribad on the Vita version but it's still early in development. I wouldn't mind if the game has to look like the PC version on minimum settings and sub-native res if that meant keeping a stable 30fps. Sometimes I play like that on my laptop and it still looks pretty good.
It's not "early" in development - that was the case when they've shown it for the first time, but it's going to be released in a few months, so they need to step up they game.
Sadly, no. I didn't want to complain too much, because all I'd hear would be "it's a work in progress".(Unless Mr. Sakai told you something you're not telling .
To be honest, it didn't bother me at all. The subpallete and other stuff that's always on screen doesn't look big in all. As for the chat pop ups, I don't think many appeared during my quest and I don't remember being annoyed by them at all anyway.What did you think about the user interface Keiician? It looks pretty big on the promo videos and I guess it sort of has to be for the touch controls to work, but it seems like it could very easily get out of hand.
Thanks for the impressions.To be honest, it didn't bother me at all. The subpallete and other stuff that's always on screen doesn't look big in all. As for the chat pop ups, I don't think many appeared during my quest and I don't remember being annoyed by them at all anyway.
I doubt they'll allow a situation in which you can't see anything because of the bubbles, though.
Sweet.New announcements today. All things coming in the second half of this first big update:
-lvl 50 cap
-very hard mode
-subclasses. You can set any class as your subclass and use all the PAs and techniques of that class. You will also get 20% of that classes stats added as a bonus.
Wait, wait. The current update is 新たなる力, it was divided in 2 parts and the second is coming next week, ie. the extended team features etc.New announcements today. All things coming in the second half of this first big update:
-lvl 50 cap
-very hard mode
-subclasses. You can set any class as your subclass and use all the PAs and techniques of that class. You will also get 20% of that classes stats added as a bonus.
That's what the picture says ;pSo, sounds like October?
Their naming system is just confusing. Using Google to translate the roadmap it looks like the "first large update" is really 4 updates being deployed during Sept (Part 1) & Oct (Part 2). The "Autumn medium size update" (Ruin) doesn't seem to have a date set yet.Sorry, the new stuff I talked about above is indeed coming in 必滅の呼び声 -- not part 2 of 新たなる力. Nothing changed, I was just confused as I don't know the release schedule well and thought 必滅の呼び声 WAS part two.
So, sounds like October?
I think Ruins will be added with the level cap increase though, as we don't really have any 40-50 area now.Their naming system is just confusing. Using Google to translate the roadmap it looks like the "first large update" is really 4 updates being deployed during Sept (Part 1) & Oct (Part 2). The "Autumn medium size update" (Ruin) doesn't seem to have a date set yet.
We're getting V Hard mode with the level cap though. They'll probably want us to slog through V Hard Forest - F Continent for a bit before they drip feed us with Ruins.I think Ruins will be added with the level cap increase though, as we don't really have any 40-50 area now.
New announcements today. All things coming in the second half of this first big update:
-lvl 50 cap
-very hard mode
-subclasses. You can set any class as your subclass and use all the PAs and techniques of that class. You will also get 20% of that classes stats added as a bonus.
The subclass system allows you to use two classes at the same time. You could be something like a Hunter/Force, or Ranger/Hunter, Fighter/Gunner, etc. You can use the subclasses photon arts, technics, and skills but there’s a catch. You can only use the main class’ weapon types. So how can a Hunter apply weak bullet to the enemy when only assault rifles can perform that skill? The loophole in the subclass system is dependent on weapons that can be equipped by all classes. For example, if you are a Hunter/Ranger, you can apply weak bullet by using the bouquet rifle, then you may switch to a hunter weapon type to attack the area.
Seriously, having to equip event weapons just to use skills? What's up with that...If Bumped is right, that sounds... dumb, unless they start making a lot more all-class weapons.
Hmm. Stats, huh?
I was expecting to get skills, not stats. Have to do some more thinking about what I'm going to pick, then...
Edit: Wait a second, Bumped is saying the opposite:
If Bumped is right, that sounds... dumb, unless they start making a lot more all-class weapons.
If I remember correctly this is how it worked in PSU, I think forte fighters could equip S rank of their specialised items and A rank handguns etc.Yeah, that sounds asinine and backwards, whats the point of the subclass system if there's virtually no benefit to using it except through a loophole that you either have to grind out or buy from a player shop. I think doing something akin to limiting the player to not being able to equip weapons over a certain rank would work better.
I've forgotten since I haven't used Gunslash since forever, but weren't Forces unable to use Techs while they had it equipped?
No. You'll be staring at that character for a while so might as well get it right the first time. I think I redid my character 3 times before I nailed the look I wanted.I've finally decided to throw myself into this game, but I can't get past character creation. I'm getting far too caught up trying to make it look perfect. Am I just wasting my time here? v.v
No. You'll be staring at that character for a while so might as well get it right the first time. I think I redid my character 3 times before I nailed the look I wanted.
I got so frustrated I ended up giving up for the night. Options are a blessing and a curse. =(