PhineBuyM3
Member
If these bastards don't announce Lei, Zafina, and Julia I might drop this game for goodHope we see the Legacy characters this weekend.
If these bastards don't announce Lei, Zafina, and Julia I might drop this game for goodHope we see the Legacy characters this weekend.
If these bastards don't announce Lei, Zafina, and Julia I might drop this game for good
Sarcasm?So we got Lei and Anna and Negan from The Walking Dead. Talk about creativity. Way to go Tekken Team.
Sounds pretty good. Maybe some of this music can make it into T7. Jukebox me.
Ak is a better pick because he plays more like mishima character.For me just swap out Zafina for A.King. I know we already have King and he inherited some of his moves, but A. King is badass.
Maybe I'm just a sucker for rave type shit, but no a few months later and I can't tell you have terrible taste in music. This might be better than 90 percent of Tekken 7's music.S
Sounds meh.
Absolutely. Tekken's music is the first thin we turn off after starting the game. Aweful music ever since.This might be better than 90 percent of Tekken 7's music.
The singleplayer content is a bit shallow, presumably the budget for the game wasn't that much.Finished story mode and started character episodes - seriously 3 paragraphs of text + 1 fight + 1 short movie for each character ?
Also I don't see anything like challanges mode where you could learn character moves and simple combos.
Very dissapointing considering how much of that stuff Arc puts into games inted for 1/10 of Tekken audience.
But Tekken 3 had some of the best music in the fighting game genre.Absolutely. Tekken's music is the first thin we turn off after starting the game. Aweful music ever since.
Seems to be fine for me on PS4. Bamco did reduce the input lag and is almost equivalent to Steam's, if that what u wanted to know.Does this still have poor netcode on ps4? can't find a conclusive answer
Does this still have poor netcode on ps4? can't find a conclusive answer
Basically if you play on wi-fi it’s hit or miss. Sometimes you DC from everyone you match with instantly and you have to back out to the main menu and search again.
It’s kind of shit honestly. But because some matches feel perfect and I love the game I still play.
Where can I see gameplay of Lei??? I've been waiting he is my favorite character since tekken 2. Can I just buy him in individual dlc?
Damn Grayfox u back in Neogaf? I saw the other thread..
Been playing Tekken 7 for about a month now. I'm really confused about the risk/reward aspects of the game, especially with low attacks.
Some characters have fast low attacks which lead into juggles and wall carries on hit. Others have low attacks which are even slower, don't lead to combos, and are fully punishable.
I play Geese and I struggle to get any real damage on anyone who simply refuses to block low. There's times when I know an opponent never blocks low and I spam down 4 and hit them multiple times. They block once and get a ton of damage and momentum in return.
What I'm saying is...shouldn't ever character be a threat with lows? Why wouldn't you play a character who is a high threat with lows and highs?
Not sure which lows you're referring to. 99% of lows are punishable. All lows that lead to juggles are launch punishable. Those that don't lead to combos but are abusable like Kazuya's hellsweep, also are launch punishable.
Big lows are always huge risk in T7. I mean losing 50-70% of life risk. But blocking low makes you at risk of eating a big mid launcher and again losing 50-70%.
Only quick low pokes can be kinda safe, but most of the time they also are not. It's just they're "unseeable" as in you can't block them on reaction.
That's why advanced players would rather eat low pokes then try to block low and eat mid launcher. Of course the are aiming to block those big launching lows that tend to be "seeable".
I'm talking about characters who are of no threat with their lows, and are similarly punishable to characters who have combos from lows. Risk/reward is completely off.
Every character has threatening lows. If your opponent notices you're never blocking low, he'll start abusing them and you'll just die standing.
So a character that does 10% dmg with his low, is considered a "threat" - just like his counterpart who can do 40% and gain corner momentum? They're both "unseeable" and launch punishable. This is where the game stops making sense for me - and I was hoping someone experienced might share their rationale.