I finally sat down and beat Phantom Brave last night--final time on the clock was 50 hours (most of which I spent bumming around random dungeons, which were more entertaining than the main game).
Did anybody not beat this game by turning Marona into a ruthless killing machine? I thought the Remove idea was one of the neatest things ever in SRPGs when I started playing, until I realized that since Marona had a Remove number of "infinity," and that she could heal as well as attach with PK Rush and Stun Rod, then almost all of her phantoms were rendered useless (except Ash). Most story stages I beat with Marona alone, occasionally using Ash to help take out a boss. With the final boss I threw a couple of low-level phantoms onto the field to distract it while Marona and Ash beat the hell out of it, neither of them taking a single point of damage. Not to mention that the boss inexplicably passed on two of its turns, ensuring that Marona could take him out without breaking a sweat.
Final levels:
Marona--200
Ash--103
A healer with a few mage skills--75
The rest of my phantoms--around 60.
I loved this game and Disgaea as well, but I won't buy another Nippon Ichi game unless there's a radical change to the game engine, instead of just another gimmick like Confine or Geopanels.
Did anybody not beat this game by turning Marona into a ruthless killing machine? I thought the Remove idea was one of the neatest things ever in SRPGs when I started playing, until I realized that since Marona had a Remove number of "infinity," and that she could heal as well as attach with PK Rush and Stun Rod, then almost all of her phantoms were rendered useless (except Ash). Most story stages I beat with Marona alone, occasionally using Ash to help take out a boss. With the final boss I threw a couple of low-level phantoms onto the field to distract it while Marona and Ash beat the hell out of it, neither of them taking a single point of damage. Not to mention that the boss inexplicably passed on two of its turns, ensuring that Marona could take him out without breaking a sweat.
Final levels:
Marona--200
Ash--103
A healer with a few mage skills--75
The rest of my phantoms--around 60.
I loved this game and Disgaea as well, but I won't buy another Nippon Ichi game unless there's a radical change to the game engine, instead of just another gimmick like Confine or Geopanels.