Hi GAF, So, next year I will be lecturing a class in Photography and Digital Cultures in a big University over here, and seeing that this is a new class, I'm trying to establish the class program, and I'd like to associate a videogames-centred chapter for a month. Though, this is considering that all my students will be majoring in Communication Design and Fine Arts, so I will be exposing contents about photography, not (specifically) videogames (the reason why this is an off-topic thread.
So, since all my research and areas of research are related to photography, and this students aren't "gamers", or they're just "casual" gamers, I'm trying to get opinions on what to research and expose to them, considering that this will always centered around photography serving the videogames industry.
For example, while looking into SMTIVA, I found this page, which states that, curiously, photographs are still present in the data in the final build of the game. I'm curious as to how this kind of photographs might have influenced the game development, what are the associated techniques e terminology.
I'm aware of motion capture for videogames and such other things, but my students will probably won't be interested in that but rather how photography might influence the ideas and design behind some videogames, since what they will be doing is taking photographs, they don't know how to program nor make 3D models.
I know this might be a bit abstract and confusing, and that is why I'm asking gaffers how I've worked on this before for opinions, so that this can be a kickstart for my research.
So, since all my research and areas of research are related to photography, and this students aren't "gamers", or they're just "casual" gamers, I'm trying to get opinions on what to research and expose to them, considering that this will always centered around photography serving the videogames industry.
For example, while looking into SMTIVA, I found this page, which states that, curiously, photographs are still present in the data in the final build of the game. I'm curious as to how this kind of photographs might have influenced the game development, what are the associated techniques e terminology.
I'm aware of motion capture for videogames and such other things, but my students will probably won't be interested in that but rather how photography might influence the ideas and design behind some videogames, since what they will be doing is taking photographs, they don't know how to program nor make 3D models.
I know this might be a bit abstract and confusing, and that is why I'm asking gaffers how I've worked on this before for opinions, so that this can be a kickstart for my research.